vcglib/vcg/space/index/space_iterators2d.h

236 lines
6.6 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2006 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __VCGLIB_SPATIAL_ITERATORS_2D
#define __VCGLIB_SPATIAL_ITERATORS_2D
#include <vector>
#include <vcg/space/intersection2.h>
#include <vcg/space/point2.h>
#include <vcg/space/box2.h>
#include <vcg/space/ray2.h>
#include <vcg/math/base.h>
#include <algorithm>
#include <float.h>
#include <limits>
namespace vcg{
template <class Spatial_Idexing,class INTFUNCTOR,class TMARKER>
class RayIterator2D
{
public:
typedef typename Spatial_Idexing::ScalarType ScalarType;
typedef typename vcg::Ray2<ScalarType> RayType;
typedef typename Spatial_Idexing::Box2x IndexingBoxType;
protected:
typedef typename Spatial_Idexing::ObjType ObjType;
typedef typename vcg::Point2<ScalarType> CoordType;
typedef typename Spatial_Idexing::CellIterator CellIterator;
ScalarType max_dist;
bool _controlEnd()
{
return (currBox.Collide(Si.bbox));
}
void _NextCell()
{
currBox.min+=step;
currBox.max+=step;
dist+=step.Norm();
end=!_controlEnd();
}
//refresh current cell intersection ,
// return true if there is at lest 1 intersection
bool Refresh()
{
std::vector<ObjType*> objectPtrs;
GridGetInBox2D(Si,tm,currBox,objectPtrs,false);
//printf(" size %d \n",objectPtrs.size());
for(size_t i=0;i<objectPtrs.size();i++)
{
ObjType* elem=objectPtrs[i];
if (elem->IsD())continue;
if (tm.IsMarked(elem))continue;
//tm.Mark(elem);
ScalarType t;
CoordType Int;
if((int_funct((*elem),r,t))&&
(t<=max_dist))
{
Int=r.Origin()+r.Direction()*t;
Elems.push_back(Entry_Type(elem,t,Int));
}
}
if (Elems.size()==0) return false;
//then control if there are more than 1 element
std::sort(Elems.begin(),Elems.end());
CurrentElem=Elems.rbegin();
return(Dist()<dist);
}
public:
//contructor
RayIterator2D(Spatial_Idexing &_Si,
INTFUNCTOR &_int_funct,
const ScalarType &_max_dist,
TMARKER &_tm)
:Si(_Si),int_funct(_int_funct),tm(_tm)
{
max_dist=_max_dist;
};
void Init(const RayType _r)
{
r=_r;
r.Normalize();
//initialization
end=false;
tm.UnMarkAll();
Elems.clear();
CoordType start;
//control if intersect the bounding box of the grid
if (Si.bbox.IsIn(r.Origin()))
start=r.Origin();
else
if (!(vcg::RayBoxIntersection<ScalarType>(r,Si.bbox,start)))
{
end=true;
return;
}
stepsize=Si.voxel.Norm()*2;
step=r.Direction()*stepsize;
//create initial BB, inflate in case the direction is orthogonal to one axis
currBox.SetNull();
currBox.Add(start);
currBox.Add(start+step);
ScalarType diag=currBox.Diag();
currBox.Offset(diag*0.01);
dist=currBox.Diag();
end=!_controlEnd();
while ((!End()) && (!Refresh()))
_NextCell();
fflush(stdout);
}
bool End()
{return end;}
ObjType &operator *(){return *((*CurrentElem).elem);}
CoordType IntPoint()
{return ((*CurrentElem).intersection);}
ScalarType Dist()
{
if (Elems.size()>0)
return ((*CurrentElem).dist);
else
return ((ScalarType)FLT_MAX);
}
void operator ++()
{
if (!Elems.empty()) Elems.pop_back();
CurrentElem = Elems.rbegin();
if (Dist()>dist)
{
if (!End())
{
_NextCell();
while ((!End()) && (!Refresh()))
_NextCell();
}
}
}
protected:
///structure that mantain for the current cell pre-calculated data
struct Entry_Type
{
public:
Entry_Type(ObjType* _elem,ScalarType _dist,CoordType _intersection)
{
elem=_elem;
dist=_dist;
intersection=_intersection;
}
Entry_Type(const Entry_Type &e)
{
elem=e.elem;
dist=e.dist;
intersection=e.intersection;
}
inline bool operator < ( const Entry_Type & l ) const{return (dist > l.dist); }
ObjType* elem;
ScalarType dist;
CoordType intersection;
};
RayType r; //ray to find intersections
Spatial_Idexing &Si; //reference to spatial index algorithm
bool end; //true if the scan is terminated
INTFUNCTOR &int_funct;
TMARKER &tm;
std::vector<Entry_Type> Elems; //element loaded from curren cell
typedef typename std::vector<Entry_Type>::reverse_iterator ElemIterator;
ElemIterator CurrentElem; //iterator to current element
vcg::Box2<ScalarType> currBox;
CoordType step;
ScalarType stepsize;
ScalarType dist;
};
}
#endif