vcglib/apps/nexus/pvoronoi.cpp

90 lines
3.0 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.4 2004/09/21 00:53:23 ponchio
Lotsa changes.
Revision 1.3 2004/08/27 00:39:28 ponchio
Rewrote.
Revision 1.2 2004/07/01 21:35:34 ponchio
int -> Key
Revision 1.1 2004/06/24 14:32:45 ponchio
Moved from wrap/nexus
Revision 1.2 2004/06/24 14:19:20 ponchio
Debugged
Revision 1.1 2004/06/23 17:17:46 ponchio
Created
****************************************************************************/
#pragma warning(disable:4786 4804 4244 4018 4267 4311)
#include <stdio.h>
#include <iostream>
#include "pvoronoi.h"
using namespace std;
using namespace vcg;
using namespace nxs;
bool Seed::Dist(const Point3f &point, float &mindist,
Point3f &res) {
float newdist = Distance(p, point) * weight;
if(newdist < mindist) {
mindist = newdist;
res = p;
return true;
} else
return false;
}
void VoronoiPartition::Init() {
assert(size() > 0);
for(iterator i = begin(); i != end(); i++)
box.Add((*i).p);
ug.SetBBox(box);
ug.Set(*(vector<Seed> *)this);
}
float VoronoiPartition::Closest(const vcg::Point3f &p,
unsigned int &target, float radius) {
Point3f res;
float mindist = 1e20;
target = 0xffffffff;
Seed *nsp = ug.GetClosest(p, mindist, res);
if(nsp)
target = nsp-&*begin();
return mindist;
}