This commit is contained in:
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_TRIMESH_CLOSEST_2D
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#define __VCG_TRIMESH_CLOSEST_2D
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#include <math.h>
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#include <vcg/space/point2.h>
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#include <vcg/space/segment2.h>
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#include <vcg/space/box2.h>
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#include <vcg/simplex/face/distance.h>
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namespace vcg {
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namespace tri {
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//**MARKER CLASSES**//
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template <class MESH_TYPE,class OBJ_TYPE>
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class Tmark
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{
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MESH_TYPE *m;
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public:
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Tmark(){}
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Tmark( MESH_TYPE *m) {SetMesh(m);}
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void UnMarkAll(){ vcg::tri::UnMarkAll(*m);}
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bool IsMarked(OBJ_TYPE* obj){return (vcg::tri::IsMarked(*m,obj));}
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void Mark(OBJ_TYPE* obj){ vcg::tri::Mark(*m,obj);}
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void SetMesh(MESH_TYPE *_m)
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{
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m=_m;
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}
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};
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template <class MESH, class GRID>
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typename MESH::FaceType * GetClosestEdgeBase( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
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const typename GRID::ScalarType _maxDist,typename GRID::ScalarType & _minDist,
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typename GRID::CoordType &_closestPt)
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{
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typedef typename GRID::ScalarType ScalarType;
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typedef Point3<ScalarType> Point3x;
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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vcg::PointSegment2DEPFunctor<ScalarType> PDistFunct;
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_minDist=_maxDist;
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return (gr.GetClosest(PDistFunct,mf,_p,_maxDist,_minDist,_closestPt));
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}
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} // end namespace tri
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} // end namespace vcg
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#endif
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCGLIB_UGRID_2D
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#define __VCGLIB_UGRID_2D
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#include <vector>
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#include <algorithm>
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#include <stdio.h>
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#include <vcg/space/box2.h>
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#include <vcg/space/line2.h>
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#include <vcg/space/index/index2D/grid_util_2D.h>
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#include <vcg/space/index/index2D/grid_closest_2D.h>
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namespace vcg {
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template < class OBJTYPE, class FLT=float >
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class GridStaticPtr2D: public BasicGrid2D<FLT>, SpatialIndex2D<OBJTYPE,FLT>
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{
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public:
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typedef OBJTYPE ObjType;
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typedef ObjType* ObjPtr;
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typedef typename ObjType::ScalarType ScalarType;
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typedef Point2<ScalarType> CoordType;
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typedef Box2<ScalarType> Box2x;
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typedef GridStaticPtr2D<OBJTYPE,FLT> MyGridType;
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typedef typename std::vector<OBJTYPE*>::iterator CellIterator;
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std::vector<std::vector<std::vector<OBJTYPE*> > > data;
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private:
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void Add( const int x,
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const int y,
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ObjType *elem)
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{
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assert((x>=0)&&(x<data.size()));
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assert((y>=0)&&(y<data[x].size()));
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data[x][y].push_back(elem);
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}
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template <class OBJITER>
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inline void Set(const OBJITER & _oBegin,
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const OBJITER & _oEnd,
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const Box2x &_bbox,
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Point2i _siz)
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{
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this->bbox=_bbox;
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this->siz=_siz;
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// find voxel size starting from the provided bbox and grid size.
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this->dim = this->bbox.max - this->bbox.min;
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this->voxel.X() = (this->dim.X()/(ScalarType)this->siz.X());
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this->voxel.Y() = (this->dim.Y()/(ScalarType)this->siz.Y());
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///allocate space
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data.resize(this->siz.X());
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for (int x=0;x<data.size();x++)
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data[x].resize(this->siz.Y());
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OBJITER IteObj;
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for (IteObj=_oBegin;IteObj!=_oEnd;IteObj++)
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{
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Box2<ScalarType> Box2D=(*IteObj).BBox();
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//get index of intersected cells
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Point2i minIndex=this->GridP(Box2D.min);
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Point2i maxIndex=this->GridP(Box2D.max);
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for (int x=minIndex.X();x<=maxIndex.X();x++)
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for (int y=minIndex.Y();y<=maxIndex.Y();y++)
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Add(x,y,&(*IteObj));
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}
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}
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template <class OBJITER>
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inline void Set(const OBJITER & _oBegin,
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const OBJITER & _oEnd,
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const Box2x &_bbox)
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{
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int _size=(int)std::distance<OBJITER>(_oBegin,_oEnd);
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Point2<FLT> _dim = _bbox.max - _bbox.min;
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Point2i _siz;
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BestDim2D( _size, _dim, _siz );
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Set(_oBegin,_oEnd,_bbox,_siz);
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}
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public:
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void Grid( const int x, const int y,
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CellIterator & first,
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CellIterator & last )
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{
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first = data[x][y].begin();
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last = data[x][y].end();
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}
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void Grid( const Point2i pi,
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CellIterator & first,
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CellIterator & last )
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{
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return Grid(pi.X(),pi.Y(),first,last);
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}
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template <class OBJITER>
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inline void Set(const OBJITER & _oBegin,
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const OBJITER & _oEnd)
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{
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Box2x bbox;
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OBJITER IteObj;
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for (IteObj=_oBegin;IteObj!=_oEnd;IteObj++)
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bbox.Add((*IteObj).BBox());
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ScalarType diag=bbox.Diag();
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bbox.Offset(diag*0.01);
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Set<OBJITER>(_oBegin,_oEnd,bbox);
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}
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template <class OBJPOINTDISTFUNCTOR, class OBJMARKER>
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ObjPtr GetClosest(OBJPOINTDISTFUNCTOR & _getPointDistance,
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OBJMARKER & _marker,
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const typename OBJPOINTDISTFUNCTOR::QueryType & _p,
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const ScalarType & _maxDist,
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ScalarType & _minDist,
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CoordType & _closestPt)
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{
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return (vcg::GridClosest2D<MyGridType,OBJPOINTDISTFUNCTOR,OBJMARKER>(*this,_getPointDistance,_marker, _p,_maxDist,_minDist,_closestPt));
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}
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template <class OBJMARKER, class OBJPTRCONTAINER>
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unsigned int GetInBox(OBJMARKER & _marker,
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const vcg::Box2<ScalarType> _bbox,
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OBJPTRCONTAINER & _objectPtrs)
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{
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return(vcg::GridGetInBox2D<MyGridType,OBJMARKER,OBJPTRCONTAINER>
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(*this,_marker,_bbox,_objectPtrs));
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}
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template <class OBJRAYISECTFUNCTOR, class OBJMARKER>
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ObjPtr DoRay(OBJRAYISECTFUNCTOR & _rayIntersector, OBJMARKER & _marker,
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const Ray2<ScalarType> & _ray, const ScalarType & _maxDist,
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ScalarType & _t)
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{
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return(vcg::GridDoRay<MyGridType,OBJRAYISECTFUNCTOR,OBJMARKER>(*this,_rayIntersector,_marker,_ray,_maxDist,_t));
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}
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}; //end class GridStaticPtr_2D
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} // end namespace
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#endif
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@ -0,0 +1,235 @@
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2006 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCGLIB_SPATIAL_ITERATORS_2D
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#define __VCGLIB_SPATIAL_ITERATORS_2D
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#include <vector>
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#include <vcg/space/intersection2.h>
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#include <vcg/space/point2.h>
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#include <vcg/space/box2.h>
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#include <vcg/space/ray2.h>
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#include <vcg/math/base.h>
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#include <algorithm>
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#include <float.h>
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#include <limits>
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namespace vcg{
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template <class Spatial_Idexing,class INTFUNCTOR,class TMARKER>
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class RayIterator2D
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{
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public:
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typedef typename Spatial_Idexing::ScalarType ScalarType;
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typedef typename vcg::Ray2<ScalarType> RayType;
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typedef typename Spatial_Idexing::Box2x IndexingBoxType;
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protected:
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typedef typename Spatial_Idexing::ObjType ObjType;
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typedef typename vcg::Point2<ScalarType> CoordType;
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typedef typename Spatial_Idexing::CellIterator CellIterator;
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ScalarType max_dist;
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bool _controlEnd()
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{
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return (currBox.Collide(Si.bbox));
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}
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bool _NextCell()
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{
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currBox.min+=step;
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currBox.max+=step;
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dist+=step.Norm();
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end=!_controlEnd();
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}
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//refresh current cell intersection ,
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// return true if there is at lest 1 intersection
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bool Refresh()
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{
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std::vector<ObjType*> objectPtrs;
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GridGetInBox2D(Si,tm,currBox,objectPtrs,false);
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//printf(" size %d \n",objectPtrs.size());
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for(int i=0;i<objectPtrs.size();i++)
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{
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ObjType* elem=objectPtrs[i];
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if (elem->IsD())continue;
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if (tm.IsMarked(elem))continue;
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//tm.Mark(elem);
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ScalarType t;
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CoordType Int;
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if((int_funct((*elem),r,t))&&
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(t<=max_dist))
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{
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Int=r.Origin()+r.Direction()*t;
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Elems.push_back(Entry_Type(elem,t,Int));
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}
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}
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if (Elems.size()==0) return false;
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//then control if there are more than 1 element
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std::sort(Elems.begin(),Elems.end());
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CurrentElem=Elems.rbegin();
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return(Dist()<dist);
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}
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public:
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//contructor
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RayIterator2D(Spatial_Idexing &_Si,
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INTFUNCTOR _int_funct,
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const ScalarType &_max_dist,
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TMARKER _tm)
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:Si(_Si),int_funct(_int_funct),tm(_tm)
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{
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max_dist=_max_dist;
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};
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void Init(const RayType _r)
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{
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r=_r;
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r.Normalize();
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//initialization
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end=false;
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tm.UnMarkAll();
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Elems.clear();
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CoordType start;
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//control if intersect the bounding box of the grid
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if (Si.bbox.IsIn(r.Origin()))
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start=r.Origin();
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else
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if (!(vcg::RayBoxIntersection<ScalarType>(r,Si.bbox,start)))
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{
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end=true;
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return;
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}
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stepsize=Si.voxel.Norm()*2;
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step=r.Direction()*stepsize;
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//create initial BB, inflate in case the direction is orthogonal to one axis
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currBox.SetNull();
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currBox.Add(start);
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currBox.Add(start+step);
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ScalarType diag=currBox.Diag();
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currBox.Offset(diag*0.01);
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dist=currBox.Diag();
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end=!_controlEnd();
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while ((!End()) && (!Refresh()))
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_NextCell();
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fflush(stdout);
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}
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bool End()
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{return end;}
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ObjType &operator *(){return *((*CurrentElem).elem);}
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CoordType IntPoint()
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{return ((*CurrentElem).intersection);}
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ScalarType Dist()
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{
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if (Elems.size()>0)
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return ((*CurrentElem).dist);
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else
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return ((ScalarType)FLT_MAX);
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}
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void operator ++()
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{
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if (!Elems.empty()) Elems.pop_back();
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CurrentElem = Elems.rbegin();
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if (Dist()>dist)
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{
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if (!End())
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{
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_NextCell();
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while ((!End()) && (!Refresh()))
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_NextCell();
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}
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}
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}
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protected:
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///structure that mantain for the current cell pre-calculated data
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struct Entry_Type
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{
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public:
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Entry_Type(ObjType* _elem,ScalarType _dist,CoordType _intersection)
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{
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elem=_elem;
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dist=_dist;
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intersection=_intersection;
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}
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Entry_Type(const Entry_Type &e)
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{
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elem=e.elem;
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dist=e.dist;
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intersection=e.intersection;
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}
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inline bool operator < ( const Entry_Type & l ) const{return (dist > l.dist); }
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ObjType* elem;
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ScalarType dist;
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CoordType intersection;
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};
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RayType r; //ray to find intersections
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Spatial_Idexing &Si; //reference to spatial index algorithm
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bool end; //true if the scan is terminated
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INTFUNCTOR &int_funct;
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TMARKER &tm;
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std::vector<Entry_Type> Elems; //element loaded from curren cell
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typedef typename std::vector<Entry_Type>::reverse_iterator ElemIterator;
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ElemIterator CurrentElem; //iterator to current element
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vcg::Box2<ScalarType> currBox;
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CoordType step;
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ScalarType stepsize;
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ScalarType dist;
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};
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}
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#endif
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