vcglib/apps/sample/trimesh_curvature/trimesh_curvature.cpp

70 lines
3.5 KiB
C++

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/*! \file trimesh_curvature.cpp
\ingroup code_sample
\brief an example showing the various techniques for computing curvatures
This file contain a minimal example of the library
*/
#include<vcg/complex/complex.h>
#include<wrap/io_trimesh/export_off.h>
#include <vcg/complex/algorithms/create/platonic.h>
#include<vcg/complex/algorithms/update/curvature.h>
#include<vcg/complex/algorithms/update/normal.h>
class MyEdge;
class MyFace;
class MyVertex;
struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<MyVertex> ::AsVertexType,
vcg::Use<MyEdge> ::AsEdgeType,
vcg::Use<MyFace> ::AsFaceType>{};
class MyVertex : public vcg::Vertex<MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{};
class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::VertexRef, vcg::face::BitFlags > {};
class MyEdge : public vcg::Edge<MyUsedTypes>{};
class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> , std::vector<MyEdge> > {};
int main( int /*argc*/, char **/*argv*/ )
{
MyMesh m;
vcg::tri::Torus(m,30,10);
vcg::tri::io::ExporterOFF<MyMesh>::Save(m,"torus.off");
vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
// vcg::tri::UpdateCurvature<MyMesh>::VertexCurvature(m);
vcg::tri::UpdateCurvature<MyMesh>::MeanAndGaussian(m);
vcg::tri::UpdateCurvature<MyMesh>::PrincipalDirections(m);
//vcg::tri::UpdateCurvature<MyMesh>::PrincipalDirectionsNormalCycles(m);
vcg::tri::UpdateCurvature<MyMesh>::PrincipalDirectionsPCA(m,m.bbox.Diag()/100);
vcg::tri::UpdateNormal<MyMesh>::PerVertexNormalized(m);
printf("Input mesh vn:%i fn:%i\n",m.VN(),m.FN());
printf( "Mesh has %i vert and %i faces\n", m.VN(), m.FN() );
return 0;
}