vcglib/vcg/simplex/faceplus/component_ocf.h

377 lines
12 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.5 2005/11/26 00:16:44 cignoni
Corrected a lot of bugs about the use of enabled entities
Revision 1.4 2005/11/21 21:46:20 cignoni
Changed HasColor -> HasFaceColor and HasNormal ->HasFaceNormal
Revision 1.3 2005/11/16 22:43:36 cignoni
Added WedgeTexture component
Revision 1.2 2005/10/22 13:16:46 cignoni
Added a missing ';' in FFAdjOcf (thanks to Mario Latronico).
Revision 1.1 2005/10/14 15:07:58 cignoni
First Really Working version
****************************************************************************/
/*
Note
OCF = Optional Component Fast (hopefully)
compare with OCC(Optional Component Compact)
Mainly the trick here is to store a base pointer in each simplex...
****************************************************************************/
#ifndef __VCG_FACE_PLUS_COMPONENT_OCF
#define __VCG_FACE_PLUS_COMPONENT_OCF
#include <vcg/simplex/faceplus/component.h>
#include <vector>
namespace vcg {
namespace face {
/*
All the Components that can be added to a faceex should be defined in the namespace face:
*/
template <class VALUE_TYPE>
class vector_ocf: public std::vector<VALUE_TYPE> {
typedef std::vector<VALUE_TYPE> BaseType;
typedef typename vector_ocf<VALUE_TYPE>::iterator ThisTypeIterator;
public:
vector_ocf():std::vector<VALUE_TYPE>(){
ColorEnabled=false;
NormalEnabled=false;
WedgeTexEnabled=false;
VFAdjacencyEnabled=false;
FFAdjacencyEnabled=false;
}
// Auxiliary types to build internal vectors
struct AdjTypePack {
typename VALUE_TYPE::FacePointer _fp[3] ;
char _zp[3] ;
};
//template <class TexCoordType>
class WedgeTexTypePack {
public:
WedgeTexTypePack() {
wt[0].u()=.5;wt[0].v()=.5;
wt[1].u()=.5;wt[1].v()=.5;
wt[2].u()=.5;wt[2].v()=.5;
wt[0].n()=0;
wt[1].n()=0;
wt[2].n()=0;
}
typename VALUE_TYPE::TexCoordType wt[3];
};
// override di tutte le funzioni che possono spostare
// l'allocazione in memoria del container
void push_back(const VALUE_TYPE & v)
{
ThisTypeIterator oldbegin=begin();
ThisTypeIterator oldend=end();
BaseType::push_back(v);
if(oldbegin!=begin()) _updateOVP(begin(),end());
else _updateOVP(oldend, end());
}
void pop_back();
void resize(const unsigned int & _size)
{
ThisTypeIterator oldbegin=begin();
ThisTypeIterator oldend=end();
BaseType::resize(_size);
if(oldbegin!=begin()) _updateOVP(begin(),end());
else _updateOVP(oldend, end());
if(ColorEnabled) CV.resize(_size);
if(NormalEnabled) NV.resize(_size);
if(VFAdjacencyEnabled) AV.resize(_size);
if(FFAdjacencyEnabled) AF.resize(_size);
if (WedgeTexEnabled) WTV.resize(_size,WedgeTexTypePack());
}
void reserve(const unsigned int & _size)
{
ThisTypeIterator oldbegin=begin();
BaseType::reserve(_size);
if (ColorEnabled) CV.reserve(_size);
if (NormalEnabled) NV.reserve(_size);
if (VFAdjacencyEnabled) AV.reserve(_size);
if (FFAdjacencyEnabled) AF.reserve(_size);
if (WedgeTexEnabled) WTV.reserve(_size);
if(oldbegin!=begin()) _updateOVP(begin(),end());
}
void _updateOVP(ThisTypeIterator lbegin, ThisTypeIterator lend)
{
ThisTypeIterator fi;
//for(fi=begin();vi!=end();++vi)
for(fi=lbegin;fi!=lend;++fi)
(*fi)._ovp=this;
}
////////////////////////////////////////
// Enabling Eunctions
bool IsColorEnabled() const {return ColorEnabled;}
void EnableColor() {
assert(VALUE_TYPE::HasFaceColorOcf());
ColorEnabled=true;
CV.resize(size());
}
void DisableColor() {
assert(VALUE_TYPE::HasFaceColorOcf());
ColorEnabled=false;
CV.clear();
}
bool IsNormalEnabled() const {return NormalEnabled;}
void EnableNormal() {
assert(VALUE_TYPE::HasFaceNormalOcf());
NormalEnabled=true;
NV.resize(size());
}
void DisableNormal() {
assert(VALUE_TYPE::HasFaceNormalOcf());
NormalEnabled=false;
NV.clear();
}
bool IsVFAdjacencyEnabled() const {return VFAdjacencyEnabled;}
void EnableVFAdjacency() {
assert(VALUE_TYPE::HasVFAdjacencyOcf());
VFAdjacencyEnabled=true;
AV.resize(size());
}
void DisableVFAdjacency() {
assert(VALUE_TYPE::HasVFAdjacencyOcf());
VFAdjacencyEnabled=false;
AV.clear();
}
bool IsFFAdjacencyEnabled() const {return FFAdjacencyEnabled;}
void EnableFFAdjacency() {
assert(VALUE_TYPE::HasFFAdjacencyOcf());
FFAdjacencyEnabled=true;
AF.resize(size());
}
void DisableFFAdjacency() {
assert(VALUE_TYPE::HasFFAdjacencyOcf());
FFAdjacencyEnabled=false;
AF.clear();
}
bool IsWedgeTexEnabled() const {return WedgeTexEnabled;}
void EnableWedgeTex() {
assert(VALUE_TYPE::HasWedgeTextureOcf());
WedgeTexEnabled=true;
WTV.resize(size(),WedgeTexTypePack());
}
void DisableWedgeTex() {
assert(VALUE_TYPE::HasWedgeTextureOcf());
WedgeTexEnabled=false;
WTV.clear();
}
public:
std::vector<typename VALUE_TYPE::ColorType> CV;
std::vector<typename VALUE_TYPE::NormalType> NV;
std::vector<struct AdjTypePack> AV;
std::vector<struct AdjTypePack> AF;
std::vector<class WedgeTexTypePack> WTV;
bool ColorEnabled;
bool NormalEnabled;
bool WedgeTexEnabled;
bool VFAdjacencyEnabled;
bool FFAdjacencyEnabled;
}; // end class vector_ocf
//template<> void EnableAttribute<typename VALUE_TYPE::NormalType>(){ NormalEnabled=true;}
/*------------------------- COORD -----------------------------------------*/
/*----------------------------- VFADJ ------------------------------*/
template <class T> class VFAdjOcf: public T {
public:
typename T::FacePointer &VFp(const int j) {
assert(Base().VFAdjacencyEnabled);
return Base().AV[Index()]._fp[j];
}
typename T::FacePointer cVFp(const int j) const {
if(! Base().VFAdjacencyEnabled ) return 0;
else return Base().AV[Index()]._fp[j];
}
char &VFi(const int j) {
assert(Base().VFAdjacencyEnabled);
return Base().AV[Index()]._zp[j];
}
static bool HasVFAdjacency() { return true; }
static bool HasVFAdjacencyOcf() { return true; }
private:
};
/*----------------------------- FFADJ ------------------------------*/
template <class T> class FFAdjOcf: public T {
public:
typename T::FacePointer &FFp(const int j) {
assert(Base().FFAdjacencyEnabled);
return Base().AF[Index()]._fp[j];
}
typename T::FacePointer const FFp(const int j) const { return cFFp(j);}
typename T::FacePointer const cFFp(const int j) const {
if(! Base().FFAdjacencyEnabled ) return 0;
else return Base().AF[Index()]._fp[j];
}
char &FFi(const int j) {
assert(Base().FFAdjacencyEnabled);
return Base().AF[Index()]._zp[j];
}
static bool HasFFAdjacency() { return true; }
static bool HasFFAdjacencyOcf() { return true; }
private:
};
/*------------------------- Normal -----------------------------------------*/
template <class A, class T> class NormalOcf: public T {
public:
typedef A NormalType;
static bool HasFaceNormal() { return true; }
static bool HasFaceNormalOcf() { return true; }
NormalType &N() {
// you cannot use Normals before enabling them with: yourmesh.face.EnableNormal()
assert(Base().NormalEnabled);
return Base().NV[Index()]; }
const NormalType &cN() const {
// you cannot use Normals before enabling them with: yourmesh.face.EnableNormal()
assert(Base().NormalEnabled);
return Base().NV[Index()]; }
};
template <class T> class Normal3sOcf: public NormalOcf<vcg::Point3s, T> {};
template <class T> class Normal3fOcf: public NormalOcf<vcg::Point3f, T> {};
template <class T> class Normal3dOcf: public NormalOcf<vcg::Point3d, T> {};
///*-------------------------- COLOR ----------------------------------*/
template <class A, class T> class ColorOcf: public T {
public:
typedef A ColorType;
ColorType &C() { assert(Base().NormalEnabled); return Base().CV[Index()]; }
static bool HasFaceColor() { return true; }
static bool HasFaceColorOcf() { return true; }
};
template <class T> class Color4bOcf: public ColorOcf<vcg::Color4b, T> {};
///*-------------------------- WEDGE TEXCOORD ----------------------------------*/
template <class A, class TT> class WedgeTextureOcf: public TT {
public:
WedgeTextureOcf(){ }
typedef A TexCoordType;
TexCoordType &WT(const int i) { assert(Base().WedgeTexEnabled); return Base().WTV[Index()].wt[i]; }
TexCoordType const &cWT(const int i) const { assert(Base().WedgeTexEnabled); return Base().WTV[Index()].wt[i]; }
static bool HasWedgeTexture() { return true; }
static bool HasWedgeTextureOcf() { return true; }
};
template <class T> class WedgeTexturefOcf: public WedgeTextureOcf<TCoord2<float,1>, T> {};
///*-------------------------- InfoOpt ----------------------------------*/
template < class T> class InfoOcf: public T {
public:
vector_ocf<typename T::FaceType> &Base() const { return *_ovp;}
inline int Index() const {
typename T::FaceType const *tp=static_cast<typename T::FaceType const *>(this);
int tt2=tp- &*(_ovp->begin());
return tt2;
}
public:
// ovp Optional Vector Pointer
// Pointer to the base vector where each face element is stored.
// used to access to the vectors of the other optional members.
vector_ocf<typename T::FaceType> *_ovp;
};
} // end namespace face
template < class, class > class TriMesh;
namespace tri
{
template < class VertContainerType, class FaceType >
bool HasPerWedgeTexture (const TriMesh < VertContainerType , face::vector_ocf< FaceType > > & m)
{
if(FaceContainerType::HasWedgeTextureOcf()) return m.face.WedgeTexEnabled();
else return FaceContainerType::HasWedgeTexture();
}
template < class VertContainerType, class FaceType >
bool HasPerFaceColor (const TriMesh < VertContainerType , face::vector_ocf< FaceType > > & m)
{
if(FaceContainerType::HasPerFaceColorOcf()) return m.face.FaceColor();
else return FaceContainerType::HasFaceColor();
}
}
}// end namespace vcg
#endif