vcglib/apps/nexus/patch.h

70 lines
1.5 KiB
C++

#ifndef NXS_PATCH_H
#define NXS_PATCH_H
#include <vcg/space/point3.h>
#include <iostream>
namespace nxs {
struct Chunk {
unsigned char p[4096];
};
class Patch {
public:
Patch(Chunk *s = NULL): start(s) {}
unsigned short &VertSize() { return *(unsigned short *)start; }
vcg::Point3f *VertBegin() {
return (vcg::Point3f *)(((char *)start) + 2*sizeof(short)); }
unsigned short &FaceSize() { return *(((unsigned short *)start) + 1); }
unsigned short *FaceBegin() {
return (unsigned short *)(((char *)start) + 2*sizeof(short) +
VertSize() * sizeof(vcg::Point3f)); }
vcg::Point3f &Vert(unsigned int v) {
return VertBegin()[v];
}
unsigned short *Face(unsigned int f) {
return FaceBegin() + f * 3;
}
unsigned int ChunkSize() {
return ChunkSize(VertSize(), FaceSize());
}
unsigned int ByteSize() {
return ByteSize(VertSize(), FaceSize());
}
static unsigned int ChunkSize(unsigned short nvert, unsigned short nface) {
unsigned int size = ByteSize(nvert, nface);
size = (size/sizeof(Chunk) + 1);
return size;
}
static unsigned int ByteSize(unsigned short nvert, unsigned short nface) {
unsigned int size = nvert * sizeof(vcg::Point3f);
size += nface * 3 * sizeof(unsigned short);
//this condition should really rarely happen but helps save space
//during construction
if(size < nface * 3 * sizeof(unsigned int))
size = nface * 3 * sizeof(unsigned int);
size += 2 * sizeof(unsigned short);
return size;
}
// private:
Chunk *start;
};
};
#endif