39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#include <vector>
|
|
|
|
#include <vcg/simplex/vertex/base.h>
|
|
#include <vcg/simplex/vertex/component.h>
|
|
#include <vcg/simplex/face/base.h>
|
|
#include <vcg/simplex/face/component.h>
|
|
|
|
#include <vcg/complex/trimesh/base.h>
|
|
#include<vcg/complex/trimesh/create/platonic.h>
|
|
|
|
#include<vcg/complex/trimesh/update/topology.h>
|
|
|
|
#include <vcg/simplex/face/pos.h>
|
|
|
|
class MyEdge;
|
|
class MyFace;
|
|
|
|
class MyVertex: public vcg::VertexSimp2<MyVertex,MyEdge,MyFace, vcg::vert::Coord3d, vcg::vert::Normal3f,vcg::vert::VFAdj>{};
|
|
class MyFace: public vcg::FaceSimp2<MyVertex,MyEdge,MyFace, vcg::face::VertexRef,vcg::face::VFAdj>{};
|
|
class MyMesh: public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {};
|
|
|
|
void OneRingNeighborhoodVF( MyVertex * v)
|
|
{
|
|
vcg::face::VFIterator<MyFace> vfi(v); //initialize the iterator tohe first face
|
|
for(;!vfi.End();++vfi)
|
|
{
|
|
MyFace* f = vfi.F();
|
|
// ...do something with face f
|
|
}
|
|
}
|
|
|
|
int main()
|
|
{
|
|
MyMesh m;
|
|
vcg::tri::Tetrahedron(m);
|
|
vcg::tri::UpdateTopology<MyVCGMesh>::VertexFace(m);
|
|
OneRingNeighborhoodVF(&(*m.vert.begin()));
|
|
return 0;
|
|
} |