117 lines
4.4 KiB
C++
117 lines
4.4 KiB
C++
/****************************************************************************
|
|
* VCGLib o o *
|
|
* Visual and Computer Graphics Library o o *
|
|
* _ O _ *
|
|
* Copyright(C) 2004-2012 \/)\/ *
|
|
* Visual Computing Lab /\/| *
|
|
* ISTI - Italian National Research Council | *
|
|
* \ *
|
|
* All rights reserved. *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
* for more details. *
|
|
* *
|
|
****************************************************************************/
|
|
#include<vcg/complex/complex.h>
|
|
|
|
#include <vcg/complex/algorithms/update/bounding.h>
|
|
#include <vcg/complex/algorithms/update/topology.h>
|
|
#include <vcg/complex/algorithms/update/normal.h>
|
|
#include <vcg/complex/algorithms/update/flag.h>
|
|
#include <vcg/complex/algorithms/create/ball_pivoting.h>
|
|
|
|
// input output
|
|
#include <wrap/io_trimesh/import_ply.h>
|
|
#include <wrap/io_trimesh/export_ply.h>
|
|
|
|
using namespace vcg;
|
|
using namespace std;
|
|
|
|
class MyFace;
|
|
class MyVertex;
|
|
|
|
struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
|
|
Use<MyFace> ::AsFaceType>{};
|
|
|
|
class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags, vertex::Mark>{};
|
|
class MyFace : public Face < MyUsedTypes, face::VertexRef, face::Normal3f, face::BitFlags > {};
|
|
class MyMesh : public vcg::tri::TriMesh< vector<MyVertex>, vector<MyFace> > {};
|
|
|
|
bool callback(int percent, const char *str) {
|
|
cout << "str: " << str << " " << percent << "%\n";
|
|
return true;
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
if(argc<3)
|
|
{
|
|
printf(
|
|
"\n trimesh_ball_pivoting ("__DATE__")\n"
|
|
" Visual Computing Group I.S.T.I. C.N.R.\n"
|
|
"Usage: trimesh_ball_pivoting filein.ply fileout.ply [opt]\n"
|
|
"options: \n"
|
|
"-r <val> radius of the rolling ball\n"
|
|
"-c <val> clustering radius (as fraction of radius) default: 0.05\n"
|
|
);
|
|
exit(0);
|
|
}
|
|
|
|
float radius = 0.0f;
|
|
float clustering = 0.05;
|
|
int i = 3;
|
|
while(i<argc)
|
|
{
|
|
if(argv[i][0]!='-')
|
|
{printf("Error unable to parse option '%s'\n",argv[i]); exit(0);}
|
|
switch(argv[i][1])
|
|
{
|
|
case 'r' : radius = atof(argv[++i]); printf("Using %f sphere radius\n",radius); break;
|
|
case 'c' : clustering = atof(argv[++i]); printf("Using %f clustering radius\n",clustering); break;
|
|
|
|
default : {printf("Error unable to parse option '%s'\n",argv[i]); exit(0);}
|
|
}
|
|
++i;
|
|
}
|
|
if(radius == 0)
|
|
printf("Autodetecting ball radius...\n");
|
|
|
|
MyMesh m;
|
|
|
|
if(vcg::tri::io::ImporterPLY<MyMesh>::Open(m,argv[1])!=0)
|
|
{
|
|
printf("Error reading file %s\n",argv[1]);
|
|
exit(0);
|
|
}
|
|
vcg::tri::UpdateBounding<MyMesh>::Box(m);
|
|
vcg::tri::UpdateNormal<MyMesh>::PerFace(m);
|
|
printf("Input mesh vn:%i fn:%i\n",m.VN(),m.FN());
|
|
|
|
int t0=clock();
|
|
// Initialization
|
|
tri::BallPivoting<MyMesh> pivot(m, radius, clustering);
|
|
printf("Ball radius: %f\nClustering points withing %f radii\n", pivot.radius, clustering);
|
|
|
|
int t1=clock();
|
|
// the main processing
|
|
pivot.BuildMesh(callback);
|
|
|
|
int t2=clock();
|
|
|
|
printf("Output mesh vn:%i fn:%i\n",m.VN(),m.FN());
|
|
printf("Created in :%i msec (%i+%i)\n",t2-t0,t1-t0,t2-t1);
|
|
|
|
vcg::tri::io::PlyInfo pi;
|
|
vcg::tri::io::ExporterPLY<MyMesh>::Save(m,argv[2],pi.mask);
|
|
return 0;
|
|
|
|
}
|