vcglib/apps/sample/trimesh_intersection/trimesh_intersection.cpp

114 lines
3.7 KiB
C++

#include <vector>
using namespace std;
// VCG headers for triangular mesh processing
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/trimesh/update/topology.h>
#include <vcg/complex/trimesh/update/edges.h>
#include <vcg/complex/trimesh/update/bounding.h>
#include <vcg/complex/trimesh/update/flag.h>
#include <vcg/complex/trimesh/clean.h>
#include <vcg/complex/intersection.h>
#include <vcg/space/index/grid_static_ptr.h>
#include <vcg/simplex/edge/with/ae.h>
#include <vcg/complex/edgemesh/base.h>
#include <vcg/complex/edgemesh/allocate.h>
#include <vcg/complex/edgemesh/update/bounding.h>
// VCG File Format Importer/Exporter
#include <wrap/io_trimesh/import.h>
#include <wrap/io_edgemesh/export_svg.h>
// VCG Vertex
#include <vcg/simplex/vertex/vertex.h>
#include <vcg/simplex/vertex/with/afvn.h>
// VCG Faces
#include <vcg/simplex/face/face.h>
#include <vcg/simplex/face/with/afav.h>
using namespace vcg;
class MyFace;
class MyEdge;
class MyVertex : public VertexAFVN<float, MyEdge, MyFace> {};
class MyFace : public FaceAFAV< MyVertex, MyEdge, MyFace > {};
class MyEdge : public vcg::EdgeAE<MyEdge, MyVertex> {};
class MyMesh : public vcg::tri::TriMesh< vector<MyVertex>, vector<MyFace> > {};
class MyEdgeMesh: public vcg::edge::EdgeMesh< vector<MyVertex>, vector<MyEdge> > {};
typedef vcg::GridStaticPtr<MyMesh::FaceType, MyMesh::ScalarType> TriMeshGrid;
int main(int argc,char ** argv)
{
if (argc<6)
{
printf("\n");
printf(" Usage: trimesh_intersection <filename> <a> <b> <c> <d>\n\n");
printf(" <filename> Mesh model to intersect (PLY format).\n");
printf(" <a> <b> <c> <d> The coefficients that specifying a plane in the form:\n\n");
printf(" a*x + b*y + c*z + d = 0\n\n\n");
printf(" Example: trimesh_intersection bunny.ply 0.0 1.0 0.0 0.0\n\n");
return 0;
}
MyMesh m;
// open a mesh
int err = tri::io::Importer<MyMesh>::Open(m,argv[1]);
if(err)
{
printf("Error in reading %s: '%s'\n",argv[1],tri::io::Importer<MyMesh>::ErrorMsg(err));
exit(-1);
}
// some cleaning to get rid of bad file formats like stl that duplicate vertexes..
int dup = tri::Clean<MyMesh>::RemoveDuplicateVertex(m);
int unref = tri::Clean<MyMesh>::RemoveUnreferencedVertex(m);
if (dup > 0 || unref > 0)
printf("Removed %i duplicate and %i unreferenced vertices from mesh %s\n",dup,unref,argv[1]);
printf("");
// Compute cross-intersection with the given plane
/////////////////////////////////////////////////////////
MyMesh::ScalarType a = static_cast<MyMesh::ScalarType>(atof(argv[2]));
MyMesh::ScalarType b = static_cast<MyMesh::ScalarType>(atof(argv[3]));
MyMesh::ScalarType c = static_cast<MyMesh::ScalarType>(atof(argv[4]));
MyMesh::ScalarType d = static_cast<MyMesh::ScalarType>(atof(argv[5]));
vcg::Point3<MyMesh::ScalarType> direction(a, b, c);
MyMesh::ScalarType distance = -d / direction.Norm();
direction.Normalize();
vcg::Plane3<MyMesh::ScalarType> plane(distance, direction);
double avg_length; // average length of the edges
MyEdgeMesh edge_mesh; // returned EdgeMesh (i.e. the cross-section)
// Create a static grid (for fast indexing) and fill it
TriMeshGrid static_grid;
static_grid.Set(m.face.begin(), m.face.end());
std::vector<TriMeshGrid::Cell *> intersected_cells;
vcg::Intersection<MyMesh, MyEdgeMesh, MyMesh::ScalarType, TriMeshGrid>(plane,
edge_mesh, avg_length, &static_grid, intersected_cells);
// Compute bounding box
vcg::edge::UpdateBounding<MyEdgeMesh>::Box(edge_mesh);
// export the cross-section
if (vcg::edge::io::ExporterSVG<MyEdgeMesh>::Save(&edge_mesh, "out.svg"))
printf(" The cross-intersection has been successfully saved (OUT.SVG).\n");
else
printf(" The cross-intersection cannot be saved.\n");
return 0;
}