488 lines
16 KiB
C++
488 lines
16 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2014 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef SMOOTHER_FIELD_H
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#define SMOOTHER_FIELD_H
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//eigen stuff
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#include <eigenlib/Eigen/Sparse>
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//vcg stuff
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#include <vcg/complex/algorithms/update/color.h>
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#include <vcg/complex/algorithms/update/quality.h>
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#include <vcg/complex/algorithms/parametrization/tangent_field_operators.h>
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#include <vcg/complex/algorithms/mesh_to_matrix.h>
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//igl related stuff
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#include <igl/n_polyvector.h>
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#include <igl/principal_curvature.h>
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#include <igl/igl_inline.h>
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#include <igl/comiso/nrosy.h>
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namespace vcg {
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namespace tri {
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enum SmoothMethod{SMMiq,SMNPoly};
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template <class MeshType>
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class FieldSmoother
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{
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::CoordType CoordType;
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static void InitQualityByAnisotropyDir(MeshType &mesh)
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{
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std::vector<ScalarType> QVal;
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for (size_t i=0;i<mesh.vert.size();i++)
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{
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ScalarType N1=fabs(mesh.vert[i].K1());
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ScalarType N2=fabs(mesh.vert[i].K2());
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QVal.push_back(N1);
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QVal.push_back(N2);
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}
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std::sort(QVal.begin(),QVal.end());
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int percUp=int(floor(QVal.size()*0.95+0.5));
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ScalarType trimUp=QVal[percUp];
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for (size_t i=0;i<mesh.vert.size();i++)
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{
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ScalarType N1=(mesh.vert[i].K1());
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ScalarType N2=(mesh.vert[i].K2());
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ScalarType NMax=std::max(N1,N2)/trimUp;
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ScalarType NMin=std::min(N1,N2)/trimUp;
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if (NMax>1)NMax=1;
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if (NMax<-1)NMax=-1;
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if (NMin>1)NMin=1;
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if (NMin<-1)NMin=-1;
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ScalarType CurvAni=(NMax-NMin)/2;
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mesh.vert[i].Q()=CurvAni;
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}
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vcg::tri::UpdateQuality<MeshType>::FaceFromVertex(mesh);
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}
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static void SetEdgeDirection(FaceType *f,int edge)
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{
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CoordType dir=f->P0(edge)-f->P1(edge);
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dir.Normalize();
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ScalarType prod1=fabs(dir*f->PD1());
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ScalarType prod2=fabs(dir*f->PD2());
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if (prod1>prod2)
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{
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f->PD1()=dir;
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f->PD2()=f->N()^dir;
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}else
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{
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f->PD2()=dir;
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f->PD1()=f->N()^dir;
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}
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}
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static void AddSharpEdgesConstraints(MeshType & mesh,
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const ScalarType &thr=0.2)
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{
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for (size_t i=0;i<mesh.face.size();i++)
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for (int j=0;j<mesh.face[i].VN();j++)
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{
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FaceType *f0=&mesh.face[i];
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FaceType *f1=f0->FFp(j);
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if (f0==f1)continue;
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CoordType N0=f0->N();
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CoordType N1=f1->N();
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if ((N0*N1)>thr)continue;
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SetEdgeDirection(f0,j);
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f0->SetS();
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}
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}
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static void AddBorderConstraints(MeshType & mesh)
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{
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for (size_t i=0;i<mesh.face.size();i++)
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for (int j=0;j<mesh.face[i].VN();j++)
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{
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FaceType *f0=&mesh.face[i];
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FaceType *f1=f0->FFp(j);
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assert(f1!=NULL);
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if (f0!=f1)continue;
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SetEdgeDirection(f0,j);
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f0->SetS();
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}
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}
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static void AddCurvatureConstraints(MeshType & mesh,const ScalarType &thr=0.5)
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{
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for (size_t i=0;i<mesh.face.size();i++)
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if (mesh.face[i].Q()>thr)mesh.face[i].SetS();
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}
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//hard constraints have selected face
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static void CollectHardConstraints( MeshType & mesh,
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Eigen::VectorXi &HardI,
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Eigen::MatrixXd &HardD,
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SmoothMethod SMethod,
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int Ndir)
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{
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//count number of hard constraints
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int numS=vcg::tri::UpdateSelection<MeshType>::FaceCount(mesh);
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HardI=Eigen::MatrixXi(numS,1);
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if ((Ndir==2)||(SMethod==SMMiq))
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HardD=Eigen::MatrixXd(numS,3);
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else
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HardD=Eigen::MatrixXd(numS,6);
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//then update them
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int curr_index=0;
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for (size_t i=0;i<mesh.face.size();i++)
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{
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if (!mesh.face[i].IsS())continue;
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CoordType dir=mesh.face[i].PD1();
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dir.Normalize();
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HardI(curr_index,0)=i;
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HardD(curr_index,0)=dir.X();
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HardD(curr_index,1)=dir.Y();
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HardD(curr_index,2)=dir.Z();
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if ((Ndir==4)&&(SMethod==SMNPoly))
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{
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dir=mesh.face[i].PD2();
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HardD(curr_index,3)=dir.X();
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HardD(curr_index,4)=dir.Y();
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HardD(curr_index,5)=dir.Z();
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}
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curr_index++;
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}
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}
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//hard constraints have selected face
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static void CollectSoftConstraints( MeshType & mesh,
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Eigen::VectorXi &SoftI,
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Eigen::MatrixXd &SoftD,
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Eigen::VectorXd &SoftW)
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{
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//count number of soft constraints
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int numS=vcg::tri::UpdateSelection<MeshType>::FaceCount(mesh);
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numS=mesh.fn-numS;
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//allocate eigen matrix
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SoftI=Eigen::MatrixXi(numS,1);
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SoftD=Eigen::MatrixXd(numS,3);
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SoftW=Eigen::MatrixXd(numS,1);
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//then update them
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int curr_index=0;
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for (size_t i=0;i<mesh.face.size();i++)
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{
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if (mesh.face[i].IsS())continue;
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CoordType dir=mesh.face[i].PD1();
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dir.Normalize();
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SoftI(curr_index,0)=i;
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SoftD(curr_index,0)=dir.X();
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SoftD(curr_index,1)=dir.Y();
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SoftD(curr_index,2)=dir.Z();
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SoftW(curr_index,0)=mesh.face[i].Q();
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curr_index++;
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}
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}
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static void SmoothMIQ(MeshType &mesh,
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Eigen::VectorXi &HardI, //hard constraints index
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Eigen::MatrixXd &HardD, //hard directions
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Eigen::VectorXi &SoftI, //soft constraints
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Eigen::MatrixXd &SoftD, //weight of soft constraints
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Eigen::VectorXd &SoftW, //soft directions
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ScalarType alpha_soft,
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int Ndir)
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{
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assert((Ndir==2)||(Ndir==4));
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Eigen::MatrixXi F;
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Eigen::MatrixXd V;
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MeshToMatrix<MeshType>::GetTriMeshData(mesh,F,V);
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Eigen::MatrixXd output_field;
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Eigen::VectorXd output_sing;
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igl::nrosy(V,F,HardI,HardD,SoftI,SoftW,SoftD,Ndir,alpha_soft,output_field,output_sing);
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//finally update the principal directions
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for (size_t i=0;i<mesh.face.size();i++)
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{
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CoordType dir1;
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dir1[0]=output_field(i,0);
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dir1[1]=output_field(i,1);
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dir1[2]=output_field(i,2);
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dir1.Normalize();
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CoordType dir2=mesh.face[i].N()^dir1;
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dir2.Normalize();
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ScalarType Norm1=mesh.face[i].PD1().Norm();
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ScalarType Norm2=mesh.face[i].PD2().Norm();
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mesh.face[i].PD1()=dir1*Norm1;
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mesh.face[i].PD2()=dir2*Norm2;
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}
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}
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static void SmoothNPoly(MeshType &mesh,
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Eigen::VectorXi &HardI, //hard constraints index
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Eigen::MatrixXd &HardD, //hard directions
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int Ndir)
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{
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assert((Ndir==2)||(Ndir==4));
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Eigen::MatrixXi F;
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Eigen::MatrixXd V;
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MeshToMatrix<MeshType>::GetTriMeshData(mesh,F,V);
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Eigen::MatrixXd output_field;
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Eigen::VectorXd output_sing;
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igl::n_polyvector(V,F,HardI,HardD,output_field);
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//finally update the principal directions
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for (size_t i=0;i<mesh.face.size();i++)
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{
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CoordType dir1;
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dir1[0]=output_field(i,0);
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dir1[1]=output_field(i,1);
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dir1[2]=output_field(i,2);
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dir1.Normalize();
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CoordType dir2=mesh.face[i].N()^dir1;
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dir2.Normalize();
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ScalarType Norm1=mesh.face[i].PD1().Norm();
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ScalarType Norm2=mesh.face[i].PD2().Norm();
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mesh.face[i].PD1()=dir1*Norm1;
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mesh.face[i].PD2()=dir2*Norm2;
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}
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}
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static void PickRandomDir(MeshType &mesh,
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int &indexF,
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CoordType &Dir)
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{
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indexF=rand()%mesh.fn;
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FaceType *currF=&mesh.face[indexF];
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CoordType dirN=currF->N();
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dirN.Normalize();
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Dir=CoordType(1,0,0);
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if (fabs(Dir*dirN)>0.9)
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Dir=CoordType(0,1,0);
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if (fabs(Dir*dirN)>0.9)
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Dir=CoordType(0,0,1);
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Dir=dirN^Dir;
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Dir.Normalize();
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}
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public:
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struct SmoothParam
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{
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//the 90° rotation independence while smoothing the direction field
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int Ndir;
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//the weight of curvature if doing the smoothing keeping the field close to the original one
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ScalarType alpha_curv;
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//align the field to border or not
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bool align_borders;
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//threshold to consider some edge as sharp feature and to use as hard constraint (0, not use)
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ScalarType sharp_thr;
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//threshold to consider some edge as high curvature anisotropyand to use as hard constraint (0, not use)
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ScalarType curv_thr;
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//the method used to smooth MIQ or "Designing N-PolyVector Fields with Complex Polynomials"
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SmoothMethod SmoothM;
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//the number of faces of the ring used ot esteem the curvature
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int curvRing;
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SmoothParam()
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{
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Ndir=4;
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curvRing=2;
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alpha_curv=0.0;
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align_borders=false;
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SmoothM=SMMiq;
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sharp_thr=0.0;
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curv_thr=0.4;
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}
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};
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static void SelectConstraints(MeshType &mesh,SmoothParam &SParam)
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{
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//clear all selected faces
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vcg::tri::UpdateFlags<MeshType>::FaceClearS(mesh);
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//add curvature hard constraints
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//ScalarType Ratio=mesh.bbox.Diag()*0.01;
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if (SParam.curv_thr>0)
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AddCurvatureConstraints(mesh,SParam.curv_thr);///Ratio);
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//add alignment to sharp features
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if (SParam.sharp_thr>0)
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AddSharpEdgesConstraints(mesh,SParam.sharp_thr);
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//add border constraints
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if (SParam.align_borders)
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AddBorderConstraints(mesh);
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}
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static void GloballyOrient(MeshType &mesh)
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{
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vcg::tri::CrossField<MeshType>::MakeDirectionFaceCoherent(mesh,true);
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}
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static void InitByCurvature(MeshType & mesh,int Nring)
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{
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tri::RequirePerVertexCurvatureDir(mesh);
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Eigen::MatrixXi F;
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Eigen::MatrixXd V;
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Eigen::MatrixXd PD1,PD2,PV1,PV2;
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MeshToMatrix<MeshType>::GetTriMeshData(mesh,F,V);
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igl::principal_curvature(V,F,PD1,PD2,PV1,PV2,Nring);
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//then copy curvature per vertex
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for (size_t i=0;i<mesh.vert.size();i++)
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{
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mesh.vert[i].PD1()=CoordType(PD1(i,0),PD1(i,1),PD1(i,2));
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mesh.vert[i].PD2()=CoordType(PD2(i,0),PD2(i,1),PD2(i,2));
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mesh.vert[i].K1()=PV1(i,0);
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mesh.vert[i].K2()=PV2(i,0);
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}
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vcg::tri::CrossField<MeshType>::SetFaceCrossVectorFromVert(mesh);
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InitQualityByAnisotropyDir(mesh);
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}
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static void SmoothDirections(MeshType &mesh,
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int Ndir,
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SmoothMethod SMethod=SMNPoly,
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bool HardAsS=true,
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ScalarType alphaSoft=0)
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{
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Eigen::VectorXi HardI; //hard constraints
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Eigen::MatrixXd HardD; //hard directions
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Eigen::VectorXi SoftI; //soft constraints
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Eigen::VectorXd SoftW; //weight of soft constraints
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Eigen::MatrixXd SoftD; //soft directions
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if (HardAsS)
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CollectHardConstraints(mesh,HardI,HardD,SMethod,Ndir);
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//collect soft constraints , miw only one that allows for soft constraints
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if ((alphaSoft>0)&&(SMethod==SMMiq))
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CollectSoftConstraints(mesh,SoftI,SoftD,SoftW);
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//add some hard constraints if are not present
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int numC=3;
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if ((SoftI.rows()==0)&&(HardI.rows()==0))
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{
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printf("Add Forced Constraints \n");
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fflush(stdout);
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HardI=Eigen::MatrixXi(numC,1);
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if ((Ndir==4)&&(SMethod==SMNPoly))
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HardD=Eigen::MatrixXd(numC,6);
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else
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HardD=Eigen::MatrixXd(numC,3);
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for (int i=0;i<numC;i++)
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{
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CoordType Dir;
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int indexF;
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PickRandomDir(mesh,indexF,Dir);
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HardI(i,0)=indexF;
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HardD(i,0)=Dir.X();
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HardD(i,1)=Dir.Y();
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HardD(i,2)=Dir.Z();
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if ((Ndir==4)&&(SMethod==SMNPoly))
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{
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CoordType Dir1=mesh.face[indexF].N()^Dir;
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Dir1.Normalize();
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HardD(i,3)=Dir1.X();
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HardD(i,4)=Dir1.Y();
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HardD(i,5)=Dir1.Z();
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}
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}
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}
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//finally smooth
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if (SMethod==SMMiq)
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SmoothMIQ(mesh,HardI,HardD,SoftI,SoftD,SoftW,alphaSoft,Ndir);
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else
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{
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assert(SMethod==SMNPoly);
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SmoothNPoly(mesh,HardI,HardD,Ndir);
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}
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}
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static void SmoothDirections(MeshType &mesh,SmoothParam SParam)
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{
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//for the moment only cross and line field
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//initialize direction by curvature if needed
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if ((SParam.alpha_curv>0)||
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(SParam.sharp_thr>0)||
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(SParam.curv_thr>0))
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InitByCurvature(mesh,SParam.curvRing);
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SelectConstraints(mesh,SParam);
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//then do the actual smooth
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SmoothDirections(mesh,SParam.Ndir,SParam.SmoothM,true,SParam.alpha_curv);
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}
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};
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} // end namespace tri
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} // end namespace vcg
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#endif // SMOOTHER_FIELD_H
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