193 lines
6.6 KiB
C++
193 lines
6.6 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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****************************************************************************/
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#ifndef __VCGLIB_SEGMENT2
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#define __VCGLIB_SEGMENT2
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#include <vcg/space/point2.h>
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#include <vcg/space/line2.h>
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#include <vcg/space/box2.h>
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namespace vcg {
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/** \addtogroup space */
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/*@{*/
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/**
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Templated class for 3D segment.
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This is the class for a segment in 3D space. A Segment is stored just as its two extrema (Point3).
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@param SegmentScalarType (template parameter) Specifies the type of scalar used to represent coords.
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*/
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template <class SegmentScalarType >
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class Segment2
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{
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public:
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/// The scalar type
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typedef SegmentScalarType ScalarType;
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/// The point type
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typedef Point2<SegmentScalarType> PointType;
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/// The point type
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typedef Segment2<SegmentScalarType> SegmentType;
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private:
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/// _extrema
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PointType _p0,_p1;
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public:
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/// Members to access either extrema
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inline const PointType &P0() const { return _p0; }
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inline const PointType &P1() const { return _p1; }
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inline PointType &P0() { return _p0; }
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inline PointType &P1() { return _p1; }
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/// The empty constructor
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Segment2() {};
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/// The (a,b) constructor
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Segment2(const PointType &a, const PointType &b) { _p0=a; _p1=b; };
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/// Operator to compare segments
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inline bool operator == ( SegmentType const & p ) const
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{ return _p0==p._p0 && _p1==p._p1; }
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/// Operator to dispare segments
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inline bool operator != ( SegmentType const & p ) const
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{ return _p0!=p._p0 || _p1!=p._p1; }
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/// initializes the segment with its extrema
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void Set( const PointType &a, const PointType &b)
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{ _p0=a; _p1=b;}
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/// calculates the point of parameter t on the segment.
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/// if t is in [0..1] returned point is inside the segment
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inline PointType Lerp( const ScalarType t ) const
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{ return _p0 + (_p1 - _p0) * t; }
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/// return the middle point
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inline PointType MidPoint( ) const
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{ return ( _p0 + _p1) / ScalarType(2.0) ; }
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/// return the bounding box
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inline void GetBBox( Box2<ScalarType> &t) const
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{
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t.Set(_p0);
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t.Add(_p1);
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}
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/// returns segment length
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ScalarType Length()
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{ return (_p0 - _p1).Norm(); }
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/// returns segment length
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ScalarType Length() const
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{ return (_p0 - _p1).Norm(); }
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/// return segment squared length
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ScalarType SquaredLength()
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{ return (_p0 - _p1).SquaredNorm(); }
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/// flips: a-b becomes b-a
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void Flip()
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{ PointType t=_p0; _p0=_p1; _p1=t; }
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/// importer for different line types
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template <class Q>
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inline void Import( const Segment2<Q> & b )
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{ _p0.Import( b.P0() ); _p1.Import( b.P1() );
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}
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/// copy constructor (builds a new segment importing an existing one)
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template <class Q>
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static SegmentType Construct( const Segment2<Q> & b )
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{ return SegmentType(PointType::Construct(b.P0()), PointType::Construct(b.P1()));}
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//@{
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/** @name Linearity for 3d segments (operators +, -, *, /) **/
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inline SegmentType operator + ( SegmentType const & p) const
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{return SegmentType( _p0+p.P0(), _p1+p.P1() );}
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inline SegmentType operator - ( SegmentType const & p) const
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{return SegmentType( _p0-p.P0(), _p1-p.P1() );}
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inline SegmentType operator * ( const ScalarType s ) const
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{return SegmentType( _p0*s, _p1*s );}
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inline SegmentType operator / ( const ScalarType s ) const
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{ScalarType s0=((ScalarType)1.0)/s; return SegmentType( _p0*s0, _p1*s0 );}
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//@}
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}; // end class definition
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typedef Segment2<short> Segment2s;
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typedef Segment2<int> Segment2i;
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typedef Segment2<float> Segment2f;
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typedef Segment2<double> Segment2d;
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template <class ScalarType>
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Point2<ScalarType> ClosestPoint(const Segment2<ScalarType> & s, const Point2<ScalarType> & p)
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{
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vcg::Line2<ScalarType, true> l;
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l.Set(s.P0(),s.P1()-s.P0());
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ScalarType t = l.Projection(p);
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Point2<ScalarType> clos = l.P(t);
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ScalarType length = s.Length();
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if (t <= 0)
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return s.P0();
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else if (t >= length)
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return s.P1();
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else
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return clos;
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}
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template <class ScalarType>
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ScalarType Distance(const Segment2<ScalarType> & s, const Point2<ScalarType> & p) {
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const Point2<ScalarType> c = ClosestPoint(s, p);
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return (c - p).Norm();
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}
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template <class S>
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class PointSegment2DEPFunctor {
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public:
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typedef S ScalarType;
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typedef Point2<ScalarType> QueryType;
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static inline const Point2<ScalarType> & Pos(const QueryType & qt) {return qt;}
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template <class EdgeType, class ScalarType>
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inline bool operator () (const EdgeType & e, const Point2<ScalarType> & p,
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ScalarType & minDist, Point2<ScalarType> & q)
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{
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const Point2<typename EdgeType::ScalarType> fp = Point2<typename EdgeType::ScalarType>::Construct(p);
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Point2<typename EdgeType::ScalarType> fq;
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fq=ClosestPoint(e,fp);
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ScalarType currD = (ScalarType)(fp-fq).Norm();
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if (currD>minDist)return false;
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minDist=currD;
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q = Point2<ScalarType>::Construct(fq);
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return true;
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}
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};
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} // end namespace
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#endif
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