vcglib/apps/QT/trimesh_QT_shared/glarea.cpp

232 lines
6.5 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2007 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.1 2007/10/18 08:52:06 benedetti
Initial release.
****************************************************************************/
#include "glarea.h"
#include <QKeyEvent>
#include <QKeyEvent>
#include <QWheelEvent>
#include <wrap/qt/trackball.h>
#include <cassert>
#include <wrap/gl/trimesh.h>
#include "mainwindow.h"
GLArea::GLArea (SharedDataOpenGLContext* sharedcontext,MainWindow* parent)
:QGLWidget(NULL,sharedcontext),parwin(parent)
{
}
GLArea::~GLArea()
{
}
void GLArea::initializeGL()
{
makeCurrent();
glewExperimental=GL_TRUE;
glewInit();
glClearColor(0, 0, 0, 0);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
GLenum err = glGetError();
assert(err == GL_NO_ERROR);
doneCurrent();
}
void GLArea::resizeGL (int w, int h)
{
makeCurrent();
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
doneCurrent();
//initializeGL();
}
void GLArea::paintGL ()
{
if (parwin == NULL)
return;
SharedDataOpenGLContext::MultiViewManager* man = parwin->getMultiviewerManager();
if (man == NULL)
return;
CMeshO& mesh = parwin->currentMesh();
//glt.m = &mesh;
makeCurrent();
glPushAttrib(GL_ALL_ATTRIB_BITS);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPerspective(25, GLArea::width()/(float)GLArea::height(), 0.1, 100);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
gluLookAt(0,0,5, 0,0,0, 0,1,0);
track.center=vcg::Point3f(0, 0, 0);
track.radius= 1;
track.GetView();
track.Apply();
glPushMatrix();
if (mesh.VN() > 0)
{
float d=2.0f/mesh.bbox.Diag();
vcg::glScale(d);
glTranslate(-mesh.bbox.Center());
man->draw(context());
}
glPopMatrix();
track.DrawPostApply();
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
GLenum err = glGetError();
assert(err == GL_NO_ERROR);
}
void GLArea::keyReleaseEvent (QKeyEvent * e)
{
e->ignore ();
if (e->key () == Qt::Key_Control)
track.ButtonUp (QT2VCG (Qt::NoButton, Qt::ControlModifier));
if (e->key () == Qt::Key_Shift)
track.ButtonUp (QT2VCG (Qt::NoButton, Qt::ShiftModifier));
if (e->key () == Qt::Key_Alt)
track.ButtonUp (QT2VCG (Qt::NoButton, Qt::AltModifier));
makeCurrent();
updateGL ();
doneCurrent();
}
void GLArea::keyPressEvent (QKeyEvent * e)
{
e->ignore ();
if (e->key () == Qt::Key_Control)
track.ButtonDown (QT2VCG (Qt::NoButton, Qt::ControlModifier));
if (e->key () == Qt::Key_Shift)
track.ButtonDown (QT2VCG (Qt::NoButton, Qt::ShiftModifier));
if (e->key () == Qt::Key_Alt)
track.ButtonDown (QT2VCG (Qt::NoButton, Qt::AltModifier));
makeCurrent();
updateGL ();
doneCurrent();
}
void GLArea::mousePressEvent (QMouseEvent * e)
{
e->accept ();
setFocus ();
track.MouseDown (QT2VCG_X(this,e), QT2VCG_Y(this,e), QT2VCG (e->button (), e->modifiers ()));
makeCurrent();
updateGL ();
doneCurrent();
}
void GLArea::mouseMoveEvent (QMouseEvent * e)
{
if (e->buttons ()) {
track.MouseMove (QT2VCG_X(this,e), QT2VCG_Y(this,e));
makeCurrent();
updateGL ();
doneCurrent();
}
}
void GLArea::mouseReleaseEvent (QMouseEvent * e)
{
track.MouseUp (QT2VCG_X(this,e), QT2VCG_Y(this,e), QT2VCG (e->button (), e->modifiers ()));
makeCurrent();
updateGL ();
doneCurrent();
}
void GLArea::wheelEvent (QWheelEvent * e)
{
const int WHEEL_STEP = 120;
track.MouseWheel (e->delta () / float (WHEEL_STEP), QTWheel2VCG (e->modifiers ()));
makeCurrent();
updateGL ();
doneCurrent();
}
void GLArea::resetTrackBall()
{
track.Reset();
makeCurrent();
updateGL();
doneCurrent();
}
SharedDataOpenGLContext::SharedDataOpenGLContext(CMeshO& mesh,vcg::QtThreadSafeMemoryInfo& mi,QWidget* parent)
:QGLWidget(parent),manager(mesh,mi,100000)
{
}
SharedDataOpenGLContext::~SharedDataOpenGLContext()
{
}
void SharedDataOpenGLContext::myInitGL()
{
makeCurrent();
glewInit();
doneCurrent();
}
void SharedDataOpenGLContext::deAllocateBO()
{
makeCurrent();
manager.removeAllViewsAndDeallocateBO();
doneCurrent();
}
void SharedDataOpenGLContext::setPerViewRendAtts( QGLContext* viewid,vcg::GLMeshAttributesInfo::PRIMITIVE_MODALITY_MASK mm,vcg::GLMeshAttributesInfo::RendAtts& atts )
{
manager.setPerViewInfo(viewid,mm,atts);
}
void SharedDataOpenGLContext::manageBuffers()
{
makeCurrent();
manager.manageBuffers();
doneCurrent();
}