211 lines
6.6 KiB
C++
211 lines
6.6 KiB
C++
/****************************************************************************
|
|
* VCGLib o o *
|
|
* Visual and Computer Graphics Library o o *
|
|
* _ O _ *
|
|
* Copyright(C) 2004 \/)\/ *
|
|
* Visual Computing Lab /\/| *
|
|
* ISTI - Italian National Research Council | *
|
|
* \ *
|
|
* All rights reserved. *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
* for more details. *
|
|
* *
|
|
****************************************************************************/
|
|
/****************************************************************************
|
|
History
|
|
|
|
$Log: not supported by cvs2svn $
|
|
Revision 1.5 2005/05/17 21:19:37 ganovelli
|
|
some std::and typename missing (CRS4)
|
|
|
|
Revision 1.4 2004/10/28 00:47:42 cignoni
|
|
Better Doxygen documentation
|
|
|
|
Revision 1.3 2004/09/20 09:30:03 cignoni
|
|
Better Doxygen docs
|
|
|
|
Revision 1.2 2004/05/10 14:41:45 ganovelli
|
|
name of adhacency function updated
|
|
|
|
Revision 1.1 2004/04/26 19:10:04 ganovelli
|
|
created
|
|
|
|
|
|
****************************************************************************/
|
|
|
|
#pragma warning( disable : 4804 )
|
|
|
|
/*
|
|
People should subclass his vertex class from these one...
|
|
*/
|
|
|
|
#ifndef __VCGLIB_EDGEMESH
|
|
#define __VCGLIB_EDGEMESH
|
|
|
|
namespace vcg {
|
|
namespace edge {
|
|
/** \addtogroup edgemesh */
|
|
/*@{*/
|
|
|
|
/** \class EdgeMesh.
|
|
This is class for definition of a mesh.
|
|
@param VertContainerType (Template Parameter) Specifies the type of the vertices container any the vertex type.
|
|
@param EdgeContainerType (Template Parameter) Specifies the type of the faces container any the face type.
|
|
*/
|
|
template < class VertContainerType, class EdgeContainerType >
|
|
class EdgeMesh{
|
|
public:
|
|
typedef EdgeContainerType EdgeContainer;
|
|
typedef VertContainerType VertContainer;
|
|
typedef typename VertContainer::value_type VertexType;
|
|
typedef typename EdgeContainerType::value_type EdgeType;
|
|
typedef typename VertexType::ScalarType ScalarType;
|
|
typedef typename VertexType::CoordType CoordType;
|
|
typedef typename VertContainer::iterator VertexIterator;
|
|
typedef typename EdgeContainerType::iterator EdgeIterator;
|
|
typedef typename VertContainer::const_iterator ConstVertexIterator;
|
|
typedef typename EdgeContainerType::const_iterator ConstEdgeIterator;
|
|
typedef VertexType * VertexPointer;
|
|
typedef const VertexType * ConstVertexPointer;
|
|
typedef EdgeType * EdgePointer;
|
|
typedef const EdgeType * ConstEdgePointer;
|
|
typedef Box3<ScalarType> BoxType;
|
|
|
|
/// Set of vertices
|
|
VertContainer vert;
|
|
/// Real number of vertices
|
|
int vn;
|
|
/// Set of faces
|
|
EdgeContainer edges;
|
|
/// Real number of faces
|
|
int en;
|
|
/// Bounding box of the mesh
|
|
Box3<ScalarType> bbox;
|
|
|
|
/// Nomi di textures
|
|
//std::vector<string> textures;
|
|
//std::vector<string> normalmaps;
|
|
|
|
/// La camera
|
|
//Camera<ScalarType> camera;
|
|
|
|
/// Il colore della mesh
|
|
private:
|
|
Color4b c;
|
|
public:
|
|
|
|
inline const Color4b & C() const
|
|
{
|
|
return c;
|
|
}
|
|
|
|
inline Color4b & C()
|
|
{
|
|
return c;
|
|
}
|
|
|
|
|
|
/// Default constructor
|
|
EdgeMesh()
|
|
{
|
|
en = vn = 0;
|
|
imark = 0;
|
|
}
|
|
|
|
inline int MemUsed() const
|
|
{
|
|
return sizeof(EdgeMesh)+sizeof(VertexType)*vert.size()+sizeof(EdgeType)*edges.size();
|
|
}
|
|
|
|
inline int MemNeeded() const
|
|
{
|
|
return sizeof(EdgeMesh)+sizeof(VertexType)*vn+sizeof(EdgeType)*fn;
|
|
}
|
|
|
|
|
|
|
|
/// Function to destroy the mesh
|
|
void Clear()
|
|
{
|
|
vert.clear();
|
|
edges.clear();
|
|
// textures.clear();
|
|
// normalmaps.clear();
|
|
vn = 0;
|
|
en = 0;
|
|
}
|
|
|
|
/// Reflection functions that speak about vertex and face properties.
|
|
static bool HasPerVertexNormal() { return VertexType::HasNormal() ; }
|
|
static bool HasPerVertexColor() { return VertexType::HasColor() ; }
|
|
static bool HasPerVertexMark() { return VertexType::HasMark() ; }
|
|
static bool HasPerVertexQuality() { return VertexType::HasQuality(); }
|
|
static bool HasPerVertexTexture() { return VertexType::HasTexture(); }
|
|
|
|
static bool HasPerEdgeColor() { return EdgeType::HasEdgeColor() ; }
|
|
static bool HasPerEdgeNormal() { return EdgeType::HasEdgeNormal() ; }
|
|
static bool HasPerEdgeMark() { return EdgeType::HasEdgeMark() ; }
|
|
static bool HasPerEdgeQuality() { return EdgeType::HasEdgeQuality(); }
|
|
|
|
static bool HasEETopology() { return EdgeType::HasEEAdjacency(); }
|
|
static bool HasVETopology() { return FaceType::HasVEAdjacency(); }
|
|
static bool HasTopology() { return HasEETopology() || HasVETopology(); }
|
|
|
|
|
|
/// Initialize the imark-system of the faces
|
|
void InitEdgeIMark()
|
|
{
|
|
EdgeIterator f;
|
|
|
|
for(f=edges.begin();f!=edges.end();++f)
|
|
if( !(*f).IsDeleted() && (*f).IsR() && (*f).IsW() )
|
|
(*f).InitIMark();
|
|
}
|
|
|
|
/// Initialize the imark-system of the vertices
|
|
void InitVertexIMark()
|
|
{
|
|
VertexIterator vi;
|
|
|
|
for(vi=vert.begin();vi!=vert.end();++vi)
|
|
if( !(*vi).IsDeleted() && (*vi).IsRW() )
|
|
(*vi).InitIMark();
|
|
}
|
|
|
|
/// The incremental mark
|
|
int imark;
|
|
|
|
/** Check if the vertex incremental mark matches the one of the mesh.
|
|
*/
|
|
inline bool IsMarked( ConstVertexPointer v ) const { return v->IMark() == imark; }
|
|
/** Check if the face incremental mark matches the one of the mesh.
|
|
*/
|
|
inline bool IsMarked( ConstEdgePointer f ) const { return f->IMark() == imark; }
|
|
/** Set the vertex incremental mark of the vertex to the one of the mesh.
|
|
*/
|
|
inline void Mark( VertexPointer v ) const { v->IMark() = imark; }
|
|
/** Set the face incremental mark of the vertex to the one of the mesh.
|
|
*/
|
|
inline void Mark( EdgePointer f ) const { f->IMark() = imark; }
|
|
/// Unmark the mesh
|
|
inline void UnMarkAll() { ++imark; }
|
|
|
|
}; // end class EdgeMesh
|
|
|
|
/*@}*/
|
|
} // end namespace
|
|
} // end namespace
|
|
|
|
|
|
#endif
|
|
|