291 lines
9.5 KiB
C++
291 lines
9.5 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_RectPacker__
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#define __VCG_RectPacker__
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#include <stdio.h>
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#include <assert.h>
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#include <algorithm>
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#include <vector>
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#include <vcg/space/point2.h>
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#include <vcg/math/similarity2.h>
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namespace vcg
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{
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template <class SCALAR_TYPE>
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class RectPacker
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{
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typedef typename vcg::Box2<SCALAR_TYPE> Box2x;
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typedef typename vcg::Point2<SCALAR_TYPE> Point2x;
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typedef typename vcg::Similarity2<SCALAR_TYPE> Similarity2x;
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public:
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static bool Pack(const std::vector<Box2x > & rectVec, /// the set of rectangles that have to be packed (generic floats, no req.)
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const Point2x containerSizeX, /// the size of the container where they has to be fitted (usually in pixel size)
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std::vector<Similarity2x> &trVec, /// the result, a set of similarity transformation that have to be applied to the rect to get their position
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Point2x &coveredContainer) /// the sub portion of the container covered by the solution.
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{
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float bestOccupancy=0,currOccupancy=0.1f;
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std::vector<Similarity2x> currTrVec;
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Point2x currCovered;
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bool ret=true;
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while(ret)
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{
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ret=PackOccupancy(rectVec,containerSizeX,currOccupancy,currTrVec,currCovered);
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if(ret)
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{
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assert(currOccupancy>bestOccupancy);
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bestOccupancy = currOccupancy;
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trVec=currTrVec;
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coveredContainer=currCovered;
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currOccupancy = (2.0*currOccupancy+1.0)/3.0;
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}
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}
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if(bestOccupancy>0) return true;
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return false;
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}
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static bool PackOccupancy(const std::vector<Box2x > & rectVec, /// the set of rectangles that have to be packed
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const Point2x containerSizeX, /// the size of the container where they has to be fitted (usually in pixel size)
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const SCALAR_TYPE occupancyRatio, /// the expected percentage of the container that has to be covered
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std::vector<Similarity2x> &trVec, /// the result, a set of similarity transformation that have to be applied to the rect to get their position
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Point2x &coveredContainer) /// the sub portion of the container covered by the solution.
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{
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Point2x maxSize(0,0);
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const vcg::Point2i containerSize=Point2i::Construct(containerSizeX);
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SCALAR_TYPE areaSum=0;
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SCALAR_TYPE areaContainer = containerSize[0]*containerSize[1];
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for (size_t i=0;i<rectVec.size();++i)
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{
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maxSize[0]=std::max(maxSize[0],rectVec[i].DimX());
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maxSize[1]=std::max(maxSize[1],rectVec[i].DimY());
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areaSum += rectVec[i].DimX() * rectVec[i].DimY();
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}
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Point2x scaleFactor2(containerSize[0]/maxSize[0],containerSize[1]/maxSize[1]);
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SCALAR_TYPE unitScaleFactor = std::min(scaleFactor2[0],scaleFactor2[1]);
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SCALAR_TYPE scaleFactor = (sqrt(areaContainer)/sqrt(areaSum))*sqrt(occupancyRatio);
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printf("unitScaleFactor %6.3f\n",unitScaleFactor);
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printf("scaleFactor %6.3f\n",scaleFactor);
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printf("areaContainer %6.3f\n",areaContainer);
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printf("areaSum %6.3f\n",areaSum);
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std::vector<vcg::Point2i> sizes(rectVec.size());
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for (size_t i=0;i<rectVec.size();++i)
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{
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sizes[i][0]=ceil(rectVec[i].DimX()*scaleFactor);
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sizes[i][1]=ceil(rectVec[i].DimY()*scaleFactor);
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}
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std::vector<vcg::Point2i> posiz;
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vcg::Point2i global_size;
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bool res = PackInt(sizes,containerSize,posiz,global_size);
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if(!res) return false;
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trVec.resize(rectVec.size());
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for (size_t i=0;i<rectVec.size();++i)
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{
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trVec[i].tra = Point2x::Construct(posiz[i]) - rectVec[i].min*scaleFactor;
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trVec[i].sca = scaleFactor;
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// qDebug("rectVec[ %5i ] (%6.2f %6.2f) - (%6.2f %6.2f) : SizeI (%6i %6i) Posiz (%6i %6i)",i,
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// rectVec[i].min[0],rectVec[i].min[1], rectVec[i].max[0],rectVec[i].max[1],
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// sizes[i][0],sizes[i][1], posiz[i][0],posiz[i][1]);
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}
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printf("globalSize (%6i %6i)\n",global_size[0],global_size[1]);
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coveredContainer = Point2x::Construct(global_size);
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return true;
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}
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private:
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class ComparisonFunctor
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{
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public:
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const std::vector<vcg::Point2i> & v;
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inline ComparisonFunctor( const std::vector<vcg::Point2i> & nv ) : v(nv) { }
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inline bool operator() ( int a, int b )
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{
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const Point2i &va=v[a];
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const Point2i &vb=v[b];
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return (va[1]!=vb[1])?(va[1]>vb[1]):
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(va[0]>vb[0]);
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}
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};
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/* This is the low level function that packs a set of int rects onto a grid.
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Based on the criptic code written by Claudio Rocchini
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Greedy algorithm.
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Sort the rect according their height (larger first)
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and then place them in the position that minimize the area of the bbox of all the placed rectangles
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To efficiently skip occupied areas it fills the grid with the id of the already placed rectangles.
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*/
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static bool PackInt(const std::vector<vcg::Point2i> & sizes, // the sizes of the rect to be packed
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const vcg::Point2i & max_size, // the size of the container
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std::vector<vcg::Point2i> & posiz, // the found positionsof each rect
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vcg::Point2i & global_size) // the size of smallest rect covering all the packed rect
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{
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int n = (int)(sizes.size());
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assert(n>0 && max_size[0]>0 && max_size[1]>0);
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int gridSize = max_size[0]*max_size[1]; // Size dell griglia
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int i,j,x,y;
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posiz.resize(n,Point2i(-1,-1));
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std::vector<int> grid(gridSize,0); // Creazione griglia
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#define Grid(q,w) (grid[(q)+(w)*max_size[0]])
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// Build a permutation that keeps the reordiering of the sizes vector according to their width
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std::vector<int> perm(n);
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for(i=0;i<n;i++) perm[i] = i;
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ComparisonFunctor cmp(sizes);
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sort(perm.begin(),perm.end(),cmp);
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if(sizes[perm[0]][0]>max_size[0] || sizes[perm[0]][1]>max_size[1] )
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return false;
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// Posiziono il primo
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j = perm[0];
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global_size = sizes[j];
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posiz[j] = Point2i(0,0);
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// Fill the grid with the id(+1) of the first
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for(y=0;y<global_size[1];y++)
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for(x=0;x<global_size[0];x++)
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{
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assert(x>=0 && x<max_size[0]);
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assert(y>=0 && y<max_size[1]);
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grid[x+y*max_size[0]] = j+1;
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}
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// Posiziono tutti gli altri
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for(i=1;i<n;++i)
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{
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j = perm[i];
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assert(j>=0 && j<n);
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assert(posiz[j][0]==-1);
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int bestx,besty,bestsx,bestsy,bestArea;
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bestArea = -1;
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int sx = sizes[j][0]; // Pe comodita' mi copio la dimensione
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int sy = sizes[j][1];
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assert(sx>0 && sy>0);
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// Calcolo la posizione limite
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int lx = std::min(global_size[0],max_size[0]-sx);
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int ly = std::min(global_size[1],max_size[1]-sy);
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assert(lx>0 && ly>0);
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int finterior = 0;
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for(y=0;y<=ly;y++)
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{
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for(x=0;x<=lx;)
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{
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int px;
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int c = Grid(x,y+sy-1);
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// Intersection check
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if(!c) c = Grid(x+sx-1,y+sy-1);
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if(!c)
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{
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for(px=x;px<x+sx;px++)
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{
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c = Grid(px,y);
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if(c) break;
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}
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}
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if(c) // Salto il rettangolo
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{
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--c; // we store id+1...
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assert(c>=0 && c<n);
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assert(posiz[c][0]!=-1);
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x = posiz[c][0] + sizes[c][0];
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}
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else // x,y are an admissible position where we can put the rectangle
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{
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int nsx = std::max(global_size[0],x+sx);
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int nsy = std::max(global_size[1],y+sy);
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int area = nsx*nsy;
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if(bestArea==-1 || bestArea>area)
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{
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bestx = x;
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besty = y;
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bestsx = nsx;
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bestsy = nsy;
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bestArea = area;
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if( bestsx==global_size[0] && bestsy==global_size[1] )
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finterior = 1;
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}
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break;
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}
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if(finterior) break;
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}
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if( finterior ) break;
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}
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if(bestArea==-1)
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{
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return false;
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}
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posiz[j][0] = bestx;
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posiz[j][1] = besty;
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global_size[0] = bestsx;
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global_size[1] = bestsy;
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for(y=posiz[j][1];y<posiz[j][1]+sy;y++)
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for(x=posiz[j][0];x<posiz[j][0]+sx;x++)
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{
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assert(x>=0 && x<max_size[0]);
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assert(y>=0 && y<max_size[1]);
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grid[x+y*max_size[0]] = j+1;
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}
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}
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#undef Grid
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return true;
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}
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}; // end class
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} // end namespace vcg
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#endif
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