160 lines
4.9 KiB
C++
160 lines
4.9 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.9 2005/02/08 14:38:05 turini
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Warnings Correction
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Revision 1.8 2004/05/17 08:26:28 turini
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Changed : Parameters Order As In vcg::tetra::SubSet.
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Revision 1.7 2004/05/17 07:58:16 turini
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Minor Changes To Compile Even Without using namespace std.
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Revision 1.6 2004/05/14 11:43:17 turini
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Changed mesh ClearFlag call.
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Revision 1.5 2004/05/13 09:59:20 turini
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Added typedef typename in InsertedV
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Revision 1.4 2004/05/07 10:06:46 turini
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include Plane3 removed.
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Revision 1.3 2004/05/07 09:35:09 turini
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Added History Info
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****************************************************************************/
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#ifndef __VCGLIB_TRISUBSET
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#define __VCGLIB_TRISUBSET
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#include <vcg/complex/trimesh/update/flag.h>
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namespace vcg {
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namespace tri {
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template <class I_MESH_TYPE>
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struct InsertedV
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{
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typedef I_MESH_TYPE IMeshType;
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typedef typename IMeshType::VertexPointer VertexPointer;
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typedef typename IMeshType::FacePointer FacePointer;
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InsertedV(VertexPointer _v, FacePointer _f, int _z)
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: v(_v), f(_f), z(_z)
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{}
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VertexPointer v;
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FacePointer f;
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int z;
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const bool operator <(const InsertedV & o)
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{
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return (v<o.v);
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}
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const bool operator ==(const InsertedV & o)
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{
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return (v==o.v);
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}
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const bool operator !=(const InsertedV & o)
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{
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return (v!=o.v);
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}
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};
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// This function build a nesh from a subset of faces of another.
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// @param : subSet, stl vector of face poitners.
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// m, output mesh mesh.
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// It assumes FF topology has been computed.
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template <class S_MESH_TYPE, class STL_CONT>
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void SubSet(S_MESH_TYPE & m, STL_CONT & subSet)
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{
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std::vector< InsertedV<S_MESH_TYPE> > newVertices;
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STL_CONT::iterator pfi;
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S_MESH_TYPE::VertexIterator vi;
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std::vector<S_MESH_TYPE::VertexPointer> redirect;
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for(pfi=subSet.begin(); pfi!=subSet.end(); ++pfi)
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{
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assert(!(*pfi)->IsD());
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m.face.push_back(*(*pfi));
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}
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S_MESH_TYPE::FaceIterator fi;
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for(fi=m.face.begin(); fi!=m.face.end(); ++fi)
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{
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newVertices.push_back(InsertedV<S_MESH_TYPE>((*fi).V(0), &(*fi),0));
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newVertices.push_back(InsertedV<S_MESH_TYPE>((*fi).V(1), &(*fi),1));
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newVertices.push_back(InsertedV<S_MESH_TYPE>((*fi).V(2), &(*fi),2));
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}
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sort(newVertices.begin(), newVertices.end());
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std::vector< InsertedV<S_MESH_TYPE> >::iterator curr, next;
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int pos=0;
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curr=next=newVertices.begin();
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while(next!=newVertices.end())
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{
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if((*curr)!=(*next))
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pos++;
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(*next).f->V((*next).z)=(S_MESH_TYPE::VertexPointer)pos;
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curr=next;
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next++;
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}
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std::vector< InsertedV<S_MESH_TYPE> >::iterator newE=unique(newVertices.begin(), newVertices.end());
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for(curr=newVertices.begin(); curr!=newE; ++curr)
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m.vert.push_back(*((*curr).v));
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for(vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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redirect.push_back(&(*vi));
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for(fi=m.face.begin(); fi!=m.face.end(); ++fi)
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{
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(*fi).V(0)=redirect[(int)(*fi).V(0)];
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(*fi).V(1)=redirect[(int)(*fi).V(1)];
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(*fi).V(2)=redirect[(int)(*fi).V(2)];
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}
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m.vn=(int)m.vert.size();
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m.fn=(int)m.face.size();
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vcg::tri::UpdateFlags<S_MESH_TYPE>::Clear(m);
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}
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} // End Namespace TriMesh
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} // End Namespace vcg
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#endif
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