This works with a vcg::Ray() too, but the caller should be aware that the distance "before" the ray origin is computed as if the ray were a line. |
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.. | ||
complex | ||
container | ||
math | ||
simplex | ||
space |
This works with a vcg::Ray() too, but the caller should be aware that the distance "before" the ray origin is computed as if the ray were a line. |
||
---|---|---|
.. | ||
complex | ||
container | ||
math | ||
simplex | ||
space |