179 lines
7.1 KiB
C++
179 lines
7.1 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCGLIB_POLYGON_SUPPORT
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#define __VCGLIB_POLYGON_SUPPORT
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#include <vector>
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#include <vcg/complex/algorithms/subset.h>
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#include <vcg/simplex/face/jumping_pos.h>
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#include <vcg/space/planar_polygon_tessellation.h>
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namespace vcg
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{
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namespace tri{
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/// \ingroup trimesh
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/// \headerfile polygon_support.h vcg/complex/algorithms/polygon_support.h
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/// \brief This class is used convert between polygonal meshes and triangular meshes
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/**
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This class contains two members that allow to build a triangular mesh from a polygonal mesh
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and viceversa. In a trimesh, the generic polygons with n sides are codified represented by tagging the internal edge of the face
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with the SetF.
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*/
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template <class TriMeshType,class PolyMeshType >
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struct PolygonSupport{
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/**
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Import a trianglemesh from a polygon mesh
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**/
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static void ImportFromPolyMesh(TriMeshType & tm, PolyMeshType & pm){
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std::vector<typename PolyMeshType::CoordType> points;
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std::vector<int> faces;
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// the vertices are the same, simply import them
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typename PolyMeshType::VertexIterator vi;
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typename TriMeshType::FaceIterator tfi,tfib ;
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typename TriMeshType ::VertexIterator tvi = Allocator<TriMeshType>::AddVertices(tm,pm.vert.size());
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int cnt = 0;
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for(tvi = tm.vert.begin(),vi = pm.vert.begin(); tvi != tm.vert.end(); ++tvi,++vi,++cnt)
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if(!(*vi).IsD()) (*tvi).ImportData(*vi); else vcg::tri::Allocator<TriMeshType>::DeleteVertex(tm,(*tvi));
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typename PolyMeshType::FaceIterator fi;
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for(fi = pm.face.begin(); fi != pm.face.end(); ++fi)
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if(!((*fi).IsD())){
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points.clear();
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for(int i = 0; i < (*fi).VN(); ++i) {
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typename PolyMeshType::VertexType * v = (*fi).V(i);
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points.push_back(v->P());
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}
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faces.clear();
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TessellatePlanarPolygon3(points,faces);
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tfib = tfi = Allocator<TriMeshType>::AddFaces(tm,faces.size()/3);
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for(int i = 0; tfi != tm.face.end();++tfi){
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(*tfi).V(0) = &tm.vert[ (*fi).V( faces[i] ) - &(*pm.vert.begin())];
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(*tfi).V(1) = &tm.vert[ (*fi).V( faces[i+1]) - &(*pm.vert.begin())];
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(*tfi).V(2) = &tm.vert[ (*fi).V( faces[i+2]) - &(*pm.vert.begin())];
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// set the F flags
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if( (faces[i]+1)%points.size() != faces[i+1]) (*tfi).SetF(0);
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if( (faces[i+1]+1)%points.size() != faces[i+2]) (*tfi).SetF(1);
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if( (faces[i+2]+1)%points.size() != faces[i]) (*tfi).SetF(2);
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i+=3;
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}
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}
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}
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/**
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Import a polygon mesh from a triangle mesh
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**/
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static void ImportFromTriMesh( PolyMeshType & pm, TriMeshType & tm){
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// the vertices are the same, simply import them
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int cnt = 0;
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typename TriMeshType ::ConstVertexIterator tvi;
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typename PolyMeshType::VertexIterator vi = vcg::tri::Allocator<PolyMeshType>::AddVertices(pm,tm.vert.size());
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for(tvi = tm.vert.begin(); tvi != tm.vert.end(); ++tvi,++vi,++cnt)
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if(!(*tvi).IsD())(*vi).ImportData(*tvi); else vcg::tri::Allocator<PolyMeshType> ::DeleteVertex(pm,(*vi));
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// convert the faces
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typename TriMeshType::FaceIterator tfi;
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vcg::face::JumpingPos<typename TriMeshType::FaceType> p;
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for( tfi = tm.face.begin(); tfi != tm.face.end(); ++tfi) if(!(*tfi).IsD() && !(*tfi).IsV())
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{
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std::vector<typename TriMeshType::VertexPointer> vs;// vertices of the polygon
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std::vector<typename TriMeshType::FacePointer> fs;// triangle faces corresponding to the polygon
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// find a non tagged edge
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int se = 0;
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for(;se < 3;++se) if (!(*tfi).IsF(se)) break;
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// initialize a pos on the first non tagged edge
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typename TriMeshType::VertexPointer v0 = (*tfi).V(se);
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p.F() = &(*tfi);
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p.E() = se;
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p.V() = p.F()->V(p.F()->Next(se));
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p.FlipE();
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vs.push_back(p.F()->V(se));
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do{
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while(p.F()->IsF(p.E())) { fs.push_back(p.F()); p.FlipF(); p.FlipE(); p.F()->SetV();}
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vs.push_back(p.F()->V(p.E()));
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p.FlipV();
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p.FlipE();
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} while( p.V() != v0 );
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//now vs contains all the vertices of the polygon (still in the trimesh)
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typename PolyMeshType::FaceIterator pfi = vcg::tri::Allocator<PolyMeshType>::AddFaces(pm,1);
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(*pfi).Alloc(vs.size());
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for( int i = 0 ; i < vs.size(); ++i)
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(*pfi).V(i) = ( typename PolyMeshType::VertexType*) & pm.vert[vs[i]-&(*tm.vert.begin())];
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// here handle the other compoenents of the face (how the conponents of the n triangle faces goes in the
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// the property of the polygon (e.g. the normal, the color, the quality and so on)
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// TODO
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}
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}
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static void ExtractPolygon(typename TriMeshType::FacePointer tfi, std::vector<typename TriMeshType::VertexPointer> &vs){
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vs.clear();
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// find a non tagged edge
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int se = -1;
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for(int i=0; i<3; i++) if (!( tfi->IsF(i))) { se = i; break;}
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assert(se!=-1); // else, all faux edges!
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// initialize a pos on the first non faux edge
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typename TriMeshType::VertexPointer v0 = tfi->V(se);
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vcg::face::JumpingPos<typename TriMeshType::FaceType> p;
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p.F() = tfi;
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p.E() = se;
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p.V() = p.F()->V(p.F()->Next(se));
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p.FlipE();
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vs.push_back(p.F()->V(se));
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int guard = 0;
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do{
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while(p.F()->IsF(p.E())) { p.FlipF(); p.FlipE(); p.F()->SetV(); if (guard++>10) break;}
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if (guard++>10) break;
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vs.push_back(p.F()->V(p.E()));
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p.FlipV();
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p.FlipE();
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} while( p.V() != v0 );
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}
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}; // end of struct
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}} // end namespace vcg::tri
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#endif // __VCGLIB_TRI_CLIP
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