170 lines
5.3 KiB
C++
170 lines
5.3 KiB
C++
#include <vector>
|
|
|
|
#include <vcg/simplex/vertex/base.h>
|
|
#include <vcg/simplex/vertex/component_ocf.h>
|
|
#include <vcg/simplex/face/base.h>
|
|
#include <vcg/simplex/face/component_ocf.h>
|
|
#include <vcg/complex/trimesh/base.h>
|
|
#include <vcg/complex/trimesh/attribute_seam.h>
|
|
|
|
#include <wrap/io_trimesh/import_ply.h>
|
|
#include <wrap/io_trimesh/export_ply.h>
|
|
|
|
/*
|
|
this sample shows how to transfer per wedge attributes from wedges to vertices.
|
|
during the process new vertices could be created.
|
|
*/
|
|
using namespace vcg;
|
|
|
|
#define TEST_IN_PLACE_SPLIT
|
|
|
|
#ifdef TEST_IN_PLACE_SPLIT
|
|
|
|
class SrcVertex;
|
|
class SrcFace;
|
|
|
|
struct ScrUsedTypes : public UsedTypes< Use<SrcVertex>::AsVertexType,
|
|
Use<SrcFace>::AsFaceType>{};
|
|
|
|
class SrcVertex : public vcg::Vertex
|
|
< ScrUsedTypes,
|
|
vcg::vertex::InfoOcf,
|
|
vcg::vertex::Coord3f,
|
|
vcg::vertex::TexCoordfOcf,
|
|
vcg::vertex::BitFlags
|
|
> { };
|
|
|
|
class SrcFace : public vcg::Face
|
|
< ScrUsedTypes,
|
|
vcg::face::InfoOcf,
|
|
vcg::face::VertexRef,
|
|
vcg::face::WedgeTexCoordfOcf
|
|
> { };
|
|
|
|
class SrcMesh : public vcg::tri::TriMesh <vcg::vertex::vector_ocf<SrcVertex>, vcg::face::vector_ocf<SrcFace> > { };
|
|
|
|
typedef SrcVertex DstVertex;
|
|
typedef SrcFace DstFace;
|
|
typedef SrcMesh DstMesh;
|
|
|
|
#else
|
|
|
|
// source mesh type: per-wedge texture coordinates
|
|
class SrcVertex;
|
|
class SrcFace;
|
|
|
|
|
|
struct SrcUsedTypes : public UsedTypes< Use<SrcVertex>::AsVertexType,
|
|
Use<SrcFace>::AsFaceType>{};
|
|
|
|
class SrcVertex : public vcg::Vertex <SrcUsedTypes, vcg::vertex::Coord3f, vcg::vertex::TexCoord2f, vcg::vertex::BitFlags> { };
|
|
class SrcFace : public vcg::Face <SrcUsedTypes, vcg::face::VertexRef, vcg::face::WedgeTexCoord2f> { };
|
|
class SrcMesh : public vcg::tri::TriMesh <std::vector<SrcVertex>, std::vector<SrcFace> > { };
|
|
|
|
|
|
// destination mesh type: per-vertex texture coordinates
|
|
class DstVertex;
|
|
class DstFace;
|
|
|
|
struct DstUsedTypes : public UsedTypes< Use<SrcVertex>::AsVertexType,
|
|
Use<SrcFace>::AsFaceType>{};
|
|
|
|
class DstVertex : public vcg::Vertex <DstUsedTypes, vcg::vertex::Coord3f, vcg::vertex::TexCoord2f, vcg::vertex::BitFlags> { };
|
|
class DstFace : public vcg::Face <DstUsedTypes, vcg::face::VertexRef> { };
|
|
class DstMesh : public vcg::tri::TriMesh <std::vector<DstVertex>, std::vector<DstFace> > { };
|
|
|
|
#endif
|
|
|
|
// extract wedge attributes functor.
|
|
// given a source face and a wedge index, this functor extracts all the relevant attributes from the wedge
|
|
// and transfer them to the destination vertex.
|
|
// source and destination meshes are provided to allow for attribute presence checking (.Is*Enabled()).
|
|
inline void ExtractVertex(const SrcMesh & srcMesh, const SrcFace & f, int whichWedge, const DstMesh & dstMesh, DstVertex & v)
|
|
{
|
|
(void)srcMesh;
|
|
(void)dstMesh;
|
|
|
|
v.P() = f.cP(whichWedge);
|
|
v.T() = f.cWT(whichWedge);
|
|
}
|
|
|
|
// sample compare functor.
|
|
// given two destination vertices, this functor tells if they are identical in all relevan attributes.
|
|
// source and destination meshes are provided to allow for attribute presence checking (.Is*Enabled()).
|
|
inline bool CompareVertex(const DstMesh & m, const DstVertex & vA, const DstVertex & vB)
|
|
{
|
|
(void)m;
|
|
|
|
return (vA.cT() == vB.cT());
|
|
}
|
|
|
|
// sample copy functor.
|
|
// given two destination vertices, this functor is asked to copy all relevan attributes.
|
|
// source and destination meshes are provided to allow for attribute presence checking (.Is*Enabled()).
|
|
inline void CopyVertex(const DstMesh & m, const DstVertex & vSrc, DstVertex & vDst)
|
|
{
|
|
(void)m;
|
|
|
|
vDst.P() = vSrc.cP();
|
|
vDst.T() = vSrc.cT();
|
|
}
|
|
|
|
void usage(void)
|
|
{
|
|
printf("usage : trimesh_split_vertex <src_ply_file_name> <dst_ply_file_name>\n");
|
|
printf("where : <src_ply_file_name> : source PLY trimesh file name with texture coordinates per wedge\n");
|
|
printf(" <dst_ply_file_name> : destination PLY trimesh file name with texture coordinates per vertex\n");
|
|
printf("exit.\n");
|
|
}
|
|
|
|
int main(int argc, char ** argv)
|
|
{
|
|
if (argc != 3)
|
|
{
|
|
usage();
|
|
return -1;
|
|
}
|
|
|
|
SrcMesh srcMesh;
|
|
#ifdef TEST_IN_PLACE_SPLIT
|
|
srcMesh.face.EnableWedgeTex();
|
|
#endif
|
|
vcg::tri::io::ImporterPLY<SrcMesh>::Open(srcMesh, argv[1]);
|
|
if ((srcMesh.vn <= 0) || (srcMesh.fn <= 0))
|
|
{
|
|
printf("invalid source mesh file.\n");
|
|
return -1;
|
|
}
|
|
const int srcVN = srcMesh.vn;
|
|
const int srcFN = srcMesh.fn;
|
|
printf("source mesh succesfully loaded.\n");
|
|
|
|
#ifdef TEST_IN_PLACE_SPLIT
|
|
DstMesh & dstMesh = srcMesh;
|
|
dstMesh.vert.EnableTexCoord();
|
|
vcg::tri::AttributeSeam::SplitVertex(dstMesh, ExtractVertex, CompareVertex);
|
|
#else
|
|
DstMesh dstMesh;
|
|
vcg::tri::AttributeSeam::SplitVertex(srcMesh, dstMesh, ExtractVertex, CompareVertex, CopyVertex);
|
|
dstMesh.textures = srcMesh.textures;
|
|
#endif
|
|
if (vcg::tri::io::ExporterPLY<DstMesh>::Save(dstMesh, argv[2], vcg::tri::io::Mask::IOM_VERTCOORD | vcg::tri::io::Mask::IOM_VERTTEXCOORD) != 0)
|
|
{
|
|
printf("cannot save destination mesh file.\n");
|
|
return -1;
|
|
}
|
|
printf("destination mesh succesfully saved.\n");
|
|
const int dstVN = dstMesh.vn;
|
|
const int dstFN = dstMesh.fn;
|
|
|
|
printf("\n");
|
|
printf("statistics:\n");
|
|
printf(" input mesh vertices count : %d\n", srcVN);
|
|
printf(" input mesh faces count : %d\n", srcFN);
|
|
printf(" splitted mesh vertices count : %d\n", dstVN);
|
|
printf(" splitted mesh faces count : %d\n", dstFN);
|
|
printf("\n");
|
|
|
|
return 0;
|
|
}
|