766 lines
20 KiB
C++
766 lines
20 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.6 2005/06/01 13:47:59 pietroni
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resolved hash code conflicts
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Revision 1.5 2005/03/15 09:50:44 ganovelli
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there was a debug line, now removed
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Revision 1.4 2005/03/14 15:11:18 ganovelli
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ClosestK added and other minor changes
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Revision 1.3 2005/03/11 15:25:29 ganovelli
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added ClosersIterator and other minor changes. Not compatible with the previous version.
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Still other modifications to do (temporary commit)
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Revision 1.2 2005/02/21 12:13:25 ganovelli
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added vcg header
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****************************************************************************/
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#ifndef VCGLIB_SPATIAL_HASHING
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#define VCGLIB_SPATIAL_HASHING
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#define P0 73856093
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#define P1 19349663
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#define P2 83492791
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#include <map>
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#include <vector>
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#include <algorithm>
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#ifdef WIN32
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#include <hash_map>
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#define STDEXT stdext
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#else
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#include <ext/hash_map>
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#define STDEXT __gnu_cxx
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#endif
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namespace vcg{
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/** Spatial Hash Table
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Spatial Hashing as described in
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"Optimized Spatial Hashing for Collision Detection of Deformable Objects",
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Matthias Teschner and Bruno Heidelberger and Matthias Muller and Danat Pomeranets and Markus Gross
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*/
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template <class ElemType>
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class SpatialHashTable{
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public:
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typedef typename ElemType::CoordType CoordType;
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typedef typename CoordType::ScalarType ScalarType;
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//type of entries element of a cell
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typedef typename std::pair<ElemType*,int> EntryType;
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//This Class Identify the cell
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struct HElement
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{
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private:
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///the min and max point corresponding to the cell - used to inverse hashing
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CoordType min;//coordinate min of the cell
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CoordType max;//coordinate max of the cell
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Point3i cell_n;//cell number
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public:
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//elements
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std::map<ElemType*,int> _entries;
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//iterator to the map element into the cell
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typedef typename std::map<ElemType*,int>::iterator IteMap;
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HElement()
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{}
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HElement(ElemType* sim,const int &_tempMark,CoordType _min,CoordType _max,Point3i _cell)
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{
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_entries.insert(EntryType(sim,_tempMark));
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min=_min;
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max=_max;
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assert(min<max);
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cell_n=_cell;
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}
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///return true if the element is in the cell
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bool IsIn(ElemType* sim)
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{int n=elem.count(sim);
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return (n==1);
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}
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///return the number of elements stored in the cell
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int Size()
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{return (int)(_entries.size());}
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///update or insert an element into a cell
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void Update(ElemType* sim, const int & _tempMark)
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{
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IteMap I=_entries.find(sim);
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if (I!=_entries.end())//the entry exist in the cell
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(*I).second=_tempMark;
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else
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_entries.insert(_entries.begin(),EntryType(sim,_tempMark));
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//at the end update the temporary mark on the simplex
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sim->Mark()=_tempMark;
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//Assert();
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}
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///given an iterator to the instance of the entry in the cell
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///return true if the the entry is valid
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///(using temporary mark).
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bool IsUpdated(IteMap &I)
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{
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return ((*I).second >= (*I).first->Mark());
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}
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///given an simplex pointer
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///return true if the the entry corripondent to that
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///simplex is valid or not
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///(using temporary mark).
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bool IsUpdated(ElemType* sim)
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{
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IteMap I=_entries.find(sim);
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if (I!=_entries.end())
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return(IsUpdated(I));
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else
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return false;
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}
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//add to the vector all simplexes of the map that have a right timestamp or are not deleted
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void Elems(std::vector<ElemType*> & res)
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{
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for (IteMap ite=_entries.begin();ite!=_entries.end();ite++)
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{
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ElemType* sim=(*ite).first;
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if (IsUpdated(ite)&&(!sim->IsD()))
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res.push_back(sim);
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}
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}
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CoordType Min()
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{return min;}
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CoordType Max()
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{return max;}
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Point3i CellN()
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{return cell_n;}
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bool operator ==(const HElement &h)
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{return (cell_n==h.CellN());}
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bool operator !=(const HElement &h)
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{return ((cell_n!=h.CellN()));}
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void Assert()
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{
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for (IteMap ite=_entries.begin();ite!=_entries.end();ite++)
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{
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ElemType* sim=(*ite).first;
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if (IsUpdated(sim))
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{
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ScalarType Xs=sim->P().X();
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ScalarType Ys=sim->P().Y();
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ScalarType Zs=sim->P().Z();
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ScalarType Xm=Min().X()-0.2;
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ScalarType Ym=Min().Y()-0.2;
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ScalarType Zm=Min().Z()-0.2;
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ScalarType XM=Max().X()+0.2;
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ScalarType YM=Max().Y()+0.2;
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ScalarType ZM=Max().Z()+0.2;
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if ((Xs<Xm)||(Xs>XM)||(Ys<Ym)||(Ys>YM)||(Zs<Zm)||(Zs>ZM))
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{
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printf("---ERROR---\n");
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printf("Point=%f,%f,%f.\n",Xs,Ys,Zs);
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printf("cellMin=%f,%f,%f\n",Xm,Ym,Zm);
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printf("cellMax=%f,%f,%f\n",XM,YM,ZM);
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}
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}
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}
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}
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}; // end struct HElement
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///this Iterator returns all the elements that
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///are in a specified box.
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struct ClosersIterator{
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private:
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CoordType p;
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SpatialHashTable<ElemType> * sh; ///pointer to spatial hash table structure
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vcg::Point3i mincorner,maxcorner; ///corners of the box where the scannig is performed
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vcg::Point3i curr_ic; /// triple corresponding to the cell coordinate
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HElement * curr_c; /// current cell pointer
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typename HElement::IteMap curr_i; /// current iterator inside the cell
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bool end; ///return true if the scanning of the elements is terminated
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///advance the current coordinate of one step inside the space box
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///set and to true if scannig fo cells is complete
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void Advance(){
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if(curr_ic[0] < maxcorner[0])
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++curr_ic[0];
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else{
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if(curr_ic[1] < maxcorner[1])
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++curr_ic[1];
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else{
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if(curr_ic[2] < maxcorner[2])
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++curr_ic[2];
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else
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end=true;
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curr_ic[1] = mincorner[1];
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}
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curr_ic[0] = mincorner[0];
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}
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}
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//operator Next
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//go to next simplex without considering temporary mark
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void Next() {
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SpatialHashTable<ElemType>::IteHtable I;
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HElement::IteMap e = curr_c->_entries.end();
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--e;
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///if the current index
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//is not at the end of element in the cell so advance of one step
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if(curr_i != e)
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++curr_i;
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else{
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///Advance until find a cell that isn't empty or the scan is complete
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Advance();
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while((!End())&&(sh->numElemCell(curr_ic,I)==0))
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{Advance();}
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if (!End())
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{
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curr_c = &((*I).second);
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curr_i = curr_c->_entries.begin();
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}
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}
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}
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public:
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void AssertUpdated()
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{
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ElemType* sim=(*curr_i).first;
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ScalarType Xs=sim->P().X();
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ScalarType Ys=sim->P().Y();
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ScalarType Zs=sim->P().Z();
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ScalarType Xm=curr_c->Min().X()-0.2;
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ScalarType Ym=curr_c->Min().Y()-0.2;
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ScalarType Zm=curr_c->Min().Z()-0.2;
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ScalarType XM=curr_c->Max().X()+0.2;
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ScalarType YM=curr_c->Max().Y()+0.2;
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ScalarType ZM=curr_c->Max().Z()+0.2;
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if ((Xs<Xm)||(Xs>XM)||(Ys<Ym)||(Ys>YM)||(Zs<Zm)||(Zs>ZM))
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{
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printf("---ERROR---\n");
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printf("Point=%f,%f,%f.\n",Xs,Ys,Zs);
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printf("cellMin=%f,%f,%f\n",Xm,Ym,Zm);
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printf("cellMax=%f,%f,%f\n",XM,YM,ZM);
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printf("tempMark Simplex=%d\n",sim->Mark());
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printf("tempMark Global=%d\n",sh->tempMark);
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if (curr_c->IsUpdated(sim))
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printf("updated");
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else
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printf("disupdated");
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}
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}
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///Initialize the iterator, p is the center of the box and _edge is his size
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void Init(SpatialHashTable<ElemType> * _sh, CoordType _p, const ScalarType &_edge)
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{
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end=false;
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sh = _sh;
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p =_p;
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SpatialHashTable<ElemType>::IteHtable I;
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///find the box
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CoordType halfDiag(_edge,_edge,_edge);
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mincorner = sh->PointToCell(p-halfDiag);
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maxcorner = sh->PointToCell(p+halfDiag);
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///set the initial cell of the iterator as the one that stay on the
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/// left lower position
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curr_ic = mincorner;
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//if the fist position isn't empty
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if (sh->numElemCell(curr_ic,I)>0)
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{
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curr_c = &((*I).second);
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curr_i = curr_c->_entries.begin();
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}
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else
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{///advance until don't find an non empty cell
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while((!End())&&(sh->numElemCell(curr_ic,I)==0))
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Advance();
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}
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///then if is not finished find the first updated occorrency
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if (!End())
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{
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curr_c = &((*I).second);
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curr_i = curr_c->_entries.begin();
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while ((!curr_c->IsUpdated(curr_i))&&(!end))
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Next();
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}
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}
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/////operator ++ of the itearator
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//void Next() {
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// bool isempty = true;
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// HElement::IteMap e = curr_c->_entries.end();
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// --e;
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// ///if the current index
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// //is not at the end of elemnt in the cell so advance of one step
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// if(curr_i != e)
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// ++curr_i;
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// ///if the elemants on the cell are terminated then switch to another cell
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// if(curr_i == e)
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// {
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// ///Advance until find a cell that isn't empty
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// while( Advance() && (isempty=sh->IsEmptyCell(curr_ic)));
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// if(!isempty){
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// curr_c = &(*(sh->hash_table.find(sh->Hash(curr_ic)))).second;
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// curr_i = curr_c->_entries.begin();
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// }
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// else
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// end = true;
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// }
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//}
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///operator ++ of the itearator
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void operator ++()
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{
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Next();
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while ((!curr_c->IsUpdated(curr_i))&&(!end))
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Next();
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assert(curr_c->IsUpdated(curr_i)||(end));
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}
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///dereferent operator
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ElemType * operator *(){
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return (*curr_i).first;
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}
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///return true if the scanning of elements is complete
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bool End(){
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return end;
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}
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}; // end struct CloserIterator
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//hash table definition
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//typedef typename STDEXT::hash_map<int,HElement> Htable;
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typedef typename STDEXT::hash_multimap<int,HElement> Htable;
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//hash table definition
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//typedef typename STDEXT::hash_map<vcg::Point3i,HElement> Htable;
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//record of the hash table
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typedef typename std::pair<int,HElement> HRecord;
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//iterator to the hash table
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typedef typename Htable::iterator IteHtable;
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SpatialHashTable(){};
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~SpatialHashTable(){};
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int tempMark;
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protected:
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//ContSimplex & _simplex;
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Htable hash_table;
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int num;
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float l;
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CoordType min;
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CoordType max;
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int conflicts;
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/*Point3i min;
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Point3i max;*/
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///insert a new cell
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void _InsertNewHentry(ElemType* s,Point3i cell)
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{
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int h=Hash(cell);
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CoordType _min;
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CoordType _max;
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_min=CellToPoint(cell);
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_max=_min+CoordType(l,l,l);
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hash_table.insert(HRecord(h,HElement(s,tempMark,_min,_max,cell)));
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//Assert();
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s->Mark()=tempMark;
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}
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bool _IsInHtable(Point3i cell,IteHtable &result)
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{
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int h=Hash(cell);
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int count=hash_table.count(h);
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if (count==0)///in this case there is no entry for that key
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return false;
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else
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{
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////std::pair<Htable::const_iterator, Htable::const_iterator> p =hash_table.equal_range(h);
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std::pair<IteHtable, IteHtable> p =hash_table.equal_range(h);
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IteHtable i = p.first;
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while((i != p.second)&&((*i).second.CellN()!=cell))++i;
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if (i==p.second)///the scan is terminated and we have not fuond the cell
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{
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conflicts++;
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return false;
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}
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else ///we have found the right cell
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{
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result=i;
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return true;
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}
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}
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}
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///insert an element in a specified cell if the cell doesn't exist than
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///create it.
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void _InsertInCell(ElemType* s,Point3i cell)
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{
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IteHtable I;
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if (!_IsInHtable(cell,I))
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_InsertNewHentry(s,cell);
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else///there is the entry specified by the iterator I so update only the temporary mark
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(*I).second.Update(s,tempMark);
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//Assert();
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}
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// hashing
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const int Hash(Point3i p) const
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{
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//vcg::Point3i dim(100,100,100);
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return ((p.V(0)*P0 ^ p.V(1)*P1 ^ p.V(2)*P2)%num);
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}
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///return the cells intersected by the Bounding box of the simplex
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virtual void BoxCells(CoordType _min,CoordType _max,std::vector<Point3i>& ret)
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{
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ret.clear();
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Point3i MinI=PointToCell(_min);
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Point3i MaxI=PointToCell(_max);
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int dimx=abs(MaxI.V(0)-MinI.V(0));
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int dimy=abs(MaxI.V(1)-MinI.V(1));
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int dimz=abs(MaxI.V(2)-MinI.V(2));
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for (int x=0;x<=dimx;x++)
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for (int y=0;y<=dimy;y++)
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for (int z=0;z<=dimz;z++)
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{
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Point3i cell=Point3i(MinI.V(0)+x,MinI.V(1)+y,MinI.V(2)+z);
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ret.push_back(cell);
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}
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assert(ret.size()!=0);
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}
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/*void getAtCell(Point3i _c,std::vector<ElemType*> & res)
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{
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std::vector<ElemType> result;
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int h=Hash(_c);
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if (numElemCell(_c)!=0){
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IteHtable h_res=hash_table.find(h);
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((*h_res).second.Elems(tempMark,res));
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}
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}*/
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Point3i PointToCell(CoordType p)
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{
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int x=(int)floor((p.V(0)-(ScalarType)min.V(0))/(ScalarType)l);
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int y=(int)floor((p.V(1)-(ScalarType)min.V(1))/(ScalarType)l);
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int z=(int)floor((p.V(2)-(ScalarType)min.V(2))/(ScalarType)l);
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return (vcg::Point3i(x,y,z));
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}
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CoordType CellToPoint(Point3i c)
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{
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ScalarType x=(((ScalarType)c.V(0)+min.V(0))*(ScalarType)l);
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ScalarType y=(((ScalarType)c.V(1)+min.V(1))*(ScalarType)l);
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ScalarType z=(((ScalarType)c.V(2)+min.V(2))*(ScalarType)l);
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return (CoordType(x,y,z));
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}
|
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public:
|
|
|
|
///initialize the structure HashSpace is one estimation about
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|
///how many keys the system have to generate in order to obtain as less
|
|
///conflicts as possible
|
|
void Init(CoordType _min,CoordType _max,ScalarType _l,int HashSpace=1000)
|
|
{
|
|
l=_l;
|
|
min=_min;
|
|
max=_max;
|
|
num=HashSpace;
|
|
tempMark=0;
|
|
conflicts=0;
|
|
}
|
|
|
|
virtual std::vector<Point3i> AddElem( ElemType* s)
|
|
{
|
|
std::vector<Point3i> box;
|
|
BoxCells(s->BBox().min,s->BBox().max,box);
|
|
for (std::vector<Point3i>::iterator bi=box.begin();bi<box.end();bi++)
|
|
_InsertInCell(s,*bi);
|
|
|
|
return box;
|
|
}
|
|
|
|
/*void AddElem( ElemType* s)
|
|
{
|
|
std::vector<Point3i> box;
|
|
BoxCells(s->BBox().min,s->BBox().max,box);
|
|
for (std::vector<Point3i>::iterator bi=box.begin();bi<box.end();bi++)
|
|
_InsertInCell(s,*bi);
|
|
}*/
|
|
|
|
template<class ContElemType>
|
|
void AddElems( ContElemType & elem_set)
|
|
{
|
|
typename ContElemType::iterator i;
|
|
for(i = elem_set.begin(); i!= elem_set.end(); ++i)
|
|
AddElem(&(*i));
|
|
}
|
|
|
|
|
|
|
|
////*********************************************************************
|
|
//template <class A>
|
|
// bool usefirst(const A & a,const A & b)const {return a.first < b.first;}
|
|
|
|
int ClosestK(const int& k,ElemType* e, std::vector<ElemType*>& res)
|
|
{
|
|
typedef std::pair<ScalarType,ElemType*> ElemDist;
|
|
std::vector<ElemDist > neigh_dist;
|
|
std::vector<ElemDist >::iterator ite_nd;
|
|
std::vector<ElemType* > neigh;
|
|
std::vector<ElemType*>::iterator i_neigh;
|
|
typename ElemType::CoordType p = e->P();
|
|
ScalarType radius,tmp,d;
|
|
|
|
// set the radius as the distance to the closest face
|
|
radius = p[2]-floor(p[2]/l)*l;
|
|
if(radius > l*0.5) radius = l -radius;
|
|
tmp = p[1]-floor(p[1]/l)*l;
|
|
if(tmp > l*0.5) tmp = l -tmp;
|
|
if(radius > tmp) tmp = radius;
|
|
tmp = p[0]-floor(p[0]/l)*l;
|
|
if(tmp > l*0.5) tmp = l -tmp;
|
|
if(radius > tmp) radius = tmp;
|
|
|
|
int x,y,z;
|
|
vcg::Point3i mincorner,maxcorner,c;
|
|
c = PointToCell(p);
|
|
mincorner = maxcorner = c;
|
|
neigh_dist.push_back(ElemDist(-1,e));
|
|
ite_nd = neigh_dist.begin();
|
|
|
|
while((int)res.size() < k)
|
|
{
|
|
|
|
//run on the border
|
|
for( z = mincorner[2]; z <= maxcorner[2]; ++z)
|
|
for( y = mincorner[1]; y <= maxcorner[1]; ++y)
|
|
for( x = mincorner[0]; x <= maxcorner[0];)
|
|
{
|
|
|
|
neigh.clear();
|
|
getAtCell(vcg::Point3i(x,y,z),neigh);
|
|
for(i_neigh = neigh.begin(); i_neigh != neigh.end(); ++i_neigh)
|
|
{
|
|
d = Distance(p,(*i_neigh)->P());
|
|
if( (*i_neigh) != e)
|
|
neigh_dist.push_back(ElemDist(d,*i_neigh));
|
|
}
|
|
if(
|
|
( ( y == mincorner[1]) || ( y == maxcorner[1])) ||
|
|
( ( z == mincorner[2]) || ( z == maxcorner[2])) ||
|
|
( x == maxcorner[0])
|
|
)++x; else x=maxcorner[0];
|
|
}
|
|
// ,usefirst<ElemDist> ---<std::vector<ElemDist >::iterator >
|
|
ite_nd =neigh_dist.begin();
|
|
std::advance(ite_nd,res.size());
|
|
std::sort(ite_nd,neigh_dist.end());
|
|
while ( ( (int)res.size() < k ) && (ite_nd != neigh_dist.end()))
|
|
{
|
|
if((*ite_nd).first < radius)
|
|
res.push_back( (*ite_nd).second );
|
|
++ite_nd;
|
|
}
|
|
|
|
mincorner -= vcg::Point3i(1,1,1);
|
|
maxcorner += vcg::Point3i(1,1,1);
|
|
radius+=l;
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
//**********************************************************************
|
|
|
|
///return the simplexes on a specified cell
|
|
void getAtCell(Point3i _c,std::vector<ElemType*> & res)
|
|
{
|
|
IteHtable I;
|
|
if (_IsInHtable(_c,I))//if there is the cell then
|
|
(*I).second.Elems(res);
|
|
}
|
|
|
|
// return the elem closer than radius
|
|
int CloserThan( typename ElemType::CoordType p,
|
|
typename ElemType::ScalarType radius,
|
|
std::vector<ElemType*> & closers){
|
|
ClosersIterator cli;
|
|
cli.Init(this,p,radius);
|
|
while(!cli.End()){
|
|
if ( (((*cli)->P() -p )*((*cli)->P() -p ) < radius*radius))// &&(*cli.curr_i).second >= tempMark)
|
|
closers.push_back(*cli);
|
|
++cli;
|
|
}
|
|
return (int)closers.size();
|
|
}
|
|
|
|
std::vector<Point3i> Cells(ElemType *s)
|
|
{
|
|
return BoxCells(s,s->BBox().min,s->BBox().max);
|
|
}
|
|
|
|
inline Point3i MinCell()
|
|
{
|
|
return PointToCell(min);
|
|
}
|
|
|
|
inline Point3i MaxCell()
|
|
{
|
|
return PointToCell(max);
|
|
}
|
|
|
|
/*inline int numElemCell(Point3i _c)
|
|
{
|
|
int h=Hash(_c);
|
|
if (hash_table.count(h)==0)
|
|
return 0;
|
|
else
|
|
{
|
|
IteHtable Ih=hash_table.find(h);
|
|
return ((*Ih).second.Size());
|
|
}
|
|
}*/
|
|
|
|
///return the number of elemnts in the cell and the iterator to the cell
|
|
///if the cell exist
|
|
int numElemCell(Point3i _c,IteHtable &I)
|
|
{
|
|
if (_IsInHtable(_c,I))
|
|
return ((*I).second.Size());
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
/*inline bool IsEmptyCell(Point3i _c)
|
|
{
|
|
return(numElemCell(_c)==0);
|
|
}*/
|
|
|
|
/*inline bool IsEmptyCell(Point3i _c)
|
|
{
|
|
int h=Hash(_c);
|
|
if (hash_table.count(h)==0)
|
|
return true;
|
|
else
|
|
return false;
|
|
}*/
|
|
|
|
///return the number of cell created
|
|
int CellNumber()
|
|
{return (hash_table.size());}
|
|
|
|
int Conflicts()
|
|
{return conflicts;}
|
|
|
|
void Clear()
|
|
{
|
|
hash_table.clear();
|
|
}
|
|
|
|
void UpdateTmark()
|
|
{tempMark++;}
|
|
|
|
///only debug
|
|
void DrawCell(HElement &c)
|
|
{
|
|
glPushMatrix();
|
|
glTranslate(c.Min()+vcg::Point3d(l/2,l/2,l/2));
|
|
glutWireCube(l);
|
|
glPopMatrix();
|
|
}
|
|
|
|
void Draw()
|
|
{
|
|
for (IteHtable I=hash_table.begin();I!=hash_table.end();I++)
|
|
DrawCell((*I).second);
|
|
}
|
|
|
|
///only debug
|
|
void Assert()
|
|
{
|
|
for (IteHtable I=hash_table.begin();I!=hash_table.end();I++)
|
|
(((*I).second).Assert());
|
|
}
|
|
}; // end class
|
|
|
|
}// end namespace
|
|
|
|
#undef P0
|
|
#undef P1
|
|
#undef P2
|
|
|
|
#endif
|