408 lines
13 KiB
C++
408 lines
13 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/*#**************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.6 2008/01/12 19:07:05 ganovelli
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Recompiled from previous out of date version. Still to revise but working
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Revision 1.5 2005/12/13 17:17:19 ganovelli
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first importing from old version. NOT optimized! It works with VertexFace Adjacency even over non manifolds
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*#**************************************************************************/
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#include <assert.h>
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#include <vcg/container/simple_temporary_data.h>
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#include <vcg/simplex/face/pos.h>
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#include <vcg/math/base.h>
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#include <deque>
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#include <vector>
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#include <list>
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#include <functional>
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/*
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class for computing approximated geodesic distances on a mesh.
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basic example: farthest vertex from a specified one
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MyMesh m;
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MyMesh::VertexPointer seed,far;
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MyMesh::ScalarType dist;
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vcg::Geo<MyMesh> g;
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g.FarthestVertex(m,seed,far,d);
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*/
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namespace vcg{
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template <class MeshType>
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class Geo{
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public:
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::ScalarType ScalarType;
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/* Auxiliary class for keeping the heap of vertices to visit and their estimated distance
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*/
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struct VertDist{
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VertDist(){}
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VertDist(VertexPointer _v, ScalarType _d):v(_v),d(_d){}
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VertexPointer v;
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ScalarType d;
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};
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/* Temporary data to associate to all the vertices: estimated distance and boolean flag
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*/
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template <class MeshType>
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struct TempData{
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TempData(){}
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TempData(const ScalarType & d_){d=d_;visited=false;}
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ScalarType d;
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bool visited;
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};
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typedef SimpleTempData<std::vector<typename MeshType::VertexType>, TempData<MeshType> > TempDataType;
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//TempDataType * TD;
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struct pred: public std::binary_function<VertDist,VertDist,bool>{
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pred(){};
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bool operator()(const VertDist& v0, const VertDist& v1) const
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{return (v0.d > v1.d);}
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};
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//************** calcolo della distanza di pw in base alle distanze note di pw1 e curr
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//************** sapendo che (curr,pw,pw1) e'una faccia della mesh
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//************** (vedi figura in file distance.gif)
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static typename MeshType::ScalarType Distance(const typename MeshType::VertexPointer &pw,
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const typename MeshType::VertexPointer &pw1,
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const typename MeshType::VertexPointer &curr,
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const typename MeshType::ScalarType &d_pw1,
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const typename MeshType::ScalarType &d_curr)
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{
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MeshType::ScalarType curr_d=0;
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Point3<MeshType::ScalarType> w_c = pw->cP()- curr->cP();
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Point3<MeshType::ScalarType> w_w1 = pw->cP()- pw1->cP();
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Point3<MeshType::ScalarType> w1_c = pw1->cP()- curr->cP();
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ScalarType ew_c = (w_c).Norm();
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ScalarType ew_w1 = (w_w1).Norm();
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ScalarType ec_w1 = (w1_c).Norm();
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ScalarType alpha,alpha_, beta,beta_,theta,h,delta,s,a,b;
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alpha = acos((w_c*w1_c)/(ew_c*ec_w1));
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s = (d_curr + d_pw1+ec_w1)/2;
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a = s/ec_w1;
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b = a*s;
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alpha_ = 2*acos ( math::Min<ScalarType>(1.0,sqrt( (b- a* d_pw1)/d_curr)));
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if ( alpha+alpha_ > M_PI){
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curr_d = d_curr + ew_c;
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}else
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{
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beta_ = 2*acos ( math::Min<ScalarType>(1.0,sqrt( (b- a* d_curr)/d_pw1)));
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beta = acos((w_w1)*(-w1_c)/(ew_w1*ec_w1));
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if ( beta+beta_ > M_PI)
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curr_d = d_pw1 + ew_w1;
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else
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{
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theta = ScalarType(M_PI)-alpha-alpha_;
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delta = cos(theta)* ew_c;
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h = sin(theta)* ew_c;
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curr_d = sqrt( pow(h,2)+ pow(d_curr + delta,2));
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}
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}
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return (curr_d);
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}
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/*
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starting from the seeds, it assign a distance value to each vertex. The distance of a vertex is its
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approximated geodesic distance to the closest seeds.
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This is function is not meant to be called (although is not prevented). Instead, it is invoked by
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wrapping function.
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*/
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static typename MeshType::VertexPointer Visit(
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MeshType & m,
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std::vector<VertDist> & _frontier,
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ScalarType & max_distance,
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bool fartestOnBorder = false
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)
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{
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bool isLeaf,toQueue;
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std::vector<VertDist> frontier;
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MeshType::VertexIterator ii;
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std::list<typename MeshType::VertexPointer> children;
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typename MeshType::VertexPointer curr,farthest,pw1;
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std::list<typename MeshType::VertexPointer>::iterator is;
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std::deque<typename MeshType::VertexPointer> leaves;
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std::vector <std::pair<typename MeshType::VertexPointer,typename MeshType::ScalarType> > expansion;
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std::vector <VertDist >::iterator ifr;
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face::VFIterator<typename MeshType::FaceType> x;int k;
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typename MeshType::VertexPointer pw;
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//Requirements
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assert(m.HasVFTopology());
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assert(!_frontier.empty());
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TempDataType * TD;
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TD = new TempDataType(m.vert,-1.0);
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//TD->Start(TempData<MeshType>(-1.0));
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for(ifr = _frontier.begin(); ifr != _frontier.end(); ++ifr){
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(*TD)[(*ifr).v].visited= true;
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(*TD)[(*ifr).v].d = 0.0;
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(*ifr).d = 0.0;
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}
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for(ifr = _frontier.begin(); ifr != _frontier.end(); ++ifr)
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{
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// determina la distanza dei vertici della fan
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for( x.f = (*ifr).v->VFp(), x.z = (*ifr).v->VFi(); x.f!=0; ++x )
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for(k=0;k<2;++k)
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{
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if(k==0) pw = x.f->V1(x.z);
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else pw = x.f->V2(x.z);
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if((*TD)[pw].d ==-1){
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(*TD)[pw].d = vcg::Distance(pw->cP(),(*ifr).v->cP());
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frontier.push_back(VertDist(pw,(*TD)[pw].d));
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}
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}
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}
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// initialize Heap
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make_heap(frontier.begin(),frontier.end(),pred());
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ScalarType curr_d,d_curr = 0.0;
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max_distance=0.0;
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std::vector<VertDist >:: iterator iv;
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while(!frontier.empty())
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{ //printf("size: %d\n", frontier.size());
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expansion.clear();
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pop_heap(frontier.begin(),frontier.end(),pred());
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curr = (frontier.back()).v;
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frontier.pop_back();
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d_curr = (*TD)[curr].d;
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(*TD)[curr].visited = true;
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isLeaf = (!fartestOnBorder || curr->IsB());
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face::VFIterator<typename MeshType::FaceType> x;int k;
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for( x.f = curr->VFp(), x.z = curr->VFi(); x.f!=0; ++x )
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for(k=0;k<2;++k)
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{
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if(k==0) {
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pw = x.f->V1(x.z);
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pw1=x.f->V2(x.z);
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}
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else {
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pw = x.f->V2(x.z);
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pw1=x.f->V1(x.z);
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}
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const ScalarType & d_pw1 = (*TD)[pw1].d;
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if((! (*TD)[pw1].visited ) || d_curr == 0.0)
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{
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if( (*TD)[pw].d == -1){
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curr_d = (*TD)[curr].d + (pw->P()-curr->P()).Norm();
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expansion.push_back(std::pair<typename MeshType::VertexPointer,typename MeshType::ScalarType>(pw,curr_d));
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}
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continue;
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}
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assert( (*TD)[pw1].d != -1);
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assert( (curr!=pw) && (pw!=pw1) && (pw1 != curr));
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assert(d_pw1!=-1.0);
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curr_d=Distance(pw,pw1,curr,d_pw1,d_curr);
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////************** calcolo della distanza di pw in base alle distanze note di pw1 e curr
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////************** sapendo che (curr,pw,pw1) e'una faccia della mesh
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////************** (vedi figura in file distance.gif)
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//Point3<MeshType::ScalarType> w_c = pw->cP()- curr->cP();
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//Point3<MeshType::ScalarType> w_w1 = pw->cP()- pw1->cP();
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//Point3<MeshType::ScalarType> w1_c = pw1->cP()- curr->cP();
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//ScalarType ew_c = (w_c).Norm();
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//ScalarType ew_w1 = (w_w1).Norm();
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//ScalarType ec_w1 = (w1_c).Norm();
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//ScalarType alpha,alpha_, beta,beta_,theta,h,delta,s,a,b;
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//alpha = acos((w_c*w1_c)/(ew_c*ec_w1));
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//s = (d_curr + d_pw1+ec_w1)/2;
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//a = s/ec_w1;
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//b = a*s;
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//alpha_ = 2*acos ( math::Min<ScalarType>(1.0,sqrt( (b- a* d_pw1)/d_curr)));
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//if ( alpha+alpha_ > M_PI){
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// curr_d = d_curr + ew_c;
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// }else
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// {
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// beta_ = 2*acos ( math::Min<ScalarType>(1.0,sqrt( (b- a* d_curr)/d_pw1)));
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// beta = acos((w_w1)*(-w1_c)/(ew_w1*ec_w1));
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// if ( beta+beta_ > M_PI)
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// curr_d = d_pw1 + ew_w1;
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// else
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// {
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// theta = ScalarType(M_PI)-alpha-alpha_;
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// delta = cos(theta)* ew_c;
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// h = sin(theta)* ew_c;
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// curr_d = sqrt( pow(h,2)+ pow(d_curr + delta,2));
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// }
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// }
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////**************************************************************************************
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toQueue = ( (*TD)[(pw)].d==-1);
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if(toQueue){// se non e'gia' in coda ce lo mette
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expansion.push_back(std::pair<typename MeshType::VertexPointer,typename MeshType::ScalarType>(pw,curr_d));
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}else
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{
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if( (*TD)[(pw)].d > curr_d )
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(*TD)[(pw)].d = curr_d;
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}
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if(isLeaf){
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if(d_curr > max_distance){
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max_distance = d_curr;
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farthest = curr;
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}
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}
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}
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std::vector <std::pair<typename MeshType::VertexPointer,typename MeshType::ScalarType> > ::iterator i;
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for(i = expansion.begin(); i!= expansion.end(); ++i)
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{
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(*TD)[(*i).first].d = (*i).second;
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frontier.push_back(VertDist((*i).first,(*TD)[(*i).first].d));
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push_heap(frontier.begin(),frontier.end(),pred());
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} // end for
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}// end while
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// scrivi le distanze sul campo qualita' (nn: farlo parametrico)
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MeshType::VertexIterator vi;
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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(*vi).Q() = (*TD)[&(*vi)].d;
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//(*TD).Stop();
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delete TD;
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return farthest;
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}
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public:
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/*
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Given a mesh and a vector of pointers to vertices (sources), assigns the approximated geodesic
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distance from the cloasest source to all the mesh vertices and returns the pointer to the farthest.
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Note: update the field Q() of the vertices
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*/
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static void FartestVertex( MeshType & m,
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std::vector<typename MeshType::VertexPointer> & fro,
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typename MeshType::VertexPointer & farthest,
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ScalarType & distance){
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std::vector<typename MeshType::VertexPointer>::iterator fi;
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std::vector<VertDist>fr;
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for( fi = fro.begin(); fi != fro.end() ; ++fi)
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fr.push_back(VertDist(*fi,-1));
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farthest = Visit(m,fr,distance,false);
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}
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/*
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Given a mesh and a pointers to a vertex-source (source), assigns the approximated geodesic
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distance from the vertex-source to all the mesh vertices and returns the pointer to the farthest
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Note: update the field Q() of the vertices
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*/
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static void FartestVertex( MeshType & m,
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typename MeshType::VertexPointer seed,
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typename MeshType::VertexPointer & farthest,
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ScalarType & distance){
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std::vector<typename MeshType::VertexPointer> fro;
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fro.push_back( seed );
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typename MeshType::VertexPointer v0;
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FartestVertex(m,fro,v0,distance);
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farthest = v0;
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}
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/*
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Same as FartestPoint but the returned pointer is to a border vertex
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Note: update the field Q() of the vertices
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*/
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static void FartestBVertex(MeshType & m,
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std::vector<typename MeshType::VertexPointer> & fro,
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typename MeshType::VertexPointer & farthest,
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ScalarType & distance){
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std::vector<typename MeshType::VertexPointer>::iterator fi;
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std::vector<VertDist>fr;
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for( fi = fro.begin(); fi != fro.end() ; ++fi)
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fr.push_back(VertDist(*fi,-1));
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farthest = Visit(m,fr,distance,true);
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}
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/*
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Same as FartestPoint but the returned pointer is to a border vertex
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Note: update the field Q() of the vertices
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*/
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static void FartestBVertex( MeshType & m,
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typename MeshType::VertexPointer seed,
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typename MeshType::VertexPointer & farthest,
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ScalarType & distance){
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std::vector<typename MeshType::VertexPointer> fro;
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fro.push_back( seed );
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typename MeshType::VertexPointer v0;
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FartestBVertex(m,fro,v0,distance);
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farthest = v0;
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}
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/*
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Assigns to each vertex of the mesh its distance to the closest vertex on the border
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Note: update the field Q() of the vertices
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*/
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static void DistanceFromBorder( MeshType & m,
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typename MeshType::VertexPointer & v0,
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ScalarType & distance
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){
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std::vector<typename MeshType::VertexPointer> fro;
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MeshType::VertexIterator vi;
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MeshType::VertexPointer farthest;
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if( (*vi).IsB())
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fro.push_back(&(*vi));
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FartestVertex(m,fro,farthest,distance);
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}
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};
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};// end namespace
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