65 lines
2.7 KiB
C++
65 lines
2.7 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_MESH_H
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#define __VCG_MESH_H
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#define __VCG_MESH
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#include <cassert>
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#include <cstring>
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#include <string>
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#include <ctime>
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#include <vector>
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#include <set>
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#include <stack>
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#include <queue>
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#include <map>
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#include <algorithm>
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#include <iostream>
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#include <stdexcept>
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#include <limits>
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#include <iterator>
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#include <typeindex>
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#include <wrap/callback.h>
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#include <vcg/complex/exception.h>
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#include <vcg/container/simple_temporary_data.h>
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#include <vcg/complex/used_types.h>
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#include <vcg/complex/base.h>
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#include <vcg/complex/allocate.h>
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#include <vcg/simplex/face/pos.h>
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#include <vcg/simplex/face/topology.h>
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#include <vcg/simplex/edge/pos.h>
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#include <vcg/simplex/edge/topology.h>
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#include <vcg/complex/foreach.h>
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#include <vcg/complex/algorithms/update/flag.h>
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#include <vcg/complex/algorithms/update/selection.h>
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/complex/algorithms/update/normal.h>
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#include <vcg/complex/algorithms/update/bounding.h>
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#include <vcg/complex/algorithms/mesh_assert.h>
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#include <vcg/complex/append.h>
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#undef __VCG_MESH
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#endif
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