vcglib/wrap/gl/space.h

74 lines
4.1 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
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****************************************************************************/
#ifndef VCG_GL_SPACE_H
#define VCG_GL_SPACE_H
#include <vcg/space/point2.h>
#include <vcg/space/point3.h>
#ifdef WIN32
#include <windows.h>
#endif
#include <GL/GL.h>
namespace vcg {
inline void glVertex(Point2<int> const & p) { glVertex2iv(p.V());}
inline void glVertex(Point2<short> const & p) { glVertex2sv(p.V());}
inline void glVertex(Point2<float> const & p) { glVertex2fv(p.V());}
inline void glVertex(Point2<double> const & p){ glVertex2dv(p.V());}
inline void glTexCoord(Point2<int> const & p) { glTexCoord2iv(p.V());}
inline void glTexCoord(Point2<short> const & p) { glTexCoord2sv(p.V());}
inline void glTexCoord(Point2<float> const & p) { glTexCoord2fv(p.V());}
inline void glTexCoord(Point2<double> const & p){ glTexCoord2dv(p.V());}
inline void glTranslate(Point2<float> const & p) { glTranslatef(p.X(),p.Y(),0);}
inline void glTranslate(Point2<double> const & p){ glTranslated(p.X(),p.Y(),0);}
inline void glScale(Point2<float> const & p) { glScalef(p.X(),p.Y(),0);}
inline void glScale(Point2<double> const & p){ glScaled(p.X(),p.Y(),0);}
inline void glVertex(Point3<int> const & p) { glVertex3iv(p.V());}
inline void glVertex(Point3<short> const & p) { glVertex3sv(p.V());}
inline void glVertex(Point3<float> const & p) { glVertex3fv(p.V());}
inline void glVertex(Point3<double> const & p){ glVertex3dv(p.V());}
inline void glNormal(Point3<int> const & p) { glNormal3iv(p.V());}
inline void glNormal(Point3<short> const & p) { glNormal3sv(p.V());}
inline void glNormal(Point3<float> const & p) { glNormal3fv(p.V());}
inline void glNormal(Point3<double> const & p){ glNormal3dv(p.V());}
inline void glTexCoord(Point3<int> const & p) { glTexCoord3iv(p.V());}
inline void glTexCoord(Point3<short> const & p) { glTexCoord3sv(p.V());}
inline void glTexCoord(Point3<float> const & p) { glTexCoord3fv(p.V());}
inline void glTexCoord(Point3<double> const & p){ glTexCoord3dv(p.V());}
inline void glTranslate(Point3<float> const & p) { glTranslatef(p.X(),p.Y(),p.Z());}
inline void glTranslate(Point3<double> const & p){ glTranslated(p.X(),p.Y(),p.Z());}
inline void glScale(Point3<float> const & p) { glScalef(p.X(),p.Y(),p.Z());}
inline void glScale(Point3<double> const & p){ glScaled(p.X(),p.Y(),p.Z());}
}//namespace
#endif