vcglib/vcg/complex/algorithms/update/halfedge_topology.h

1766 lines
58 KiB
C++

#ifndef VCG_HEDGE_TOPOLOGY
#define VCG_HEDGE_TOPOLOGY
#include <vcg/connectors/halfedge_pos.h>
#include <vcg/complex/allocate.h>
#include <vector>
#include <set>
#include <algorithm>
#include <cstring>
using namespace std;
using namespace vcg::hedge;
using namespace vcg::tri;
namespace vcg
{
namespace tri
{
/*!
* \brief Class containing functions to modify the topology of a halfedge based mesh
*
*/
template <class MeshType> class HalfEdgeTopology
{
public:
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::EdgePointer EdgePointer;
typedef typename MeshType::HEdgePointer HEdgePointer;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::EdgeIterator EdgeIterator;
typedef typename MeshType::HEdgeIterator HEdgeIterator;
typedef typename MeshType::FaceIterator FaceIterator;
/*!
* Collpases an edge shared by two quads, generating only quads.
* Made by a series of a vertex rotation and a diagonal collapse.
*
* \param m Mesh
* \param hp hegde to be collapsed
* \param vp Vertex that will be rotated
*
* \return Pointer to the new vertex
*/
static VertexPointer edge_collapse_quad(MeshType &m, HEdgePointer hp, VertexPointer vp)
{
assert(vp);
assert(hp);
assert(MeshType::HEdgeType::HasHVAdjacency());
assert(hp->HVp() == vp || hp->HOp()->HVp() == vp);
assert(hp->HFp()->VN() == 4);
assert(hp->HOp()->HFp()->VN() == 4);
VertexPointer vp_opp;
FacePointer fp;
if( hp->HVp() == vp )
hp = hp->HOp();
//retrieve opposite vertex and right face for diagonal collapse
vp_opp = hp->HVp();
fp = hp->HFp();
VertexPointer vp_rot = vertex_rotate_quad( vp );
assert(vp_rot == vp);
return diagonal_collapse_quad( m, fp, vp );
}
/*!
* Collpases a diagonal in a quad.
*
*
* \param m Mesh
* \param fp Face where diagonal resides
* \param vp One of the two vertices of the diagonal
*
* \return Pointer to the new vertex
*/
static VertexPointer diagonal_collapse_quad(MeshType &m, FacePointer fp, VertexPointer vp)
{
assert(MeshType::VertexType::HasVHAdjacency());
assert(MeshType::FaceType::HasFHAdjacency());
assert(MeshType::HEdgeType::HasHVAdjacency());
assert(MeshType::HEdgeType::HasHFAdjacency());
assert(MeshType::HEdgeType::HasHOppAdjacency());
assert(MeshType::HEdgeType::HasHPrevAdjacency());
assert(fp);
assert(fp->FHp());
assert(fp->VN() == 4);
assert(!fp->IsD());
assert( !has_doublet_quad(fp) );
assert(!is_singlet_quad(fp));
bool HasHE = MeshType::HEdgeType::HasHEAdjacency();
bool HasEH = MeshType::EdgeType::HasEHAdjacency();
HEdgePointer hp;
vector<VertexPointer> vps = getVertices(fp);
assert(vps.size()==4);
for(unsigned int i = 0; i< vps.size(); i++)
{
// all vertices must be different
assert( count(vps.begin(), vps.end(), vps[i]) == 1 );
}
hp = fp->FHp();
while(hp->HVp() != vp)
hp= hp->HNp();
vector<HEdgePointer> hps = getHEdges(fp,hp);
assert(vp == hps[0]->HVp());
VertexPointer opposite_vertex = hps[2]->HVp();
vp->P() = (vp->P() + opposite_vertex->P() )/2;
change_vertex(opposite_vertex, vp);
hps[0]->HOp()->HOp()=hps[1]->HOp();
hps[1]->HOp()->HOp()=hps[0]->HOp();
hps[2]->HOp()->HOp()=hps[3]->HOp();
hps[3]->HOp()->HOp()=hps[2]->HOp();
for(int i=0; i<4; i++)
{
if(hps[i]->HVp()->VHp() == hps[i])
hps[i]->HVp()->VHp() = hps[(i+4-1)%4]->HOp();
}
if(HasHE)
{
hps[1]->HOp()->HEp()=hps[0]->HEp();
hps[3]->HOp()->HEp()=hps[2]->HEp();
}
if(HasEH && HasHE)
{
for(int i=0; i<3; i+=2)
{
if(hps[i]->HEp()->EHp() == hps[i])
hps[i]->HEp()->EHp() = hps[i]->HOp();
}
}
// there are no faces, remove hedges and edge
/*
/\
hps[1]->HOp() / \ hps[0]->HOp()
/ \
------ ------
| \ / |
| \ / |
|_______\/_______|
*/
bool b[2];
b[0] = (hps[0]->HOp()->HFp() == NULL && hps[1]->HOp()->HFp() == NULL);
b[1] = (hps[2]->HOp()->HFp() == NULL && hps[3]->HOp()->HFp() == NULL);
for( int i=0, j=0; i < 4; i+=2, j++ )
{
if(b[j])
{
if(HasHE)
Allocator<MeshType>::DeleteEdge(m, *(hps[i]->HEp()) );
Allocator<MeshType>::DeleteHEdge(m, *(hps[i]->HOp()) );
Allocator<MeshType>::DeleteHEdge(m, *(hps[i+1]->HOp()) );
hps[i+1]->HVp()->VHp() = NULL;
if(!b[(j+1)%2])
{
hps[i]->HOp()->HNp()->HPp() = hps[i+1]->HOp()->HPp();
hps[i+1]->HOp()->HPp()->HNp() = hps[i]->HOp()->HNp();
if(vp->VHp() == hps[i+1]->HOp())
vp->VHp() = hps[(i+3)%4]->HOp();
}
else
vp->VHp() = NULL;
}
}
Allocator<MeshType>::DeleteFace(m, *(fp) );
Allocator<MeshType>::DeleteVertex(m, *(opposite_vertex) );
if(HasHE)
{
Allocator<MeshType>::DeleteEdge(m, *(hps[1]->HEp()) );
Allocator<MeshType>::DeleteEdge(m, *(hps[3]->HEp()) );
}
Allocator<MeshType>::DeleteHEdge(m, *(hps[0]) );
Allocator<MeshType>::DeleteHEdge(m, *(hps[1]) );
Allocator<MeshType>::DeleteHEdge(m, *(hps[2]) );
Allocator<MeshType>::DeleteHEdge(m, *(hps[3]) );
return vp;
}
/*!
* Removes a doublet merging the two quads in one
*
* \param m Mesh
* \param vp Vertex shared by the two consecutive edges of the doublet
*
* \return Pointer to the new face
*/
static FacePointer doublet_remove_quad(MeshType &m, VertexPointer vp)
{
assert(vp);
HEdgePointer hp = vp->VHp();
assert(hp);
FacePointer fp1 = hp->HFp();
FacePointer fp2 = hp->HOp()->HFp();
assert(!is_singlet_quad(fp1));
assert(!is_singlet_quad(fp2));
assert( fp1 );
assert( fp2 );
assert( hp->HOp()->HNp()->HOp() == hp->HPp() );
assert( fp1->VN() == 4);
assert( fp2->VN() == 4);
// end of check
hp->HNp()->HPp() = hp->HOp()->HPp();
hp->HOp()->HPp()->HNp() = hp->HNp();
hp->HPp()->HPp()->HNp() = hp->HOp()->HNp()->HNp();
hp->HOp()->HNp()->HNp()->HPp() = hp->HPp()->HPp();
if( hp->HOp()->HVp()->VHp() == hp->HOp() )
hp->HOp()->HVp()->VHp() = hp->HNp();
if( hp->HPp()->HVp()->VHp() == hp->HPp() )
hp->HPp()->HVp()->VHp() = hp->HPp()->HPp()->HNp();
hp->HNp()->HPp()->HFp() = fp1;
hp->HOp()->HNp()->HNp()->HFp() = fp1;
if(fp1->FHp() == hp || fp1->FHp() == hp->HPp())
fp1->FHp() = hp->HNp();
Allocator<MeshType>::DeleteVertex(m, *vp);
if(MeshType::HEdgeType::HasHEAdjacency())
{
Allocator<MeshType>::DeleteEdge(m, *(hp->HEp()) );
Allocator<MeshType>::DeleteEdge(m, *(hp->HPp()->HEp()) );
}
Allocator<MeshType>::DeleteHEdge(m, *hp );
Allocator<MeshType>::DeleteHEdge(m, *(hp->HOp()) );
Allocator<MeshType>::DeleteHEdge(m, *(hp->HPp()) );
Allocator<MeshType>::DeleteHEdge(m, *(hp->HPp()->HOp()) );
Allocator<MeshType>::DeleteFace(m, *fp2 );
return fp1;
}
/*!
* Removes a singlet replacing it with an edge
*
* \param m Mesh
* \param fp Face that should be a singlet quad
*
* \return Pointer to an halfdedge representing the new edge
*/
static HEdgePointer singlet_remove_quad(MeshType &m, FacePointer fp)
{
/*
2
/ \
/ \
| |
| |
| 1 |
| /\ |
\ | | /
\ \/ /
3
*/
assert( is_singlet_quad(fp) );
bool HasHE = MeshType::HEdgeType::HasHEAdjacency();
bool HasEH = MeshType::EdgeType::HasEHAdjacency();
vector<HEdgePointer> ext_hedges;
vector<HEdgePointer> int_hedges = getHEdges(fp);
Allocator<MeshType>::DeleteFace( m, *(fp) );
for(typename vector<HEdgePointer>::iterator hi = int_hedges.begin(); hi != int_hedges.end();++hi)
{
if((*hi)->HOp()->HFp() != fp)
ext_hedges.push_back((*hi)->HOp());
else if(vertex_valence((*hi)->HVp()) == 1)
{
Allocator<MeshType>::DeleteVertex( m, *((*hi)->HVp()) );
if(HasHE)
Allocator<MeshType>::DeleteEdge( m, *((*hi)->HEp()) );
}
}
for(typename vector<HEdgePointer>::iterator hi = int_hedges.begin(); hi != int_hedges.end();++hi)
Allocator<MeshType>::DeleteHEdge( m, *(*hi) );
assert(ext_hedges.size() == 2);
if(ext_hedges[0]->HFp() || ext_hedges[1]->HFp())
{
ext_hedges[0]->HOp() = ext_hedges[1];
ext_hedges[1]->HOp() = ext_hedges[0];
if(HasHE)
{
Allocator<MeshType>::DeleteEdge( m, *(ext_hedges[1]->HEp()) );
ext_hedges[1]->HEp() = ext_hedges[0]->HEp();
if(HasEH)
ext_hedges[0]->HEp()->EHp() = ext_hedges[0];
}
ext_hedges[0]->HVp()->VHp() = ext_hedges[0];
ext_hedges[1]->HVp()->VHp() = ext_hedges[1];
return ext_hedges[0];
}
else
{
ext_hedges[0]->HVp()->VHp() = NULL;
ext_hedges[1]->HVp()->VHp() = NULL;
if(HasHE)
{
Allocator<MeshType>::DeleteEdge( m, *( ext_hedges[0]->HEp()) );
Allocator<MeshType>::DeleteEdge( m, *( ext_hedges[1]->HEp()) );
}
Allocator<MeshType>::DeleteHEdge( m, *( ext_hedges[0]) );
Allocator<MeshType>::DeleteHEdge( m, *( ext_hedges[1]) );
return NULL;
}
}
/*!
* Rotates a non-border edge shared by two quads
*
* \param hp Edge to be rotated
* \param cw flag denoting a clockwise or counter-clockwise rotation
*
* \return Pointer to the rotated edge
*/
static HEdgePointer edge_rotate_quad(HEdgePointer hp, bool cw)
{
assert( MeshType::HEdgeType::HasHFAdjacency() );
assert( MeshType::HEdgeType::HasHOppAdjacency() );
assert( MeshType::FaceType::HasFHAdjacency() );
FacePointer fp1 = hp->HFp();
FacePointer fp2 = hp->HOp()->HFp();
assert( fp1 );
assert( fp1->VN() == 4 );
assert( fp2 );
assert( fp2->VN() == 4 );
assert(!is_singlet_quad(fp1));
assert(!is_singlet_quad(fp2));
assert(!has_doublet_quad(fp1));
assert(!has_doublet_quad(fp2));
vector<FacePointer> fps;
typedef vector<HEdgePointer> hedge_vect;
vector<hedge_vect> hps;
fps.push_back(fp1);
fps.push_back(fp2);
hps.push_back( getHEdges( fp1, hp ) );
hps.push_back( getHEdges( fp2, hp->HOp() ) );
for(int i=0; i< 2; i++)
{
int j = (i+1)%2;
// uguali sia per cw che per ccw
hps[i][1]->HPp() = hps[j][3];
hps[j][3]->HNp() = hps[i][1];
if(hps[j][0]->HVp()->VHp() == hps[j][0])
hps[j][0]->HVp()->VHp() = hps[i][1];
if(cw)
{
hps[i][0]->HNp() = hps[j][3];
hps[j][3]->HPp() = hps[i][0];
hps[j][2]->HNp() = hps[j][0];
hps[j][0]->HPp() = hps[j][2];
hps[j][0]->HVp() = hps[j][3]->HVp();
hps[j][3]->HFp() = fps[i];
if(fps[j]->FHp() == hps[j][3])
fps[j]->FHp() = hps[j][0];
}
else
{
hps[i][0]->HNp() = hps[i][2];
hps[i][2]->HPp() = hps[i][0];
hps[i][1]->HNp() = hps[j][0];
hps[j][0]->HPp() = hps[i][1];
hps[j][0]->HVp() = hps[i][2]->HVp();
hps[i][1]->HFp() = fps[j];
if(fps[i]->FHp() == hps[i][1])
fps[i]->FHp() = hps[i][0];
}
}
return hp;
}
/*!
* Rotates a non-border vertex shared by only quads
*
* \param vp Vertex to be rotated
*
* \return Pointer to the rotated vertex
*/
static VertexPointer vertex_rotate_quad(VertexPointer vp)
{
assert(MeshType::VertexType::HasVHAdjacency());
assert( vp->VHp() );
Pos<MeshType> p(vp->VHp(), true);
HEdgePointer hep = p.HE();
typedef vector<HEdgePointer> hedge_vect;
vector<hedge_vect> hedges;
do
{
assert( p.F() );
assert( p.F()->VN() == 4);
hedges.push_back(getHEdges(p.F(), p.HE()));
p.FlipE();
p.FlipF();
}while(p.HE() != hep);
int size = hedges.size();
for(int i=0; i< size; i++)
{
hedges[i][0]->HNp() = hedges[i][2];
hedges[i][2]->HPp() = hedges[i][0];
assert(hedges[i][0]->HOp() == hedges[(i+size-1)%size][3]);
hedges[i][2]->HNp() = hedges[(i+1)%size][1];
hedges[(i+1)%size][1]->HPp() = hedges[i][2];
hedges[(i+1)%size][1]->HNp() = hedges[i][3];
hedges[i][3]->HPp() = hedges[(i+1)%size][1];
hedges[(i+1)%size][1]->HFp() = hedges[i][3]->HFp();
if(hedges[i][3]->HVp()->VHp() == hedges[i][3])
hedges[i][3]->HVp()->VHp() = hedges[(i+1)%size][1];
hedges[i][3]->HVp() = hedges[(i+1)%size][2]->HVp();
if(hedges[i][0]->HFp()->FHp() == hedges[i][1])
hedges[i][0]->HFp()->FHp() = hedges[i][0];
}
return vp;
}
/*!
* Collapses a generic edge
*
* \param m Mesh
* \param hp Edge to be collapsed
* \param vp Vertex to be deleted
*
* \return Pointer to the other vertex belonging to the collapsed edge
*/
static VertexPointer edge_collapse(MeshType &m, HEdgePointer hp, VertexPointer vp)
{
assert(MeshType::VertexType::HasVHAdjacency());
assert(MeshType::HEdgeType::HasHOppAdjacency());
assert(MeshType::HEdgeType::HasHVAdjacency());
assert(MeshType::HEdgeType::HasHPrevAdjacency());
if( hp->HFp() )
assert(hp->HFp()->VN() > 3);
if( hp->HOp()->HFp())
assert(hp->HOp()->HFp()->VN() > 3);
assert(hp->HFp() || hp->HOp()->HFp());
assert(hp->HVp() == vp || hp->HOp()->HVp() == vp);
HEdgePointer hopp = hp->HOp();
VertexPointer vp1;
if( hp->HVp() == vp )
vp1 = hopp->HVp();
else
vp1 = hp->HVp();
change_vertex( vp, vp1);
//HP
hp->HNp()->HPp() = hp->HPp();
hopp->HNp()->HPp() = hopp->HPp();
//HN
hp->HPp()->HNp() = hp->HNp();
hopp->HPp()->HNp() = hopp->HNp();
//FH
if( hp->HFp() )
if( hp->HFp()->FHp() == hp )
hp->HFp()->FHp() = hp->HNp();
if( hopp->HFp() )
if( hopp->HFp()->FHp() == hopp )
hopp->HFp()->FHp() = hopp->HNp();
// VH
if( vp1->VHp() == hopp )
vp1->VHp() = hopp->HNp();
if(HasHEAdjacency(m))
Allocator<MeshType>::DeleteEdge(m,*(hp->HEp()));
Allocator<MeshType>::DeleteHEdge(m,*hp);
Allocator<MeshType>::DeleteHEdge(m,*hopp);
Allocator<MeshType>::DeleteVertex(m,*vp);
return vp1;
}
/*!
* Adds a face in a mesh, checking if the operation is possible.
*
* \param m Mesh
* \param vps Vector of vertices (in ccw order) that will belong to the new face
*
* \return Pointer to the new face if it has been inserted, NULL otherwise
*/
static FacePointer add_face(MeshType &m, vector<VertexPointer> &vps)
{
assert(MeshType::VertexType::HasVHAdjacency());
assert(MeshType::HEdgeType::HasHVAdjacency());
assert(MeshType::HEdgeType::HasHFAdjacency());
assert(MeshType::HEdgeType::HasHOppAdjacency());
assert(MeshType::HEdgeType::HasHPrevAdjacency());
unsigned int size = vps.size();
assert(size >= 3); //there must be at least 3 vertices
for(unsigned int i = 0; i< size; i++)
{
// all vertices must be different
assert( count(vps.begin(), vps.end(), vps[i]) == 1 );
}
vector<HEdgePointer> hps;
while(hps.size() < size)
if( !can_add_hedge(vps, hps) )
return NULL;
vector<bool> non_manifold_vertices(size, false);
return add_face_unsafe( m,vps, hps, non_manifold_vertices);
}
/*!
* Removes a face in a mesh, checking if the operation is possible
*
* \param m Mesh
* \param fp face to be removed
*
* \retval true if face has been removed
* \retval false otherwise
*/
static bool remove_face(MeshType &m, FacePointer fp)
{
assert(MeshType::VertexType::HasVHAdjacency());
assert(MeshType::FaceType::HasFHAdjacency());
assert(MeshType::HEdgeType::HasHVAdjacency());
assert(MeshType::HEdgeType::HasHFAdjacency());
assert(MeshType::HEdgeType::HasHOppAdjacency());
assert(MeshType::HEdgeType::HasHPrevAdjacency());
if( can_remove_face(fp) )
{
remove_face_unsafe(m, fp);
return true;
}
return false;
}
protected:
/*!
* Adds a face in a mesh without any check
*
* \param m Mesh
* \param vps Vector of vertices (in ccw order) that will belong to the new face
*
* \return Pointer to the new face
*/
static FacePointer add_face_unsafe(MeshType &m, vector<VertexPointer> &vps)
{
unsigned int size = vps.size();
vector<HEdgePointer> hps;
vector<bool> non_manifold_vertices;
while(hps.size() < size)
{
if( can_add_hedge(vps, hps) )
non_manifold_vertices.push_back( false );
else
non_manifold_vertices.push_back( hps.back() == NULL );
}
return add_face_unsafe(m,vps,hps, non_manifold_vertices);
}
/*!
* Adds a face in a mesh without any check
*
* \param m Mesh
* \param vps Vector of vertices (in ccw order) that will belong to the new face
* \param hps Vector of hedges (in ccw order) that will belong to the new face
* \param non_manifold_vertices Vector of booleans denoting on the i-th position if the i-th vertex is non-manifold
*
* \return Pointer to the new face
*/
static FacePointer add_face_unsafe(MeshType &m, vector<VertexPointer> &vps, vector<HEdgePointer> &hps, vector<bool> &non_manifold_vertices)
{
assert(MeshType::VertexType::HasVHAdjacency());
assert(MeshType::HEdgeType::HasHVAdjacency());
assert(MeshType::HEdgeType::HasHFAdjacency());
assert(MeshType::HEdgeType::HasHOppAdjacency());
assert(MeshType::HEdgeType::HasHPrevAdjacency());
unsigned int size = vps.size();
assert(size >= 3); //there must be at least 3 vertices
// for(unsigned int i = 0; i< size; i++)
// {
// // all vertices must be different
// assert( count(vps.begin(), vps.end(), vps[i]) == 1 );
// }
bool HasHE = MeshType::HEdgeType::HasHEAdjacency();
bool HasEH = MeshType::EdgeType::HasEHAdjacency();
HEdgeIterator hi;
assert(hps.size() == size);
HEdgePointer nullPointer = NULL;
int edge_n = count(hps.begin(), hps.end(), nullPointer);
FacePointer fp;
FaceIterator fi = Allocator<MeshType>::AddFaces(m,1);
(*fi).Alloc( size );
fp = &(*fi);
if(edge_n > 0)
{
EdgeIterator ei;
fp->SetD();
if(HasEH || HasHE)
{
ei = Allocator<MeshType>::AddEdges(m,edge_n);
for(EdgeIterator ei1 = ei; ei1 != m.edge.end(); ++ei1)
(*ei1).SetD();
}
typename Allocator<MeshType>::template PointerUpdater<HEdgePointer> pu;
if(m.hedge.empty())
pu.oldBase = 0;
else
{
pu.oldBase = &*(m.hedge.begin());
pu.oldEnd = &m.hedge.back()+1;
}
hi = Allocator<MeshType>::AddHEdges(m,2*edge_n);
pu.newBase = &*(m.hedge.begin());
pu.newEnd = &m.hedge.back()+1;
//undelete face
fp->ClearD();
//undelete edges
for(EdgeIterator ei1 = ei; ei1 != m.edge.end(); ++ei1)
(*ei1).ClearD();
// update hedge pointers (if needed)
if( pu.NeedUpdate() )
for(typename vector<HEdgePointer>::iterator hpsi = hps.begin(); hpsi != hps.end(); ++hpsi)
{
if((*hpsi))
pu.Update(*hpsi);
}
HEdgeIterator hi1 = hi;
HEdgeIterator hi2 = hi;
++hi2;
EdgeIterator ei1 = ei;
for(; hi2 != m.hedge.end(); ++hi1, ++hi2)
{
// EH
if(HasEH)
(*ei1).EHp() = &(*hi1);
// HE
if(HasHE)
{
(*hi1).HEp() = &(*ei1);
(*hi2).HEp() = &(*ei1);
}
//HO
(*hi1).HOp() = &(*hi2);
(*hi2).HOp() = &(*hi1);
// HF
(*hi1).HFp() = fp;
++hi1;
++hi2;
}
}
vector<HEdgePointer> hps1;
for(unsigned int i = 0; i < size; i++)
{
if(hps[i] == NULL)
{
hps1.push_back(&(*hi));
++hi;
++hi;
}
else
hps1.push_back(hps[i]);
}
assert( hps1.size() == size );
for(unsigned int i = 0; i < size; i++)
{
int next = (i+1)%size;
// hedge already exisitng
if(hps[i])
{
hps1[i]->HFp() = fp;
// next hedge was disconnected
if(!hps[next])
{
hps1[next]->HOp()->HNp() = hps1[i]->HNp();
hps1[i]->HNp()->HPp() = hps1[next]->HOp();
hps1[i]->HNp() = hps1[next];
hps1[next]->HPp() = hps1[i];
}
}
// hedge wasn't existing, vertex was disconnected
else
{
//HV
hps1[i]->HVp() = vps[i];
hps1[i]->HOp()->HVp() = vps[next];
hps1[i]->HNp() = hps1[next];
// next hedge was existing (vertex was disconnected)
if(hps[next])
{
hps1[i]->HOp()->HPp() = hps1[next]->HPp();
hps1[next]->HPp()->HNp() = hps1[i]->HOp();
}
//vertex was detached
else
{
// after face insertion vertex will become non-manifold
if(non_manifold_vertices[next])
{
Pos<MeshType> p(vps[next]->VHp(), true);
while(p.F())
{
p.FlipE();
p.FlipF();
if(p.HE() == vps[next]->VHp())
assert(0); //can't add a connection, there is no space
}
p.HE()->HPp()->HNp() = hps1[i]->HOp();
hps1[i]->HOp()->HPp() = p.HE()->HPp();
p.HE()->HPp() = hps1[next]->HOp();
hps1[next]->HOp()->HNp() = p.HE();
}
else
{
hps1[i]->HOp()->HPp() = hps1[next]->HOp();
hps1[next]->HOp()->HNp() = hps1[i]->HOp();
}
}
hps1[next]->HPp() = hps1[i];
//VH
if( !vps[i]->VHp())
vps[i]->VHp() = hps1[i];
}
}
//FH
fp->FHp() = hps1.front();
return fp;
}
/*!
* Removes a face in a mesh, without any check
*
* \param m Mesh
* \param fp Face to be removed
*
*/
static void remove_face_unsafe (MeshType &m, FacePointer fp)
{
vector<HEdgePointer> hps = getHEdges(fp);
int size = hps.size();
for( int i = 0; i< size; i++ )
{
if( hps[i]->HOp()->HFp() )
{
hps[i]->HFp() = NULL;
if( !hps[(i+size-1)%size]->HOp()->HFp() )
{
// HP
hps[i]->HPp() = hps[(i+size-1)%size]->HOp()->HPp();
hps[(i+size-1)%size]->HOp()->HPp()->HNp() = hps[i];
}
if( !hps[(i+1)%size]->HOp()->HFp() )
{
// HN
hps[i]->HNp() = hps[(i+1)%size]->HOp()->HNp();
hps[(i+1)%size]->HOp()->HNp()->HPp() = hps[i];
}
}
else
{
Allocator<MeshType>::DeleteHEdge( m, *hps[i] );
Allocator<MeshType>::DeleteHEdge( m, *(hps[i]->HOp()) );
if(MeshType::HEdgeType::HasHEAdjacency())
Allocator<MeshType>::DeleteEdge( m, *(hps[i]->HEp()) );
if( !hps[(i+size-1)%size]->HOp()->HFp() )
{
hps[i]->HOp()->HNp()->HPp() = hps[(i+size-1)%size]->HOp()->HPp();
hps[(i+size-1)%size]->HOp()->HPp()->HNp() = hps[i]->HOp()->HNp();
}
}
}
for( int i = 0; i< size; i++ )
{
if( hps[i]->HVp()->VHp()->IsD() )
{
if( !hps[i]->IsD() )
hps[i]->HVp()->VHp() = hps[i];
else if( !hps[(i+size-1)%size]->IsD() )
hps[i]->HVp()->VHp() = hps[(i+size-1)%size]->HOp();
else //search for a hedge (hedge can be found only if the vertex is non-manifold)
{
bool manifold = true;
Pos<MeshType> p(hps[i]->HVp()->VHp(), true);
p.HE()->SetV();
p.FlipE();
p.FlipF();
while( !p.HE()->IsV() )
{
if( !p.HE()->IsD() )
{
manifold = false;
hps[i]->HVp()->VHp() = p.HE();
break;
}
p.FlipE();
p.FlipF();
}
p.HE()->ClearV();
if(manifold)
hps[i]->HVp()->VHp() = NULL;
}
}
}
Allocator<MeshType>::DeleteFace(m,*fp);
}
/*!
* Checks if the next hedge can be inserted into hps.
* If true, inserts the hedge into hps. If false, inserts NULL.
*
* \param vps Vector of vertices (in ccw order) that will belong to the new face
* \param hps Vector of hedges already checked
*
* \retval true if hedge can be inserted
* \retval false otherwise
*/
static bool can_add_hedge( vector<VertexPointer> &vps, vector<HEdgePointer> &hps )
{
unsigned int i = hps.size();
assert( i < vps.size() );
HEdgePointer he = vps[i]->VHp();
if(!he) //vertex is detached
{
hps.push_back(NULL);
return true;
}
else
{
bool disconnected = false;
bool hasEdge = false;
unsigned int size = vps.size();
Pos<MeshType> p(he, false);
he->SetV();
while(p.V() != vps[(i+1)%size])
{
if(!hasEdge)
hasEdge= ( find( vps.begin(), vps.end(), p.V()) != (vps.end() ) );
p.FlipV();
p.FlipE();
p.FlipF();
p.FlipV();
if(p.HE()->IsV())
{
disconnected = true;
break;
}
}
he->ClearV();
if(disconnected) // edge does not exist
{
hps.push_back(NULL);
// if hasEdge is false after inserting the face there will be a non-manifold vertex
return hasEdge;
}
else //edge already existing
{
// try to insert consecutve hedges if they will belong to the new face
while( (p.V() == vps[(i+1)%size]) && (i < size) )
{
hps.push_back( p.HE() );
if(p.HE()->HFp() != NULL)
return false;
i++;
p.FlipE();
p.FlipV();
}
return true;
}
}
}
public:
/*!
* Checks if a face can be removed
*
* \param fp Face to check
*
* \retval true if the face can be removed
* \retval false otherwise
*/
static bool can_remove_face(FacePointer fp)
{
assert(fp);
assert(!fp->IsD());
Pos<MeshType> p(fp->FHp(), true);
do
{
vector<FacePointer> incident_faces = get_incident_faces( p.V() );
unsigned int size = incident_faces.size();
if(size > 2)
{
for(unsigned int i = 0; i < size; i++)
{
if(incident_faces[i] == NULL)
if(incident_faces[(i+1)%size] != fp && incident_faces[((i+size)-1)%size] != fp )
return false;
}
}
p.FlipV();
p.FlipE();
}while( p.HE() != fp->FHp() );
return true;
}
/*!
* Checks if a diagonal can be collapsed
*
* \param hp Hedge whose vertex is one of the two vertices of the diagonal
*
* \retval true if diagonal can be collapsed
* \retval false if diagonal cannot be collapsed
*/
static bool check_diagonal_collapse_quad(HEdgePointer hp)
{
assert(hp);
assert(hp->HFp());
assert(hp->HFp()->VN() == 4);
assert(!hp->IsD());
vector<FacePointer> faces;
HEdgePointer hopp = hp->HNp()->HNp();
vector<FacePointer> faces1 = get_incident_faces(hp->HVp(), hp);
vector<FacePointer> faces2 = get_incident_faces(hp->HNp()->HNp()->HVp(), hopp);
faces.assign(faces1.begin()+1, faces1.end());
faces.assign(faces2.begin()+1, faces2.end());
// First check:
unsigned int size = faces.size();
bool null_face = false;
// if size <=2 check is ok
if(size > 2)
{
for(unsigned int i = 0; i < size; i++)
{
if(faces[i] == NULL)
{
if(faces[(i+1)%size] != NULL && faces[((i+size)-1)%size] != NULL )
{
if(null_face)
return false;
null_face=true;
}
}
}
}
// End of first check
// Second check
set<VertexPointer> set1;
set<VertexPointer> set2;
vector<VertexPointer> vect1 = getVertices(hp->HVp());
vector<VertexPointer> vect2 = getVertices(hp->HNp()->HNp()->HVp());
set1.insert(vect1.begin(), vect1.end());
set2.insert(vect2.begin(), vect2.end());
size = vect1.size();
if(vect2.size() < size)
size = vect2.size();
vector<VertexPointer> intersection(size);
typename vector<VertexPointer>::iterator it;
it = set_intersection(set1.begin(), set1.end(), set2.begin(), set2.end(), intersection.begin());
size = it- intersection.begin();
assert( size >= 2 );
return (size==2);
// End of second check
}
/*!
* Checks if a vertex is non-manifold, comparing local and global information (slow)
*
* \param m Mesh
* \param vp Vertex to check
*
* \retval true if vertex is non-manifold
* \retval false if verex is manifold
*/
static bool is_nonManifold_vertex(MeshType &m, VertexPointer vp)
{
assert(vp);
assert(!vp->IsD());
set<HEdgePointer> set1;
for(HEdgeIterator hi = m.hedge.begin(); hi != m.hedge.end(); ++hi)
{
if(!(*hi).IsD() && (*hi).HVp() == vp)
set1.insert(&(*hi));
}
vector<HEdgePointer> vect2 = get_incident_hedges(vp);
set<HEdgePointer> set2;
set2.insert(vect2.begin(), vect2.end());
return !equal(set1.begin(), set1.end(), set2.begin());
}
/*!
* Checks if a vertex is non-manifold, based only on local informations
*
* \param vp Vertex to check
*
* \retval true if vertex is non-manifold
* \retval false if verex is manifold
*/
static bool is_nonManifold_vertex(VertexPointer vp)
{
assert(vp);
assert(!vp->IsD());
vector<FacePointer> faces = get_incident_faces(vp);
unsigned int size = faces.size();
int null_count = 0;
if(size > 2)
{
for(unsigned int i = 0; i < size; i++)
{
if(faces[i] == NULL)
{
if(null_count > 0)
return true;
else
null_count++;
}
}
}
return false;
}
/*!
* Shortcut to get the second vertex of an edge
*
* \param hp Hedge
*
* \return Opposite vertex
*/
static VertexPointer opp_vert(HEdgePointer hp)
{
return hp->HOp()->HVp();
}
/*!
* Gets vertices on the 1-ring of a vertex
*
* \param vp Vertex. It must be a non-border vertex.
*
* \return Vector containing vertices
*/
static vector<VertexPointer> getVertices(VertexPointer vp)
{
assert(vp);
assert(!vp->IsD());
HEdgePointer hp = vp->VHp();
vector<VertexPointer> ret;
if( !hp )
return ret;
Pos<MeshType> p(hp);
do
{
if(p.F())
{
assert(!p.F()->IsD());
ret.push_back( opp_vert( p.HE() ) );
ret.push_back( opp_vert( p.HE()->HNp() ) );
}
p.FlipE();
p.FlipF();
}while( p.HE() != hp);
return ret;
}
/*!
* Gets faces on the 1-ring of a vertex
*
* \param vp Vertex
*
* \return Set containing faces
*/
static set<FacePointer> getFaces(VertexPointer vp)
{
assert(vp);
assert(!vp->IsD());
set<FacePointer> ret;
vector<VertexPointer> vertices = getVertices(vp);
for(typename vector<VertexPointer>::iterator vi = vertices.begin(); vi!= vertices.end(); ++vi)
{
vector<FacePointer> incident_faces = get_incident_faces(*vi);
ret.insert(incident_faces.begin(), incident_faces.end());
}
return ret;
}
/*!
* Checks if a face is a singlet
*
* \param fp Face to check
*
* \retval true if face is a singlet
* \retval false if face isn't a singlet
*/
static bool is_singlet_quad(FacePointer fp)
{
assert(fp);
assert(fp->FHp());
assert(!fp->IsD());
Pos<MeshType> p( fp->FHp() );
do
{
if( vertex_valence(p.V()) == 1 )
return true;
p.FlipV();
p.FlipE();
}while(p.HE() != fp->FHp());
return false;
}
/*!
* Gets all vertices incident to a face
*
* \param fp Face
* \param starting_he A hedge in the face from which to start
*
* \return Vector containing the incident vertices
*/
static vector<VertexPointer> getVertices(FacePointer fp, HEdgePointer starting_he = NULL)
{
assert(fp);
assert(!fp->IsD());
if(!starting_he)
starting_he = fp->FHp();
assert( starting_he->HFp() == fp );
Pos<MeshType> p( starting_he, true );
vector<VertexPointer> ret;
do
{
assert(!(p.V()->IsD()));
ret.push_back( p.V() );
p.FlipV();
p.FlipE();
assert(ret.size() <= (unsigned int)(fp->VN()));
}while(p.HE() != starting_he);
return ret;
}
protected:
/*!
* Gets all hedges incident to a face
*
* \param fp Face
* \param starting_he A hedge in the face from which to start
*
* \return Vector containing the incident hedges
*/
static vector<HEdgePointer> getHEdges(FacePointer fp, HEdgePointer starting_he = NULL)
{
assert(fp);
assert(!fp->IsD());
if(starting_he)
assert( starting_he->HFp() == fp );
else
starting_he = fp->FHp();
Pos<MeshType> p( starting_he, true );
vector<HEdgePointer> ret;
do
{
ret.push_back( p.HE() );
p.FlipV();
p.FlipE();
assert(ret.size() <= (unsigned int) (fp->VN()));
}while(p.HE() != starting_he);
return ret;
}
public:
/*!
* Gets all faces incident to a vertex
*
* \param vp Vertex
* \param starting_he A hedge from which to start
*
* \return Vector containing the incident faces
*/
static vector<FacePointer> get_incident_faces(VertexPointer vp, HEdgePointer starting_he = NULL)
{
assert(vp);
assert(!vp->IsD());
if(starting_he)
assert( starting_he->HVp() == vp );
else
starting_he = vp->VHp();
vector<FacePointer> ret;
if(!starting_he)
return ret;
Pos<MeshType> p( starting_he, true );
do
{
ret.push_back( p.F() );
p.FlipE();
p.FlipF();
}while(p.HE() != starting_he);
return ret;
}
static vector<FacePointer> get_adjacent_faces(FacePointer fp)
{
assert(fp);
assert(!fp->IsD());
vector<FacePointer> ret;
Pos<MeshType> p( fp->FHp() );
assert(p.F() == fp);
do
{
p.FlipF();
ret.push_back( p.F() );
p.FlipF();
p.FlipV();
p.FlipE();
} while(p.HE() != fp->FHp());
return ret;
}
/*!
* Gets all hedges incident to a vertex
*
* \param vp Vertex
* \param starting_he A hedge from which to start navigation
*
* \return Vector containing the incident hedges
*/
static vector<HEdgePointer> get_incident_hedges(VertexPointer vp, HEdgePointer starting_he = NULL)
{
assert(vp);
assert(!vp->IsD());
if(starting_he)
assert( starting_he->HVp() == vp );
else
starting_he = vp->VHp();
vector<HEdgePointer> ret;
if(!starting_he)
return ret;
Pos<MeshType> p( starting_he, true );
do
{
assert(!p.HE()->IsD());
ret.push_back( p.HE() );
p.FlipE();
p.FlipF();
}while(p.HE() != starting_he);
return ret;
}
/*!
* Checks if a face has doublets
*
* \param fp Face to check
*
* \retval true if face has at least a doublet
* \retval false if face hasn't any doublet
*/
static bool has_doublet_quad(FacePointer fp)
{
return ( !find_doublet_hedges_quad(fp).empty() );
}
/*!
* Gets all hedges whose vertex is into a doublet
*
* \param fp Face to check
*
* \return Vector containing the hedges
*/
static vector<HEdgePointer> find_doublet_hedges_quad(FacePointer fp)
{
assert(fp);
assert(fp->FHp());
assert(!fp->IsD());
vector<HEdgePointer> ret;
Pos<MeshType> p( fp->FHp(), true );
do
{
if(vertex_valence(p.V()) == 2 && !isBorderVertex(p.V()))
ret.push_back(p.HE());
assert(ret.size() <= 4);
p.FlipV();
p.FlipE();
}while(p.HE() != fp->FHp());
return ret;
}
/*!
* Checks if a vertex is a border vertex
*
* \param vp Vertex to check
*
* \retval true if vertex is a border vertex
* \retval false if vertex isn't a border vertex
*/
static bool isBorderVertex(VertexPointer vp)
{
assert(vp);
assert(!vp->IsD());
if( !(vp->VHp()) )
return true;
Pos<MeshType> p( vp->VHp() );
do
{
if(!p.F())
return true;
p.FlipE();
p.FlipF();
}while(p.HE() != vp->VHp());
return false;
}
/*!
* Computes valence of a vertex
*
* \param vp Vertex
*
* \return Vertex valence
*/
static int vertex_valence(VertexPointer vp)
{
assert(vp);
assert(!vp->IsD());
if( !(vp->VHp()) )
return 0;
int ret = 0;
Pos<MeshType> p( vp->VHp() );
do
{
assert(!p.HE()->IsD());
ret++;
p.FlipE();
p.FlipF();
}while(p.HE() != vp->VHp());
return ret;
}
/*!
* Connects to a new vertex all hedges incident to a vertex
*
* \param old_vp the old vertex to be disconnected
* \param new_vp the new vertex to be connected
*
*/
protected:
static void change_vertex(VertexPointer old_vp, VertexPointer new_vp)
{
assert(old_vp);
assert(new_vp);
assert(old_vp != new_vp);
assert(!old_vp->IsD());
Pos<MeshType> p(old_vp->VHp(),true);
p.HE()->SetV();
do
{
p.HE()->HVp() = new_vp;
p.FlipE();
p.FlipF();
}while( !p.HE()->IsV() );
p.HE()->ClearV();
if( !new_vp->VHp() )
new_vp->VHp() = old_vp->VHp();
}
};
}
}
#endif // VCG_HEDGE_TOPOLOGY