506 lines
15 KiB
C++
506 lines
15 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.22 2004/11/28 04:14:12 ponchio
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*** empty log message ***
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Revision 1.21 2004/11/28 01:23:26 ponchio
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Fixing borders... let's hope.
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Revision 1.20 2004/11/18 18:30:14 ponchio
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Using baricenters... lotsa changes.
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Revision 1.19 2004/11/03 16:31:38 ponchio
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Trying to fix big patches.
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Revision 1.18 2004/10/30 20:17:03 ponchio
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Fixed big patches problem.
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Revision 1.17 2004/10/29 16:33:29 ponchio
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Trying to fix big patches.
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Revision 1.16 2004/10/22 14:31:56 ponchio
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Some controls added.
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Revision 1.15 2004/10/21 12:22:21 ponchio
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Small changes.
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Revision 1.14 2004/10/19 04:23:29 ponchio
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*** empty log message ***
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Revision 1.13 2004/10/15 16:45:27 ponchio
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Vbo added.
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Revision 1.12 2004/10/15 11:41:03 ponchio
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Tests and small changes.
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Revision 1.11 2004/10/10 17:19:42 ponchio
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Added compression and debugged.
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Revision 1.10 2004/10/09 14:46:47 ponchio
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Windows porting small changes.
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Revision 1.9 2004/10/08 15:12:04 ponchio
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Working version (maybe)
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Revision 1.8 2004/10/04 16:49:54 ponchio
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Daily backup. Preparing for compression.
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Revision 1.7 2004/10/01 16:54:57 ponchio
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Daily backup.
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Revision 1.6 2004/09/30 00:27:42 ponchio
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Lot of changes. Backup.
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Revision 1.5 2004/09/28 10:26:07 ponchio
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Voronoi partition changes.
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Revision 1.4 2004/09/21 00:53:23 ponchio
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Lotsa changes.
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Revision 1.3 2004/09/17 15:25:09 ponchio
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First working (hopefully) release.
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Revision 1.2 2004/09/16 14:25:16 ponchio
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Backup. (lot of changes).
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Revision 1.1 2004/08/26 18:03:47 ponchio
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First draft.
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****************************************************************************/
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#include <iostream>
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#include "voronoichain.h"
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#include "watch.h"
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using namespace std;
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using namespace vcg;
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using namespace nxs;
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void print(Point3f p) {
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cerr << p[0] << " " << p[1] << " " << p[2] << endl;
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}
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//return first non zero distance point.
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float getClosest(const Point3f &seed, VoronoiPartition &part) {
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vector<int> nears;
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vector<float> dists;
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float dist = 0;
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int count = 1;
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while(dist == 0) {
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if(count > part.size()) {
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cerr << "This should never happen!!!!\n";
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exit(0);
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}
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part.Closest(seed, count, nears, dists);
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for(int k = 0; k < count; k++) {
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int c = nears[k];
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assert(c >= 0);
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assert(c < part.size());
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if(dists[k] > 0 && (dist == 0 || dists[k] < dist)) {
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dist = dists[k];
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}
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}
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count++;
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}
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return (float)sqrt(dist);
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}
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int getBest(const Point3f &seed, VoronoiPartition &part,
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vector<bool> &mark,
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vector<unsigned int> &counts) {
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vector<int> nears;
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vector<float> dist;
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int nnear = 7;
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if(part.size() < 7) nnear = part.size()/2;
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if(!nnear) return -1;
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part.Closest(seed, nnear, nears, dist);
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int best = -1;
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int bestcount = -1;
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int bestdist = -1;
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for(int k = 0; k < nnear; k++) {
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int c = nears[k];
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assert(c >= 0);
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assert(c < part.size()); if(mark[c]) continue;
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if(part[c] == seed) continue;
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if(bestcount < 0 ||
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(counts[c] < bestcount)) {
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best = c;
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bestcount = counts[c];
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}
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/*if(bestdist < 0 ||
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Distance(seed, part[c]) < bestdist) {
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best = c;
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bestdist = Distance(seed, part[c]);
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}*/
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}
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return best;
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}
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//return false if still not ok
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bool VoronoiChain::Optimize(int mean, VoronoiPartition &part,
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vector<Point3f> ¢roids,
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vector<unsigned int> &counts,
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bool join) {
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//remove small or really big patches.
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unsigned int failed = 0;
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vector<Point3f> seeds;
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vector<bool> mark;
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mark.resize(part.size(), false);
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//first pass we check only big ones
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for(unsigned int i = 0; i < part.size(); i++) {
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if(counts[i] > max_size || counts[i] > 2 * mean) {
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failed++;
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//cerr << "Failed> " << counts[i] << endl;
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float radius= getClosest(part[i], part);
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//cerr << "RADIUS: " << radius << endl;
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if(radius == 0) {
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cerr << "Radius zero???\n";
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exit(0);
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}
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radius /= 3;
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if(radius < 0) continue;
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seeds.push_back(part[i] + Point3f(1, -1, 1) * radius);
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seeds.push_back(part[i] + Point3f(-1, 1, 1) * radius);
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seeds.push_back(part[i] + Point3f(-1, -1, -1) * radius);
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seeds.push_back(part[i] + Point3f(1, 1, -1) * radius);
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mark[i];
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}
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}
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for(unsigned int i = 0; i < part.size(); i++) {
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if(mark[i]) continue;
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if(join && counts[i] < min_size) {
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failed++;
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int best = getBest(part[i], part, mark, counts);
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if(best < 0) {
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cerr << "Best not found! how strange!\n";
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continue;
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}
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if(best >= part.size()) {
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cerr << "Invalid best!!!\n";
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exit(0);
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}
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assert(mark[best] == false);
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mark[best] = true;
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mark[i] = true;
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seeds.push_back((part[i] + part[best])/2);
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}
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}
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for(unsigned int i = 0; i < part.size(); i++) {
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if(mark[i]) continue;
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if(join) {
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if(counts[i] < min_size) {
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cerr << "Qualche problema serio!\n";
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} else {
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part[i] = centroids[i]/(float)counts[i];
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}
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}
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seeds.push_back(part[i]);
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}
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part.clear();
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for(unsigned int i = 0; i < seeds.size(); i++)
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part.push_back(seeds[i]);
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if(part.size() == 0) part.push_back(Point3f(0,0,0));
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part.Init();
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return failed == 0;
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}
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void VoronoiChain::Init(VFile<Point3f> &baricenters,
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float scaling, int steps) {
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unsigned int f_cells = baricenters.Size() / mean_size;
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unsigned int c_cells = (unsigned int)(scaling * f_cells);
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levels.push_back(VoronoiPartition());
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levels.push_back(VoronoiPartition());
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VoronoiPartition &fine = levels[0];
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VoronoiPartition &coarse = levels[1];
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srand(0);
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float coarse_vmean = mean_size/scaling;
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for(unsigned int i = 0; i < baricenters.Size(); i++) {
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int f = (int)(mean_size * (float)rand()/(RAND_MAX + 1.0));
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int c = (int)(coarse_vmean * (float)rand()/(RAND_MAX + 1.0));
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if(f == 2) {
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Point3f &point = baricenters[i];
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fine.push_back(point);
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}
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if(c == 2) {
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Point3f &point = baricenters[i];
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coarse.push_back(point);
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}
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}
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//TODO! Check for duplicates (use the closest :P)
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// cerr << "fine_seeds.size: " << fine.size() << endl;
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//cerr << "coarse_seeds.size: " << coarse.size() << endl;
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fine.Init();
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coarse.Init();
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//here goes some optimization pass.
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//Fine optimization.
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Report report;
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vector<Point3f> centroids;
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vector<unsigned int> counts;
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for(int step = 0; step < steps; step++) {
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cerr << "Optimization step: " << step+1 << "/" << steps << endl;
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centroids.clear();
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counts.clear();
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centroids.resize(fine.size(), Point3f(0, 0, 0));
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counts.resize(fine.size(), 0);
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report.Init(baricenters.Size());
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for(unsigned int v = 0; v < baricenters.Size(); v++) {
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report.Step(v);
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unsigned int target = fine.Locate(baricenters[v]);
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centroids[target] += baricenters[v];
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counts[target]++;
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}
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if(step == steps-1) {
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if(!Optimize(mean_size, fine, centroids, counts, false))
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step--;
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} else
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Optimize(mean_size, fine, centroids, counts, true);
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}
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cerr << "Optimized (fine)!\n";
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//here goes some optimization pass.
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//Coarse optimization.
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//vector<float> radius;
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for(int step = 0; step < steps; step++) {
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cerr << "Optimization step: " << step+1 << "/" << steps << endl;
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centroids.clear();
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counts.clear();
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centroids.resize(coarse.size(), Point3f(0, 0, 0));
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counts.resize(coarse.size(), 0);
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//radius.resize(coarse.size(), 0);
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report.Init(baricenters.Size());
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for(unsigned int v = 0; v < baricenters.Size(); v++) {
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if(v & 0xffff) report.Step(v);
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unsigned int ctarget = 0xffffffff;
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ctarget = coarse.Locate(baricenters[v]);
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// float dist;
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// coarse.Closest(crude.vert[v], ctarget, dist);
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assert(ctarget != 0xffffffff);
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centroids[ctarget] += baricenters[v];
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counts[ctarget]++;
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//if(dist > radius[ctarget]) radius[ctarget] = dist;
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}
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if(step == steps-1) {
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if(!Optimize((int)coarse_vmean, coarse, centroids, counts, false))
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step --;
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} else
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Optimize((int)coarse_vmean, coarse, centroids, counts, true);
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}
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cerr << "Optimized coarse!\n";
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}
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unsigned int VoronoiChain::Locate(unsigned int level,
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const vcg::Point3f &p) {
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return levels[level].Locate(p);
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}
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//TODO move this to nxsbuild
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void VoronoiChain::RemapFaces(VFile<Point3f> &baricenters,
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VFile<unsigned int> &face_remap,
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vector<unsigned int> &patch_faces,
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float scaling, int steps) {
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Init(baricenters, scaling, steps);
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//TODO: improve quality of patches and implement threshold.
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typedef map<pair<unsigned int, unsigned int>, unsigned int> FragIndex;
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// map<pair<unsigned int, unsigned int>, unsigned int> patches;
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FragIndex patches;
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unsigned int totpatches = 0;
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Point3f bari;
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for(unsigned int i = 0; i < baricenters.Size(); i++) {
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bari = baricenters[i];
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unsigned int fine = Locate(0, bari);
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unsigned int coarse = Locate(1, bari);
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unsigned int patch;
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if(!patches.count(make_pair(coarse, fine))) {
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patch = totpatches;
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patches[make_pair(coarse, fine)] = totpatches++;
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} else
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patch = patches[make_pair(coarse, fine)];
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face_remap[i] = patch;
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//face_remap[i] = fine;
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while(patch_faces.size() <= patch)
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patch_faces.push_back(0);
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patch_faces[patch]++;
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}
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//prune faces (now only 0 faces);
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//TODO prune really small faces
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unsigned int tot_patches = 0;
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vector<int> patch_remap;
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for(unsigned int i = 0; i < patch_faces.size(); i++) {
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//if below threshold (and can join faces)
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if(patch_faces[i] == 0)
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patch_remap.push_back(-1);
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else
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patch_remap.push_back(tot_patches++);
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if(patch_faces[i] > 32000) {
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//TODO do something to reduce patch size... :P
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cerr << "Found a patch too big... sorry\n";
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exit(0);
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}
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}
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//building fragments
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FragIndex::iterator f;
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for(f = patches.begin(); f != patches.end(); f++) {
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unsigned int coarse = (*f).first.first;
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unsigned int fine = (*f).first.second;
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unsigned int patch = (*f).second;
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oldfragments[coarse].insert(patch_remap[patch]);
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}
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//remapping faces
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patch_faces.clear();
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patch_faces.resize(totpatches, 0);
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for(unsigned int i = 0; i < face_remap.Size(); i++) {
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unsigned int patch = face_remap[i];
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#ifdef CONTROLS
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if(patch == 0xffffffff) {
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cerr << "RESIGH\n";
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exit(0);
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}
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if(patch_remap[patch] == -1) {
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cerr << "SIGH!\n";
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exit(0);
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}
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#endif
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unsigned int newpatch = patch_remap[patch];
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face_remap[i] = newpatch;
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patch_faces[newpatch]++;
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}
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}
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void VoronoiChain::BuildLevel(Nexus &nexus, unsigned int offset,
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float scaling, int steps) {
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unsigned int totface = 0;
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unsigned int totvert = 0;
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for(unsigned int idx = offset; idx < nexus.index.size(); idx++) {
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totface += nexus.index[idx].nface;
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totvert += nexus.index[idx].nvert;
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}
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levels.push_back(VoronoiPartition());
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VoronoiPartition &coarse = levels[levels.size()-1];
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VoronoiPartition &fine = levels[levels.size()-2];
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fine.Init();
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unsigned int tot_coarse = (unsigned int)(fine.size() * scaling);
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//TODO this method for selecting the seeds is ugly!
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float ratio = tot_coarse/(float)(nexus.index.size() - offset);
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float cratio = 0;
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for(unsigned int idx = offset; idx < nexus.index.size(); idx++) {
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cratio += ratio;
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if(cratio > 1) {
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Patch patch = nexus.GetPatch(idx);
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Point3f &v = patch.Vert(0);
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coarse.push_back(v);
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cratio -= 1;
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}
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}
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if(coarse.size() == 0) {
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Patch patch = nexus.GetPatch(0);
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coarse.push_back(patch.Vert(0));
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}
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float coarse_vmean = totface/(float)coarse.size();
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coarse.Init();
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cerr << "Coarse size: " << coarse.size() << endl;
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cerr << "Coarse mean: " << coarse_vmean << " mean_size: " << mean_size << endl;
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Report report;
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//here goes some optimization pass.
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//Coarse optimization.
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vector<Point3f> centroids;
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vector<unsigned int> counts;
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for(int step = 0; step < steps; step++) {
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cerr << "Optimization step: " << step+1 << "/" << steps << endl;
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centroids.clear();
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counts.clear();
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centroids.resize(coarse.size(), Point3f(0, 0, 0));
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counts.resize(coarse.size(), 0);
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report.Init(nexus.index.size());
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for(unsigned int idx = offset; idx < nexus.index.size(); idx++) {
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report.Step(idx);
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Patch patch = nexus.GetPatch(idx);
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for(unsigned int i = 0; i < patch.nf; i++) {
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unsigned short *face = patch.Face(i);
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Point3f bari = (patch.Vert(face[0]) + patch.Vert(face[1]) + patch.Vert(face[2]))/3;
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unsigned int ctarget = coarse.Locate(bari);
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assert(ctarget < coarse.size());
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centroids[ctarget] += bari;
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counts[ctarget]++;
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}
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}
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if(step == steps-1) {
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if(!Optimize((int)coarse_vmean, coarse, centroids, counts, false))
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step--;
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} else
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Optimize((int)coarse_vmean, coarse, centroids, counts, true);
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}
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newfragments.clear();
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}
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