vcglib/apps/sample/trimesh_optional/trimesh_optional.cpp

128 lines
5.3 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2012 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include<vcg/complex/complex.h>
#include<vcg/complex/algorithms/create/platonic.h>
#include<vcg/complex/algorithms/update/topology.h>
#include<vcg/complex/algorithms/update/flag.h>
#include<vcg/complex/algorithms/update/normal.h>
#include<vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/refine.h>
class CFace;
class CFaceOcf;
class CVertex;
class CVertexOcf;
struct MyUsedTypes: public vcg::UsedTypes<vcg::Use<CVertex>::AsVertexType,vcg::Use<CFace>::AsFaceType>{};
struct MyUsedTypesOcf: public vcg::UsedTypes<vcg::Use<CVertexOcf>::AsVertexType,vcg::Use<CFaceOcf>::AsFaceType>{};
// Optional stuff has two suffixes:
// OCF Optional Component Fast
// OCC Optional Component Compact
class CVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::BitFlags,vcg::vertex::Normal3f >{};
class CVertexOcf : public vcg::Vertex< MyUsedTypesOcf,vcg::vertex::InfoOcf,vcg::vertex::Coord3f,vcg::vertex::QualityfOcf, vcg::vertex::BitFlags,vcg::vertex::Normal3f,vcg::vertex::RadiusfOcf >{};
class CFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::VertexRef, vcg::face::BitFlags, vcg::face::Normal3f > {};
class CFaceOcf : public vcg::Face< MyUsedTypesOcf, vcg::face::InfoOcf, vcg::face::FFAdjOcf, vcg::face::VertexRef, vcg::face::BitFlags, vcg::face::Normal3fOcf > {};
class CMesh : public vcg::tri::TriMesh< std::vector<CVertex >, std::vector<CFace > > {};
class CMeshOcf : public vcg::tri::TriMesh< vcg::vertex::vector_ocf<CVertexOcf>, vcg::face::vector_ocf<CFaceOcf> > {};
using namespace vcg;
using namespace std;
int main(int , char **)
{
CMesh cm;
CMeshOcf cmof;
tri::Tetrahedron(cm);
tri::Tetrahedron(cmof);
printf("Generated mesh has %i vertices and %i triangular faces\n",cm.VN(),cm.FN());
assert(tri::HasFFAdjacency(cmof) == false);
cmof.face.EnableFFAdjacency();
assert(tri::HasFFAdjacency(cmof) == true);
tri::UpdateTopology<CMesh >::FaceFace(cm);
tri::UpdateTopology<CMeshOcf>::FaceFace(cmof);
tri::UpdateFlags<CMesh >::FaceBorderFromFF(cm);
tri::UpdateFlags<CMeshOcf>::FaceBorderFromFF(cmof);
tri::UpdateNormal<CMesh >::PerVertexPerFace(cm);
cmof.face.EnableNormal(); // if you remove this the next line will throw an exception for a missing 'normal' component
tri::UpdateNormal<CMeshOcf>::PerVertexPerFace(cmof);
printf("Normal of face 0 is %f %f %f\n\n",cm.face[0].N()[0],cm.face[0].N()[1],cm.face[0].N()[2]);
int t0=0,t1=0,t2=0;
while(float(t1-t0)/CLOCKS_PER_SEC < 0.5)
{
t0=clock();
tri::Refine(cm,tri::MidPointButterfly<CMesh>(cm),0);
t1=clock();
tri::Refine(cmof,tri::MidPointButterfly<CMeshOcf>(cmof),0);
t2=clock();
}
printf("Last Iteration: Refined a tetra up to a mesh of %i faces in %5.2f %5.2f sec\n",cm.FN(),float(t1-t0)/CLOCKS_PER_SEC,float(t2-t1)/CLOCKS_PER_SEC);
cmof.vert.EnableRadius();
cmof.vert.EnableQuality();
unsigned int hh = 0;
for(CMeshOcf::VertexIterator vi = cmof.vert.begin(); vi!=cmof.vert.end();++vi,++hh){
if(hh%3==0)
vcg::tri::Allocator<CMeshOcf>::DeleteVertex(cmof,*vi);
}
for(CMeshOcf::VertexIterator vi = cmof.vert.begin(); vi!=cmof.vert.end();++vi)
{
if(!(*vi).IsD())
{
float q =vi->Q();
float r =vi->R();
assert(q==r);
}
}
tri::Allocator<CMeshOcf>::CompactVertexVector(cmof);
tri::UpdateBounding<CMeshOcf>::Box(cmof);
for(CMeshOcf::VertexIterator vi = cmof.vert.begin(); vi!=cmof.vert.end();++vi)
{
if(!(*vi).IsD())
{
float q =vi->Q();
float r =vi->R();
assert(q==r);
}
}
return 0;
}