threed-beam-fea/ext/eigen-3.2.4/test/zerosized.cpp

85 lines
2.3 KiB
C++

// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
// Copyright (C) 2011 Benoit Jacob <jacob.benoit.1@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla
// Public License v. 2.0. If a copy of the MPL was not distributed
// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
#include "main.h"
template<typename MatrixType> void zeroReduction(const MatrixType& m) {
// Reductions that must hold for zero sized objects
VERIFY(m.all());
VERIFY(!m.any());
VERIFY(m.prod()==1);
VERIFY(m.sum()==0);
VERIFY(m.count()==0);
VERIFY(m.allFinite());
VERIFY(!m.hasNaN());
}
template<typename MatrixType> void zeroSizedMatrix()
{
MatrixType t1;
if (MatrixType::SizeAtCompileTime == Dynamic || MatrixType::SizeAtCompileTime == 0)
{
zeroReduction(t1);
if (MatrixType::RowsAtCompileTime == Dynamic)
VERIFY(t1.rows() == 0);
if (MatrixType::ColsAtCompileTime == Dynamic)
VERIFY(t1.cols() == 0);
if (MatrixType::RowsAtCompileTime == Dynamic && MatrixType::ColsAtCompileTime == Dynamic)
{
MatrixType t2(0, 0);
VERIFY(t2.rows() == 0);
VERIFY(t2.cols() == 0);
zeroReduction(t2);
VERIFY(t1==t2);
}
}
}
template<typename VectorType> void zeroSizedVector()
{
VectorType t1;
if (VectorType::SizeAtCompileTime == Dynamic || VectorType::SizeAtCompileTime==0)
{
zeroReduction(t1);
VERIFY(t1.size() == 0);
VectorType t2(DenseIndex(0)); // DenseIndex disambiguates with 0-the-null-pointer (error with gcc 4.4 and MSVC8)
VERIFY(t2.size() == 0);
zeroReduction(t2);
VERIFY(t1==t2);
}
}
void test_zerosized()
{
zeroSizedMatrix<Matrix2d>();
zeroSizedMatrix<Matrix3i>();
zeroSizedMatrix<Matrix<float, 2, Dynamic> >();
zeroSizedMatrix<MatrixXf>();
zeroSizedMatrix<Matrix<float, 0, 0> >();
zeroSizedMatrix<Matrix<float, Dynamic, 0, 0, 0, 0> >();
zeroSizedMatrix<Matrix<float, 0, Dynamic, 0, 0, 0> >();
zeroSizedMatrix<Matrix<float, Dynamic, Dynamic, 0, 0, 0> >();
zeroSizedMatrix<Matrix<float, 0, 4> >();
zeroSizedMatrix<Matrix<float, 4, 0> >();
zeroSizedVector<Vector2d>();
zeroSizedVector<Vector3i>();
zeroSizedVector<VectorXf>();
zeroSizedVector<Matrix<float, 0, 1> >();
zeroSizedVector<Matrix<float, 1, 0> >();
}