541 lines
14 KiB
C++
541 lines
14 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2006 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.25 2007/03/08 17:05:50 pietroni
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line 375, corrected 1 error concerning intersection with bounding of the grid
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Revision 1.24 2007/02/20 16:22:50 ganovelli
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modif in ClosestIterator to include the last shell Si.siz [X|Y|X]. Tested with minialign and point based animation
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Revision 1.23 2006/12/06 12:53:14 pietroni
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changed 1 wrong comment RayIterator---- Refresh .. was the opposite
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Revision 1.22 2006/10/26 08:28:50 pietroni
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corrected 1 bug in operator ++ of closest iterator
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Revision 1.21 2006/10/25 15:59:29 pietroni
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corrected bug in closest iterator.. if doesn't find any alement at first cells examinated continue until find some element
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Revision 1.20 2006/10/25 09:47:53 pietroni
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added max dist control and constructor
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Revision 1.19 2006/10/02 07:47:57 cignoni
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Reverted to version 1.14 to nullify dangerous marfr960's changes
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Revision 1.14 2006/06/01 20:53:56 cignoni
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added missing header
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****************************************************************************/
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#ifndef __VCGLIB_SPATIAL_ITERATORS
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#define __VCGLIB_SPATIAL_ITERATORS
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#include <vector>
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#include <vcg/space/intersection3.h>
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#include <vcg/space/point3.h>
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#include <vcg/space/box3.h>
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#include <vcg/space/ray3.h>
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#include <vcg/math/base.h>
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#include <algorithm>
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#include <float.h>
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#include <limits>
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namespace vcg{
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template <class Spatial_Idexing,class INTFUNCTOR,class TMARKER>
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class RayIterator
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{
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public:
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typedef typename Spatial_Idexing::ScalarType ScalarType;
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typedef typename vcg::Ray3<ScalarType> RayType;
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typedef typename Spatial_Idexing::Box3x IndexingBoxType;
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protected:
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typedef typename Spatial_Idexing::ObjType ObjType;
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typedef typename vcg::Point3<ScalarType> CoordType;
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typedef typename Spatial_Idexing::CellIterator CellIterator;
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ScalarType max_dist;
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///control right bonding current cell index (only on initialization)
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void _ControlLimits()
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{
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for (int i=0;i<3;i++)
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{
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vcg::Point3i dim=Si.siz;
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if (CurrentCell.V(i)<0)
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CurrentCell.V(i) = 0;
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else
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if (CurrentCell.V(i)>=dim.V(i))
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CurrentCell.V(i)=dim.V(i)-1;
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}
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}
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///find initial line parameters
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void _FindLinePar()
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{
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/* Punti goal */
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///da verificare se vanno oltre ai limiti
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vcg::Point3i ip;
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Si.PToIP(start,ip);
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Si.IPiToPf(ip,goal);
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for (int i=0;i<3;i++)
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if(r.Direction().V(i)>0.0)
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goal.V(i)+=Si.voxel.V(i);
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ScalarType gx=goal.X();
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ScalarType gy=goal.Y();
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ScalarType gz=goal.Z();
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dist=(r.Origin()-goal).Norm();
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const float LocalMaxScalar = (std::numeric_limits<float>::max)();
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const float EPS = 1e-50f;
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/* Parametri della linea */
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ScalarType tx,ty,tz;
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if( fabs(r.Direction().X())>EPS )
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tx = (gx-r.Origin().X())/r.Direction().X();
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else
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tx =LocalMaxScalar;
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if( fabs(r.Direction().Y())>EPS)
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ty = (gy-r.Origin().Y())/r.Direction().Y();
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else
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ty =LocalMaxScalar;
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if( fabs(r.Direction().Z())>EPS )
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tz = (gz-r.Origin().Z())/r.Direction().Z();
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else
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tz =LocalMaxScalar;
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t=CoordType(tx,ty,tz);
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}
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bool _controlEnd()
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{
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return (((CurrentCell.X()<0)||(CurrentCell.Y()<0)||(CurrentCell.Z()<0))||
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((CurrentCell.X()>=Si.siz.X())||(CurrentCell.Y()>=Si.siz.Y())||(CurrentCell.Z()>=Si.siz.Z())));
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}
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void _NextCell()
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{
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assert(!end);
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vcg::Box3<ScalarType> bb_current;
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Si.IPiToPf(CurrentCell,bb_current.min);
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Si.IPiToPf(CurrentCell+vcg::Point3i(1,1,1),bb_current.max);
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CoordType inters;
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Intersection_Ray_Box(bb_current,r,inters);
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ScalarType testmax_dist=(inters-r.Origin()).Norm();
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if (testmax_dist>max_dist)
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end=true;
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else
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{
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if( t.X()<t.Y() && t.X()<t.Z() )
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{
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if(r.Direction().X()<0.0)
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{goal.X() -= Si.voxel.X(); --CurrentCell.X();}
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else
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{goal.X() += Si.voxel.X(); ++CurrentCell.X();}
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t.X() = (goal.X()-r.Origin().X())/r.Direction().X();
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}
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else if( t.Y()<t.Z() ){
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if(r.Direction().Y()<0.0)
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{goal.Y() -= Si.voxel.Y(); --CurrentCell.Y();}
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else
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{goal.Y() += Si.voxel.Y(); ++CurrentCell.Y();}
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t.Y() = (goal.Y()-r.Origin().Y())/r.Direction().Y();
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} else {
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if(r.Direction().Z()<0.0)
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{ goal.Z() -= Si.voxel.Z(); --CurrentCell.Z();}
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else
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{ goal.Z() += Si.voxel.Z(); ++CurrentCell.Z();}
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t.Z() = (goal.Z()-r.Origin().Z())/r.Direction().Z();
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}
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dist=(r.Origin()-goal).Norm();
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end=_controlEnd();
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}
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}
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public:
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///contructor
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RayIterator(Spatial_Idexing &_Si,
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INTFUNCTOR _int_funct
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,const ScalarType &_max_dist)
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:Si(_Si),int_funct(_int_funct)
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{
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max_dist=_max_dist;
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};
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void SetMarker(TMARKER _tm)
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{
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tm=_tm;
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}
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void Init(const RayType _r)
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{
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r=_r;
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end=false;
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tm.UnMarkAll();
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Elems.clear();
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//CoordType ip;
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//control if intersect the bounding box of the mesh
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if (Si.bbox.IsIn(r.Origin()))
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start=r.Origin();
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else
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if (!(vcg::Intersection_Ray_Box<ScalarType>(Si.bbox,r,start))){
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end=true;
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return;
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}
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Si.PToIP(start,CurrentCell);
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_ControlLimits();
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_FindLinePar();
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//go to first intersection
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while ((!End())&& Refresh())
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_NextCell();
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}
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bool End()
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{return end;}
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///refresh current cell intersection , return false if there are
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///at lest 1 intersection
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bool Refresh()
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{
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//Elems.clear();
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typename Spatial_Idexing::CellIterator first,last,l;
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///take first, last iterators to elements in the cell
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Si.Grid(CurrentCell.X(),CurrentCell.Y(),CurrentCell.Z(),first,last);
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for(l=first;l!=last;++l)
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{
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ObjType* elem=&(*(*l));
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ScalarType t;
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CoordType Int;
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if((!elem->IsD())&&(!tm.IsMarked(elem))&&(int_funct((**l),r,t))&&(t<=max_dist))
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{
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Int=r.Origin()+r.Direction()*t;
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Elems.push_back(Entry_Type(elem,t,Int));
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tm.Mark(elem);
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}
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}
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////then control if there are more than 1 element
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std::sort(Elems.begin(),Elems.end());
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CurrentElem=Elems.rbegin();
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return((Elems.size()==0)||(Dist()>dist));
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}
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void operator ++()
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{
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if (!Elems.empty()) Elems.pop_back();
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CurrentElem = Elems.rbegin();
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if (Dist()>dist)
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{
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if (!End())
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{
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_NextCell();
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while ((!End())&&Refresh())
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_NextCell();
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}
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}
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}
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ObjType &operator *(){return *((*CurrentElem).elem);}
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CoordType IntPoint()
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{return ((*CurrentElem).intersection);}
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ScalarType Dist()
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{
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if (Elems.size()>0)
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return ((*CurrentElem).dist);
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else
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return ((ScalarType)FLT_MAX);
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}
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///set the current spatial indexing structure used
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void SetIndexStructure(Spatial_Idexing &_Si)
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{Si=_Si;}
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protected:
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///structure that mantain for the current cell pre-calculated data
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struct Entry_Type
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{
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public:
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Entry_Type(ObjType* _elem,ScalarType _dist,CoordType _intersection)
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{
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elem=_elem;
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dist=_dist;
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intersection=_intersection;
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}
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inline bool operator < ( const Entry_Type & l ) const{return (dist > l.dist); }
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ObjType* elem;
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ScalarType dist;
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CoordType intersection;
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};
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RayType r; //ray to find intersections
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Spatial_Idexing &Si; //reference to spatial index algorithm
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bool end; //true if the scan is terminated
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INTFUNCTOR &int_funct;
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TMARKER tm;
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std::vector<Entry_Type> Elems; //element loaded from curren cell
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typedef typename std::vector<Entry_Type>::reverse_iterator ElemIterator;
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ElemIterator CurrentElem; //iterator to current element
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vcg::Point3i CurrentCell; //current cell
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//used for raterization
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CoordType start;
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CoordType goal;
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ScalarType dist;
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CoordType t;
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};
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template <class Spatial_Idexing,class DISTFUNCTOR,class TMARKER>
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class ClosestIterator
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{
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typedef typename Spatial_Idexing::ObjType ObjType;
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typedef typename Spatial_Idexing::ScalarType ScalarType;
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typedef typename vcg::Point3<ScalarType> CoordType;
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typedef typename Spatial_Idexing::CellIterator CellIterator;
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///control the end of scanning
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bool _EndGrid()
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{
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if ((explored.min==vcg::Point3i(0,0,0))&&(explored.max==Si.siz))
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end =true;
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return end;
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}
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void _UpdateRadius()
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{
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if (radius>=max_dist)
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end=true;
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radius+=step_size;
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//control bounds
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if (radius>max_dist)
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radius=max_dist;
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}
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///add cell to the curren set of explored cells
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bool _NextShell()
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{
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//then expand the box
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explored=to_explore;
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_UpdateRadius();
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Box3<ScalarType> b3d(p,radius);
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Si.BoxToIBox(b3d,to_explore);
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Box3i ibox(Point3i(0,0,0),Si.siz-Point3i(1,1,1));
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to_explore.Intersect(ibox);
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if (!to_explore.IsNull())
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{
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assert(!( to_explore.min.X()<0 || to_explore.max.X()>=Si.siz[0] ||
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to_explore.min.Y()<0 || to_explore.max.Y()>=Si.siz[1] || to_explore.min.Z()<0
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|| to_explore.max.Z()>=Si.siz[2] ));
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return true;
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}
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return false;
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}
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public:
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///contructor
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ClosestIterator(Spatial_Idexing &_Si,DISTFUNCTOR _dist_funct):Si(_Si),dist_funct(_dist_funct){}
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///set the current spatial indexing structure used
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void SetIndexStructure(Spatial_Idexing &_Si)
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{Si=_Si;}
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void SetMarker(TMARKER _tm)
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{
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tm=_tm;
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}
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///initialize the Iterator
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void Init(CoordType _p,const ScalarType &_max_dist)
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{
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explored.SetNull();
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to_explore.SetNull();
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p=_p;
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max_dist=_max_dist;
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Elems.clear();
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end=false;
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tm.UnMarkAll();
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//step_size=Si.voxel.X();
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step_size=Si.voxel.Norm();
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radius=0;
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///inflate the bbox until find a valid bbox
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while ((!_NextShell())&&(!End())) {}
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while ((!End())&& Refresh()&&(!_EndGrid()))
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_NextShell();
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}
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//return true if the scan is complete
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bool End()
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{return end;}
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///refresh Object found also considering current shere radius,
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//and object comes from previos that are already in the stack
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//return false if no elements find
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bool Refresh()
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{
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int ix,iy,iz;
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for( iz = to_explore.min.Z();iz <= to_explore.max.Z(); ++iz)
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for(iy =to_explore.min.Y(); iy <=to_explore.max.Y(); ++iy)
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for(ix =to_explore.min.X(); ix <= to_explore.max.X();++ix)
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{
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// this test is to avoid to re-process already analyzed cells.
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if((explored.IsNull())||
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(ix<explored.min[0] || ix>explored.max[0] ||
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iy<explored.min[1] || iy>explored.max[1] ||
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iz<explored.min[2] || iz>explored.max[2] ))
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{
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typename Spatial_Idexing::CellIterator first,last,l;
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Si.Grid(ix,iy,iz,first,last);
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for(l=first;l!=last;++l)
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{
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ObjType *elem=&(**l);
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if (!tm.IsMarked(elem))
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{
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CoordType nearest;
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ScalarType dist=max_dist;
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if (dist_funct((**l),p,dist,nearest))
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Elems.push_back(Entry_Type(elem,fabs(dist),nearest));
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tm.Mark(elem);
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}
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}
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}
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}
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////sort the elements in Elems and take a iterator to the last one
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std::sort(Elems.begin(),Elems.end());
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CurrentElem=Elems.rbegin();
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return((Elems.size()==0)||(Dist()>radius));
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}
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bool ToUpdate()
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{return ((Elems.size()==0)||(Dist()>radius));}
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void operator ++()
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{
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if (!Elems.empty()) Elems.pop_back();
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CurrentElem = Elems.rbegin();
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if ((!End())&& ToUpdate())
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do{_NextShell();}
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while (Refresh()&&(!_EndGrid()));
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}
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ObjType &operator *(){return *((*CurrentElem).elem);}
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//return distance of the element form the point if no element
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//are in the vector then return max dinstance
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ScalarType Dist()
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{
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if (Elems.size()>0)
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return ((*CurrentElem).dist);
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else
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return ((ScalarType)FLT_MAX);
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}
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CoordType NearestPoint()
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{return ((*CurrentElem).intersection);}
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protected:
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///structure that mantain for the current cell pre-calculated data
|
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struct Entry_Type
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{
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public:
|
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Entry_Type(ObjType* _elem,ScalarType _dist,CoordType _intersection)
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{
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elem=_elem;
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dist=_dist;
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intersection=_intersection;
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}
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inline bool operator < ( const Entry_Type & l ) const{return (dist > l.dist); }
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inline bool operator == ( const Entry_Type & l ) const{return (elem == l.elem); }
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ObjType* elem;
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ScalarType dist;
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CoordType intersection;
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};
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CoordType p; //initial point
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Spatial_Idexing &Si; //reference to spatial index algorithm
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bool end; //true if the scan is terminated
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ScalarType max_dist; //max distance when the scan terminate
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vcg::Box3i explored; //current bounding box explored
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vcg::Box3i to_explore; //current bounding box explored
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ScalarType radius; //curret radius for sphere expansion
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ScalarType step_size; //radius step
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std::vector<Entry_Type> Elems; //element loaded from the current sphere
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DISTFUNCTOR &dist_funct;
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TMARKER tm;
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typedef typename std::vector<Entry_Type>::reverse_iterator ElemIterator;
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ElemIterator CurrentElem; //iterator to current element
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};
|
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}
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#endif
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