threed-beam-fea/ext/eigen-3.2.7/doc/snippets/Tridiagonalization_packedMa...

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C++

Matrix4d X = Matrix4d::Random(4,4);
Matrix4d A = X + X.transpose();
cout << "Here is a random symmetric 4x4 matrix:" << endl << A << endl;
Tridiagonalization<Matrix4d> triOfA(A);
Matrix4d pm = triOfA.packedMatrix();
cout << "The packed matrix M is:" << endl << pm << endl;
cout << "The diagonal and subdiagonal corresponds to the matrix T, which is:"
<< endl << triOfA.matrixT() << endl;