176 lines
4.1 KiB
C++
176 lines
4.1 KiB
C++
#ifndef GLW_TEXTURE2D_H
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#define GLW_TEXTURE2D_H
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#include "./texture.h"
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namespace glw
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{
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class Texture2DArguments : public TextureArguments
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{
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public:
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typedef TextureArguments BaseType;
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typedef Texture2DArguments ThisType;
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GLsizei width;
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GLsizei height;
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GLenum dataFormat;
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GLenum dataType;
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const void * data;
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TextureSampleMode sampler;
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Texture2DArguments(void)
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{
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this->clear();
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}
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void clear(void)
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{
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BaseType::clear();
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this->width = 0;
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this->height = 0;
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this->dataFormat = GL_NONE;
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this->dataType = GL_NONE;
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this->data = 0;
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this->sampler.clear();
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}
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};
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class SafeTexture2D : public virtual SafeTexture
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{
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public:
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typedef SafeTexture BaseType;
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typedef SafeTexture2D ThisType;
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GLsizei width(void) const
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{
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return this->m_width;
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}
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GLsizei height(void) const
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{
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return this->m_height;
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}
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protected:
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GLsizei m_width;
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GLsizei m_height;
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SafeTexture2D(Context * ctx)
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: SafeObject (ctx)
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, SafeRenderable (ctx)
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, BaseType (ctx)
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, m_width (0)
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, m_height (0)
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{
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;
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}
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};
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class Texture2D : public Texture, public SafeTexture2D
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{
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friend class Context;
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friend class detail::SharedObjectBinding<Texture2D>;
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public:
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typedef Texture BaseType;
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typedef SafeTexture2D SafeType;
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typedef Texture ThisType;
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virtual Type type(void) const
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{
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return Texture2DType;
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}
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virtual int imageDimensions(void) const
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{
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return 2;
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}
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virtual bool isArray(void) const
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{
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return false;
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}
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void allocateLevel(GLint level, GLsizei width, GLsizei height, GLenum dataFormat, GLenum dataType, const void * data)
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{
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GLW_ASSERT(this->isValid());
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glTexImage2D(this->m_target, level, this->m_format, width, height, 0, dataFormat, dataType, data);
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}
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void setSubImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum dataFormat, GLenum dataType, const void * data)
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{
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GLW_ASSERT(this->isValid());
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glTexSubImage2D(this->m_target, level, xoffset, yoffset, width, height, dataFormat, dataType, data);
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}
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void generateMipmap(void)
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{
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GLW_ASSERT(this->isValid());
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glGenerateMipmap(this->m_target);
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}
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void setSampleMode(const TextureSampleMode & sampler)
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{
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GLW_ASSERT(this->isValid());
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if (GLW_CARE_OF(sampler.minFilter)) glTexParameteri(this->m_target, GL_TEXTURE_MIN_FILTER, sampler.minFilter);
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if (GLW_CARE_OF(sampler.magFilter)) glTexParameteri(this->m_target, GL_TEXTURE_MAG_FILTER, sampler.magFilter);
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if (GLW_CARE_OF(sampler.wrapS )) glTexParameteri(this->m_target, GL_TEXTURE_WRAP_S, sampler.wrapS );
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if (GLW_CARE_OF(sampler.wrapT )) glTexParameteri(this->m_target, GL_TEXTURE_WRAP_T, sampler.wrapT );
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}
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protected:
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Texture2D(Context * ctx)
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: SafeObject (ctx)
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, SafeRenderable (ctx)
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, SafeTexture (ctx)
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, SafeType (ctx)
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, BaseType (ctx)
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{
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;
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}
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bool create(const Texture2DArguments & args)
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{
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this->destroy();
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GLint activeUnit = 0;
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glGetIntegerv(GL_ACTIVE_TEXTURE, &activeUnit);
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GLint boundName = 0;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundName);
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glGenRenderbuffers(1, &(this->m_name));
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this->setBinding(GL_TEXTURE_2D, 0);
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this->bind();
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this->allocate(args.format, args.width, args.height, args.dataFormat, args.dataType, args.data);
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this->setSampleMode(args.sampler);
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glActiveTexture(activeUnit);
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glBindTexture(GL_TEXTURE_2D, boundName);
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return true;
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}
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void allocate(GLenum format, GLsizei width, GLsizei height, GLenum dataFormat, GLenum dataType, const void * data)
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{
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GLW_ASSERT(this->isValid());
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glTexImage2D(this->m_target, 0, format, width, height, 0, dataFormat, dataType, data);
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this->m_format = format;
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this->m_width = width;
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this->m_height = height;
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}
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};
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typedef detail::SafeHandle <Texture2D> Texture2DHandle;
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typedef detail::UnsafeHandle <Texture2D> BoundTexture2D;
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};
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#endif // GLW_TEXTURE2D_H
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