vcglib/apps/sample/trimesh_diskparam/trimesh_diskparam.cpp

87 lines
3.6 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2009 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include<vcg/simplex/vertex/base.h>
#include<vcg/simplex/vertex/component.h>
#include <vcg/complex/used_types.h>
#include<vcg/simplex/face/base.h>
#include<vcg/simplex/face/component.h>
#include<vcg/complex/complex.h>
#include<vcg/complex/algorithms/create/platonic.h>
#include<vcg/complex/algorithms/parametrization/poisson_solver.h>
#include<vcg/complex/algorithms/update/texture.h>
#include<wrap/io_trimesh/import_ply.h>
#include<wrap/io_trimesh/export_ply.h>
using namespace vcg;
using namespace std;
class MyEdge;
class MyFace;
class MyVertex;
struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
Use<MyEdge> ::AsEdgeType,
Use<MyFace> ::AsFaceType>{};
class MyVertex : public Vertex<MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::TexCoord2f, vertex::BitFlags >{};
class MyFace : public Face< MyUsedTypes, face::VertexRef, face::BitFlags, face::FFAdj , face::WedgeTexCoord2f> {};
class MyEdge : public Edge<MyUsedTypes>{};
class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyFace> , vector<MyEdge> > {};
int main( int argc, char **argv )
{
MyMesh m;
if(argc < 2 ) return -1;
printf("Reading %s\n",argv[1]);
int ret= tri::io::ImporterPLY<MyMesh>::Open(m,argv[1]);
if(ret!=0)
{
printf("Unable to open %s for '%s'\n",argv[1],tri::io::ImporterPLY<MyMesh>::ErrorMsg(ret));
return -1;
}
printf("Mesh has %i vn %i fn\n",m.vn,m.fn);
tri::PoissonSolver<MyMesh> PS(m);
if(!PS.IsFeaseable())
{
printf("mesh is not homeomorphic to a disk\n");
return -1;
} else
printf("OK - mesh is homeomorphic to a disk\n");
PS.Init();
PS.SetBorderAsFixed();
PS.FixDefaultVertices();
PS.SolvePoisson(true);
tri::UpdateTexture<MyMesh>::WedgeTexFromVertexTex(m);
tri::io::ExporterPLY<MyMesh>::Save(m,"pippo.ply",tri::io::Mask::IOM_WEDGTEXCOORD);
return 0;
}