2011-04-01 18:25:49 +02:00
|
|
|
/****************************************************************************
|
|
|
|
* VCGLib o o *
|
|
|
|
* Visual and Computer Graphics Library o o *
|
|
|
|
* _ O _ *
|
|
|
|
* Copyright(C) 2004 \/)\/ *
|
|
|
|
* Visual Computing Lab /\/| *
|
|
|
|
* ISTI - Italian National Research Council | *
|
|
|
|
* \ *
|
|
|
|
* All rights reserved. *
|
|
|
|
* *
|
|
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
|
|
* it under the terms of the GNU General Public License as published by *
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
|
|
* (at your option) any later version. *
|
|
|
|
* *
|
|
|
|
* This program is distributed in the hope that it will be useful, *
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
|
|
* for more details. *
|
|
|
|
* *
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#ifndef __VCGLIB_POLYGON_SUPPORT
|
|
|
|
#define __VCGLIB_POLYGON_SUPPORT
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
#include <vcg/simplex/face/jumping_pos.h>
|
|
|
|
#include <vcg/space/planar_polygon_tessellation.h>
|
|
|
|
|
2012-07-18 23:46:12 +02:00
|
|
|
namespace vcg {
|
|
|
|
namespace tri {
|
|
|
|
/// \ingroup trimesh
|
|
|
|
|
|
|
|
/// \headerfile polygon_support.h vcg/complex/algorithms/polygon_support.h
|
|
|
|
|
|
|
|
/// \brief This class is used convert between polygonal meshes and triangular meshes
|
|
|
|
|
|
|
|
/**
|
|
|
|
This class contains two members that allow to build a triangular mesh from a polygonal mesh
|
|
|
|
and viceversa. In a trimesh, the generic polygons with n sides are codified represented by tagging the internal edge of the face
|
|
|
|
with the SetF.
|
|
|
|
*/
|
|
|
|
|
|
|
|
template <class TriMeshType,class PolyMeshType >
|
|
|
|
struct PolygonSupport{
|
|
|
|
|
|
|
|
/**
|
|
|
|
Given a tri mesh (with per-face normals and FF connectivity),
|
|
|
|
merges flat faces into larger polygons.
|
|
|
|
**/
|
|
|
|
static void MergeFlatFaces(TriMeshType & tm, double tolerance = 0.1E-4){
|
|
|
|
typedef typename TriMeshType::CoordType::ScalarType Scalar;
|
|
|
|
typedef typename TriMeshType::FaceIterator FaceIterator;
|
|
|
|
typedef typename TriMeshType::FaceType FaceType;
|
|
|
|
Scalar minDist = 1 - Scalar(tolerance);
|
|
|
|
for (FaceIterator fi=tm.face.begin(); fi!=tm.face.end(); fi++) {
|
|
|
|
FaceType *fa = &*fi;
|
|
|
|
for (int w=0; w<3; w++) {
|
|
|
|
FaceType *fb = fa->FFp(w);
|
|
|
|
if ( (fb>fa) && (fa->N()*fb->N() > minDist) ) {
|
|
|
|
fa->SetF( w );
|
|
|
|
fb->SetF( fa->FFi(w) ); // reciprocate
|
2011-04-01 18:25:49 +02:00
|
|
|
}
|
2012-07-18 23:46:12 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2011-04-01 18:25:49 +02:00
|
|
|
|
2012-07-18 23:46:12 +02:00
|
|
|
/**
|
|
|
|
Import a trianglemesh from a polygon mesh
|
|
|
|
**/
|
|
|
|
static void ImportFromPolyMesh(TriMeshType & tm, PolyMeshType & pm){
|
|
|
|
std::vector<typename PolyMeshType::CoordType> points;
|
|
|
|
std::vector<int> faces;
|
|
|
|
|
|
|
|
// the vertices are the same, simply import them
|
|
|
|
typename PolyMeshType::VertexIterator vi;
|
|
|
|
typename TriMeshType::FaceIterator tfi,tfib ;
|
|
|
|
typename TriMeshType ::VertexIterator tvi = Allocator<TriMeshType>::AddVertices(tm,pm.vert.size());
|
|
|
|
int cnt = 0;
|
|
|
|
for(tvi = tm.vert.begin(),vi = pm.vert.begin(); tvi != tm.vert.end(); ++tvi,++vi,++cnt)
|
|
|
|
if(!(*vi).IsD()) (*tvi).ImportData(*vi); else vcg::tri::Allocator<TriMeshType>::DeleteVertex(tm,(*tvi));
|
|
|
|
|
|
|
|
typename PolyMeshType::FaceIterator fi;
|
|
|
|
for(fi = pm.face.begin(); fi != pm.face.end(); ++fi)
|
|
|
|
if(!((*fi).IsD())){
|
|
|
|
points.clear();
|
|
|
|
for(int i = 0; i < (*fi).VN(); ++i) {
|
|
|
|
typename PolyMeshType::VertexType * v = (*fi).V(i);
|
|
|
|
points.push_back(v->P());
|
|
|
|
}
|
|
|
|
faces.clear();
|
|
|
|
TessellatePlanarPolygon3(points,faces);
|
|
|
|
tfib = tfi = Allocator<TriMeshType>::AddFaces(tm,faces.size()/3);
|
2012-10-09 09:05:45 +02:00
|
|
|
for(size_t i = 0; tfi != tm.face.end();++tfi){
|
2012-07-18 23:46:12 +02:00
|
|
|
(*tfi).V(0) = &tm.vert[ (*fi).V( faces[i] ) - &(*pm.vert.begin())];
|
|
|
|
(*tfi).V(1) = &tm.vert[ (*fi).V( faces[i+1]) - &(*pm.vert.begin())];
|
|
|
|
(*tfi).V(2) = &tm.vert[ (*fi).V( faces[i+2]) - &(*pm.vert.begin())];
|
|
|
|
// set the F flags
|
2012-10-09 09:05:45 +02:00
|
|
|
if( (faces[i ]+1)%points.size() != size_t(faces[i+1])) (*tfi).SetF(0);
|
|
|
|
if( (faces[i+1]+1)%points.size() != size_t(faces[i+2])) (*tfi).SetF(1);
|
|
|
|
if( (faces[i+2]+1)%points.size() != size_t(faces[i ])) (*tfi).SetF(2);
|
2012-07-18 23:46:12 +02:00
|
|
|
i+=3;
|
2011-04-01 18:25:49 +02:00
|
|
|
}
|
2012-07-18 23:46:12 +02:00
|
|
|
|
2011-04-01 18:25:49 +02:00
|
|
|
}
|
2012-07-18 23:46:12 +02:00
|
|
|
}
|
|
|
|
|
2011-04-01 18:25:49 +02:00
|
|
|
|
2012-07-18 23:46:12 +02:00
|
|
|
/**
|
|
|
|
Import a polygon mesh from a triangle mesh
|
|
|
|
**/
|
|
|
|
static void ImportFromTriMesh( PolyMeshType & pm, TriMeshType & tm){
|
2011-04-01 18:25:49 +02:00
|
|
|
|
|
|
|
// the vertices are the same, simply import them
|
|
|
|
int cnt = 0;
|
|
|
|
typename TriMeshType ::ConstVertexIterator tvi;
|
|
|
|
typename PolyMeshType::VertexIterator vi = vcg::tri::Allocator<PolyMeshType>::AddVertices(pm,tm.vert.size());
|
|
|
|
for(tvi = tm.vert.begin(); tvi != tm.vert.end(); ++tvi,++vi,++cnt)
|
|
|
|
if(!(*tvi).IsD())(*vi).ImportData(*tvi); else vcg::tri::Allocator<PolyMeshType> ::DeleteVertex(pm,(*vi));
|
|
|
|
|
|
|
|
// convert the faces
|
|
|
|
typename TriMeshType::FaceIterator tfi;
|
|
|
|
vcg::face::JumpingPos<typename TriMeshType::FaceType> p;
|
|
|
|
|
|
|
|
for( tfi = tm.face.begin(); tfi != tm.face.end(); ++tfi) if(!(*tfi).IsD() && !(*tfi).IsV())
|
|
|
|
{
|
|
|
|
std::vector<typename TriMeshType::VertexPointer> vs;// vertices of the polygon
|
|
|
|
std::vector<typename TriMeshType::FacePointer> fs;// triangle faces corresponding to the polygon
|
|
|
|
|
|
|
|
|
|
|
|
// find a non tagged edge
|
|
|
|
int se = 0;
|
|
|
|
for(;se < 3;++se) if (!(*tfi).IsF(se)) break;
|
|
|
|
|
|
|
|
// initialize a pos on the first non tagged edge
|
|
|
|
typename TriMeshType::VertexPointer v0 = (*tfi).V(se);
|
|
|
|
p.F() = &(*tfi);
|
|
|
|
p.E() = se;
|
|
|
|
p.V() = p.F()->V(p.F()->Next(se));
|
|
|
|
p.FlipE();
|
|
|
|
|
|
|
|
vs.push_back(p.F()->V(se));
|
|
|
|
|
|
|
|
do{
|
|
|
|
while(p.F()->IsF(p.E())) { fs.push_back(p.F()); p.FlipF(); p.FlipE(); p.F()->SetV();}
|
|
|
|
vs.push_back(p.F()->V(p.E()));
|
|
|
|
p.FlipV();
|
|
|
|
p.FlipE();
|
|
|
|
} while( p.V() != v0 );
|
|
|
|
|
|
|
|
//now vs contains all the vertices of the polygon (still in the trimesh)
|
|
|
|
typename PolyMeshType::FaceIterator pfi = vcg::tri::Allocator<PolyMeshType>::AddFaces(pm,1);
|
|
|
|
(*pfi).Alloc(vs.size());
|
2012-10-09 09:05:45 +02:00
|
|
|
for(size_t i = 0 ; i < vs.size(); ++i)
|
2011-04-01 18:25:49 +02:00
|
|
|
(*pfi).V(i) = ( typename PolyMeshType::VertexType*) & pm.vert[vs[i]-&(*tm.vert.begin())];
|
|
|
|
// here handle the other compoenents of the face (how the conponents of the n triangle faces goes in the
|
|
|
|
// the property of the polygon (e.g. the normal, the color, the quality and so on)
|
|
|
|
// TODO
|
|
|
|
|
|
|
|
}
|
2012-07-18 23:46:12 +02:00
|
|
|
}
|
2011-04-01 18:25:49 +02:00
|
|
|
|
2012-07-18 23:46:12 +02:00
|
|
|
// Given a facepointer, it build a vector with all the vertex pointer
|
|
|
|
// around the polygonal face determined by the current FAUX-EDGE markings
|
|
|
|
// It assumes that the mesh is 2Manifold and has FF adjacency already computed
|
|
|
|
// NOTE: All the faces touched are marked as visited. (so for example you can avoid to get twice the same polygon)
|
|
|
|
static void ExtractPolygon(typename TriMeshType::FacePointer tfp, std::vector<typename TriMeshType::VertexPointer> &vs)
|
|
|
|
{
|
|
|
|
vs.clear();
|
|
|
|
// find a non tagged edge
|
|
|
|
int se = -1;
|
|
|
|
for(int i=0; i<3; i++) if (!( tfp->IsF(i))) { se = i; break;}
|
|
|
|
|
|
|
|
// all faux edges return an empty vertex vector!
|
|
|
|
if(se==-1) return;
|
|
|
|
|
|
|
|
// initialize a pos on the first non faux edge
|
|
|
|
typename TriMeshType::VertexPointer v0 = tfp->V(se);
|
|
|
|
|
|
|
|
vcg::face::Pos<typename TriMeshType::FaceType> p(tfp,se,v0);
|
|
|
|
vcg::face::Pos<typename TriMeshType::FaceType> start(p);
|
|
|
|
|
|
|
|
do
|
2012-05-28 13:30:37 +02:00
|
|
|
{
|
2012-07-18 23:46:12 +02:00
|
|
|
assert(!p.F()->IsF(p.E()));
|
|
|
|
vs.push_back(p.F()->V(p.E()));
|
|
|
|
p.FlipE();
|
|
|
|
|
|
|
|
while( p.F()->IsF(p.E()) )
|
|
|
|
{
|
|
|
|
p.F()->SetV();
|
|
|
|
p.FlipF();
|
|
|
|
p.FlipE();
|
|
|
|
}
|
|
|
|
p.FlipV();
|
|
|
|
} while(p!=start);
|
|
|
|
}
|
2011-04-01 18:25:49 +02:00
|
|
|
|
|
|
|
}; // end of struct
|
|
|
|
}} // end namespace vcg::tri
|
|
|
|
|
|
|
|
#endif // __VCGLIB_TRI_CLIP
|