109 lines
4.2 KiB
C++
109 lines
4.2 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2007 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.1 2007/10/18 08:52:06 benedetti
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Initial release.
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****************************************************************************/
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#ifndef GLAREA_H_
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#define GLAREA_H_
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/// Opengl related imports
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#include <GL/glew.h>
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#include <QtOpenGL/QGLWidget>
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/// vcg imports
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/face/base.h>
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#include <vcg/complex/trimesh/base.h>
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#include <vcg/complex/trimesh/update/bounding.h>
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#include <vcg/complex/trimesh/update/normal.h>
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#include <vcg/complex/trimesh/create/platonic.h>
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/// wrapper imports
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#include <wrap/io_trimesh/import.h>
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#include <wrap/gl/trimesh.h>
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#include <wrap/gui/trackball.h>
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/// declaring edge and face type
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using namespace vcg;
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class CFace;
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class CVertex;
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struct MyUsedTypes : public UsedTypes< Use<CVertex> ::AsVertexType,
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Use<CFace> ::AsFaceType>{};
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/// compositing wanted proprieties
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class CVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags>{};
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class CFace : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags > {};
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class CMesh : public vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> > {};
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class GLArea:public QGLWidget
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{
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Q_OBJECT
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public:
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GLArea (QWidget * parent = 0);
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/// we choosed a subset of the avaible drawing modes
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enum DrawMode{SMOOTH=0,POINTS,WIRE,FLATWIRE,HIDDEN,FLAT};
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public slots:
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/// widget-based user interaction slots
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void selectDrawMode(int mode);
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void loadMesh(QString filename);
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void loadTetrahedron();
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void loadDodecahedron();
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signals:
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/// signal for setting the statusbar message
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void setStatusBar(QString message);
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protected:
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/// opengl initialization and drawing calls
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void initializeGL ();
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void resizeGL (int w, int h);
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void paintGL ();
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/// keyboard and mouse event callbacks
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void keyReleaseEvent(QKeyEvent * e);
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void keyPressEvent(QKeyEvent * e);
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void mousePressEvent(QMouseEvent*e);
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void mouseMoveEvent(QMouseEvent*e);
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void mouseReleaseEvent(QMouseEvent*e);
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void wheelEvent(QWheelEvent*e);
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private:
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/// the active mesh instance
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CMesh mesh;
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/// the active mesh opengl wrapper
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vcg::GlTrimesh<CMesh> glWrap;
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/// the active manipulator
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vcg::Trackball track;
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/// the current drawmode
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DrawMode drawmode;
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/// mesh data structure initializer
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void initMesh(QString message);
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};
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#endif /*GLAREA_H_ */
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