236 lines
6.6 KiB
C
236 lines
6.6 KiB
C
|
/****************************************************************************
|
||
|
* VCGLib o o *
|
||
|
* Visual and Computer Graphics Library o o *
|
||
|
* _ O _ *
|
||
|
* Copyright(C) 2006 \/)\/ *
|
||
|
* Visual Computing Lab /\/| *
|
||
|
* ISTI - Italian National Research Council | *
|
||
|
* \ *
|
||
|
* All rights reserved. *
|
||
|
* *
|
||
|
* This program is free software; you can redistribute it and/or modify *
|
||
|
* it under the terms of the GNU General Public License as published by *
|
||
|
* the Free Software Foundation; either version 2 of the License, or *
|
||
|
* (at your option) any later version. *
|
||
|
* *
|
||
|
* This program is distributed in the hope that it will be useful, *
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||
|
* for more details. *
|
||
|
* *
|
||
|
****************************************************************************/
|
||
|
|
||
|
#ifndef __VCGLIB_SPATIAL_ITERATORS_2D
|
||
|
#define __VCGLIB_SPATIAL_ITERATORS_2D
|
||
|
|
||
|
#include <vector>
|
||
|
#include <vcg/space/intersection2.h>
|
||
|
#include <vcg/space/point2.h>
|
||
|
#include <vcg/space/box2.h>
|
||
|
#include <vcg/space/ray2.h>
|
||
|
#include <vcg/math/base.h>
|
||
|
#include <algorithm>
|
||
|
#include <float.h>
|
||
|
#include <limits>
|
||
|
|
||
|
|
||
|
|
||
|
namespace vcg{
|
||
|
template <class Spatial_Idexing,class INTFUNCTOR,class TMARKER>
|
||
|
class RayIterator2D
|
||
|
{
|
||
|
public:
|
||
|
typedef typename Spatial_Idexing::ScalarType ScalarType;
|
||
|
typedef typename vcg::Ray2<ScalarType> RayType;
|
||
|
typedef typename Spatial_Idexing::Box2x IndexingBoxType;
|
||
|
protected:
|
||
|
typedef typename Spatial_Idexing::ObjType ObjType;
|
||
|
typedef typename vcg::Point2<ScalarType> CoordType;
|
||
|
typedef typename Spatial_Idexing::CellIterator CellIterator;
|
||
|
ScalarType max_dist;
|
||
|
|
||
|
|
||
|
bool _controlEnd()
|
||
|
{
|
||
|
return (currBox.Collide(Si.bbox));
|
||
|
}
|
||
|
|
||
|
|
||
|
bool _NextCell()
|
||
|
{
|
||
|
currBox.min+=step;
|
||
|
currBox.max+=step;
|
||
|
dist+=step.Norm();
|
||
|
end=!_controlEnd();
|
||
|
}
|
||
|
|
||
|
//refresh current cell intersection ,
|
||
|
// return true if there is at lest 1 intersection
|
||
|
bool Refresh()
|
||
|
{
|
||
|
std::vector<ObjType*> objectPtrs;
|
||
|
GridGetInBox2D(Si,tm,currBox,objectPtrs,false);
|
||
|
//printf(" size %d \n",objectPtrs.size());
|
||
|
for(int i=0;i<objectPtrs.size();i++)
|
||
|
{
|
||
|
ObjType* elem=objectPtrs[i];
|
||
|
if (elem->IsD())continue;
|
||
|
if (tm.IsMarked(elem))continue;
|
||
|
//tm.Mark(elem);
|
||
|
|
||
|
ScalarType t;
|
||
|
CoordType Int;
|
||
|
if((int_funct((*elem),r,t))&&
|
||
|
(t<=max_dist))
|
||
|
{
|
||
|
Int=r.Origin()+r.Direction()*t;
|
||
|
Elems.push_back(Entry_Type(elem,t,Int));
|
||
|
}
|
||
|
}
|
||
|
if (Elems.size()==0) return false;
|
||
|
//then control if there are more than 1 element
|
||
|
std::sort(Elems.begin(),Elems.end());
|
||
|
CurrentElem=Elems.rbegin();
|
||
|
|
||
|
return(Dist()<dist);
|
||
|
}
|
||
|
|
||
|
public:
|
||
|
|
||
|
|
||
|
//contructor
|
||
|
RayIterator2D(Spatial_Idexing &_Si,
|
||
|
INTFUNCTOR _int_funct,
|
||
|
const ScalarType &_max_dist,
|
||
|
TMARKER _tm)
|
||
|
:Si(_Si),int_funct(_int_funct),tm(_tm)
|
||
|
{
|
||
|
max_dist=_max_dist;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
void Init(const RayType _r)
|
||
|
{
|
||
|
r=_r;
|
||
|
r.Normalize();
|
||
|
|
||
|
//initialization
|
||
|
end=false;
|
||
|
tm.UnMarkAll();
|
||
|
Elems.clear();
|
||
|
|
||
|
CoordType start;
|
||
|
|
||
|
//control if intersect the bounding box of the grid
|
||
|
if (Si.bbox.IsIn(r.Origin()))
|
||
|
start=r.Origin();
|
||
|
else
|
||
|
if (!(vcg::RayBoxIntersection<ScalarType>(r,Si.bbox,start)))
|
||
|
{
|
||
|
end=true;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
stepsize=Si.voxel.Norm()*2;
|
||
|
step=r.Direction()*stepsize;
|
||
|
|
||
|
//create initial BB, inflate in case the direction is orthogonal to one axis
|
||
|
currBox.SetNull();
|
||
|
currBox.Add(start);
|
||
|
currBox.Add(start+step);
|
||
|
ScalarType diag=currBox.Diag();
|
||
|
currBox.Offset(diag*0.01);
|
||
|
dist=currBox.Diag();
|
||
|
end=!_controlEnd();
|
||
|
|
||
|
while ((!End()) && (!Refresh()))
|
||
|
_NextCell();
|
||
|
|
||
|
fflush(stdout);
|
||
|
}
|
||
|
|
||
|
bool End()
|
||
|
{return end;}
|
||
|
|
||
|
|
||
|
ObjType &operator *(){return *((*CurrentElem).elem);}
|
||
|
|
||
|
CoordType IntPoint()
|
||
|
{return ((*CurrentElem).intersection);}
|
||
|
|
||
|
ScalarType Dist()
|
||
|
{
|
||
|
if (Elems.size()>0)
|
||
|
return ((*CurrentElem).dist);
|
||
|
else
|
||
|
return ((ScalarType)FLT_MAX);
|
||
|
}
|
||
|
|
||
|
void operator ++()
|
||
|
{
|
||
|
if (!Elems.empty()) Elems.pop_back();
|
||
|
|
||
|
CurrentElem = Elems.rbegin();
|
||
|
|
||
|
if (Dist()>dist)
|
||
|
{
|
||
|
if (!End())
|
||
|
{
|
||
|
_NextCell();
|
||
|
while ((!End()) && (!Refresh()))
|
||
|
_NextCell();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
|
||
|
///structure that mantain for the current cell pre-calculated data
|
||
|
struct Entry_Type
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
Entry_Type(ObjType* _elem,ScalarType _dist,CoordType _intersection)
|
||
|
{
|
||
|
elem=_elem;
|
||
|
dist=_dist;
|
||
|
intersection=_intersection;
|
||
|
}
|
||
|
|
||
|
Entry_Type(const Entry_Type &e)
|
||
|
{
|
||
|
elem=e.elem;
|
||
|
dist=e.dist;
|
||
|
intersection=e.intersection;
|
||
|
}
|
||
|
|
||
|
inline bool operator < ( const Entry_Type & l ) const{return (dist > l.dist); }
|
||
|
ObjType* elem;
|
||
|
ScalarType dist;
|
||
|
CoordType intersection;
|
||
|
};
|
||
|
|
||
|
RayType r; //ray to find intersections
|
||
|
Spatial_Idexing &Si; //reference to spatial index algorithm
|
||
|
bool end; //true if the scan is terminated
|
||
|
INTFUNCTOR &int_funct;
|
||
|
TMARKER &tm;
|
||
|
|
||
|
std::vector<Entry_Type> Elems; //element loaded from curren cell
|
||
|
typedef typename std::vector<Entry_Type>::reverse_iterator ElemIterator;
|
||
|
ElemIterator CurrentElem; //iterator to current element
|
||
|
|
||
|
vcg::Box2<ScalarType> currBox;
|
||
|
CoordType step;
|
||
|
ScalarType stepsize;
|
||
|
ScalarType dist;
|
||
|
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|