threed-beam-fea/ext/eigen-3.2.7/doc/snippets/HessenbergDecomposition_mat...

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C++

Matrix4f A = MatrixXf::Random(4,4);
cout << "Here is a random 4x4 matrix:" << endl << A << endl;
HessenbergDecomposition<MatrixXf> hessOfA(A);
MatrixXf H = hessOfA.matrixH();
cout << "The Hessenberg matrix H is:" << endl << H << endl;
MatrixXf Q = hessOfA.matrixQ();
cout << "The orthogonal matrix Q is:" << endl << Q << endl;
cout << "Q H Q^T is:" << endl << Q * H * Q.transpose() << endl;