vcglib/vcg/complex/trimesh/closest.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.11 2005/09/19 13:36:24 pietroni
added ray iterator of faces
2005-09-19 15:36:24 +02:00
Revision 1.10 2005/09/16 11:53:51 cignoni
Small gcc compliling issues
2005-09-16 13:53:51 +02:00
Revision 1.9 2005/09/15 13:16:10 spinelli
fixed bugs
2005-09-15 15:16:42 +02:00
Revision 1.8 2005/09/15 11:15:00 pietroni
minor changes
2005-09-15 13:15:00 +02:00
Revision 1.7 2005/09/14 12:56:47 pietroni
used closest function from grid
2005-09-14 14:56:47 +02:00
Revision 1.6 2005/08/26 09:12:48 cignoni
changed typedef A2UGridLink da 'GridStaticPtr<MESH::FaceContainer,double>::Link' a typedef 'GRID::Link'
Revision 1.5 2005/02/08 17:49:38 pietroni
added if (!l->Elem()->IsD()) test on each element
Revision 1.4 2005/01/28 12:00:33 cignoni
small gcc compiling issues for namespaces
Revision 1.3 2005/01/24 11:47:23 cignoni
Now used also by the official Metro
Removed using namespace (NEVER IN HEADERS!)
Made the computation of barycentric coords only when necessary
Renamed Mindistpoint to Closest
Revision 1.2 2005/01/21 17:13:09 pietroni
included distance.h changed Dist to vcg::face::PointDistance
Revision 1.1 2004/10/04 15:32:16 ganovelli
moved from metro core
2004-10-04 17:32:16 +02:00
Revision 1.6 2004/05/14 00:34:36 ganovelli
header added
****************************************************************************/
#ifndef __VCG_TRIMESH_CLOSEST
#define __VCG_TRIMESH_CLOSEST
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#include <math.h>
#include <vcg/space/point3.h>
#include <vcg/space/box3.h>
#include <vcg/space/point4.h>
#include <vcg/math/base.h>
#include <vcg/simplex/face/distance.h>
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//#include <vcg/space/index/grid_static_ptr.h>
#include <vcg/space/index/space_iterators.h>
#include <vcg/space/index/closest.h>
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namespace vcg {
namespace trimesh {
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//**MARKER CLASSES**//
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template <class MESH_TYPE,class OBJ_TYPE>
class Tmark
{
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MESH_TYPE *m;
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public:
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Tmark(){}
void UnMarkAll(){m->UnMarkAll();}
bool IsMarked(OBJ_TYPE* obj){return (m->IsMarked(obj));}
void Mark(OBJ_TYPE* obj){m->Mark(obj);}
void SetMesh(MESH_TYPE *_m)
{m=_m;}
};
template <class MESH_TYPE>
class FaceTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::FaceType>
{};
template <class MESH_TYPE>
class VertTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::VertexType>
{};
//**INTERSECTION FUNCTIONS**//
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///class of functor used to calculate the radius-triangle intersection
template <class FACE_TYPE>
class FaceIntersection {
typedef typename FACE_TYPE FaceType;
typedef typename FACE_TYPE::ScalarType ScalarType;
typedef typename vcg::Line3<ScalarType> RayType;
typedef typename FaceType::CoordType CoordType;
public:
inline bool operator () (const FaceType & f, RayType r,CoordType & Int) {
CoordType p0=f.V(0)->P();
CoordType p1=f.V(1)->P();
CoordType p2=f.V(2)->P();
///2 sides of normal test
if ((vcg::Intersection<ScalarType>(r,p0,p1,p2,Int))
||(vcg::Intersection<ScalarType>(r,p0,p2,p1,Int)))
return ((r.Direction()*(Int-r.Origin()))>0);///control side of intersection
return false;
}
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};
//**DISTANCE FUNCTIONS**//
///class of functor used to calculate the point triangle distance and nearest point
template <class FACE_TYPE>
class FaceDistance {
typedef typename FACE_TYPE FaceType;
typedef typename FACE_TYPE::ScalarType ScalarType;
typedef typename FaceType::CoordType CoordType;
public:
bool operator () (const FaceType & f, const CoordType & pt, ScalarType & mindist, CoordType & result) {
return (vcg::face::PointDistance<FaceType>(f,pt, mindist, result));
}
};
///class of functor used to calculate the point triangle distance and nearest point
template <class VERTEX_TYPE>
class VertexDistance {
typedef typename VERTEX_TYPE VertexType;
typedef typename VERTEX_TYPE::ScalarType ScalarType;
typedef typename VERTEX_TYPE::CoordType CoordType;
public:
bool operator () (const VertexType & v, const CoordType & pt, ScalarType & dist, CoordType & result) {
ScalarType d=dist;
dist=(v.P()-pt).Norm();
result=pt;
return(d>dist);
}
};
//**CLOSEST FUNCTION DEFINITION**//
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/*
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aka MetroCore
data una mesh m e una ug sulle sue facce trova il punto di m piu' vicino ad
un punto dato.
*/
// input: mesh, punto, griglia (gr), distanza limite (mdist)
// output: normale (interpolata) alla faccia e punto piu' vicino su di essa, e coord baricentriche del punto trovato
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// Nota che il parametro template GRID non ci dovrebbe essere, visto che deve essere
// UGrid<MESH::FaceContainer >, ma non sono riuscito a definirlo implicitamente
template <class MESH, class GRID, class SCALAR>
void Closest( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::FaceType * &f, Point3<SCALAR> &ip)
{
typedef SCALAR ScalarType;
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typedef Point3<scalar> Point3x;
typedef Box3<SCALAR> Box3x;
//if(!gr.bbox.IsIn(p)) return;
////typedef typename GridStaticPtr<typename MESH::FaceContainer,double>::Link A2UGridLink;
//typedef typename GRID::Link A2UGridLink;
// scalar ax = p[0] - gr.bbox.min[0]; // Real coodinate of point refer to
// scalar ay = p[1] - gr.bbox.min[1];
// scalar az = p[2] - gr.bbox.min[2];
// int gx = int( ax/gr.voxel[0] ); // Integer coordinate of the point
// int gy = int( ay/gr.voxel[1] ); // voxel
// int gz = int( az/gr.voxel[2] );
// scalar vx = gr.bbox.min[0]+gx*gr.voxel[0]; // Real world coordinate of the Voxel
// scalar vy = gr.bbox.min[1]+gy*gr.voxel[1]; // origin
//scalar vz = gr.bbox.min[2]+gz*gr.voxel[2];
//scalar dx = math::Min(p[0] - vx, vx+gr.voxel[0]-p[0]); // Dist from the voxel
// scalar dy = math::Min(p[1] - vy, vy+gr.voxel[1]-p[1]);
// scalar dz = math::Min(p[2] - vz, vz+gr.voxel[2]-p[2]);
//scalar vdist,vstep;
//if(dx<dy && dx<dz)
//{
// vdist = dx;
// vstep = gr.voxel[0];
//}
//else if(dy<dz)
//{
// vdist = dy;
// vstep = gr.voxel[1];
//}
//else
//{
// vdist = dz;
// vstep = gr.voxel[2];
//}
////scalar error = gr.bbox.SquaredDiag();
////scalar error = gr.bbox.Diag();
//scalar error = mdist;
//Point3x q;
//typename MESH::FaceIterator bestf = (typename MESH::FaceIterator)0;
// mesh.UnMarkAll();
//int mxsd = gr.siz[0];
//if(mxsd<gr.siz[1]) mxsd = gr.siz[1];
//if(mxsd<gr.siz[2]) mxsd = gr.siz[2];
//for(int s=0;s<mxsd;++s)
//{
// if(s==0)
// {
// A2UGridLink *first, *last, *l;
// gr.Grid( gx, gy, gz, first, last );
// for(l=first;l!=last;++l)
// if (!l->Elem()->IsD())
// {
// if( ! mesh.IsMarked( &*(l->Elem())) )
// {
// if( face::PointDistance((*(l->Elem())), p, error, q) )
// {
// bestq = q;
// bestf = l->Elem();
// }
// mesh.Mark( &*(l->Elem()) );
// }
// }
// }
// else
// {
// for(int ix=gx-s;ix<=gx+s;++ix)
// if( ix>=0 && ix<gr.siz[0] )
// {
// for(int iy=gy-s;iy<=gy+s;++iy)
// if( iy>=0 && iy<gr.siz[1] )
// {
// int sz = ( ix==gx-s || ix==gx+s ||
// iy==gy-s || iy==gy+s )?1:2*s;
// for(int iz=gz-s;iz<=gz+s;iz+=sz)
// if( iz>=0 && iz<gr.siz[2] )
// {
// A2UGridLink *first, *last, *l;
// gr.Grid( ix, iy, iz, first, last );
// for(l=first;l!=last;++l)
// if (!l->Elem()->IsD())
// {
// if( ! mesh.IsMarked( &*(l->Elem())) )
// {
// if( vcg::face::PointDistance((*(l->Elem())), p, error, q) )
// {
// bestq = q;
// bestf = l->Elem();
// }
// mesh.Mark(&*l->Elem());
// }
// }
// }
// }
// }
// }
// if( fabs(error)<vdist )
// break;
// vdist += vstep;
//}
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ScalarType error = mdist;
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typedef FaceTmark<MESH> MarkerFace;
MarkerFace t;
t.SetMesh(&mesh);
typedef typename FaceDistance<typename MESH::FaceType> FDistFunct;
typename MESH::FaceType* bestf= vcg::GetClosest<GRID,FDistFunct,MarkerFace>(p,mdist,FDistFunct() ,error,bestq,t,gr);
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if(mdist > scalar(fabs(error)))
{
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f=bestf;
typename MESH::ScalarType alfa, beta, gamma;
//calcolo normale con interpolazione trilineare
bestf->InterpolationParameters(bestq, alfa, beta, gamma);
normf = (bestf->V(0)->cN())*alfa+
(bestf->V(1)->cN())*beta+
(bestf->V(2)->cN())*gamma ;
ip=Point3x(alfa,beta,gamma);
//normf.Normalize(); inutile si assume le normali ai vertici benfatte
mdist = scalar(fabs(error));
}
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}
template <class MESH, class GRID, class SCALAR>
void Closest( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::FaceType * &f)
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{
Point3<SCALAR> ip;
Closest<MESH,GRID,SCALAR>(mesh,p,gr,mdist,normf,bestq,f,ip);
}
template <class MESH, class GRID, class SCALAR>
void ClosestVertex( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::VertexType * &v)
{
scalar error = mdist;
typedef VertTmark<MESH> MarkerVert;
MarkerVert t;
t.SetMesh(&mesh);
typedef typename VertexDistance<typename MESH::VertexType> PDistFunct;
v= vcg::GetClosest<GRID,PDistFunct,MarkerFace>(p,mdist,PDistFunct() ,error,bestq,t,gr);
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}
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//**ITERATORS DEFINITION**//
template <class GRID,class MESH>
class ClosestFaceIterator:public vcg::ClosestIterator<GRID,FaceDistance<typename MESH::FaceType>,typename FaceTmark<MESH> >
{
public:
typedef typename GRID GridType;
typedef typename MESH MeshType;
typedef typename FaceTmark<MESH> MarkerFace;
typedef typename FaceDistance<typename MESH::FaceType> FDistFunct;
typedef typename vcg::ClosestIterator<GRID,FaceDistance<typename MESH::FaceType>,typename FaceTmark<MESH> > ClosestBaseType;
ClosestFaceIterator(GridType &_Si):ClosestBaseType(_Si,FDistFunct()){}
void SetMesh(MeshType *m)
{tm.SetMesh(m);}
};
template <class GRID,class MESH>
class ClosestVertexIterator:public vcg::ClosestIterator<GRID,VertexDistance<typename MESH::VertexType>,typename VertTmark<MESH> >
{
public:
typedef typename GRID GridType;
typedef typename MESH MeshType;
typedef typename VertTmark<MESH> MarkerVert;
typedef typename VertexDistance<typename MESH::VertexType> VDistFunct;
typedef typename vcg::ClosestIterator<GRID,VertexDistance<typename MESH::VertexType>,typename VertTmark<MESH> > ClosestBaseType;
ClosestVertexIterator(GridType &_Si):ClosestBaseType(_Si,VDistFunct()){}
void SetMesh(MeshType *m)
{tm.SetMesh(m);}
};
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template <class GRID,class MESH>
class TriRayIterator:public vcg::RayIterator<GRID,FaceIntersection<typename MESH::FaceType>,typename FaceTmark<MESH> >
{
public:
typedef typename GRID GridType;
typedef typename MESH MeshType;
typedef typename FaceTmark<MESH> MarkerFace;
typedef typename FaceIntersection<typename MESH::FaceType> FintFunct;
typedef typename vcg::RayIterator<GRID,FaceIntersection<typename MESH::FaceType>,typename FaceTmark<MESH> > RayBaseType;
TriRayIterator(GridType &_Si):RayBaseType(_Si,FintFunct()){}
void SetMesh(MeshType *m)
{tm.SetMesh(m);}
};
} // end namespace trimesh
} // end namespace vcg
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#endif