582 lines
19 KiB
C++
582 lines
19 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef _AUTOALIGN_4PCS_H_
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#define _AUTOALIGN_4PCS_H_
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/**
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implementation of the 4PCS method from the paper:
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"4-Points Congruent Sets for Robust Pairwise Surface Registration"
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D.Aiger, N.Mitra D.Cohen-Or, SIGGRAPH 2008
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ps: the name of the variables are out of vcg standard but like the one
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used in the paper pseudocode.
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*/
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#include <vcg/complex/complex.h>
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#include <vcg/space/point_matching.h>
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#include <vcg/complex/algorithms/closest.h>
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#include <vcg/complex/algorithms/point_sampling.h>
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#include <vcg/math/random_generator.h>
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namespace vcg{
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namespace tri{
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template <class MeshType>
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class FourPCS {
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public:
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/* mesh only for using spatial indexing functions (to remove) */
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class PVertex; // dummy prototype never used
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class PFace;
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class PUsedTypes: public vcg::UsedTypes < vcg::Use<PVertex>::template AsVertexType,
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vcg::Use<PFace >::template AsFaceType >{};
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class PVertex : public vcg::Vertex< PUsedTypes,vcg::vertex::BitFlags,vcg::vertex::Coord3f ,vcg::vertex::Mark>{};
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class PFace : public vcg::Face< PUsedTypes> {};
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class PMesh : public vcg::tri::TriMesh< std::vector<PVertex>, std::vector<PFace> > {};
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexType VertexType;
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typedef vcg::Point4< vcg::Point3<ScalarType> > FourPoints;
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typedef vcg::GridStaticPtr<typename PMesh::VertexType, ScalarType > GridType;
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/* class for Parameters */
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struct Param
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{
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ScalarType overlap; // overlap estimation as a percentage of overlapping points.
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int sampleNumP; // number of samples on moving mesh P (it determines the sampling radius to be used to sample Q too)
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float samplingRadius;
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ScalarType deltaPerc; // Approximation Level (expressed as a percentage of the avg distance between samples)
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ScalarType deltaAbs; // Approximation Level
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int feetSize; // how many points in the neighborhood of each of the 4 points
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int scoreFeet; // how many of the feetsize points must match (max feetsize*4) to try an early interrupt
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ScalarType cosAngle; // max admittable angle that can be admitted between matching points in alignments (expressed as cos(ang) )
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int seed; // random seed used. Need for repeatability.
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void Default(){
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overlap = 0.5;
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sampleNumP=500;
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samplingRadius=0;
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deltaPerc = 0.5;
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deltaAbs = 0;
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feetSize = 25;
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scoreFeet = 50;
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seed =0;
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cosAngle = 0; // normals must differ more than 90 degree to be considered bad.
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}
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};
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struct Stat
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{
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Stat() : initTime(0),selectCoplanarBaseTime(0),findCongruentTime(0),testAlignmentTime(0)
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{}
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clock_t initTime;
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clock_t selectCoplanarBaseTime;
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clock_t findCongruentTime;
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clock_t testAlignmentTime;
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float init() {return 1000.0f*float(initTime)/float(CLOCKS_PER_SEC);}
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float select() {return 1000.0f*float(selectCoplanarBaseTime)/float(CLOCKS_PER_SEC);}
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float findCongruent() {return 1000.0f*float(findCongruentTime)/float(CLOCKS_PER_SEC);}
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float testAlignment() {return 1000.0f*float(testAlignmentTime)/float(CLOCKS_PER_SEC);}
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};
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class Couple
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{
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public:
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VertexPointer p0,p1;
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Couple(VertexPointer i, VertexPointer j, float d) : p0(i),p1(j),dist(d){}
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float dist;
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const bool operator < (const Couple & o) const {return dist < o.dist;}
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VertexPointer operator[](const int &i) const {return (i==0)? this->p0 : this->p1;}
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};
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struct Candidate
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{
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Candidate():score(0){}
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Candidate(FourPoints _p, vcg::Matrix44<ScalarType>_T):p(_p),T(_T){}
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FourPoints p;
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vcg::Matrix44<ScalarType> T;
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int score;
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inline bool operator <(const Candidate & o) const {return score > o.score;}
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};
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// class for the point 'ei'
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struct EPoint{
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EPoint(vcg::Point3<ScalarType> _p, int _i):pos(_p),pi(_i){}
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vcg::Point3<ScalarType> pos;
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int pi; //index to R[1|2]
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void GetBBox(vcg::Box3<ScalarType> & b){b.Add(pos);}
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};
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Param par; /// parameters
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Stat stat;
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MeshType *P; // Moving Mesh (from which the coplanar base is selected)
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MeshType *Q; // Fixed Mesh (mesh where to find the correspondences)
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math::MarsenneTwisterRNG rnd;
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std::vector<VertexPointer> subsetQ; // subset of the vertices in Q
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std::vector<VertexPointer> subsetP; // random selection on P
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ScalarType side; // side
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PMesh Invr; // invariants
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std::vector< Candidate > U; // the
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int iwinner; // winner == U[iwinner]
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std::vector<FourPoints> bases; // used bases
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std::vector<VertexType*> ExtB[4]; // selection of vertices "close" to the four point
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vcg::GridStaticPtr<typename MeshType::VertexType, ScalarType > ugridQ;
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vcg::GridStaticPtr<typename MeshType::VertexType, ScalarType > ugridP;
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/* returns the closest point between to segments x1-x2 and x3-x4. */
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void IntersectionLineLine(const CoordType & x1,const CoordType & x2,const CoordType & x3,const CoordType & x4, CoordType&x)
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{
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CoordType a = x2-x1, b = x4-x3, c = x3-x1;
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x = x1 + a * ((c^b).dot(a^b)) / (a^b).SquaredNorm();
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}
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void Init(MeshType &_movP,MeshType &_fixQ)
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{
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clock_t t0= clock();
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P = &_movP;
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Q = &_fixQ;
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tri::UpdateBounding<MeshType>::Box(*P);
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if(par.seed==0) rnd.initialize(time(0));
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else rnd.initialize(par.seed);
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ugridQ.Set(Q->vert.begin(),Q->vert.end());
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ugridP.Set(P->vert.begin(),P->vert.end());
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if(par.samplingRadius==0)
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par.samplingRadius = tri::ComputePoissonDiskRadius(*P,par.sampleNumP);
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tri::PoissonPruning(*P, subsetP, par.samplingRadius, par.seed);
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tri::PoissonPruning(*Q, subsetQ, par.samplingRadius, par.seed);
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par.deltaAbs = par.samplingRadius * par.deltaPerc;
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side = P->bbox.Dim()[P->bbox.MaxDim()]*par.overlap; //rough implementation
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stat.initTime+=clock()-t0;
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}
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// Try to select four coplanar points such that they are at least side distance and
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//
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bool SelectCoplanarBase(FourPoints &B, ScalarType &r1, ScalarType &r2)
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{
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clock_t t0= clock();
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// choose the inter point distance
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ScalarType dtol = side*0.1; //rough implementation
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// **** first point: random
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B[0] = P->vert[ rnd.generate(P->vert.size())].P();
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// **** second point: a random point at distance side +-dtol
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int i;
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for(i = 0; i < P->vert.size(); ++i){
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int id = rnd.generate(P->vert.size());
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ScalarType dd = (P->vert[id].P() - B[0]).Norm();
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if( ( dd < side + dtol) && (dd > side - dtol)){
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B[1] = P->vert[id].P();
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break;
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}
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}
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if(i == P->vert.size()) return false;
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// **** third point: at distance less than side*0.8 from middle way between B[0] and B[1]
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const vcg::Point3f middle = (B[0]+B[1])/2.0;
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for(i = 0; i < P->vert.size(); ++i){
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int id = rnd.generate(P->vert.size());
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if( Distance(P->vert[id].P(),middle) < side*0.8 ){
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B[2] = P->vert[id].P();
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break;
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}
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}
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if(i == P->vert.size()) return false;
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// **** fourth point:
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float cpr = rnd.generate01();
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vcg::Point3f crossP = B[0] *(1-cpr)+B[1]*cpr;
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CoordType B4 = B[2]+(crossP-B[2]).Normalize()*side;
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CoordType n = ((B[0]-B[1]).normalized() ^ (B[2]-B[1]).normalized()).normalized();
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ScalarType radius = dtol;
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std::vector<typename MeshType::VertexType*> closests;
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std::vector<ScalarType> distances;
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std::vector<CoordType> points;
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vcg::tri::GetInSphereVertex<
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MeshType,
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vcg::GridStaticPtr<typename MeshType::VertexType, ScalarType >,
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std::vector<typename MeshType::VertexType*>,
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std::vector<ScalarType>,
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std::vector<CoordType>
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>(*P,ugridP,B4,radius,closests,distances,points);
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if(closests.empty())
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return false;
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int bestInd = -1; ScalarType bestv=std::numeric_limits<float>::max();
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for(i = 0; i <closests.size(); ++i){
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ScalarType dist_from_plane = fabs((closests[i]->P() - B[1]).normalized().dot(n));
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if( dist_from_plane < bestv){
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bestv = dist_from_plane;
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bestInd = i;
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}
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}
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if(bestv >dtol)
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return false;
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B[3] = closests[bestInd]->P();
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//printf("B[3] %d\n", (typename MeshType::VertexType*)closests[best] - &(*P->vert.begin()));
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// compute r1 and r2
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CoordType x;
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// std::swap(B[1],B[2]);
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IntersectionLineLine(B[0],B[1],B[2],B[3],x);
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r1 = (x - B[0]).dot(B[1]-B[0]) / (B[1]-B[0]).SquaredNorm();
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r2 = (x - B[2]).dot(B[3]-B[2]) / (B[3]-B[2]).SquaredNorm();
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if( ((B[0]+(B[1]-B[0])*r1)-(B[2]+(B[3]-B[2])*r2)).Norm() > par.deltaAbs )
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return false;
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radius = side*0.5;
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std::vector< CoordType > samples;
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std::vector<ScalarType > dists;
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for(int i = 0 ; i< 4; ++i){
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vcg::tri::GetKClosestVertex<
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MeshType,
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vcg::GridStaticPtr<typename MeshType::VertexType, ScalarType >,
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std::vector<VertexType*>,
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std::vector<ScalarType>,
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std::vector< CoordType > >(*P,ugridP, par.feetSize ,B[i],radius, ExtB[i], dists, samples);
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}
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qDebug("ExtB %i",ExtB[0].size()+ExtB[1].size()+ExtB[2].size()+ExtB[3].size());
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stat.selectCoplanarBaseTime+=clock()-t0;
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return true;
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}
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bool IsTransfCongruent(const FourPoints &B, const FourPoints &fp, vcg::Matrix44<ScalarType> & mat)
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{
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std::vector<vcg::Point3<ScalarType> > fix(4);
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std::vector<vcg::Point3<ScalarType> > mov(4);
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for(int i = 0 ; i < 4; ++i) {
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mov[i]=B[i];
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fix[i]=fp[i];
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}
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if(fabs( Distance(fix[0],fix[1]) - Distance(mov[0],mov[1]) ) > par.deltaAbs) return false;
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if(fabs( Distance(fix[0],fix[2]) - Distance(mov[0],mov[2]) ) > par.deltaAbs) return false;
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if(fabs( Distance(fix[0],fix[3]) - Distance(mov[0],mov[3]) ) > par.deltaAbs) return false;
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if(fabs( Distance(fix[1],fix[2]) - Distance(mov[1],mov[2]) ) > par.deltaAbs) return false;
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if(fabs( Distance(fix[1],fix[3]) - Distance(mov[1],mov[3]) ) > par.deltaAbs) return false;
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if(fabs( Distance(fix[2],fix[3]) - Distance(mov[2],mov[3]) ) > par.deltaAbs) return false;
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vcg::ComputeRigidMatchMatrix(fix,mov,mat);
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ScalarType maxSquaredDistance = 0.0;
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for(int i = 0; i < 4; ++i)
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maxSquaredDistance =std::max(maxSquaredDistance, SquaredDistance(mat * mov[i] ,fix[i]));
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return sqrt(maxSquaredDistance) < par.deltaAbs;
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}
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/// Compute the vector R1 of couple of points on FixQ at a given distance.
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/// Used by FindCongruent
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void ComputeR1(std::vector<Couple > &R1)
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{
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R1.clear();
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for(int vi = 0; vi < subsetQ.size(); ++vi)
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for(int vj = vi; vj < subsetQ.size(); ++vj){
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ScalarType d = Distance(subsetQ[vi]->P(),subsetQ[vj]->P());
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if( (d < side+par.deltaAbs))
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{
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R1.push_back(Couple(subsetQ[vi],subsetQ[vj], d));
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R1.push_back(Couple(subsetQ[vj],subsetQ[vi], d));
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}
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}
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std::sort(R1.begin(),R1.end());
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}
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// Find congruent elements of a base B, on Q, with approximation delta
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// and put them in the U vector.
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bool FindCongruent(const std::vector<Couple > &R1, const FourPoints &B, const ScalarType r1, const ScalarType r2)
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{
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clock_t t0=clock();
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int n_base=0;
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bool done = false;
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int n_closests = 0, n_congr = 0;
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int ac =0 ,acf = 0,tr = 0,trf =0;
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ScalarType d1,d2;
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d1 = (B[1]-B[0]).Norm();
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d2 = (B[3]-B[2]).Norm();
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typename std::vector<Couple>::const_iterator bR1,eR1,bR2,eR2,ite;
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bR1 = std::lower_bound(R1.begin(),R1.end(),Couple(0,0,d1-par.deltaAbs));
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eR1 = std::lower_bound(R1.begin(),R1.end(),Couple(0,0,d1+par.deltaAbs));
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bR2 = std::lower_bound(R1.begin(),R1.end(),Couple(0,0,d2-par.deltaAbs));
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eR2 = std::lower_bound(R1.begin(),R1.end(),Couple(0,0,d2+par.deltaAbs));
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// in [bR1,eR1) there are all the pairs at a distance d1 +- par.delta
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// in [bR1,eR1) there are all the pairs at a distance d2 +- par.delta
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if(bR1 == R1.end()) return false;// if there are no such pairs return
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if(bR2 == R1.end()) return false; // if there are no such pairs return
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// put [bR1,eR1) in a mesh to have the search operator for free (lazy me)
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Invr.Clear();
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typename PMesh::VertexIterator vii;
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int i = &(*bR1)-&(*R1.begin());
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for(ite = bR1; ite != eR1;++ite){
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vii = vcg::tri::Allocator<PMesh>::AddVertices(Invr,1);
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// (*vii).P() = Q->vert[R1[i][0]].P() + (Q->vert[R1[i][1]].P()-Q->vert[R1[i][0]].P()) * r1;
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(*vii).P() = ite->p0->P() + ( ite->p1->P() - ite->p0->P()) * r1;
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++i;
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}
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if(Invr.vert.empty() ) return false;
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// per vertex attribute 'index' remaps a vertex of Invr to its corresponding point in R1
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typename PMesh::template PerVertexAttributeHandle<int> id = vcg::tri::Allocator<PMesh>::template AddPerVertexAttribute<int>(Invr,std::string("index"));
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i = &(*bR1)-&(*R1.begin());
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for(vii = Invr.vert.begin(); vii != Invr.vert.end();++vii,++i) id[vii] = i;
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vcg::tri::UpdateBounding<PMesh>::Box(Invr);
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std::vector<EPoint> R2inv;
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i = &(*bR2)-&(*R1.begin());
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// R2inv contains all the points generated by the couples in R2 (with the reference to remap into R2)
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for(ite = bR2; ite != eR2;++ite){
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// R2inv.push_back( EPoint( Q->vert[R1[i][0]].P() + (Q->vert[R1[i][1]].P()-Q->vert[R1[i][0]].P()) * r2,i));
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R2inv.push_back( EPoint( R1[i].p0->P() + (R1[i].p1->P() - R1[i].p0->P()) * r2,i));
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++i;
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}
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GridType ugrid; // griglia
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ugrid.Set(Invr.vert.begin(),Invr.vert.end());
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n_closests = 0; n_congr = 0; ac =0 ; acf = 0; tr = 0; trf = 0;
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printf("R2Inv.size = %d \n",R2inv.size());
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for(uint i = 0 ; i < R2inv.size() ; ++i)
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{
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std::vector<typename PMesh::VertexType*> closests;
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// for each point in R2inv get all the points in R1 closer than par.delta
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vcg::Matrix44<ScalarType> mat;
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vcg::Box3f bb;
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bb.Add(R2inv[i].pos+vcg::Point3f(par.deltaAbs,par.deltaAbs, par.deltaAbs));
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bb.Add(R2inv[i].pos-vcg::Point3f(par.deltaAbs,par.deltaAbs, par.deltaAbs));
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vcg::tri::GetInBoxVertex<PMesh,GridType,std::vector<typename PMesh::VertexType*> >
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(Invr,ugrid,bb,closests);
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if(closests.size() > 5)
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closests.resize(5);
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n_closests+=closests.size();
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for(uint ip = 0; ip < closests.size(); ++ip)
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{
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FourPoints p;
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p[0] = R1[id[closests[ip]]][0]->cP();
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p[1] = R1[id[closests[ip]]][1]->cP();
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p[2] = R1[ R2inv[i].pi][0]->cP();
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p[3] = R1[ R2inv[i].pi][1]->cP();
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n_base++;
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if(!IsTransfCongruent(B,p,mat)) {
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trf++;
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}
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else{
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tr++;
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n_congr++;
|
|
Candidate c(p,mat);
|
|
EvaluateAlignment(c);
|
|
|
|
if( c.score > par.scoreFeet)
|
|
U.push_back(c);
|
|
}
|
|
}
|
|
}
|
|
|
|
vcg::tri::Allocator<PMesh>::DeletePerVertexAttribute(Invr,id);
|
|
printf("n_closests %5d = (An %5d ) + ( Tr %5d ) + (OK) %5d\n",n_closests,acf,trf,n_congr);
|
|
|
|
stat.findCongruentTime += clock()-t0;
|
|
return done;
|
|
}
|
|
|
|
|
|
int EvaluateSample(Candidate & fp, const CoordType & tp, const CoordType & np)
|
|
{
|
|
CoordType ttp = fp.T * tp;
|
|
vcg::Point4<ScalarType> np4 = fp.T * vcg::Point4<ScalarType>(np[0],np[1],np[2],0.0);
|
|
CoordType tnp(np4[0],np4[1],np4[2]);
|
|
|
|
ScalarType dist ;
|
|
VertexType* v = vcg::tri::GetClosestVertex(*Q, ugridQ, ttp, par.deltaAbs*2.0, dist );
|
|
|
|
if(v!=0)
|
|
{
|
|
if( v->N().dot(tnp) > par.cosAngle ) return 1;
|
|
else return -1;
|
|
}
|
|
else return 0;
|
|
}
|
|
|
|
// Check a candidate against the small subset of points ExtB
|
|
void EvaluateAlignment(Candidate & fp){
|
|
int n_delta_close = 0;
|
|
for(int i = 0 ; i< 4; ++i) {
|
|
for(uint j = 0; j < ExtB[i].size();++j){
|
|
n_delta_close+=EvaluateSample(fp, ExtB[i][j]->P(), ExtB[i][j]->cN());
|
|
}
|
|
}
|
|
fp.score = n_delta_close;
|
|
}
|
|
|
|
void TestAlignment(Candidate & fp)
|
|
{
|
|
clock_t t0 = clock();
|
|
int n_delta_close = 0;
|
|
for(uint j = 0; j < subsetP.size();++j){
|
|
CoordType np = subsetP[j]->N();
|
|
CoordType tp = subsetP[j]->P();
|
|
n_delta_close+=EvaluateSample(fp,tp,np);
|
|
}
|
|
fp.score = n_delta_close;
|
|
stat.testAlignmentTime += clock()-t0;
|
|
}
|
|
|
|
|
|
bool Align(vcg::Matrix44f & result, vcg::CallBackPos * cb )
|
|
{
|
|
int maxAttempt =100;
|
|
int scoreThr = par.sampleNumP*0.8;
|
|
|
|
Candidate bestC;
|
|
|
|
std::vector<Couple > R1;
|
|
ComputeR1(R1);
|
|
for(int i = 0; i < maxAttempt && bestC.score<scoreThr ; ++i )
|
|
{
|
|
FourPoints B;
|
|
ScalarType r1,r2;
|
|
if(SelectCoplanarBase(B,r1,r2))
|
|
{
|
|
U.clear();
|
|
FindCongruent(R1,B,r1,r2);
|
|
qDebug("Attempt %i found %i candidate best score %i",i,U.size(),bestC.score);
|
|
for(int i = 0 ; i < U.size() ;++i)
|
|
{
|
|
TestAlignment(U[i]);
|
|
if(U[i].score > bestC.score)
|
|
bestC = U[i];
|
|
}
|
|
}
|
|
}
|
|
result = bestC.T;
|
|
return bestC.score >0;
|
|
}
|
|
|
|
bool Align(int L, vcg::Matrix44f & result, vcg::CallBackPos * cb )
|
|
{
|
|
int bestv = 0;
|
|
bool found;
|
|
int n_tries = 0;
|
|
U.clear();
|
|
|
|
if(L==0)
|
|
{
|
|
// overlap is expressed as the probability that a point in P(mov) can be found in Q (fix)
|
|
L = (log(1.0-0.9) / log(1.0-pow((float)par.overlap,3.f)))+1;
|
|
printf("using %d bases\n",L);
|
|
}
|
|
std::vector<Couple > R1;
|
|
ComputeR1(R1);
|
|
|
|
for(int t = 0; t < L; ++t )
|
|
{
|
|
FourPoints B;
|
|
ScalarType r1,r2;
|
|
do
|
|
{
|
|
n_tries = 0;
|
|
do
|
|
{
|
|
n_tries++;
|
|
found = SelectCoplanarBase(B,r1,r2);
|
|
}
|
|
while(!found && (n_tries < 50));
|
|
if(!found) {
|
|
par.overlap*=0.9;
|
|
side = P->bbox.Dim()[P->bbox.MaxDim()]*par.overlap; //rough implementation
|
|
ComputeR1(R1);
|
|
}
|
|
} while (!found && (par.overlap >0.1));
|
|
|
|
if(par.overlap < 0.1) {
|
|
printf("FAILED");
|
|
return false;
|
|
}
|
|
bases.push_back(B);
|
|
if(cb) cb(t*100/L,"Trying bases");
|
|
if(FindCongruent(R1,B,r1,r2))
|
|
break;
|
|
}
|
|
|
|
if(U.empty()) return false;
|
|
|
|
// std::sort(U.begin(),U.end());
|
|
if(cb) cb(90,"TestAlignment");
|
|
bestv = -std::numeric_limits<float>::max();
|
|
iwinner = 0;
|
|
|
|
for(int i = 0 ; i < U.size() ;++i)
|
|
{
|
|
TestAlignment(U[i]);
|
|
if(U[i].score > bestv){
|
|
bestv = U[i].score;
|
|
iwinner = i;
|
|
}
|
|
}
|
|
|
|
result = U[iwinner].T;
|
|
Invr.Clear();
|
|
return true;
|
|
}
|
|
|
|
}; // end class
|
|
|
|
} // namespace tri
|
|
} // namespace vcg
|
|
#endif
|