267 lines
7.3 KiB
C++
267 lines
7.3 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.10 2004/10/11 17:44:07 ganovelli
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added include of color4
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Revision 1.9 2004/07/15 00:16:37 cignoni
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Better doxigen documentation
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Revision 1.8 2004/07/09 10:18:49 ganovelli
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added access functions to vn and tn
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Revision 1.7 2004/06/25 11:27:21 pietroni
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added function to access temporary mark for decimation
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Revision 1.6 2004/06/01 17:17:29 ganovelli
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pragma once removed ,
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load ts removed to be put in io_tetramesh
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CLear() added
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Revision 1.5 2004/05/13 12:16:12 pietroni
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first version... add vertex to mesh
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Revision 1.4 2004/05/13 07:41:47 turini
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Chenged #include <space\\box3.h> in #include <vcg\\space\\box3.h>
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Revision 1.3 2004/05/06 10:57:49 pietroni
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changed names to topology functions
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Revision 1.2 2004/04/28 11:37:14 pietroni
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*** empty log message ***
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Revision 1.1 2004/04/20 12:41:39 pietroni
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*** empty log message ***
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Revision 1.1 2004/04/15 08:54:20 pietroni
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*** empty log message ***
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***************************************************************************/
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#pragma warning( disable : 4804 )
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#ifndef __VCG_TETRAMESH
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#define __VCG_TETRAMESH
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#include <vcg\space\box3.h>
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#include <vcg\space\Color4.h>
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namespace vcg {
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namespace tetra {
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/** \addtogroup tetramesh */
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/*@{*/
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/** Class TetraMesh.
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This is class for definition of a mesh.
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@param STL_VERT_CONT (Template Parameter) Specifies the type of the vertices container any the vertex type.
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@param STL_FACE_CONT (Template Parameter) Specifies the type of the faces container any the face type.
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*/
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template < class STL_VERT_CONT ,class STL_TETRA_CONT >
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class Tetramesh{
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public:
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/***********************************************/
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/** @name Tetramesh Type Definitions **/
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//@{
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/// The mesh type
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typedef Tetramesh<STL_VERT_CONT,STL_TETRA_CONT> TetraMeshType;
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/// The vertex container
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typedef STL_VERT_CONT VertexContainer;
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/// The tethaedhron container
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typedef STL_TETRA_CONT TetraContainer;
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/// The vertex type
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typedef typename STL_VERT_CONT::value_type VertexType;
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/// The tetrahedron type
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typedef typename STL_TETRA_CONT::value_type TetraType;
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/// The type of vertex iterator
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typedef typename STL_VERT_CONT::iterator VertexIterator;
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/// The type of tetra iterator
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typedef typename STL_TETRA_CONT::iterator TetraIterator;
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/// The type of constant vertex iterator
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typedef typename STL_VERT_CONT::const_iterator const_VertexIterator;
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/// The type of constant face iterator
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typedef typename STL_TETRA_CONT::const_iterator const_TetraIterator;
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/// The vertex pointer type
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typedef VertexType * VertexPointer;
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/// The tetra pointer type
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typedef TetraType * TetraPointer;
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/// The type of the constant vertex pointer
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typedef const VertexType * const_VertexPointer;
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/// The type of the constant tetrahedron pointer
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typedef const VertexType * const_TetraPointer;
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typedef typename VertexType::ScalarType ScalarType;
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//@}
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/***********************************************/
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/** @Common Attributes of a tetrahedral mesh **/
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//@{
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///temporary mark for decimation
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int IMark;
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/// Set of vertices
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STL_VERT_CONT vert;
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/// Real number of vertices
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int vn;
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/// Set of tetrahedron
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STL_TETRA_CONT tetra;
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/// Real number of tetrahedron
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int tn;
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/// Real number of edges
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int en;
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///Boundingbox della mesh
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Box3<ScalarType> bbox;
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//@}
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/***********************************************/
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/** @Default Functions **/
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//@{
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/// Default constructor
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Tetramesh()
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{
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tn = vn = en = 0;
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}
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Tetramesh(VertexContainer v,TetraContainer t)
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{
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this->vert=v;
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this->tetra=t;
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vn=v.size();
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tn=t.size();
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}
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inline int MemUsed() const
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{
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return sizeof(TMTYPE)+sizeof(VertexType)*vert.size()+sizeof(tetrahedron)*tetra.size()+sizeof(edge)*edges.size();
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}
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void Clear(){
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vert.clear();
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tetra.clear();
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tn = 0;
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vn = 0;
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}
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/// Initialize the imark-system of the vertices
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void InitVertexIMark()
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{
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VertexIterator vi;
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for(vi=vert.begin();vi!=vert.end();++vi)
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if( !(*vi).IsD() && (*vi).IsRW() )
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(*vi).InitIMark();
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}
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//@}
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/***********************************************/
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/** @Functions used to retrieve informations**/
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//@{
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/// Reflection functions that speak about vertex and face properties.
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static bool HasPerVertexNormal() { return VertexType::HasNormal() ; }
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static bool HasPerVertexColor() { return VertexType::HasColor() ; }
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static bool HasPerVertexMark() { return VertexType::HasMark() ; }
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static bool HasPerVertexQuality() { return VertexType::HasQuality(); }
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static bool HasPerVertexTexture() { return VertexType::HasTexture(); }
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static bool HasPerTetraNormal() { return TetraType::HasTetraNormal() ; }
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static bool HasPerTetraMark() { return TetraType::HasTetraMark() ; }
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static bool HasPerTetraQuality() { return TetraType::HasTetraQuality(); }
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static bool HasTTTopology() { return TetraType::HasTTAdjacency(); }
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static bool HasVTTopology() { return TetraType::HasVTAdjacency(); }
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static bool HasTopology() { return HasTTTopology() || HasVTTopology(); }
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int & SimplexNumber(){ return tn;}
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int & VertexNumber(){ return vn;}
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/***********************************************/
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/** @Functions used for handle the temporany mark of a tetrahedron used in decimation**/
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//@{
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///Increase the current mark.
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void UnMarkAll()
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{
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++IMark;
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}
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///Mark the vertex with current value
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void Mark(VertexType *v)
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{
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v->IMark()=IMark;
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}
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///return the current mark
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int GetMark()
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{
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return (IMark);
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}
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///Initialize the mark of all vertices
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void InitIMark()
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{
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VertexIterator vi;
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IMark=0;
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for(vi=vert.begin();vi!=vert.end();vi++)
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{
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(*vi).InitIMark();
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}
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}
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//@}
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};//End class
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/*@}*/
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};//end namespace
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};//end namespace
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#endif
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