121 lines
6.0 KiB
C++
121 lines
6.0 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2009 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include <stdio.h>
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#include<vcg/complex/complex.h>
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#include<vcg/complex/algorithms/create/platonic.h>
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#include<wrap/io_trimesh/import_ply.h>
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#include<wrap/io_trimesh/export_off.h>
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#include<wrap/io_trimesh/export_ply.h>
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#include<wrap/io_trimesh/export_dxf.h>
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#include<vcg/complex/algorithms/point_sampling.h>
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#include<vcg/complex/algorithms/voronoi_processing.h>
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using namespace vcg;
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using namespace std;
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class MyEdge;
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class MyFace;
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class MyVertex;
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struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
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Use<MyEdge> ::AsEdgeType,
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Use<MyFace> ::AsFaceType>{};
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class MyVertex : public Vertex<MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::VFAdj, vertex::Qualityf, vertex::Color4b, vertex::BitFlags >{};
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class MyFace : public Face< MyUsedTypes, face::VertexRef, face::Normal3f, face::Mark, face::BitFlags, face::VFAdj, face::FFAdj > {};
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class MyEdge : public Edge< MyUsedTypes, edge::VertexRef, edge::BitFlags>{};
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class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyEdge>, vector<MyFace> > {};
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int main( int argc, char **argv )
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{
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MyMesh baseMesh,voronoiMesh, voronoiPoly, delaunayMesh;
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if(argc < 6 )
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{
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printf("Usage: trimesh_voronoi mesh [sampleNum] voronoiRelaxIter delaunayRefinementStep delaunayRelaxStep \n");
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return -1;
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}
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int sampleNum = atoi(argv[2]);
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int iterNum = atoi(argv[3]);
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int refineStep = atoi(argv[4]);
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int relaxStep = atoi(argv[5]);
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int t0=clock();
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int ret= tri::io::ImporterPLY<MyMesh>::Open(baseMesh,argv[1]);
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if(ret!=0)
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{
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printf("Unable to open %s for '%s'\n",argv[1],tri::io::ImporterPLY<MyMesh>::ErrorMsg(ret));
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return -1;
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}
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tri::VoronoiProcessingParameter vpp;
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tri::io::ImporterPLY<MyMesh>::Open(baseMesh,argv[1]);
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int t1=clock();
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printf("Read %30s (%7i vn %7i fn) in %6.3f \n",argv[1],baseMesh.vn,baseMesh.fn,float(t1-t0)/CLOCKS_PER_SEC);
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vector<Point3f> pointVec;
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float radius;
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tri::PoissonSampling<MyMesh>(baseMesh,pointVec,sampleNum,radius);
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vector<MyVertex *> seedVec;
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tri::VoronoiProcessing<MyMesh>::PreprocessForVoronoi(baseMesh,radius,vpp);
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tri::VoronoiProcessing<MyMesh>::SeedToVertexConversion(baseMesh,pointVec,seedVec);
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int t2=clock();
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printf("Preprocessed %30s (%7i vn %7i fn) Computed %i seed (asked %i) (radius %f) in %6.3f\n",
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argv[1],baseMesh.vn,baseMesh.fn, seedVec.size(), sampleNum, radius, float(t2-t1)/CLOCKS_PER_SEC);
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tri::EuclideanDistance<MyMesh> df;
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vpp.geodesicRelaxFlag=false;
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int actualIter = tri::VoronoiProcessing<MyMesh>::VoronoiRelaxing(baseMesh, seedVec, iterNum, df, vpp);
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int t3=clock();
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printf("relaxed %lu seeds for %i(up to %i) iterations in %f secs\n",
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seedVec.size(), actualIter, iterNum,float(t3-t2)/CLOCKS_PER_SEC);
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tri::io::ExporterPLY<MyMesh>::Save(baseMesh,"baseMesh.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_VERTQUALITY );
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if(tri::VoronoiProcessing<MyMesh>::CheckVoronoiTopology(baseMesh,seedVec))
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{
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tri::VoronoiProcessing<MyMesh>::ConvertVoronoiDiagramToMesh(baseMesh,voronoiMesh,voronoiPoly,seedVec, vpp);
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}
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else
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{
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printf("WARNING some voronoi region are not disk like; the resulting delaunay triangulation is not manifold.\n");
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refineStep=1;
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}
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tri::VoronoiProcessing<MyMesh>::ConvertDelaunayTriangulationToMesh(baseMesh,delaunayMesh,seedVec,true);
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tri::io::ExporterPLY<MyMesh>::Save(delaunayMesh,"delaunayBaseMesh.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_VERTFLAGS,false );
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tri::VoronoiProcessing<MyMesh>::RelaxRefineTriangulationSpring(baseMesh,delaunayMesh,refineStep,relaxStep);
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int t4=clock();
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printf("Refined %i times and relaxed %i to a %i v %i f mesh in %f secs\n",
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refineStep, relaxStep, delaunayMesh.vn,delaunayMesh.fn,float(t4-t3)/CLOCKS_PER_SEC);
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tri::io::ExporterPLY<MyMesh>::Save(baseMesh,"baseMesh.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_VERTQUALITY );
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tri::io::ExporterPLY<MyMesh>::Save(voronoiMesh,"voronoiMesh.ply",tri::io::Mask::IOM_VERTCOLOR );
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tri::io::ExporterPLY<MyMesh>::Save(delaunayMesh,"delaunayMesh.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_VERTFLAGS,false );
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tri::io::ExporterPLY<MyMesh>::Save(voronoiPoly,"voronoiPoly.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_EDGEINDEX,false);
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return 0;
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}
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