309 lines
12 KiB
C++
309 lines
12 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCGLIB_TRIMESH_STAT
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#define __VCGLIB_TRIMESH_STAT
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// Standard headers
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// VCG headers
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#include <vcg/math/histogram.h>
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#include <vcg/simplex/face/pos.h>
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#include <vcg/simplex/face/topology.h>
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#include <vcg/complex/algorithms/closest.h>
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#include <vcg/space/index/grid_static_ptr.h>
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/complex/algorithms/inertia.h>
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namespace vcg {
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namespace tri{
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template <class StatMeshType>
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class Stat
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{
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public:
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typedef StatMeshType MeshType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::EdgeIterator EdgeIterator;
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typedef typename MeshType::FaceContainer FaceContainer;
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typedef typename vcg::Box3<ScalarType> Box3Type;
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static void ComputePerVertexQualityMinMax( MeshType & m, float &minV, float &maxV)
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{
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std::pair<float,float> pp=ComputePerVertexQualityMinMax(m);
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minV=pp.first; maxV=pp.second;
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}
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static std::pair<float,float> ComputePerVertexQualityMinMax( MeshType & m)
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{
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// assert(0);
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tri::RequirePerVertexQuality(m);
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typename MeshType::template PerMeshAttributeHandle < std::pair<float,float> > mmqH;
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mmqH = tri::Allocator<MeshType>::template GetPerMeshAttribute <std::pair<float,float> >(m,"minmaxQ");
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std::pair<float,float> minmax = std::make_pair(std::numeric_limits<float>::max(),-std::numeric_limits<float>::max());
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for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD())
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{
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if( (*vi).Q() < minmax.first) minmax.first=(*vi).Q();
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if( (*vi).Q() > minmax.second) minmax.second=(*vi).Q();
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}
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mmqH() = minmax;
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return minmax;
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}
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static void ComputePerFaceQualityMinMax( MeshType & m, float &minV, float &maxV)
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{
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std::pair<float,float> pp=ComputePerFaceQualityMinMax(m);
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minV=pp.first; maxV=pp.second;
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}
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static std::pair<ScalarType,ScalarType> ComputePerFaceQualityMinMax( MeshType & m)
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{
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tri::RequirePerFaceQuality(m);
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std::pair<ScalarType,ScalarType> minmax = std::make_pair(std::numeric_limits<ScalarType>::max(),-std::numeric_limits<ScalarType>::max());
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FaceIterator fi;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD())
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{
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if( (*fi).Q() < minmax.first) minmax.first =(*fi).Q();
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if( (*fi).Q() > minmax.second) minmax.second=(*fi).Q();
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}
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return minmax;
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}
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static std::pair<ScalarType,ScalarType> ComputePerEdgeQualityMinMax( MeshType & m)
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{
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tri::RequirePerEdgeQuality(m);
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std::pair<ScalarType,ScalarType> minmax = std::make_pair(std::numeric_limits<ScalarType>::max(),-std::numeric_limits<ScalarType>::max());
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EdgeIterator ei;
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for(ei = m.edge.begin(); ei != m.edge.end(); ++ei)
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if(!(*ei).IsD())
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{
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if( (*ei).Q() < minmax.first) minmax.first =(*ei).Q();
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if( (*ei).Q() > minmax.second) minmax.second=(*ei).Q();
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}
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return minmax;
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}
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/**
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\short compute the pointcloud barycenter.
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E.g. it assume each vertex has a mass. If useQualityAsWeight is true, vertex quality is the mass of the vertices
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*/
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static Point3<ScalarType> ComputeCloudBarycenter(MeshType & m, bool useQualityAsWeight=false)
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{
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if (useQualityAsWeight)
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tri::RequirePerVertexQuality(m);
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Point3<ScalarType> barycenter(0, 0, 0);
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Point3d accumulator(0.0, 0.0, 0.0);
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double weightSum = 0;
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VertexIterator vi;
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for (vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if (!(*vi).IsD())
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{
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ScalarType weight = useQualityAsWeight ? (*vi).Q() : 1.0;
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accumulator[0] += (double)((*vi).P()[0] * weight);
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accumulator[1] += (double)((*vi).P()[1] * weight);
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accumulator[2] += (double)((*vi).P()[2] * weight);
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weightSum += weight;
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}
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barycenter[0] = (ScalarType)(accumulator[0] / weightSum);
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barycenter[1] = (ScalarType)(accumulator[1] / weightSum);
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barycenter[2] = (ScalarType)(accumulator[2] / weightSum);
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return barycenter;
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}
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/**
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\short compute the barycenter of the surface thin-shell.
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E.g. it assume a 'empty' model where all the mass is located on the surface and compute the barycenter of that thinshell.
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Works for any triangulated model (no problem with open, nonmanifold selfintersecting models).
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Useful for computing the barycenter of 2D planar figures.
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*/
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static Point3<ScalarType> ComputeShellBarycenter(MeshType & m)
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{
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Point3<ScalarType> barycenter(0,0,0);
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ScalarType areaSum=0;
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FaceIterator fi;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD())
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{
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ScalarType area=DoubleArea(*fi);
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barycenter += Barycenter(*fi)*area;
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areaSum+=area;
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}
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return barycenter/areaSum;
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}
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static ScalarType ComputeMeshVolume(MeshType & m)
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{
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Inertia<MeshType> I(m);
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return I.Mass();
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}
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static ScalarType ComputeMeshArea(MeshType & m)
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{
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ScalarType area=0;
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD())
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area += DoubleArea(*fi);
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return area/ScalarType(2.0);
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}
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static void ComputePerVertexQualityDistribution( MeshType & m, Distribution<float> &h, bool selectionOnly = false) // V1.0
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{
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tri::RequirePerVertexQuality(m);
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for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD() && ((!selectionOnly) || (*vi).IsS()) )
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{
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assert(!math::IsNAN((*vi).Q()) && "You should never try to compute Histogram with Invalid Floating points numbers (NaN)");
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h.Add((*vi).Q());
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}
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}
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static void ComputePerFaceQualityDistribution( MeshType & m, Distribution<typename MeshType::ScalarType> &h,
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bool selectionOnly = false) // V1.0
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{
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tri::RequirePerFaceQuality(m);
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD() && ((!selectionOnly) || (*fi).IsS()) )
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{
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assert(!math::IsNAN((*fi).Q()) && "You should never try to compute Histogram with Invalid Floating points numbers (NaN)");
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h.Add((*fi).Q());
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}
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}
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static void ComputePerFaceQualityHistogram( MeshType & m, Histogramf &h, bool selectionOnly=false,int HistSize=10000 )
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{
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tri::RequirePerFaceQuality(m);
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std::pair<float,float> minmax = tri::Stat<MeshType>::ComputePerFaceQualityMinMax(m);
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h.Clear();
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h.SetRange( minmax.first,minmax.second, HistSize );
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD() && ((!selectionOnly) || (*fi).IsS()) ){
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assert(!math::IsNAN((*fi).Q()) && "You should never try to compute Histogram with Invalid Floating points numbers (NaN)");
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h.Add((*fi).Q());
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}
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}
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static void ComputePerVertexQualityHistogram( MeshType & m, Histogramf &h, bool selectionOnly = false, int HistSize=10000 ) // V1.0
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{
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tri::RequirePerVertexQuality(m);
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std::pair<float,float> minmax = ComputePerVertexQualityMinMax(m);
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h.Clear();
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h.SetRange( minmax.first,minmax.second, HistSize);
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for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD() && ((!selectionOnly) || (*vi).IsS()) )
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{
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assert(!math::IsNAN((*vi).Q()) && "You should never try to compute Histogram with Invalid Floating points numbers (NaN)");
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h.Add((*vi).Q());
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}
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// Sanity check; If some very wrong value has happened in the Q value,
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// the histogram is messed. If a significant percentage (20% )of the values are all in a single bin
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// we should try to solve the problem. No easy solution here.
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// We choose to compute the get the 1percentile and 99 percentile values as new mixmax ranges
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// and just to be sure enlarge the Histogram.
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if(h.MaxCount() > HistSize/5)
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{
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std::vector<float> QV;
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QV.reserve(m.vn);
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for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD()) QV.push_back((*vi).Q());
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std::nth_element(QV.begin(),QV.begin()+m.vn/100,QV.end());
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float newmin=*(QV.begin()+m.vn/100);
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std::nth_element(QV.begin(),QV.begin()+m.vn-m.vn/100,QV.end());
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float newmax=*(QV.begin()+m.vn-m.vn/100);
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h.Clear();
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h.SetRange(newmin, newmax, HistSize*50);
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for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD() && ((!selectionOnly) || (*vi).IsS()) )
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h.Add((*vi).Q());
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}
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}
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static void ComputeEdgeLengthHistogram( MeshType & m, Histogramf &h)
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{
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assert(m.edge.size()>0);
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h.Clear();
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h.SetRange( 0, m.bbox.Diag(), 10000);
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for(EdgeIterator ei = m.edge.begin(); ei != m.edge.end(); ++ei)
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{
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if(!(*ei).IsD())
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{
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h.Add(Distance<float>((*ei).V(0)->P(),(*ei).V(1)->P()));
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}
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}
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}
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static ScalarType ComputeEdgeLengthAverage(MeshType & m)
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{
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Histogramf h;
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ComputeEdgeLengthHistogram(m,h);
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return h.Avg();
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}
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static void ComputeFaceEdgeLengthDistribution( MeshType & m, Distribution<float> &h, bool includeFauxEdge=false)
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{
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std::vector< typename tri::UpdateTopology<MeshType>::PEdge > edgeVec;
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tri::UpdateTopology<MeshType>::FillUniqueEdgeVector(m,edgeVec,includeFauxEdge);
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h.Clear();
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tri::UpdateFlags<MeshType>::FaceBorderFromNone(m);
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for(size_t i=0;i<edgeVec.size();++i)
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h.Add(Distance(edgeVec[i].v[0]->P(),edgeVec[i].v[1]->P()));
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}
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static ScalarType ComputeFaceEdgeLengthAverage(MeshType & m)
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{
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double sum=0;
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD())
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{
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for(int i=0;i<3;++i)
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sum+=double(Distance(fi->P0(i),fi->P1(i)));
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}
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return sum/(m.fn*3.0);
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}
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}; // end class
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} //End Namespace tri
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} // End Namespace vcg
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#endif
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