531 lines
15 KiB
C++
531 lines
15 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.19 2006/07/10 12:43:13 turini
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explicit cast in _IsInHtable() to resolve a warning
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Revision 1.18 2006/04/20 08:30:27 cignoni
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small GCC compiling issues
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Revision 1.17 2006/01/23 21:26:57 ponchio
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gcc compatibility (templates mostly)
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bbox -> this->bbox
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More consistent use of Box3x and such.
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Revision 1.16 2006/01/23 15:26:31 ponchio
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P1 --> HASH_P1
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Old definition was conflicting with functions in segment.h
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Revision 1.15 2005/11/23 15:55:35 pietroni
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1 warning corrected
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Revision 1.14 2005/11/07 14:15:36 pietroni
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added dynamic spatial hashing class for dynamic updating of entries (and relative functions)
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Revision 1.13 2005/10/05 17:04:18 pietroni
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corrected bug on Set Function .... bbox must be exetended in order to have'nt any object on his borde
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Revision 1.12 2005/10/03 13:58:21 pietroni
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added GetInSphere and GetInBox functions
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Revision 1.11 2005/10/03 10:05:26 pietroni
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changed Set functions, added possibility to pass the bbox as parameter
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Revision 1.10 2005/09/30 13:14:59 pietroni
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added wrapping to functions defined in GridClosest:
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- GetClosest
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- GetKClosest
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- DoRay
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Revision 1.9 2005/09/21 14:22:49 pietroni
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Added DynamicSpatialHAshTable class
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Revision 1.8 2005/09/19 13:35:45 pietroni
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use of standard grid interface
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use of vector instead of map inside the cell
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removed closest iterator
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Revision 1.7 2005/06/15 11:44:47 pietroni
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minor changes
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Revision 1.6 2005/06/01 13:47:59 pietroni
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resolved hash code conflicts
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Revision 1.5 2005/03/15 09:50:44 ganovelli
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there was a debug line, now removed
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Revision 1.4 2005/03/14 15:11:18 ganovelli
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ClosestK added and other minor changes
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Revision 1.3 2005/03/11 15:25:29 ganovelli
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added ClosersIterator and other minor changes. Not compatible with the previous version.
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Still other modifications to do (temporary commit)
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Revision 1.2 2005/02/21 12:13:25 ganovelli
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added vcg header
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****************************************************************************/
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#ifndef VCGLIB_SPATIAL_HASHING
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#define VCGLIB_SPATIAL_HASHING
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#define HASH_P0 73856093
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#define HASH_P1 19349663
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#define HASH_P2 83492791
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#include <vcg/space/index/grid_util.h>
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#include <vcg/space/index/grid_closest.h>
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//#include <map>
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#include <vector>
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#include <algorithm>
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#ifdef WIN32
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#ifndef __MINGW32__
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#include <hash_map>
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#define STDEXT stdext
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#else
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#include <ext/hash_map>
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#define STDEXT __gnu_cxx
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#endif
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#else
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#include <ext/hash_map>
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#define STDEXT __gnu_cxx
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#endif
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namespace vcg{
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/** Spatial Hash Table
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Spatial Hashing as described in
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"Optimized Spatial Hashing for Coll ision Detection of Deformable Objects",
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Matthias Teschner and Bruno Heidelberger and Matthias Muller and Danat Pomeranets and Markus Gross
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*/
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template < typename OBJTYPE,class FLT=double>
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class SpatialHashTable:public BasicGrid<OBJTYPE,FLT>
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{
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public:
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typedef OBJTYPE ObjType;
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typedef ObjType* ObjPtr;
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typedef typename ObjType::ScalarType ScalarType;
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typedef Point3<ScalarType> CoordType;
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typedef typename BasicGrid<OBJTYPE, FLT>::Box3x Box3x;
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// typedef typename SpatialHashTable<ObjType,FLT> SpatialHashType;
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typedef SpatialHashTable SpatialHashType;
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//typedef typename SpatialHashTable<ObjType,FLT> GridType;
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//type of container of pointer to object in a Cell
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//typedef typename std::pair<ObjType*,int> EntryType ;
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class EntryType : public std::pair<ObjType*,int>
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{
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public:
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EntryType(ObjType* sim,const int &_tempMark)
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{
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this->first=sim;
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this->second=_tempMark;
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}
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ObjType& operator *(){return (*this->first);}
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};
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typedef typename std::vector<EntryType> CellContainerType;
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typedef typename CellContainerType::iterator IteMap;
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typedef EntryType* CellIterator;
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//This Class Identify the cell
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struct Cell
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{
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protected:
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Point3i cell_n;//cell number
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public:
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//elements
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CellContainerType _entries;
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Cell()
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{}
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Cell(ObjType* sim,Point3i _cell,const int &_tempMark)
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{
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_entries.push_back(EntryType(sim,_tempMark));
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cell_n=_cell;
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}
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///return the number of elements stored in the cell
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int Size()
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{return (int)(_entries.size());}
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///find the simplex into the cell
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bool Find(ObjType* sim,IteMap &I)
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{
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for (I=_entries.begin();I<_entries.end();I++)
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if ((*I).first==sim)
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return true;
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return false;
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}
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///update or insert an element into a cell
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void Update(ObjType* sim, const int & _tempMark)
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{
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IteMap I;
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if (Find(sim,I))
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(*I).second=_tempMark;
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else
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_entries.push_back(EntryType(sim,_tempMark));
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}
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Point3i CellN()
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{return cell_n;}
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bool operator ==(const Cell &h)
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{return (cell_n==h.CellN());}
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bool operator !=(const Cell &h)
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{return ((cell_n!=h.CellN()));}
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}; // end struct Cell
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//hash table definition
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typedef typename STDEXT::hash_multimap<int,Cell> Htable;
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//record of the hash table
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typedef typename std::pair<int,Cell> HRecord;
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//iterator to the hash table
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typedef typename Htable::iterator IteHtable;
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SpatialHashTable(){HashSpace=1000;};//default value for hash_space
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~SpatialHashTable(){};
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int tempMark;
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protected:
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Htable hash_table;
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///number of possible hash code [0...HashSpace]
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int HashSpace;
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///number of conflicts created
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int conflicts;
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///insert a new cell
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void _InsertNewHentry(ObjType* s,Point3i cell)
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{
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int h=Hash(cell);
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hash_table.insert(HRecord(h,Cell(s,cell,tempMark)));
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}
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///return true and return the iterator to the cell if exist
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bool _IsInHtable(Point3i cell,IteHtable &result)
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{
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int h=Hash(cell);
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int count = (int) hash_table.count(h);
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if (count==0)///in this case there is no entry for that key
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return false;
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else
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{
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std::pair<IteHtable, IteHtable> p =hash_table.equal_range(h);
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IteHtable i = p.first;
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while((i != p.second)&&((*i).second.CellN()!=cell))++i;
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if (i==p.second)///the scan is terminated and we have not found the right cell
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{
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conflicts++;
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return false;
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}
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else ///we have found the right cell
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{
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result=i;
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return true;
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}
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}
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}
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virtual void _UpdateHMark(ObjType* s){(void)s;}
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///insert an element in a specified cell if the cell doesn't exist than
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///create it.
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void _InsertInCell(ObjType* s,Point3i cell)
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{
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IteHtable I;
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if (!_IsInHtable(cell,I))
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_InsertNewHentry(s,cell);
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else///there is the entry specified by the iterator I so update only the temporary mark
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(*I).second.Update(s,tempMark);
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}
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// hashing
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const int Hash(Point3i p) const
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{
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return ((p.V(0)*HASH_P0 ^ p.V(1)*HASH_P1 ^ p.V(2)*HASH_P2)%HashSpace);
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}
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public:
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/////We need some extra space for numerical precision.
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//template <class Box3Type>
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// void SetBBox( const Box3Type & b )
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//{
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// bbox.Import( b );
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// ScalarType t = bbox.Diag()/100.0;
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// if(t == 0) t = ScalarType(1e20); // <--- Some doubts on this (Cigno 5/1/04)
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// bbox.Offset(t);
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// dim = bbox.max - bbox.min;
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//}
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vcg::Box3i Add( ObjType* s)
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{
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Box3<ScalarType> b;
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s->GetBBox(b);
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vcg::Box3i bb;
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BoxToIBox(b,bb);
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//then insert all the cell of bb
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for (int i=bb.min.X();i<=bb.max.X();i++)
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for (int j=bb.min.Y();j<=bb.max.Y();j++)
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for (int k=bb.min.Z();k<=bb.max.Z();k++)
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_InsertInCell(s,vcg::Point3i(i,j,k));
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_UpdateHMark(s);
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return bb;
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}
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/// set an empty spatial hash table
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void InitEmpty(const Box3x &_bbox, vcg::Point3i grid_size)
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{
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Box3x b;
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Box3x &bbox = this->bbox;
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CoordType &dim = this->dim;
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Point3i &siz = this->siz;
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CoordType &voxel = this->voxel;
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assert(!_bbox.IsNull());
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bbox=_bbox;
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dim = bbox.max - bbox.min;
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assert((grid_size.V(0)>0)&&(grid_size.V(1)>0)&&(grid_size.V(2)>0));
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siz=grid_size;
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voxel[0] = dim[0]/siz[0];
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voxel[1] = dim[1]/siz[1];
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voxel[2] = dim[2]/siz[2];
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}
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/// Insert a mesh in the grid.
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template <class OBJITER>
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void Set(const OBJITER & _oBegin, const OBJITER & _oEnd,const Box3x &_bbox=Box3x() )
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{
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OBJITER i;
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Box3x b;
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Box3x &bbox = this->bbox;
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CoordType &dim = this->dim;
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Point3i &siz = this->siz;
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CoordType &voxel = this->voxel;
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int _size=std::distance<OBJITER>(_oBegin,_oEnd);
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if(!_bbox.IsNull()) this->bbox=_bbox;
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else
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{
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for(i = _oBegin; i!= _oEnd; ++i)
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{
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(*i).GetBBox(b);
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this->bbox.Add(b);
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}
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///inflate the bb calculated
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ScalarType infl=bbox.Diag()/_size;
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bbox.min -= CoordType(infl,infl,infl);
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bbox.max += CoordType(infl,infl,infl);
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}
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dim = bbox.max - bbox.min;
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BestDim( _size, dim, siz );
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// find voxel size
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voxel[0] = dim[0]/siz[0];
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voxel[1] = dim[1]/siz[1];
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voxel[2] = dim[2]/siz[2];
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for(i = _oBegin; i!= _oEnd; ++i)
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Add(&(*i));
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}
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///return the simplexes of the cell that contain p
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void Grid( const Point3d & p, CellIterator & first, CellIterator & last )
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{
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IteHtable I;
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vcg::Point3i _c;
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this->PToIP(p,_c);
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Grid(_c,first,last);
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}
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///return the simplexes on a specified cell
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void Grid( int x,int y,int z, CellIterator & first, CellIterator & last )
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{
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Grid(vcg::Point3i(x,y,z),first,last);
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}
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///return the simplexes on a specified cell
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void Grid( const Point3i & _c, CellIterator & first, CellIterator & last )
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{
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IteHtable I;
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if (_IsInHtable(_c,I))//if there is the cell then
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{ ///return pointers to first and last element cell elems
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first= &*(*I).second._entries.begin();
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last= &*(*I).second._entries.end();
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}
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else
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{ ///return 2 equals pointers
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first=&*(*hash_table.begin()).second._entries.begin();
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last= &*(*hash_table.begin()).second._entries.begin();
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}
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}
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///return the number of elemnts in the cell and the iterator to the cell
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///if the cell exist
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int numElemCell(Point3i _c,IteHtable &I)
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{
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if (_IsInHtable(_c,I))
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return ((*I).second.Size());
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else
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return 0;
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}
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///return the number of cell created
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int CellNumber()
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{return (hash_table.size());}
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int Conflicts()
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{return conflicts;}
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void Clear()
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{hash_table.clear();}
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void SetHashKeySpace(int n)
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{HashSpace=n;}
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void UpdateTmark()
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{tempMark++;}
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template <class OBJPOINTDISTFUNCTOR, class OBJMARKER>
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ObjPtr GetClosest(OBJPOINTDISTFUNCTOR & _getPointDistance, OBJMARKER & _marker,
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const CoordType & _p, const ScalarType & _maxDist,ScalarType & _minDist, CoordType & _closestPt)
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{
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return (vcg::GridClosest<SpatialHashType,OBJPOINTDISTFUNCTOR,OBJMARKER>(*this,_getPointDistance,_marker, _p,_maxDist,_minDist,_closestPt));
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}
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template <class OBJPOINTDISTFUNCTOR, class OBJMARKER, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
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unsigned int GetKClosest(OBJPOINTDISTFUNCTOR & _getPointDistance,OBJMARKER & _marker,
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const unsigned int _k, const CoordType & _p, const ScalarType & _maxDist,OBJPTRCONTAINER & _objectPtrs,
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DISTCONTAINER & _distances, POINTCONTAINER & _points)
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{
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return (vcg::GridGetKClosest<SpatialHashType,
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OBJPOINTDISTFUNCTOR,OBJMARKER,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
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(*this,_getPointDistance,_marker,_k,_p,_maxDist,_objectPtrs,_distances,_points));
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}
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template <class OBJPOINTDISTFUNCTOR, class OBJMARKER, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER>
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unsigned int GetInSphere(OBJPOINTDISTFUNCTOR & _getPointDistance,
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OBJMARKER & _marker,
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const CoordType & _p,
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const ScalarType & _r,
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OBJPTRCONTAINER & _objectPtrs,
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DISTCONTAINER & _distances,
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POINTCONTAINER & _points)
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{
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return(vcg::GridGetInSphere<SpatialHashType,
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OBJPOINTDISTFUNCTOR,OBJMARKER,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
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(*this,_getPointDistance,_marker,_p,_r,_objectPtrs,_distances,_points));
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}
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template <class OBJMARKER, class OBJPTRCONTAINER>
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unsigned int GetInBox(OBJMARKER & _marker,
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const Box3x _bbox,
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OBJPTRCONTAINER & _objectPtrs)
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{
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return(vcg::GridGetInBox<SpatialHashType,OBJMARKER,OBJPTRCONTAINER>
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(*this,_marker,_bbox,_objectPtrs));
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}
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template <class OBJRAYISECTFUNCTOR, class OBJMARKER>
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ObjPtr DoRay(OBJRAYISECTFUNCTOR & _rayIntersector, OBJMARKER & _marker, const Ray3<ScalarType> & _ray, const ScalarType & _maxDist, ScalarType & _t)
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{
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return(vcg::GridDoRay<SpatialHashType,OBJRAYISECTFUNCTOR,OBJMARKER>
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(*this,_rayIntersector,_marker,_ray,_maxDist,_t));
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}
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}; // end class
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/** Spatial Hash Table Dynamic
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Update the Hmark value on the simplex for dynamic updating of contents of the cell.
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The simplex must have the HMark() function.
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*/
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template < typename ContainerType,class FLT=double>
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class DynamicSpatialHashTable: public SpatialHashTable<ContainerType,FLT>
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{
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public:
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typedef typename SpatialHashTable<ContainerType,FLT>::CoordType CoordType;
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typedef typename SpatialHashTable<ContainerType,FLT>::ObjType ObjType;
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typedef typename SpatialHashTable<ContainerType,FLT>::ObjPtr ObjPtr;
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typedef typename SpatialHashTable<ContainerType,FLT>::Box3x Box3x;
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typedef typename SpatialHashTable<ContainerType,FLT>::CellIterator CellIterator;
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void _UpdateHMark(ObjType* s){ s->HMark() = this->tempMark;}
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void getInCellUpdated(vcg::Point3i cell,std::vector<ObjPtr> &elems)
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{
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CellIterator first,last,l;
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Grid(cell,first,last);
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for (l=first;l!=last;l++)
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{
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if ((l->second)>=(**l).HMark())
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elems.push_back(&(**l));
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}
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}
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};
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}// end namespace
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#undef HASH_P0
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#undef HASH_P1
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#undef HASH_P2
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#endif
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