vcglib/vcg/complex/trimesh/update/bounding.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
// marco: removed types FaceType, FacePointer, FaceIterator to allow the use of this method from vertex meshes
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/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.2 2004/09/15 11:16:27 ganovelli
changed P() to cP()
2004-09-15 13:20:15 +02:00
Revision 1.1 2004/04/05 11:56:13 cignoni
First working version!
2004-04-05 13:56:14 +02:00
Revision 1.2 2004/03/12 15:22:19 cignoni
Written some documentation and added to the trimes doxygen module
Revision 1.1 2004/03/05 10:59:24 cignoni
Changed name from plural to singular (normals->normal)
Revision 1.1 2004/03/04 00:05:50 cignoni
First working version!
Revision 1.1 2004/02/19 13:11:06 cignoni
Initial commit
****************************************************************************/
#ifndef __VCG_TRI_UPDATE_BOUNDING
#define __VCG_TRI_UPDATE_BOUNDING
namespace vcg {
namespace tri {
/** \addtogroup trimesh */
/*@{*/
/// Management, updating and computation of per-vertex and per-face normals.
/// This class is used to compute or update the normals that can be stored in the vertex or face component of a mesh.
template <class ComputeMeshType>
class UpdateBounding
{
public:
typedef ComputeMeshType MeshType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
/// Calculates the bounding box of the <ComputeMeshType> m
///
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static void Box(ComputeMeshType &m)
{
m.bbox.SetNull();
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VertexIterator vi;
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if( !(*vi).IsD() ) m.bbox.Add((*vi).cP());
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}
}; // end class
} // End namespace
} // End namespace
#endif