98 lines
3.5 KiB
C++
98 lines
3.5 KiB
C++
/****************************************************************************
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* MeshLab o o *
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* A versatile mesh processing toolbox o o *
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* _ O _ *
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* Copyright(C) 2005 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __ML_SCENE_RENDERER_H
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#define __ML_SCENE_RENDERER_H
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#include <GL/glew.h>
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#include "mesh.h"
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#include <wrap/gl/gl_mesh_attributes_feeder.h>
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#include <QObject>
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#include <QMap>
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#include <QReadWriteLock>
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class MLThreadSafeMemoryInfo;
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class MLThreadSafeGLMeshAttributesFeeder : public vcg::GLMeshAttributesFeeder<CMeshO>
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{
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public:
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struct MLThreadSafeTextureNamesContainer
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{
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MLThreadSafeTextureNamesContainer();
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~MLThreadSafeTextureNamesContainer();
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void push_back(GLuint textid);
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size_t size() const;
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bool empty() const;
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void clear();
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GLuint& operator[](size_t ii) {return _tmid[ii];};
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inline std::vector<GLuint>& textId() {return _tmid;};
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private:
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std::vector<GLuint> _tmid;
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mutable QReadWriteLock _lock;
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};
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MLThreadSafeGLMeshAttributesFeeder(CMeshO& mesh,MLThreadSafeMemoryInfo& gpumeminfo,size_t perbatchtriangles);
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~MLThreadSafeGLMeshAttributesFeeder() {};
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void setPerBatchTriangles(size_t perbatchtriangles);
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size_t perBatchTriangles() const;
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bool renderedWithBO() const;
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GLuint bufferObjectHandle() const;
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void meshAttributesUpdated(int mask);
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vcg::GLFeederInfo::ReqAtts setupRequestedAttributes(const vcg::GLFeederInfo::ReqAtts& rq,bool& allocated);
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void deAllocateBO();
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void drawWire(vcg::GLFeederInfo::ReqAtts& rq);
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void drawFlatWire(vcg::GLFeederInfo::ReqAtts& rq);
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void drawPoints(vcg::GLFeederInfo::ReqAtts& rq);
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void drawTriangles(vcg::GLFeederInfo::ReqAtts& rq);
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void drawBBox(vcg::GLFeederInfo::ReqAtts& rq);
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inline CMeshO& mesh() {return _mesh;}
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inline MLThreadSafeTextureNamesContainer& textureIDContainer() {return _textids;}
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void buffersDeAllocationRequested();
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private:
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mutable QReadWriteLock _lock;
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MLThreadSafeTextureNamesContainer _textids;
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};
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#endif
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