1224 lines
41 KiB
C++
1224 lines
41 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCGLIB_TRIALLOCATOR
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#define __VCGLIB_TRIALLOCATOR
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#include <typeinfo>
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#include <vector>
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#include <map>
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#include <string>
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#include <set>
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#include <assert.h>
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#include <vcg/complex/trimesh/base.h>
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#include <vcg/container/simple_temporary_data.h>
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namespace vcg {
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namespace tri {
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/** \addtogroup trimesh */
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template<class MeshType>
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size_t Index(MeshType &m, typename MeshType::VertexType &v) {return &v-&*m.vert.begin();}
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template<class MeshType>
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size_t Index(MeshType &m, typename MeshType::FaceType &f) {return &f-&*m.face.begin();}
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template<class MeshType>
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size_t Index(MeshType &m, const typename MeshType::VertexType *vp) {return vp-&*m.vert.begin();}
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template<class MeshType>
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size_t Index(MeshType &m, const typename MeshType::FaceType * fp) {return fp-&*m.face.begin();}
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// Placeholder.
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// this one is called by the Compact and overridden by more specialized functions for OCF classes.
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// that manage also the additional types
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template <class face_type>
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void ReorderFace( std::vector<size_t> & /*newVertIndex*/, std::vector<face_type> & /*vert*/)
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{}
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template <class vertex_type>
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void ReorderVert( std::vector<size_t> &/*newVertIndex*/, std::vector<vertex_type> &/*vert*/)
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{}
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template <class MeshType, class ATTR_CONT>
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void ReorderAttribute(ATTR_CONT &c,std::vector<size_t> & newVertIndex, MeshType & /* m */){
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typename std::set<typename MeshType::PointerToAttribute>::iterator ai;
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for(ai = c.begin(); ai != c.end(); ++ai)
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((typename MeshType::PointerToAttribute)(*ai)).Reorder(newVertIndex);
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}
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template <class MeshType, class ATTR_CONT>
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void ResizeAttribute(ATTR_CONT &c,const int & /* sz */, MeshType &m){
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typename std::set<typename MeshType::PointerToAttribute>::iterator ai;
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for(ai =c.begin(); ai != c.end(); ++ai)
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((typename MeshType::PointerToAttribute)(*ai)).Resize(m.vn);
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}
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/*@{*/
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/// Class to safely add vertexes and faces to a mesh updating all the involved pointers.
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/// It provides static memeber to add either vertex or faces to a trimesh.
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template <class AllocateMeshType>
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class Allocator
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{
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public:
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typedef AllocateMeshType MeshType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::VertContainer VertContainer;
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typedef typename MeshType::EdgeType EdgeType;
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typedef typename MeshType::EdgePointer EdgePointer;
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typedef typename MeshType::EdgeIterator EdgeIterator;
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typedef typename MeshType::EdgeContainer EdgeContainer;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::FaceContainer FaceContainer;
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typedef typename MeshType::HEdgeType HEdgeType;
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typedef typename MeshType::HEdgePointer HEdgePointer;
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typedef typename MeshType::HEdgeIterator HEdgeIterator;
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typedef typename MeshType::HEdgeContainer HEdgeContainer;
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typedef typename MeshType::PointerToAttribute PointerToAttribute;
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typedef typename std::set<PointerToAttribute>::iterator AttrIterator;
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typedef typename std::set<PointerToAttribute>::const_iterator AttrConstIterator;
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typedef typename std::set<PointerToAttribute >::iterator PAIte;
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/** This class is used when allocating new vertexes and faces to update
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the pointers that can be changed when resizing the involved vectors of vertex or faces.
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It can also be used to prevent any update of the various mesh fields
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(e.g. in case you are building all the connections by hand as in a importer);
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*/
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template<class SimplexPointerType>
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class PointerUpdater
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{
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public:
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PointerUpdater(void) : newBase(0), oldBase(0), newEnd(0), oldEnd(0), preventUpdateFlag(false) { ; }
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void Clear(){newBase=oldBase=newEnd=oldEnd=0;};
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void Update(SimplexPointerType &vp)
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{
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if(vp>=newBase && vp<newEnd) return;
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assert(vp>=oldBase);
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assert(vp<oldEnd);
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vp=newBase+(vp-oldBase);
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}
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bool NeedUpdate() {if(oldBase && newBase!=oldBase && !preventUpdateFlag) return true; else return false;}
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SimplexPointerType newBase;
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SimplexPointerType oldBase;
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SimplexPointerType newEnd;
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SimplexPointerType oldEnd;
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bool preventUpdateFlag; /// when true no update is considered necessary.
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};
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/** Function to add n vertices to the mesh. The second parameter hold a vector of
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pointers to pointer to elements of the mesh that should be updated after a
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possible vector realloc.
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@param n Il numero di vertici che si vuole aggiungere alla mesh.
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@param local_var Vettore di variabili locali che rappresentano puntatori a vertici.
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restituisce l'iteratore al primo elemento aggiunto.
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*/
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static VertexIterator AddVertices(MeshType &m,int n, PointerUpdater<VertexPointer> &pu)
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{
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VertexIterator last;
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if(n == 0) return m.vert.end();
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pu.Clear();
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if(m.vert.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
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else {
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pu.oldBase=&*m.vert.begin();
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pu.oldEnd=&m.vert.back()+1;
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}
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m.vert.resize(m.vert.size()+n);
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m.vn+=n;
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typename std::set<PointerToAttribute>::iterator ai;
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for(ai = m.vert_attr.begin(); ai != m.vert_attr.end(); ++ai)
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((PointerToAttribute)(*ai)).Resize(m.vert.size());
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pu.newBase = &*m.vert.begin();
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pu.newEnd = &m.vert.back()+1;
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if(pu.NeedUpdate())
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{
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FaceIterator fi;
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for (fi=m.face.begin(); fi!=m.face.end(); ++fi)
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if(!(*fi).IsD())
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for(int i=0; i < (*fi).VN(); ++i)
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if ((*fi).cV(i)!=0) pu.Update((*fi).V(i));
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EdgeIterator ei;
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for (ei=m.edge.begin(); ei!=m.edge.end(); ++ei)
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if(!(*ei).IsD())
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{
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if(HasEVAdjacency (m)) { pu.Update((*ei).V(0));pu.Update((*ei).V(1));}
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// if(HasEVAdjacency(m)) pu.Update((*ei).EVp());
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}
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// e poiche' lo spazio e' cambiato si ricalcola anche last da zero
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}
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unsigned int siz=(unsigned int)m.vert.size()-n;
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last = m.vert.begin();
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advance(last,siz);
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return last;// deve restituire l'iteratore alla prima faccia aggiunta;
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}
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/** Function to add n vertices to the mesh.
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First wrapper, with no parameters
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*/
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static VertexIterator AddVertices(MeshType &m, int n)
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{
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PointerUpdater<VertexPointer> pu;
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return AddVertices(m, n,pu);
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}
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/** Function to add n vertices to the mesh.
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Second Wrapper, with a vector of vertex pointers to be updated.
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*/
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static VertexIterator AddVertices(MeshType &m, int n, std::vector<VertexPointer *> &local_vec)
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{
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PointerUpdater<VertexPointer> pu;
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VertexIterator v_ret = AddVertices(m, n,pu);
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typename std::vector<VertexPointer *>::iterator vi;
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for(vi=local_vec.begin();vi!=local_vec.end();++vi)
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pu.Update(**vi);
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return v_ret;
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}
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/* ++++++++++ edges +++++++++++++
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/** Function to add n edges to the mesh. The second parameter hold a vector of
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pointers to pointer to elements of the mesh that should be updated after a
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possible vector realloc.
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@param n number of edges to be added
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@param local_var vector of pointers to pointers to edges to be updated.
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return an iterator to the first element added
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*/
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static EdgeIterator AddEdges(MeshType &m,int n, PointerUpdater<EdgePointer> &pu)
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{
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EdgeIterator last;
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if(n == 0) return m.edge.end();
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pu.Clear();
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if(m.edge.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
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else {
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pu.oldBase=&*m.edge.begin();
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pu.oldEnd=&m.edge.back()+1;
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}
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m.edge.resize(m.edge.size()+n);
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m.en+=n;
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typename std::set<typename MeshType::PointerToAttribute>::iterator ai;
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for(ai = m.edge_attr.begin(); ai != m.edge_attr.end(); ++ai)
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((typename MeshType::PointerToAttribute)(*ai)).Resize(m.edge.size());
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pu.newBase = &*m.edge.begin();
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pu.newEnd = &m.edge.back()+1;
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if(pu.NeedUpdate())
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{
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int ii = 0;
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FaceIterator fi;
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for (fi=m.face.begin(); fi!=m.face.end(); ++fi){
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if(HasFHEAdjacency(m))
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pu.Update((*fi).FHEp());
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if(!(*fi).IsD())
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for(int i=0; i < (*fi).VN(); ++i)
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if ((*fi).cFEp(i)!=0) pu.Update((*fi).FEp(i));
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}
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VertexIterator vi;
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for (vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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if(!(*vi).IsD())
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if ((*vi).cVEp()!=0) pu.Update((*vi).VEp());
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}
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unsigned int siz=(unsigned int)m.edge.size()-n;
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last = m.edge.begin();
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advance(last,siz);
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return last;// deve restituire l'iteratore alla prima faccia aggiunta;
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}
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/** Function to add n vertices to the mesh.
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First wrapper, with no parameters
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*/
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static EdgeIterator AddEdges(MeshType &m, int n)
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{
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PointerUpdater<EdgePointer> pu;
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return AddEdges(m, n,pu);
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}
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/** Function to add n vertices to the mesh.
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Second Wrapper, with a vector of vertex pointers to be updated.
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*/
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static EdgeIterator AddEdges(MeshType &m, int n, std::vector<EdgePointer*> &local_vec)
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{
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PointerUpdater<EdgePointer> pu;
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EdgeIterator v_ret = AddEdges(m, n,pu);
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typename std::vector<EdgePointer *>::iterator ei;
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for(ei=local_vec.begin();ei!=local_vec.end();++ei)
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pu.Update(**ei);
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return v_ret;
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}
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/* ++++++++++ hedges +++++++++++++
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/** Function to add n edges to the mesh. The second parameter hold a vector of
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pointers to pointer to elements of the mesh that should be updated after a
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possible vector realloc.
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@param n number of edges to be added
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@param local_var vector of pointers to pointers to edges to be updated.
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return an iterator to the first element added
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*/
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static HEdgeIterator AddHEdges(MeshType &m,int n, PointerUpdater<HEdgePointer> &pu)
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{
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HEdgeIterator last;
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if(n == 0) return m.hedge.end();
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pu.Clear();
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if(m.hedge.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
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else {
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pu.oldBase=&*m.hedge.begin();
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pu.oldEnd=&m.hedge.back()+1;
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}
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m.hedge.resize(m.hedge.size()+n);
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m.hn+=n;
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pu.newBase = &*m.hedge.begin();
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pu.newEnd = &m.hedge.back()+1;
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if(pu.NeedUpdate())
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{
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int ii = 0;
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FaceIterator fi;
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for (fi=m.face.begin(); fi!=m.face.end(); ++fi){
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if(HasFHAdjacency(m))
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pu.Update((*fi).FHp());
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}
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{
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VertexIterator vi;
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for (vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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if(!(*vi).IsD())
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if ((*vi).cVHp()!=0) pu.Update((*vi).VHp());
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}
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{
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EdgeIterator ei;
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for (ei=m.edge.begin(); ei!=m.edge.end(); ++ei)
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if(!(*ei).IsD())
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if ((*ei).cEHp()!=0) pu.Update((*ei).EHp());
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}
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{
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HEdgeIterator hi = m.hedge.begin();
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while(ii < m.hn - n){// cycle on all the faces except the new ones
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if(!(*hi).IsD())
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{
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if(HasHNextAdjacency(m)) pu.Update((*hi).HNp());
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if(HasHPrevAdjacency(m)) pu.Update((*hi).HPp());
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if(HasHOppAdjacency(m)) pu.Update((*hi).HOp());
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++ii;
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}
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++hi;
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}
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}
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}
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unsigned int siz=(unsigned int)m.hedge.size()-n;
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last = m.hedge.begin();
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advance(last,siz);
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return last;// deve restituire l'iteratore alla prima faccia aggiunta;
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}
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/** Function to add n vertices to the mesh.
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First wrapper, with no parameters
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*/
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static HEdgeIterator AddHEdges(MeshType &m, int n)
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{
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PointerUpdater<HEdgePointer> pu;
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return AddHEdges(m, n,pu);
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}
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/** Function to add n vertices to the mesh.
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Second Wrapper, with a vector of vertex pointers to be updated.
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*/
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static HEdgeIterator AddHEdges(MeshType &m, int n, std::vector<HEdgePointer*> &local_vec)
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{
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PointerUpdater<HEdgePointer> pu;
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HEdgeIterator v_ret = AddHEdges(m, n,pu);
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typename std::vector<HEdgePointer *>::iterator ei;
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for(ei=local_vec.begin();ei!=local_vec.end();++ei)
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pu.Update(**ei);
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return v_ret;
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}
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/** Function to add n faces to the mesh.
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First wrapper, with no parameters
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*/
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static FaceIterator AddFaces(MeshType &m, int n)
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{
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PointerUpdater<FacePointer> pu;
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return AddFaces(m,n,pu);
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}
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/** Function to add n faces to the mesh.
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Second Wrapper, with a vector of face pointer to be updated.
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*/
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static FaceIterator AddFaces(MeshType &m, int n,std::vector<FacePointer *> &local_vec)
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{
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PointerUpdater<FacePointer> pu;
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FaceIterator f_ret= AddFaces(m,n,pu);
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typename std::vector<FacePointer *>::iterator fi;
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for(fi=local_vec.begin();fi!=local_vec.end();++fi)
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pu.Update(**fi);
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return f_ret;
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}
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/** Function to add n faces to the mesh.
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This is the only full featured function that is able to manage correctly all the internal pointers of the mesh (ff and vf relations).
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NOTE: THIS FUNCTION ALSO UPDATE FN
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*/
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static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater<FacePointer> &pu)
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{
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FaceIterator last, fi;
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if(n == 0) return m.face.end();
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pu.Clear();
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if(m.face.empty()) {
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pu.oldBase=0; // if the vector is empty we cannot find the last valid element
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} else {
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pu.oldBase=&*m.face.begin();
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pu.oldEnd=&m.face.back()+1;
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last=m.face.end();
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}
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m.face.resize(m.face.size()+n);
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m.fn+=n;
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typename std::set<PointerToAttribute>::iterator ai;
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for(ai = m.face_attr.begin(); ai != m.face_attr.end(); ++ai)
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((PointerToAttribute)(*ai)).Resize(m.face.size());
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pu.newBase = &*m.face.begin();
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pu.newEnd = &m.face.back()+1;
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if(pu.NeedUpdate())
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{
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int ii = 0;
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FaceIterator fi = m.face.begin();
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while(ii<m.fn-n) // cycle on all the faces except the new ones
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{
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if(!(*fi).IsD())
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{
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if(HasFFAdjacency(m))
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for(int i = 0; i < (*fi).VN(); ++i)
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if ((*fi).cFFp(i)!=0) pu.Update((*fi).FFp(i));
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if(HasVFAdjacency(m))
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for(int i = 0; i < (*fi).VN(); ++i)
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if ((*fi).cVFp(i)!=0) pu.Update((*fi).VFp(i));
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++ii;
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}
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++fi;
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}
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VertexIterator vi;
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for (vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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if(!(*vi).IsD())
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{
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if(HasVFAdjacency(m))
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if ((*vi).cVFp()!=0)
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pu.Update((FaceType * &)(*vi).VFp());
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// Note the above cast is probably not useful if you have correctly defined
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// your vertex type with the correct name of the facetype as a template argument;
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// pu.Update((FaceType*)(*vi).VFp()); compiles on old gcc and borland
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// pu.Update((*vi).VFp()); compiles on .net and newer gcc
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}
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EdgeIterator ei;
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for (ei=m.edge.begin(); ei!=m.edge.end(); ++ei)
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if(!(*ei).IsD())
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{
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if(HasEFAdjacency(m))
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if ((*ei).cEFp()!=0)
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pu.Update((FaceType * &)(*ei).EFp());
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// Note the above cast is probably not useful if you have correctly defined
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// your vertex type with the correct name of the facetype as a template argument;
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// pu.Update((FaceType*)(*vi).VFp()); compiles on old gcc and borland
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// pu.Update((*vi).VFp()); compiles on .net and newer gcc
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}
|
|
|
|
HEdgeIterator hi;
|
|
for (hi=m.hedge.begin(); hi!=m.hedge.end(); ++hi)
|
|
if(!(*hi).IsD())
|
|
{
|
|
if(HasHFAdjacency(m))
|
|
if ((*hi).cHFp()!=0)
|
|
pu.Update((FaceType * &)(*hi).HFp());
|
|
// Note the above cast is probably not useful if you have correctly defined
|
|
// your vertex type with the correct name of the facetype as a template argument;
|
|
// pu.Update((FaceType*)(*vi).VFp()); compiles on old gcc and borland
|
|
// pu.Update((*vi).VFp()); compiles on .net and newer gcc
|
|
}
|
|
|
|
}
|
|
unsigned int siz=(unsigned int)m.face.size()-n;
|
|
last = m.face.begin();
|
|
advance(last,siz);
|
|
return last;
|
|
}
|
|
|
|
/** Function to delete a face from the mesh.
|
|
NOTE: THIS FUNCTION ALSO UPDATE FN
|
|
*/
|
|
static void DeleteFace(MeshType &m, FaceType &f)
|
|
{
|
|
assert(!f.IsD());
|
|
f.SetD();
|
|
--m.fn;
|
|
}
|
|
|
|
/** Function to delete a vertex from the mesh.
|
|
NOTE: THIS FUNCTION ALSO UPDATE vn
|
|
*/
|
|
static void DeleteVertex(MeshType &m, VertexType &v)
|
|
{
|
|
assert(!v.IsD());
|
|
v.SetD();
|
|
--m.vn;
|
|
}
|
|
|
|
/** Function to delete an edge from the mesh.
|
|
NOTE: THIS FUNCTION ALSO UPDATE en
|
|
*/
|
|
static void DeleteHEdge(MeshType &m, EdgeType &e)
|
|
{
|
|
assert(!e.IsD());
|
|
e.SetD();
|
|
--m.hn;
|
|
}
|
|
|
|
/** Function to delete a hedge from the mesh.
|
|
NOTE: THIS FUNCTION ALSO UPDATE en
|
|
*/
|
|
static void DeleteHEdge(MeshType &m, HEdgeType &e)
|
|
{
|
|
assert(!e.IsD());
|
|
e.SetD();
|
|
--m.hn;
|
|
}
|
|
|
|
/*
|
|
Function to rearrange the vertex vector according to a given index permutation
|
|
the permutation is vector such that after calling this function
|
|
|
|
m.vert[ newVertIndex[i] ] = m.vert[i];
|
|
|
|
e.g. newVertIndex[i] is the new index of the vertex i
|
|
|
|
*/
|
|
static void PermutateVertexVector(MeshType &m, std::vector<size_t> &newVertIndex )
|
|
{
|
|
for(unsigned int i=0;i<m.vert.size();++i)
|
|
{
|
|
if(newVertIndex[i]<size_t(m.vn))
|
|
{
|
|
assert(!m.vert[i].IsD());
|
|
m.vert[ newVertIndex[i] ].ImportLocal(m.vert[i]);
|
|
if(HasVFAdjacency(m))
|
|
if (m.vert[i].cVFp()!=0)
|
|
{
|
|
m.vert[ newVertIndex[i] ].VFp() = m.vert[i].cVFp();
|
|
m.vert[ newVertIndex[i] ].VFi() = m.vert[i].cVFi();
|
|
}
|
|
}
|
|
}
|
|
|
|
// call a templated reordering function that manage any additional data internally stored by the vector
|
|
// for the default std::vector no work is needed (some work is typically needed for the OCF stuff)
|
|
ReorderVert<typename MeshType::VertexType>(newVertIndex,m.vert);
|
|
|
|
// reorder the optional atttributes in m.vert_attr to reflect the changes
|
|
ReorderAttribute(m.vert_attr,newVertIndex,m);
|
|
|
|
m.vert.resize(m.vn);
|
|
|
|
// resize the optional atttributes in m.vert_attr to reflect the changes
|
|
ResizeAttribute(m.vert_attr,m.vn,m);
|
|
|
|
FaceIterator fi;
|
|
VertexPointer vbase=&m.vert[0];
|
|
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
|
if(!(*fi).IsD())
|
|
for(unsigned int i=0;i<3;++i)
|
|
{
|
|
size_t oldIndex = (*fi).V(i) - vbase;
|
|
assert(vbase <= (*fi).V(i) && oldIndex < newVertIndex.size());
|
|
(*fi).V(i) = vbase+newVertIndex[oldIndex];
|
|
}
|
|
}
|
|
|
|
/*
|
|
Function to compact all the vertices that have been deleted and put them to the end of the vector.
|
|
after this pass the isD test in the scanning of vertex vector, is no more strongly necessary.
|
|
It should not be called when TemporaryData is active;
|
|
*/
|
|
|
|
static void CompactVertexVector( MeshType &m )
|
|
{
|
|
// If already compacted fast return please!
|
|
if(m.vn==(int)m.vert.size()) return;
|
|
|
|
// newVertIndex [ <old_vert_position> ] gives you the new position of the vertex in the vector;
|
|
std::vector<size_t> newVertIndex(m.vert.size(),std::numeric_limits<size_t>::max() );
|
|
|
|
size_t pos=0;
|
|
size_t i=0;
|
|
|
|
for(i=0;i<m.vert.size();++i)
|
|
{
|
|
if(!m.vert[i].IsD())
|
|
{
|
|
newVertIndex[i]=pos;
|
|
++pos;
|
|
}
|
|
}
|
|
assert((int)pos==m.vn);
|
|
PermutateVertexVector(m,newVertIndex);
|
|
}
|
|
|
|
/*
|
|
Function to compact all the vertices that have been deleted and put them to the end of the vector.
|
|
after this pass the isD test in the scanning of vertex vector, is no more strongly necessary.
|
|
It should not be called when TemporaryData is active;
|
|
*/
|
|
|
|
static void CompactFaceVector( MeshType &m )
|
|
{
|
|
// If already compacted fast return please!
|
|
if(m.fn==(int)m.face.size()) return;
|
|
|
|
// newFaceIndex [ <old_face_position> ] gives you the new position of the face in the vector;
|
|
std::vector<size_t> newFaceIndex(m.face.size(),std::numeric_limits<size_t>::max() );
|
|
|
|
size_t pos=0;
|
|
size_t i=0;
|
|
|
|
for(i=0;i<m.face.size();++i)
|
|
{
|
|
if(!m.face[i].IsD())
|
|
{
|
|
if(pos!=i)
|
|
{
|
|
m.face[pos].ImportLocal(m.face[i]);
|
|
m.face[pos].V(0) = m.face[i].V(0);
|
|
m.face[pos].V(1) = m.face[i].V(1);
|
|
m.face[pos].V(2) = m.face[i].V(2);
|
|
if(HasVFAdjacency(m))
|
|
for(int j=0;j<3;++j)
|
|
if (m.face[i].cVFp(j)!=0) {
|
|
m.face[pos].VFp(j) = m.face[i].cVFp(j);
|
|
m.face[pos].VFi(j) = m.face[i].cVFi(j);
|
|
}
|
|
if(HasFFAdjacency(m))
|
|
for(int j=0;j<3;++j)
|
|
if (m.face[i].cFFp(j)!=0) {
|
|
m.face[pos].FFp(j) = m.face[i].cFFp(j);
|
|
m.face[pos].FFi(j) = m.face[i].cFFi(j);
|
|
}
|
|
}
|
|
newFaceIndex[i]=pos;
|
|
++pos;
|
|
}
|
|
}
|
|
assert((int)pos==m.fn);
|
|
|
|
// call a templated reordering function that manage any additional data internally stored by the vector
|
|
// for the default std::vector no work is needed (some work is typically needed for the OCF stuff)
|
|
ReorderFace<typename MeshType::FaceType>(newFaceIndex,m.face);
|
|
|
|
// reorder the optional atttributes in m.face_attr to reflect the changes
|
|
ReorderAttribute(m.face_attr,newFaceIndex,m);
|
|
|
|
// Loop on the vertices to correct VF relation
|
|
VertexIterator vi;
|
|
FacePointer fbase=&m.face[0];
|
|
for (vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
|
|
if(!(*vi).IsD())
|
|
{
|
|
if(HasVFAdjacency(m))
|
|
if ((*vi).cVFp()!=0)
|
|
{
|
|
size_t oldIndex = (*vi).cVFp() - fbase;
|
|
assert(fbase <= (*vi).cVFp() && oldIndex < newFaceIndex.size());
|
|
(*vi).VFp() = fbase+newFaceIndex[oldIndex];
|
|
}
|
|
}
|
|
|
|
// Loop on the faces to correct VF and FF relations
|
|
m.face.resize(m.fn);
|
|
// resize the optional atttributes in m.face_attr to reflect the changes
|
|
ResizeAttribute(m.face_attr,m.vn,m);
|
|
|
|
FaceIterator fi;
|
|
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
|
if(!(*fi).IsD())
|
|
{
|
|
if(HasVFAdjacency(m))
|
|
for(i=0;i<3;++i)
|
|
if ((*fi).cVFp(i)!=0)
|
|
{
|
|
size_t oldIndex = (*fi).VFp(i) - fbase;
|
|
assert(fbase <= (*fi).VFp(i) && oldIndex < newFaceIndex.size());
|
|
(*fi).VFp(i) = fbase+newFaceIndex[oldIndex];
|
|
}
|
|
if(HasFFAdjacency(m))
|
|
for(i=0;i<3;++i)
|
|
if ((*fi).cFFp(i)!=0)
|
|
{
|
|
size_t oldIndex = (*fi).FFp(i) - fbase;
|
|
assert(fbase <= (*fi).FFp(i) && oldIndex < newFaceIndex.size());
|
|
(*fi).FFp(i) = fbase+newFaceIndex[oldIndex];
|
|
}
|
|
}
|
|
}
|
|
|
|
public:
|
|
|
|
/// Per Vertex Attributes
|
|
template <class ATTR_TYPE>
|
|
static
|
|
bool IsValidHandle( MeshType & m, const typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE> & a){
|
|
if(a._handle == NULL) return false;
|
|
for(AttrIterator i = m.vert_attr.begin(); i!=m.vert_attr.end();++i)
|
|
if ( (*i).n_attr == a.n_attr ) return true;
|
|
return false;
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>
|
|
AddPerVertexAttribute( MeshType & m, std::string name){
|
|
PAIte i;
|
|
PointerToAttribute h;
|
|
h._name = name;
|
|
if(!name.empty()){
|
|
i = m.vert_attr.find(h);
|
|
assert(i ==m.vert_attr.end() );// an attribute with this name exists
|
|
}
|
|
h._sizeof = sizeof(ATTR_TYPE);
|
|
h._padding = 0;
|
|
h._handle = (void*) new SimpleTempData<VertContainer,ATTR_TYPE>(m.vert);
|
|
m.attrn++;
|
|
h.n_attr = m.attrn;
|
|
std::pair < AttrIterator , bool> res = m.vert_attr.insert(h);
|
|
return typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>(res.first->_handle,res.first->n_attr );
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>
|
|
AddPerVertexAttribute( MeshType & m){
|
|
return AddPerVertexAttribute<ATTR_TYPE>(m,std::string(""));
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>
|
|
GetPerVertexAttribute( MeshType & m, const std::string & name){
|
|
assert(!name.empty());
|
|
PointerToAttribute h1; h1._name = name;
|
|
typename std::set<PointerToAttribute > :: iterator i;
|
|
|
|
i =m.vert_attr.find(h1);
|
|
if(i!=m.vert_attr.end()){
|
|
if( (*i)._padding != 0 ){
|
|
PointerToAttribute attr = (*i); // copy the PointerToAttribute
|
|
m.vert_attr.erase(i); // remove it from the set
|
|
FixPaddedPerVertexAttribute<ATTR_TYPE>(m,attr);
|
|
std::pair<AttrIterator,bool> new_i = m.vert_attr.insert(attr); // insert the modified PointerToAttribute
|
|
assert(new_i.second);
|
|
i = new_i.first;
|
|
}
|
|
|
|
return typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
|
|
|
|
}
|
|
else
|
|
return typename MeshType:: template PerVertexAttributeHandle<ATTR_TYPE>(NULL,0);
|
|
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
void
|
|
DeletePerVertexAttribute( MeshType & m,typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE> & h){
|
|
typename std::set<PointerToAttribute > ::iterator i;
|
|
for( i = m.vert_attr.begin(); i != m.vert_attr.end(); ++i)
|
|
if( (*i)._handle == h._handle ){
|
|
delete ((SimpleTempData<VertContainer,ATTR_TYPE>*)(*i)._handle);
|
|
m.vert_attr.erase(i);
|
|
return;}
|
|
assert(0);
|
|
}
|
|
|
|
static
|
|
void DeletePerVertexAttribute( MeshType & m, std::string name){
|
|
AttrIterator i;
|
|
PointerToAttribute h1; h1._name = name;
|
|
i = m.vert_attr.find(h1);
|
|
assert(i!=m.vert_attr.end());
|
|
delete ((SimpleTempDataBase<VertContainer>*)(*i)._handle);
|
|
m.vert_attr.erase(i);
|
|
}
|
|
|
|
|
|
|
|
/// Per Edge Attributes
|
|
template <class ATTR_TYPE>
|
|
static
|
|
bool IsValidHandle( MeshType & m, const typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE> & a){
|
|
if(a._handle == NULL) return false;
|
|
for(AttrIterator i = m.edge_attr.begin(); i!=m.edge_attr.end();++i)
|
|
if ( (*i).n_attr == a.n_attr ) return true;
|
|
return false;
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE>
|
|
AddPerEdgeAttribute( MeshType & m, std::string name){
|
|
PAIte i;
|
|
PointerToAttribute h;
|
|
h._name = name;
|
|
if(!name.empty()){
|
|
i = m.edge_attr.find(h);
|
|
assert(i ==m.edge_attr.end() );// an attribute with this name exists
|
|
}
|
|
h._handle = (void*) new SimpleTempData<EdgeContainer,ATTR_TYPE>(m.edge);
|
|
m.attrn++;
|
|
h.n_attr = m.attrn;
|
|
std::pair < AttrIterator , bool> res = m.edge_attr.insert(h);
|
|
return typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE>(res.first->_handle,res.first->n_attr);
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>
|
|
AddPerEdgeAttribute( MeshType & m){
|
|
return AddPerEdgeAttribute<ATTR_TYPE>(m,std::string(""));
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE>
|
|
GetPerEdgeAttribute( const MeshType & m, const std::string & name){
|
|
assert(!name.empty());
|
|
PointerToAttribute h1; h1._name = name;
|
|
typename std::set<PointerToAttribute > ::const_iterator i;
|
|
|
|
i =m.edge_attr.find(h1);
|
|
if(i!=m.edge_attr.end())
|
|
return typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
|
|
else
|
|
return typename MeshType:: template PerFaceAttributeHandle<ATTR_TYPE>(NULL,0);
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
void
|
|
DeletePerEdgeAttribute( MeshType & m,typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE> & h){
|
|
typename std::set<PointerToAttribute > ::iterator i;
|
|
for( i = m.edge_attr.begin(); i != m.edge_attr.end(); ++i)
|
|
if( (*i)._handle == h._handle ){
|
|
delete ((SimpleTempData<FaceContainer,ATTR_TYPE>*)(*i)._handle);
|
|
m.edge_attr.erase(i);
|
|
return;}
|
|
assert(0);
|
|
}
|
|
|
|
static
|
|
void DeletePerEdgeAttribute( MeshType & m, std::string name){
|
|
AttrIterator i;
|
|
PointerToAttribute h1; h1._name = name;
|
|
i = m.edge_attr.find(h1);
|
|
assert(i!=m.edge_attr.end());
|
|
delete ((SimpleTempDataBase<EdgeContainer>*)(*i)._handle);
|
|
m.edge_attr.erase(i);
|
|
}
|
|
|
|
/// Per Face Attributes
|
|
template <class ATTR_TYPE>
|
|
static
|
|
bool IsValidHandle( MeshType & m, const typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE> & a){
|
|
if(a._handle == NULL) return false;
|
|
for(AttrIterator i = m.face_attr.begin(); i!=m.face_attr.end();++i)
|
|
if ( (*i).n_attr == a.n_attr ) return true;
|
|
return false;
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>
|
|
AddPerFaceAttribute( MeshType & m, std::string name){
|
|
PAIte i;
|
|
PointerToAttribute h;
|
|
h._name = name;
|
|
if(!name.empty()){
|
|
i = m.face_attr.find(h);
|
|
assert(i ==m.face_attr.end() );// an attribute with this name exists
|
|
}
|
|
h._sizeof = sizeof(ATTR_TYPE);
|
|
h._handle = (void*) new SimpleTempData<FaceContainer,ATTR_TYPE>(m.face);
|
|
m.attrn++;
|
|
h.n_attr = m.attrn;
|
|
std::pair < AttrIterator , bool> res = m.face_attr.insert(h);
|
|
return typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>(res.first->_handle,res.first->n_attr);
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>
|
|
AddPerFaceAttribute( MeshType & m){
|
|
return AddPerFaceAttribute<ATTR_TYPE>(m,std::string(""));
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>
|
|
GetPerFaceAttribute( MeshType & m, const std::string & name){
|
|
assert(!name.empty());
|
|
PointerToAttribute h1; h1._name = name;
|
|
typename std::set<PointerToAttribute > ::iterator i;
|
|
|
|
i =m.face_attr.find(h1);
|
|
if(i!=m.face_attr.end()){
|
|
if( (*i)._padding != 0 ){
|
|
PointerToAttribute attr = (*i); // copy the PointerToAttribute
|
|
m.face_attr.erase(i); // remove it from the set
|
|
FixPaddedPerFaceAttribute<ATTR_TYPE>(m,attr);
|
|
std::pair<AttrIterator,bool> new_i = m.face_attr.insert(attr); // insert the modified PointerToAttribute
|
|
assert(new_i.second);
|
|
i = new_i.first;
|
|
}
|
|
return typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
|
|
}
|
|
else
|
|
return typename MeshType:: template PerFaceAttributeHandle<ATTR_TYPE>(NULL,0);
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
void
|
|
DeletePerFaceAttribute( MeshType & m,typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE> & h){
|
|
typename std::set<PointerToAttribute > ::iterator i;
|
|
for( i = m.face_attr.begin(); i != m.face_attr.end(); ++i)
|
|
if( (*i)._handle == h._handle ){
|
|
delete ((SimpleTempData<FaceContainer,ATTR_TYPE>*)(*i)._handle);
|
|
m.face_attr.erase(i);
|
|
return;}
|
|
assert(0);
|
|
}
|
|
|
|
static
|
|
void DeletePerFaceAttribute( MeshType & m, std::string name){
|
|
AttrIterator i;
|
|
PointerToAttribute h1; h1._name = name;
|
|
i = m.face_attr.find(h1);
|
|
assert(i!=m.face_attr.end());
|
|
delete ((SimpleTempDataBase<FaceContainer>*)(*i)._handle);
|
|
m.face_attr.erase(i);
|
|
}
|
|
|
|
/// Per Mesh Attributes
|
|
template <class ATTR_TYPE>
|
|
static
|
|
bool IsValidHandle( MeshType & m, const typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE> & a){
|
|
if(a._handle == NULL) return false;
|
|
for(AttrIterator i = m.mesh_attr.begin(); i!=m.mesh_attr.end();++i)
|
|
if ( (*i).n_attr == a.n_attr ) return true;
|
|
return false;
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE>
|
|
AddPerMeshAttribute( MeshType & m, std::string name){
|
|
PAIte i;
|
|
PointerToAttribute h;
|
|
h._name = name;
|
|
if(!name.empty()){
|
|
i = m.mesh_attr.find(h);
|
|
assert(i ==m.mesh_attr.end() );// an attribute with this name exists
|
|
}
|
|
h._sizeof = sizeof(ATTR_TYPE);
|
|
h._handle = (void*) new Attribute<ATTR_TYPE>();
|
|
m.attrn++;
|
|
h.n_attr = m.attrn;
|
|
std::pair < AttrIterator , bool> res = m.mesh_attr.insert(h);
|
|
return typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE>(res.first->_handle,res.first->n_attr);
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE>
|
|
GetPerMeshAttribute( MeshType & m, const std::string & name){
|
|
assert(!name.empty());
|
|
PointerToAttribute h1; h1._name = name;
|
|
typename std::set<PointerToAttribute > ::iterator i;
|
|
|
|
i =m.mesh_attr.find(h1);
|
|
if(i!=m.mesh_attr.end()){
|
|
if( (*i)._padding != 0 ){
|
|
PointerToAttribute attr = (*i); // copy the PointerToAttribute
|
|
m.mesh_attr.erase(i); // remove it from the set
|
|
FixPaddedPerMeshAttribute<ATTR_TYPE>(m,attr);
|
|
std::pair<AttrIterator,bool> new_i = m.mesh_attr.insert(attr); // insert the modified PointerToAttribute
|
|
assert(new_i.second);
|
|
i = new_i.first;
|
|
}
|
|
|
|
return typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
|
|
}
|
|
else
|
|
return typename MeshType:: template PerMeshAttributeHandle<ATTR_TYPE>(NULL,0);
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
void
|
|
DeletePerMeshAttribute( MeshType & m,typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE> & h){
|
|
typename std::set<PointerToAttribute > ::iterator i;
|
|
for( i = m.mesh_attr.begin(); i != m.mesh_attr.end(); ++i)
|
|
if( (*i)._handle == h._handle ){
|
|
delete (( Attribute<ATTR_TYPE> *)(*i)._handle);
|
|
m.mesh_attr.erase(i);
|
|
return;}
|
|
assert(0);
|
|
}
|
|
|
|
static
|
|
void DeletePerMeshAttribute( MeshType & m, std::string name){
|
|
AttrIterator i;
|
|
PointerToAttribute h1; h1._name = name;
|
|
i = m.mesh_attr.find(h1);
|
|
assert(i!=m.mesh_attr.end());
|
|
delete ((AttributeBase *)(*i)._handle);
|
|
m.mesh_attr.erase(i);
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
void FixPaddedPerVertexAttribute ( MeshType & m,PointerToAttribute & pa){
|
|
|
|
// create the container of the right type
|
|
SimpleTempData<VertContainer,ATTR_TYPE>* _handle = new SimpleTempData<VertContainer,ATTR_TYPE>(m.vert);
|
|
|
|
// copy the padded container in the new one
|
|
_handle->Resize(m.vert.size());
|
|
for(unsigned int i = 0; i < m.vert.size(); ++i){
|
|
ATTR_TYPE * dest = &(*_handle)[i];
|
|
char * ptr = (char*)( ((SimpleTempDataBase<VertContainer> *)pa._handle)->DataBegin());
|
|
memcpy((void*)dest ,
|
|
(void*) &(ptr[i * pa._sizeof ]) ,sizeof(ATTR_TYPE));
|
|
}
|
|
|
|
// remove the padded container
|
|
delete ((SimpleTempDataBase<VertContainer>*) pa._handle);
|
|
|
|
// update the pointer to data
|
|
pa._sizeof = sizeof(ATTR_TYPE);
|
|
|
|
// update the pointer to data
|
|
pa._handle = _handle;
|
|
|
|
// zero the padding
|
|
pa._padding = 0;
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
void FixPaddedPerFaceAttribute ( MeshType & m,PointerToAttribute & pa){
|
|
|
|
// create the container of the right type
|
|
SimpleTempData<FaceContainer,ATTR_TYPE>* _handle = new SimpleTempData<FaceContainer,ATTR_TYPE>(m.face);
|
|
|
|
// copy the padded container in the new one
|
|
_handle->Resize(m.face.size());
|
|
for(unsigned int i = 0; i < m.face.size(); ++i){
|
|
ATTR_TYPE * dest = &(*_handle)[i];
|
|
char * ptr = (char*)( ((SimpleTempDataBase<FaceContainer> *)pa._handle)->DataBegin());
|
|
memcpy((void*)dest ,
|
|
(void*) &(ptr[i * pa._sizeof ]) ,sizeof(ATTR_TYPE));
|
|
}
|
|
|
|
// remove the padded container
|
|
delete ((SimpleTempDataBase<FaceContainer>*) pa._handle);
|
|
|
|
// update the pointer to data
|
|
pa._sizeof = sizeof(ATTR_TYPE);
|
|
|
|
// update the pointer to data
|
|
pa._handle = _handle;
|
|
|
|
// zero the padding
|
|
pa._padding = 0;
|
|
}
|
|
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
void FixPaddedPerMeshAttribute ( MeshType & m,PointerToAttribute & pa){
|
|
|
|
// create the container of the right type
|
|
Attribute<ATTR_TYPE> * _handle = new Attribute<ATTR_TYPE>();
|
|
|
|
// copy the padded container in the new one
|
|
char * ptr = (char*)( ((Attribute<ATTR_TYPE> *)pa._handle)->DataBegin());
|
|
memcpy((void*)_handle->attribute ,(void*) &(ptr[0]) ,sizeof(ATTR_TYPE));
|
|
|
|
// remove the padded container
|
|
delete ( (Attribute<ATTR_TYPE> *) pa._handle);
|
|
|
|
// update the pointer to data
|
|
pa._sizeof = sizeof(ATTR_TYPE);
|
|
|
|
// update the pointer to data
|
|
pa._handle = _handle;
|
|
|
|
// zero the padding
|
|
pa._padding = 0;
|
|
}
|
|
|
|
|
|
/* This section enables the calling of all allocating/deallocating functions by attribute name
|
|
*/
|
|
|
|
// base class of all name type bound
|
|
struct NameTypeBound_Base{
|
|
virtual std::string Name() = 0;
|
|
virtual std::string TypeID() = 0;
|
|
|
|
virtual void AddPerVertexAttribute(MeshType & m) = 0;
|
|
virtual void AddPerFaceAttribute(MeshType & m) = 0;
|
|
virtual void AddPerEdgeAttribute(MeshType & m) = 0;
|
|
virtual void AddPerMeshAttribute(MeshType & m) = 0;
|
|
|
|
};
|
|
|
|
|
|
typedef typename std::map<std::string,NameTypeBound_Base*>::iterator BindersIterator;
|
|
typedef typename std::map<std::string,NameTypeBound_Base*>::const_iterator CBindersIterator;
|
|
typedef std::pair<std::string,NameTypeBound_Base*> TypeBound;
|
|
typedef std::map<std::string,NameTypeBound_Base*> NameTypeScope;
|
|
|
|
|
|
|
|
template <class TYPE>
|
|
struct NameTypeBound: public NameTypeBound_Base{
|
|
NameTypeBound(){}
|
|
NameTypeBound(std::string name){_name = name ;}
|
|
std::string Name() {return _name;}
|
|
bool operator ==(const NameTypeBound & o ) const {return Name()==o.Name();}
|
|
|
|
std::string TypeID(){ return typeid(TYPE).name();}
|
|
|
|
void AddPerVertexAttribute(MeshType & m){Allocator::template AddPerVertexAttribute<TYPE> (m,_name);}
|
|
void AddPerFaceAttribute(MeshType & m) {Allocator::template AddPerFaceAttribute<TYPE> (m,_name);}
|
|
void AddPerEdgeAttribute(MeshType & m) {Allocator::template AddPerEdgeAttribute<TYPE> (m,_name);}
|
|
void AddPerMeshAttribute(MeshType & m) {Allocator::template AddPerMeshAttribute<TYPE> (m,_name);}
|
|
private:
|
|
std::string _name;
|
|
};
|
|
|
|
static bool CheckNameIsBound(const NameTypeScope & binders,std::string name){ return (binders.find(name)!=binders.end()); }
|
|
|
|
template <class TYPE>
|
|
static void AddNameTypeBound(NameTypeScope & binders,std::string name){
|
|
assert(!name.empty()); // you cannot bound a type to an empty string
|
|
BindersIterator bi = binders.find(name);
|
|
if(bi!=binders.end())
|
|
assert(typeid(TYPE).name() == ((*bi).second)->TypeID()); // the name was previously bound to a dirrefent type
|
|
else{
|
|
NameTypeBound<TYPE> * newbound = new NameTypeBound<TYPE>(name);
|
|
binders.insert( TypeBound(name,newbound));
|
|
}
|
|
}
|
|
|
|
static void RemoveTypeBound( NameTypeScope& binders,std::string name){
|
|
BindersIterator bi = binders.find(name);
|
|
if(bi!=binders.end()) {delete(*bi).second; binders.erase(bi);}
|
|
}
|
|
|
|
/* return the name of all the attributes of a given type */
|
|
template <typename TYPE>
|
|
static std::vector<std::string> NamesWithType(const NameTypeScope & binders){
|
|
std::vector<std::string> res;
|
|
CBindersIterator bi;
|
|
for(bi = binders.begin(); bi != binders.end(); ++bi)
|
|
if (typeid(TYPE).name() == ((*bi).second->TypeID()))
|
|
res.push_back( (*bi).second->Name());
|
|
return res;
|
|
}
|
|
|
|
static void AddPerVertexAttribute(const NameTypeScope & binders, MeshType & m, std::string name){
|
|
BindersIterator bi = binders.find(name);
|
|
assert(bi != binders.end() ); // the name MUST have been already bound to a type
|
|
(*bi).second->AddPerVertexAttribute(m);
|
|
}
|
|
|
|
static void AddPerEdgeAttribute(const NameTypeScope & binders, MeshType & m, std::string name){
|
|
BindersIterator bi = binders.find(name);
|
|
assert(bi != binders.end() ); // the name MUST have been already bound to a type
|
|
(*bi).second->AddPerEdgeAttribute(m);
|
|
}
|
|
|
|
static void AddPerFaceAttribute(const NameTypeScope & binders,MeshType & m, std::string name){
|
|
BindersIterator bi = binders.find(name);
|
|
assert(bi != binders.end() ); // the name MUST have been already bound to a type
|
|
(*bi).second->AddPerFaceAttribute(m);
|
|
}
|
|
|
|
static void AddPerMeshAttribute( const NameTypeScope & binders,MeshType & m, std::string name){
|
|
CBindersIterator bi = binders.find(name);
|
|
assert(bi != binders.end() ); // the name MUST have been already bound to a type
|
|
(*bi).second->AddPerMeshAttribute(m);
|
|
}
|
|
|
|
|
|
|
|
|
|
}; // end class
|
|
|
|
|
|
/*@}*/
|
|
} // End Namespace TriMesh
|
|
} // End Namespace vcg
|
|
|
|
#endif
|