63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
#include <stdio.h>
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#include <vcg/space/point3.h>
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#include <vcg/space/box3.h>
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#include <vcg/math/perlin_noise.h>
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/face/base.h>
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#include <vcg/complex/complex.h>
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#include <vcg/complex/allocate.h>
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#include <vcg/complex/algorithms/create/marching_cubes.h>
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#include <vcg/complex/algorithms/create/extended_marching_cubes.h>
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#include <vcg/complex/algorithms/create/mc_trivial_walker.h>
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#include <wrap/io_trimesh/export_ply.h>
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using namespace std;
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using namespace vcg;
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typedef float ScalarType;
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class MyFace;
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class MyVertex;
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struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
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Use<MyFace> ::AsFaceType>{};
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class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f>{};
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class MyFace : public Face< MyUsedTypes, face::VertexRef, face::BitFlags> {};
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class MyMesh : public vcg::tri::TriMesh< std::vector< MyVertex>, std::vector< MyFace > > {};
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typedef SimpleVolume<SimpleVoxel> MyVolume;
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int main(int /*argc*/ , char /**argv[]*/)
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{
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MyVolume volume;
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typedef vcg::tri::TrivialWalker<MyMesh,MyVolume> MyWalker;
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typedef vcg::tri::MarchingCubes<MyMesh, MyWalker> MyMarchingCubes;
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MyWalker walker;
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// Simple initialization of the volume with some cool perlin noise
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volume.Init(Point3i(64,64,64));
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for(int i=0;i<64;i++)
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for(int j=0;j<64;j++)
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for(int k=0;k<64;k++)
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volume.Val(i,j,k)=(j-32)*(j-32)+(k-32)*(k-32) + i*10*(float)math::Perlin::Noise(i*.2,j*.2,k*.2);
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// MARCHING CUBES
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MyMesh mc_mesh;
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printf("[MARCHING CUBES] Building mesh...");
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MyMarchingCubes mc(mc_mesh, walker);
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walker.BuildMesh<MyMarchingCubes>(mc_mesh, volume, mc, 20*20);
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vcg::tri::io::ExporterPLY<MyMesh>::Save( mc_mesh, "marching_cubes.ply");
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printf("OK!\n");
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};
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