vcglib/vcg/complex/trimesh/closest.h

291 lines
10 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.13 2005/09/28 08:30:48 cignoni
changed name of include, removed use of an undefined type (scalar instead of Scalar)
removed unused code portions (the old closest code)
Revision 1.12 2005/09/21 09:24:30 pietroni
Added RayIterators.
Added ClosestIterators on Triangles and Vertices.
Added Closest Functions on triangles and Vertices.
Revision 1.11 2005/09/19 13:36:24 pietroni
added ray iterator of faces
Revision 1.10 2005/09/16 11:53:51 cignoni
Small gcc compliling issues
Revision 1.9 2005/09/15 13:16:10 spinelli
fixed bugs
Revision 1.8 2005/09/15 11:15:00 pietroni
minor changes
Revision 1.7 2005/09/14 12:56:47 pietroni
used closest function from grid
Revision 1.6 2005/08/26 09:12:48 cignoni
changed typedef A2UGridLink da 'GridStaticPtr<MESH::FaceContainer,double>::Link' a typedef 'GRID::Link'
Revision 1.5 2005/02/08 17:49:38 pietroni
added if (!l->Elem()->IsD()) test on each element
Revision 1.4 2005/01/28 12:00:33 cignoni
small gcc compiling issues for namespaces
Revision 1.3 2005/01/24 11:47:23 cignoni
Now used also by the official Metro
Removed using namespace (NEVER IN HEADERS!)
Made the computation of barycentric coords only when necessary
Renamed Mindistpoint to Closest
Revision 1.2 2005/01/21 17:13:09 pietroni
included distance.h changed Dist to vcg::face::PointDistance
Revision 1.1 2004/10/04 15:32:16 ganovelli
moved from metro core
Revision 1.6 2004/05/14 00:34:36 ganovelli
header added
****************************************************************************/
#ifndef __VCG_TRIMESH_CLOSEST
#define __VCG_TRIMESH_CLOSEST
#include <math.h>
#include <vcg/space/point3.h>
#include <vcg/space/box3.h>
#include <vcg/space/point4.h>
#include <vcg/math/base.h>
#include <vcg/simplex/face/distance.h>
#include <vcg/space/intersection3.h>
#include <vcg/space/index/space_iterators.h>
namespace vcg {
namespace trimesh {
//**MARKER CLASSES**//
template <class MESH_TYPE,class OBJ_TYPE>
class Tmark
{
MESH_TYPE *m;
public:
Tmark(){}
void UnMarkAll(){m->UnMarkAll();}
bool IsMarked(OBJ_TYPE* obj){return (m->IsMarked(obj));}
void Mark(OBJ_TYPE* obj){m->Mark(obj);}
void SetMesh(MESH_TYPE *_m)
{m=_m;}
};
template <class MESH_TYPE>
class FaceTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::FaceType>
{};
template <class MESH_TYPE>
class VertTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::VertexType>
{};
///class of functor used to calculate the point triangle distance and nearest point
template <class VERTEX_TYPE>
class VertexDistance {
typedef typename VERTEX_TYPE VertexType;
typedef typename VERTEX_TYPE::ScalarType ScalarType;
typedef typename VERTEX_TYPE::CoordType CoordType;
public:
bool operator () (const VertexType & v, const CoordType & pt, ScalarType & dist, CoordType & result) {
ScalarType d=dist;
dist=(v.P()-pt).Norm();
result=pt;
return(d>dist);
}
};
//**CLOSEST FUNCTION DEFINITION**//
/*
aka MetroCore
data una mesh m e una ug sulle sue facce trova il punto di m piu' vicino ad
un punto dato.
*/
// input: mesh, punto, griglia (gr), distanza limite (mdist)
// output: normale (interpolata) alla faccia e punto piu' vicino su di essa, e coord baricentriche del punto trovato
// Nota che il parametro template GRID non ci dovrebbe essere, visto che deve essere
// UGrid<MESH::FaceContainer >, ma non sono riuscito a definirlo implicitamente
template <class MESH, class GRID>
typename MESH::FaceType * GetClosest( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist,
typename GRID::CoordType _closestPt,typename GRID::CoordType & _normf,
typename GRID::CoordType & _ip)
{
typedef GRID::ScalarType ScalarType;
typedef Point3<ScalarType> Point3x;
typedef FaceTmark<MESH> MarkerFace;
MarkerFace mf;
mf.SetMesh(&mesh);
typedef vcg::face::PointDistanceFunctor FDistFunct;
_minDist=_maxDist;
typename MESH::FaceType* bestf= gr.GetClosest<FDistFunct,MarkerFace>(FDistFunct(),mf,_p,_maxDist,_minDist,_closestPt);
if(_maxDist> ScalarType(fabs(_minDist)))
{
// f=bestf;
typename MESH::ScalarType alfa, beta, gamma;
//calcolo normale con interpolazione trilineare
bestf->InterpolationParameters(_closestPt, alfa, beta, gamma);
_normf = (bestf->V(0)->cN())*alfa+
(bestf->V(1)->cN())*beta+
(bestf->V(2)->cN())*gamma ;
_ip=Point3x(alfa,beta,gamma);
//normf.Normalize(); inutile si assume le normali ai vertici benfatte
_minDist = fabs(_minDist);
return(bestf);
}
return (0);
}
///* RICONTROLLARE
/*template <class MESH, class GRID>
typename MESH::FaceType * GetClosest( MESH & mesh,GRID & gr,const Point3<SCALAR> & _p,
const SCALAR & _maxDist,SCALAR & _minDist,Point3<SCALAR> _closestPt,
Point3<SCALAR> & _normf)
{
Point3<SCALAR> _ip;
return (GetClosest<MESH,GRID>(mesh,gr,_p,_maxDist,_minDist,_closestPt,_normf,_ip));
}*/
/* RICONTROLLARE
template <class MESH, class GRID, class SCALAR>
void ClosestVertex( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::VertexType * &v)
{
scalar error = mdist;
typedef VertTmark<MESH> MarkerVert;
MarkerVert t;
t.SetMesh(&mesh);
typedef typename VertexDistance<typename MESH::VertexType> PDistFunct;
v= vcg::GetClosest<GRID,PDistFunct,MarkerFace>(p,mdist,PDistFunct() ,error,bestq,t,gr);
}*/
template <class MESH, class GRID, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
unsigned int GetKClosest(MESH & mesh,GRID & gr, const unsigned int _k,
const typename GRID::CoordType & _p, const typename GRID::ScalarType & _maxDist,
OBJPTRCONTAINER & _objectPtrs,DISTCONTAINER & _distances, POINTCONTAINER & _points)
{
typedef FaceTmark<MESH> MarkerFace;
MarkerFace mf;
mf.SetMesh(&mesh);
typedef vcg::face::PointDistanceFunctor FDistFunct;
return (gr.GetKClosest<FDistFunct,MarkerFace,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
(FDistFunct(),mf,_k,_p,_maxDist,_objectPtrs,_distances,_points));
}
template <class MESH, class GRID>
typename GRID::ObjPtr DoRay(MESH & mesh,GRID & gr, const Ray3<typename GRID::ScalarType> & _ray,
const typename GRID::ScalarType & _maxDist, typename GRID::ScalarType & _t)
{
typedef MESH::FaceType FaceType;
typedef MESH::ScalarType ScalarType;
typedef FaceTmark<MESH> MarkerFace;
MarkerFace mf;
mf.SetMesh(&mesh);
typedef vcg::RayTriangleIntersectionFunctor<true> FintFunct;
return(gr.DoRay(FintFunct(),mf,_ray,_maxDist,_t));
}
//**ITERATORS DEFINITION**//
template <class GRID,class MESH>
class ClosestFaceIterator:public vcg::ClosestIterator<GRID,
vcg::face::PointDistanceFunctor,typename FaceTmark<MESH> >
{
public:
typedef typename GRID GridType;
typedef typename MESH MeshType;
typedef typename FaceTmark<MESH> MarkerFace;
typedef typename vcg::face::PointDistanceFunctor PDistFunct;
typedef typename vcg::ClosestIterator<GRID,PDistFunct,typename FaceTmark<MESH> > ClosestBaseType;
typedef typename MESH::FaceType FaceType;
typedef typename MESH::ScalarType ScalarType;
//ClosestFaceIterator(GridType &_Si):ClosestBaseType(_Si,PDistFunct<FaceType,ScalarType>()){}
ClosestFaceIterator(GridType &_Si):ClosestBaseType(_Si,PDistFunct()){}
void SetMesh(MeshType *m)
{tm.SetMesh(m);}
};
template <class GRID,class MESH>
class ClosestVertexIterator:public vcg::ClosestIterator<GRID,VertexDistance<typename MESH::VertexType>,typename VertTmark<MESH> >
{
public:
typedef typename GRID GridType;
typedef typename MESH MeshType;
typedef typename VertTmark<MESH> MarkerVert;
typedef typename VertexDistance<typename MESH::VertexType> VDistFunct;
typedef typename vcg::ClosestIterator<GRID,VertexDistance<typename MESH::VertexType>,typename VertTmark<MESH> > ClosestBaseType;
ClosestVertexIterator(GridType &_Si):ClosestBaseType(_Si,VDistFunct()){}
void SetMesh(MeshType *m)
{tm.SetMesh(m);}
};
template <class GRID,class MESH>
class TriRayIterator:public vcg::RayIterator<GRID,vcg::RayTriangleIntersectionFunctor<true>,typename FaceTmark<MESH> >
{
public:
typedef typename GRID GridType;
typedef typename MESH MeshType;
typedef typename FaceTmark<MESH> MarkerFace;
typedef typename vcg::RayTriangleIntersectionFunctor<true> FintFunct;
typedef typename vcg::RayIterator<GRID,FintFunct,typename FaceTmark<MESH> > RayBaseType;
typedef typename MESH::FaceType FaceType;
typedef typename MESH::ScalarType ScalarType;
TriRayIterator(GridType &_Si):RayBaseType(_Si,FintFunct()){}
void SetMesh(MeshType *m)
{tm.SetMesh(m);}
};
} // end namespace trimesh
} // end namespace vcg
#endif