vcglib/vcg
Paolo Cignoni 437d258a22 Added (from an idea of Fabio Ganovelli) the possibility of adding face-quality driving quadrics. For each face, three quadric perpendicular to the face plane and passing through the edges are added (just like for borders, but with a much lower weight). In case of very planar surface these quadrics try to keep the original shapes of triangles, preferring small edge collapse. Without this in planar zones collapse order could be random. 2008-07-15 07:15:18 +00:00
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complex Added (from an idea of Fabio Ganovelli) the possibility of adding face-quality driving quadrics. For each face, three quadric perpendicular to the face plane and passing through the edges are added (just like for borders, but with a much lower weight). In case of very planar surface these quadrics try to keep the original shapes of triangles, preferring small edge collapse. Without this in planar zones collapse order could be random. 2008-07-15 07:15:18 +00:00
container Small modifications to compile with gcc >4.3 (thanks to Carlo Casta!) 2008-07-05 23:35:06 +00:00
math Extrinsics in Shot use Matrix44 not Quaternion. therefore ToMatrix was correct. 2008-07-14 13:42:22 +00:00
simplex removed harmless warnings 2008-07-09 10:31:55 +00:00
space added operator + between color with clamped specialization for unsigned chars 2008-07-09 15:18:08 +00:00