94 lines
3.5 KiB
C
94 lines
3.5 KiB
C
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/***************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2014 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __QT_THREAD_SAFE_TEXTURE_NAMES_CONTAINER_H
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#define __QT_THREAD_SAFE_TEXTURE_NAMES_CONTAINER_H
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#include <vector>
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#include <wrap/qt/qt_thread_safe_memory_info.h>
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namespace vcg
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{
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struct QtThreadSafeTextureNamesContainer
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{
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QtThreadSafeTextureNamesContainer()
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:_tmid(),_lock(QReadWriteLock::Recursive)
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{
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_tmid.push_back(0);
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}
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~QtThreadSafeTextureNamesContainer()
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{
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}
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void push_back(GLuint textid)
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{
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QWriteLocker locker(&_lock);
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_tmid.push_back(textid);
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}
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GLuint remove(GLuint textid)
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{
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QWriteLocker locker(&_lock);
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std::vector<GLuint>::iterator it = std::find(_tmid.begin(),_tmid.end(),textid);
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GLuint res = 0;
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if (it != _tmid.end())
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{
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res = *it;
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_tmid.erase(it);
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}
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return res;
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}
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size_t size() const
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{
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QReadLocker locker(&_lock);
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return _tmid.size();
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}
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bool empty() const
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{
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QReadLocker locker(&_lock);
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return _tmid.empty();
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}
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GLuint operator[](size_t ii) const
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{
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QReadLocker locker(&_lock);
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return _tmid[ii];
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};
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////WARNING! By itself when i exit from the function scope the returned vector is NOT thread-safe!!!!
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////BUT after i use it in another function that is thread-safe again, so it should not be problems...maybe...
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const std::vector<GLuint>& textId() const
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{
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QReadLocker locker(&_lock);
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return _tmid;
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}
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private:
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std::vector<GLuint> _tmid;
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mutable QReadWriteLock _lock;
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};
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}
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#endif
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