2005-09-21 12:29:33 +02:00
|
|
|
#include <stdio.h>
|
|
|
|
#include <wrap/io_trimesh/export_ply.h>
|
|
|
|
#include <vcg/space/point3.h>
|
|
|
|
#include <vcg/space/box3.h>
|
|
|
|
#include <vcg/math/perlin_noise.h>
|
2008-12-19 11:43:36 +01:00
|
|
|
#include <vcg/simplex/vertex/base.h>
|
|
|
|
#include <vcg/simplex/face/base.h>
|
2007-01-18 02:35:31 +01:00
|
|
|
#include <vcg/complex/trimesh/base.h>
|
|
|
|
#include <vcg/complex/trimesh/allocate.h>
|
2005-09-21 12:29:33 +02:00
|
|
|
#include <vcg/complex/trimesh/create/marching_cubes.h>
|
|
|
|
#include <vcg/complex/trimesh/create/extended_marching_cubes.h>
|
|
|
|
|
2007-12-13 01:21:55 +01:00
|
|
|
|
|
|
|
#include "simple_volume.h"
|
|
|
|
#include "trivial_walker.h"
|
|
|
|
|
2005-09-21 12:29:33 +02:00
|
|
|
using namespace std;
|
|
|
|
using namespace vcg;
|
|
|
|
|
|
|
|
|
|
|
|
typedef float ScalarType;
|
|
|
|
|
|
|
|
class MyEdge;
|
|
|
|
class MyFace;
|
2006-10-13 15:17:23 +02:00
|
|
|
|
2008-09-30 13:37:41 +02:00
|
|
|
class MyVertex : public VertexSimp2< MyVertex, MyEdge, MyFace, vertex::Coord3f>{};
|
2006-10-13 15:17:23 +02:00
|
|
|
class MyFace : public FaceSimp2< MyVertex, MyEdge, MyFace, face::VertexRef, face::BitFlags> {};
|
|
|
|
|
|
|
|
//class MyVertex : public vcg::Vertex< ScalarType, MyEdge, MyFace > {};
|
|
|
|
//class MyFace : public vcg::Face< MyVertex, MyEdge, MyFace> {};
|
|
|
|
|
2005-09-21 12:29:33 +02:00
|
|
|
class MyMesh : public vcg::tri::TriMesh< std::vector< MyVertex>, std::vector< MyFace > > {};
|
|
|
|
|
|
|
|
|
|
|
|
|
2007-12-13 01:21:55 +01:00
|
|
|
typedef SimpleVolume<SimpleVoxel> MyVolume;
|
2005-09-21 12:29:33 +02:00
|
|
|
|
2006-10-13 15:17:23 +02:00
|
|
|
int main(int /*argc*/ , char /**argv[]*/)
|
2005-09-21 12:29:33 +02:00
|
|
|
{
|
|
|
|
MyVolume volume;
|
|
|
|
|
|
|
|
typedef vcg::tri::TrivialWalker<MyMesh,MyVolume> MyWalker;
|
|
|
|
typedef vcg::tri::MarchingCubes<MyMesh, MyWalker> MyMarchingCubes;
|
|
|
|
MyWalker walker;
|
|
|
|
|
|
|
|
|
|
|
|
// Simple initialization of the volume with some cool perlin noise
|
|
|
|
volume.Init(Point3i(64,64,64));
|
|
|
|
for(int i=0;i<64;i++)
|
|
|
|
for(int j=0;j<64;j++)
|
|
|
|
for(int k=0;k<64;k++)
|
2006-10-13 15:17:23 +02:00
|
|
|
volume.Val(i,j,k)=(j-32)*(j-32)+(k-32)*(k-32) + i*10*(float)math::Perlin::Noise(i*.2,j*.2,k*.2);
|
2005-09-21 12:29:33 +02:00
|
|
|
|
|
|
|
|
|
|
|
// MARCHING CUBES
|
|
|
|
MyMesh mc_mesh;
|
|
|
|
printf("[MARCHING CUBES] Building mesh...");
|
|
|
|
MyMarchingCubes mc(mc_mesh, walker);
|
|
|
|
walker.BuildMesh<MyMarchingCubes>(mc_mesh, volume, mc, 20*20);
|
|
|
|
vcg::tri::io::ExporterPLY<MyMesh>::Save( mc_mesh, "marching_cubes.ply");
|
|
|
|
|
|
|
|
printf("OK!\n");
|
|
|
|
};
|