vcglib/vcg/complex/trimesh/base.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
2008-05-16 12:57:41 +02:00
Revision 1.34 2008/05/16 10:07:36 ganovelli
added Trimesh destructor to purge unremoved PerVertex[PerFace]Attribute
Revision 1.33 2008/05/15 16:32:27 ganovelli
PerVertexAttribute and PerFaceAttribute added to Trimesh
Revision 1.32 2008/04/15 10:34:07 cignoni
added HasPerVertexTexCoord ( mesh )
2008-04-15 12:34:07 +02:00
Revision 1.31 2008/02/21 17:27:06 cignoni
Added HasPerVertexColor static function
Revision 1.30 2008/01/28 14:46:03 cignoni
added hasPerWedgeColor and HasPerWedgeNormal
Revision 1.29 2008/01/28 08:42:07 cignoni
added HasPerFaceNormal and HasPerVertexNormal
Revision 1.28 2007/03/12 15:38:03 tarini
Texture coord name change! "TCoord" and "Texture" are BAD. "TexCoord" is GOOD.
Revision 1.27 2007/02/22 09:18:41 cignoni
Added guards on msvc pragmas
2007-02-22 10:18:41 +01:00
Revision 1.26 2007/02/14 15:31:41 ganovelli
Added HasPerVertexFlag
2007-02-14 16:31:41 +01:00
Revision 1.25 2006/11/28 22:35:29 cignoni
Added Consistency check in the HasVFAdj static function
Revision 1.24 2006/11/07 11:29:23 cignoni
Corrected some errors in the reflections Has*** functions
Revision 1.23 2006/10/27 11:08:18 ganovelli
added override to HasFFAdjacency , HasVFAdjacency for the optional attributes (see also complex/trimesh/allocate.h)
Revision 1.22 2006/07/10 14:26:22 cignoni
Minor. Added a disambiguating this at the constructor of trimesh
Revision 1.21 2006/05/25 04:40:57 cignoni
Updated HasPerFaceColor/Quality to the new style with mesh param.
Revision 1.20 2006/05/03 21:35:31 cignoni
Added new style HasPerFaceColor(m) and HasPerFaceMark(m)
Revision 1.19 2005/12/02 00:05:34 cignoni
Added HasFlags and a couple of missing include files
Revision 1.18 2005/11/26 00:16:03 cignoni
added HasPerWedgeTexture taking mesh as input. (needed for optional components)
Revision 1.17 2005/11/16 22:35:47 cignoni
Added missing includes (color and assert)
Added texture name members
Revision 1.16 2005/11/15 12:09:17 rita_borgo
Changed Volume Routine, before was returning negative values
Revision 1.15 2005/10/03 16:00:08 rita_borgo
Minor changes
2005-10-03 18:00:08 +02:00
Revision 1.14 2005/03/18 16:37:46 fiorin
Minor changes
2005-03-18 17:38:36 +01:00
Revision 1.13 2005/01/28 17:56:57 pietroni
changed HasVFTopology function... control if both vertex and face define the vf topology
Revision 1.12 2004/10/28 00:54:34 cignoni
Better Doxygen documentation
2004-10-28 02:56:44 +02:00
Revision 1.11 2004/10/07 14:25:38 ganovelli
added camera and shot
2004-10-07 16:25:38 +02:00
Revision 1.10 2004/09/08 15:15:05 ganovelli
changes for gcc
2004-09-08 17:15:05 +02:00
Revision 1.9 2004/07/15 12:03:50 ganovelli
access to imark added
2004-07-15 14:03:50 +02:00
Revision 1.8 2004/07/15 11:39:24 ganovelli
IsDeleted to IsD
2004-07-15 13:39:24 +02:00
Revision 1.7 2004/07/09 10:18:19 ganovelli
added access functions to vn and fn
2004-07-09 12:18:19 +02:00
Revision 1.6 2004/05/04 02:29:54 ganovelli
removed Const from ConstFacePointer and ConstVertexPointer in the arguement function Mark, which are meant to be changed
Revision 1.5 2004/03/18 16:00:10 cignoni
minor changes
2004-03-18 17:00:10 +01:00
Revision 1.4 2004/03/10 00:57:44 cignoni
minor changes
2004-03-10 02:00:21 +01:00
Revision 1.3 2004/03/07 21:54:56 cignoni
some more reflection functions
2004-03-07 22:54:56 +01:00
Revision 1.2 2004/03/04 00:08:15 cignoni
First working version!
2004-03-04 01:08:15 +01:00
Revision 1.1 2004/02/19 13:11:06 cignoni
Initial commit
****************************************************************************/
2007-02-22 10:18:41 +01:00
#if defined(_MSC_VER)
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#pragma warning( disable : 4804 )
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#endif
#include <assert.h>
#include <string>
#include <vector>
#include <set>
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#include <vcg/space/box3.h>
#include <vcg/space/color4.h>
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#include <vcg/math/shot.h>
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#include <vcg/container/simple_temporary_data.h>
#include <vcg/simplex/edge/base.h>
[ Changes in definition of TriMesh: PART I ] Note for the developers: the change to make to existing projects is very little but strictly necessary to compile. This change IS NOT backward compliant. ==== OLD ==== way to define a TriMesh: // forward declarations class MyVertex; class MyEdge; class MyFace; class MyVertex: public VertexSimp2 < MyVertex, MyEdge, MyFace, vertex::Coord3f,...other components>{}; class MyFace: public FaceSimp2 < MyVertex, MyEdge, MyFace, face::VertexRef,...other components>{}; class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{}; ==== NEW ==== way to define a TriMesh: // forward declarations class MyVertex; class MyEdge; class MyFace; // declaration of which types is used as VertexType, which type is used as FaceType and so on... class MyUsedTypes: public vcg::UsedType < vcg::Use<MyVertex>::AsVertexType, vcg::Use<MyFace>::AsFaceType>{}; class MyVertex: public Vertex < MyUsedTypes, vertex::Coord3f,...other components>{}; class MyFace: public Face < MyUsedTypes, face::VertexRef,...other components>{}; class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{}; ===== classes introduced [vcg::UsedType] : it is a class containing all the types that must be passed to the definition of Vertex, Face, Edge... This class replaces the list of typenames to pass as first templates and the need to specify the maximal simplicial. So <MyVertex, MyEdge, MyFace becomes <MyUsedTypes< and VertexSimp2 becomes Vertex [vcg::Use] : an auxiliary class to give a simple way to specify the role of a type Note 2: the order of templates parameters to vcg::UsedTypes is unimportant, e.g: class MyUsedTypes: public vcg::UsedType <vcg::Use<MyVertex>::AsVertexType, vcg::Use<MyEdge>::AsEdgeType, vcg::Use<MyFace>::AsFaceType>{}; is the same as: class MyUsedTypes: public vcg::UsedType <vcg::Use<MyFace>::AsFaceType, vcg::Use<MyEdge>::AsEdgeType, vcg::Use<MyVertex>::AsVertexType>{}; Note 3: you only need to specify the type you use. If you do not have edges you do not need to include vcg::Use<MyEdge>::AsEdgeType in the template list of UsedTypes. ==== the Part II will be a tiny change to the class TriMesh it self.
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#include <vcg/complex/used_types.h>
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/*
People should subclass his vertex class from these one...
*/
#ifndef __VCG_MESH
#define __VCG_MESH
namespace vcg {
namespace tri {
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/** \addtogroup trimesh */
/*@{*/
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/*@{*/
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/** Class Mesh.
This is class for definition of a mesh.
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@param VertContainerType (Template Parameter) Specifies the type of the vertices container any the vertex type.
@param FaceContainerType (Template Parameter) Specifies the type of the faces container any the face type.
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*/
// awful series of tricks to make the edge container as default parameter
// TriMeshEdgeHolder is used to declare everything is needed for the edge type
// If a real container of edge is passed then it simply makes the handy declarations
template < class VertContainerType, class FaceContainerType, class EdgeContainerType>
class TriMeshEdgeHolder{
public:
typedef EdgeContainerType EdgeContainer;
typedef typename EdgeContainer::value_type EdgeType;
typedef EdgeType* EdgePointer;
typedef const EdgeType * ConstEdgePointer;
};
// a dummy class is used to provide the interface of a stl container
[ Changes in definition of TriMesh: PART I ] Note for the developers: the change to make to existing projects is very little but strictly necessary to compile. This change IS NOT backward compliant. ==== OLD ==== way to define a TriMesh: // forward declarations class MyVertex; class MyEdge; class MyFace; class MyVertex: public VertexSimp2 < MyVertex, MyEdge, MyFace, vertex::Coord3f,...other components>{}; class MyFace: public FaceSimp2 < MyVertex, MyEdge, MyFace, face::VertexRef,...other components>{}; class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{}; ==== NEW ==== way to define a TriMesh: // forward declarations class MyVertex; class MyEdge; class MyFace; // declaration of which types is used as VertexType, which type is used as FaceType and so on... class MyUsedTypes: public vcg::UsedType < vcg::Use<MyVertex>::AsVertexType, vcg::Use<MyFace>::AsFaceType>{}; class MyVertex: public Vertex < MyUsedTypes, vertex::Coord3f,...other components>{}; class MyFace: public Face < MyUsedTypes, face::VertexRef,...other components>{}; class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{}; ===== classes introduced [vcg::UsedType] : it is a class containing all the types that must be passed to the definition of Vertex, Face, Edge... This class replaces the list of typenames to pass as first templates and the need to specify the maximal simplicial. So <MyVertex, MyEdge, MyFace becomes <MyUsedTypes< and VertexSimp2 becomes Vertex [vcg::Use] : an auxiliary class to give a simple way to specify the role of a type Note 2: the order of templates parameters to vcg::UsedTypes is unimportant, e.g: class MyUsedTypes: public vcg::UsedType <vcg::Use<MyVertex>::AsVertexType, vcg::Use<MyEdge>::AsEdgeType, vcg::Use<MyFace>::AsFaceType>{}; is the same as: class MyUsedTypes: public vcg::UsedType <vcg::Use<MyFace>::AsFaceType, vcg::Use<MyEdge>::AsEdgeType, vcg::Use<MyVertex>::AsVertexType>{}; Note 3: you only need to specify the type you use. If you do not have edges you do not need to include vcg::Use<MyEdge>::AsEdgeType in the template list of UsedTypes. ==== the Part II will be a tiny change to the class TriMesh it self.
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class DummyClass:public std::vector<int>{
};
// If the DummyClass is passed it provides the interfaces to compile
[ Changes in definition of TriMesh: PART I ] Note for the developers: the change to make to existing projects is very little but strictly necessary to compile. This change IS NOT backward compliant. ==== OLD ==== way to define a TriMesh: // forward declarations class MyVertex; class MyEdge; class MyFace; class MyVertex: public VertexSimp2 < MyVertex, MyEdge, MyFace, vertex::Coord3f,...other components>{}; class MyFace: public FaceSimp2 < MyVertex, MyEdge, MyFace, face::VertexRef,...other components>{}; class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{}; ==== NEW ==== way to define a TriMesh: // forward declarations class MyVertex; class MyEdge; class MyFace; // declaration of which types is used as VertexType, which type is used as FaceType and so on... class MyUsedTypes: public vcg::UsedType < vcg::Use<MyVertex>::AsVertexType, vcg::Use<MyFace>::AsFaceType>{}; class MyVertex: public Vertex < MyUsedTypes, vertex::Coord3f,...other components>{}; class MyFace: public Face < MyUsedTypes, face::VertexRef,...other components>{}; class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{}; ===== classes introduced [vcg::UsedType] : it is a class containing all the types that must be passed to the definition of Vertex, Face, Edge... This class replaces the list of typenames to pass as first templates and the need to specify the maximal simplicial. So <MyVertex, MyEdge, MyFace becomes <MyUsedTypes< and VertexSimp2 becomes Vertex [vcg::Use] : an auxiliary class to give a simple way to specify the role of a type Note 2: the order of templates parameters to vcg::UsedTypes is unimportant, e.g: class MyUsedTypes: public vcg::UsedType <vcg::Use<MyVertex>::AsVertexType, vcg::Use<MyEdge>::AsEdgeType, vcg::Use<MyFace>::AsFaceType>{}; is the same as: class MyUsedTypes: public vcg::UsedType <vcg::Use<MyFace>::AsFaceType, vcg::Use<MyEdge>::AsEdgeType, vcg::Use<MyVertex>::AsVertexType>{}; Note 3: you only need to specify the type you use. If you do not have edges you do not need to include vcg::Use<MyEdge>::AsEdgeType in the template list of UsedTypes. ==== the Part II will be a tiny change to the class TriMesh it self.
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template < class VertContainerType, class FaceContainerType >
class TriMeshEdgeHolder<VertContainerType,FaceContainerType,DummyClass>{
public:
struct OthersTypes : public UsedTypes< Use<typename VertContainerType::value_type>::template AsVertexType,
Use<typename FaceContainerType::value_type>::template AsFaceType
>{};
class EdgeType: public Edge< OthersTypes >{};
struct EdgePointer {};
struct ConstEdgePointer {};
typedef std::vector< EdgeType > EdgeContainerType;
typedef typename std::vector< EdgeType > EdgeContainer;
[ Changes in definition of TriMesh: PART I ] Note for the developers: the change to make to existing projects is very little but strictly necessary to compile. This change IS NOT backward compliant. ==== OLD ==== way to define a TriMesh: // forward declarations class MyVertex; class MyEdge; class MyFace; class MyVertex: public VertexSimp2 < MyVertex, MyEdge, MyFace, vertex::Coord3f,...other components>{}; class MyFace: public FaceSimp2 < MyVertex, MyEdge, MyFace, face::VertexRef,...other components>{}; class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{}; ==== NEW ==== way to define a TriMesh: // forward declarations class MyVertex; class MyEdge; class MyFace; // declaration of which types is used as VertexType, which type is used as FaceType and so on... class MyUsedTypes: public vcg::UsedType < vcg::Use<MyVertex>::AsVertexType, vcg::Use<MyFace>::AsFaceType>{}; class MyVertex: public Vertex < MyUsedTypes, vertex::Coord3f,...other components>{}; class MyFace: public Face < MyUsedTypes, face::VertexRef,...other components>{}; class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{}; ===== classes introduced [vcg::UsedType] : it is a class containing all the types that must be passed to the definition of Vertex, Face, Edge... This class replaces the list of typenames to pass as first templates and the need to specify the maximal simplicial. So <MyVertex, MyEdge, MyFace becomes <MyUsedTypes< and VertexSimp2 becomes Vertex [vcg::Use] : an auxiliary class to give a simple way to specify the role of a type Note 2: the order of templates parameters to vcg::UsedTypes is unimportant, e.g: class MyUsedTypes: public vcg::UsedType <vcg::Use<MyVertex>::AsVertexType, vcg::Use<MyEdge>::AsEdgeType, vcg::Use<MyFace>::AsFaceType>{}; is the same as: class MyUsedTypes: public vcg::UsedType <vcg::Use<MyFace>::AsFaceType, vcg::Use<MyEdge>::AsEdgeType, vcg::Use<MyVertex>::AsVertexType>{}; Note 3: you only need to specify the type you use. If you do not have edges you do not need to include vcg::Use<MyEdge>::AsEdgeType in the template list of UsedTypes. ==== the Part II will be a tiny change to the class TriMesh it self.
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};
template < class VertContainerType, class FaceContainerType, class EdgeConts = DummyClass >
class TriMesh: public TriMeshEdgeHolder<VertContainerType,FaceContainerType,EdgeConts>{
public:
typedef typename TriMeshEdgeHolder<VertContainerType,FaceContainerType,EdgeConts>::EdgeContainer EdgeContainer;
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typedef TriMesh<VertContainerType, FaceContainerType> MeshType;
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typedef FaceContainerType FaceContainer;
typedef VertContainerType VertContainer;
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typedef typename VertContainer::value_type VertexType;
typedef typename FaceContainer::value_type FaceType;
typedef typename VertexType::ScalarType ScalarType;
typedef typename VertexType::CoordType CoordType;
typedef typename VertContainer::iterator VertexIterator;
typedef typename EdgeContainer::iterator EdgeIterator;
typedef typename FaceContainer::iterator FaceIterator;
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typedef typename VertContainer::const_iterator ConstVertexIterator;
typedef typename EdgeContainer::const_iterator ConstEdgeIterator;
typedef typename FaceContainer::const_iterator ConstFaceIterator;
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typedef VertexType * VertexPointer;
typedef const VertexType * ConstVertexPointer;
typedef FaceType * FacePointer;
typedef const FaceType * ConstFacePointer;
typedef Box3<ScalarType> BoxType;
/// Set of vertices
VertContainer vert;
/// Actual number of vertices
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int vn;
/// Set of faces
FaceContainer face;
/// Actual number of faces
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int fn;
/// Set of edges
EdgeContainer edge;
/// Actual number of faces
int en;
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/// Bounding box of the mesh
Box3<ScalarType> bbox;
/// Nomi di textures
//
std::vector<std::string> textures;
//
std::vector<std::string> normalmaps;
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int attrn; // total numer of attribute created
class PointerToAttribute{
public:
void * _handle; // pointer to the SimpleTempData that stores the attribute
std::string _name; // name of the attribute
int _sizeof; // size of the attribute type (used only with VMI loading)
int _padding; // padding (used only with VMI loading)
int n_attr; // unique ID of the attribute
void Resize(const int & sz){((SimpleTempDataBase<VertContainer>*)_handle)->Resize(sz);}
void Reorder(std::vector<size_t> & newVertIndex){((SimpleTempDataBase<VertContainer>*)_handle)->Reorder(newVertIndex);}
bool operator<(const PointerToAttribute b) const { return(_name.empty()&&b._name.empty())?(_handle < b._handle):( _name < b._name);}
};
std::set< PointerToAttribute > vert_attr;
std::set< PointerToAttribute > edge_attr;
std::set< PointerToAttribute > face_attr;
std::set< PointerToAttribute > mesh_attr;
template <class ATTR_TYPE, class CONT>
class AttributeHandle{
public:
AttributeHandle(){_handle=(SimpleTempData<CONT,ATTR_TYPE> *)NULL;}
AttributeHandle( void *ah,const int & n):_handle ( (SimpleTempData<CONT,ATTR_TYPE> *)ah ),n_attr(n){}
AttributeHandle operator = ( const CONT & pva){
_handle = (SimpleTempData<CONT,ATTR_TYPE> *)pva._handle;
n_attr = pva.n_attr;
return (*this);
}
//pointer to the SimpleTempData that stores the attribute
SimpleTempData<CONT,ATTR_TYPE> * _handle;
// its attribute number
int n_attr;
// access function
template <class RefType>
ATTR_TYPE & operator [](const RefType & i){return (*_handle)[i];}
};
template <class ATTR_TYPE>
class PerVertexAttributeHandle: public AttributeHandle<ATTR_TYPE,VertContainer>{
public:
PerVertexAttributeHandle():AttributeHandle<ATTR_TYPE,VertContainer>(){}
PerVertexAttributeHandle( void *ah,const int & n):AttributeHandle<ATTR_TYPE,VertContainer>(ah,n){};
};
template <class ATTR_TYPE>
class PerFaceAttributeHandle: public AttributeHandle<ATTR_TYPE,FaceContainer>{
public:
PerFaceAttributeHandle():AttributeHandle<ATTR_TYPE,FaceContainer>(){}
PerFaceAttributeHandle( void *ah,const int & n):AttributeHandle<ATTR_TYPE,FaceContainer>(ah,n){};
};
template <class ATTR_TYPE>
class PerEdgeAttributeHandle: public AttributeHandle<ATTR_TYPE,EdgeContainer>{
public:
PerEdgeAttributeHandle():AttributeHandle<ATTR_TYPE,EdgeContainer>(){}
PerEdgeAttributeHandle( void *ah,const int & n):AttributeHandle<ATTR_TYPE,EdgeContainer>(ah,n){};
};
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template <class ATTR_TYPE>
class PerMeshAttributeHandle{
public:
PerMeshAttributeHandle(){_handle=NULL;}
PerMeshAttributeHandle(void *ah,const int & n):_handle ( (Attribute<ATTR_TYPE> *)ah ),n_attr(n){}
PerMeshAttributeHandle operator = ( const PerMeshAttributeHandle & pva){
_handle = (Attribute<ATTR_TYPE> *)pva._handle;
n_attr = pva.n_attr;
return (*this);
}
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Attribute<ATTR_TYPE> * _handle;
int n_attr;
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ATTR_TYPE & operator ()(){ return *((Attribute<ATTR_TYPE> *)_handle)->attribute;}
};
// the camera member (that should keep the intrinsics) is no more needed since 2006, when intrisncs moved into the Shot structure
//Camera<ScalarType> camera; // intrinsic
Shot<ScalarType> shot; // intrinsic && extrinsic
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private:
/// The per-mesh color. Not very useful and meaningful...
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Color4b c;
public:
inline const Color4b & C() const
{
return c;
}
inline Color4b & C()
{
return c;
}
/// Default constructor
TriMesh()
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{
fn = vn = 0;
imark = 0;
attrn = 0;
C()=Color4b::Gray;
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}
/// destructor
~TriMesh()
{
typename std::set< PointerToAttribute>::iterator i;
for( i = vert_attr.begin(); i != vert_attr.end(); ++i)
delete ((SimpleTempDataBase<VertContainer>*)(*i)._handle);
for( i = face_attr.begin(); i != face_attr.end(); ++i)
delete ((SimpleTempDataBase<FaceContainer>*)(*i)._handle);
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for( i = mesh_attr.begin(); i != mesh_attr.end(); ++i)
delete ((AttributeBase*)(*i)._handle);
FaceIterator fi;
for(fi = face.begin(); fi != face.end(); ++fi) (*fi).Dealloc();
}
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int Mem(const int & nv, const int & nf) const {
typename std::set< PointerToAttribute>::const_iterator i;
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int size = 0;
size += sizeof(TriMesh)+sizeof(VertexType)*nv+sizeof(FaceType)*nf;
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for( i = vert_attr.begin(); i != vert_attr.end(); ++i)
size += ((SimpleTempDataBase<VertContainer>*)(*i)._handle)->SizeOf()*nv;
for( i = face_attr.begin(); i != face_attr.end(); ++i)
size += ((SimpleTempDataBase<FaceContainer>*)(*i)._handle)->SizeOf()*nf;
for( i = mesh_attr.begin(); i != mesh_attr.end(); ++i)
size += ((AttributeBase*)(*i)._handle)->SizeOf();
return size;
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}
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int MemUsed() const {return Mem(vert.size(),face.size());}
inline int MemNeeded() const {return Mem(vn,fn);}
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/// Function to destroy the mesh
void Clear()
{
vert.clear();
face.clear();
// textures.clear();
// normalmaps.clear();
vn = 0;
fn = 0;
}
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/// Reflection functions that speak about vertex and face properties.
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static bool HasPerVertexNormal() { return VertexType::HasNormal() ; }
static bool HasPerVertexColor() { return VertexType::HasColor() ; }
static bool HasPerVertexMark() { return VertexType::HasMark() ; }
static bool HasPerVertexQuality() { return VertexType::HasQuality(); }
static bool HasPerVertexTexCoord(){ return VertexType::HasTexCoord(); }
static bool HasPerVertexRadius() { return VertexType::HasRadius(); }
static bool HasPerVertexFlags() { return VertexType::HasFlags(); }
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static bool HasPolyInfo() { return FaceType::HasPolyInfo() ; }
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static bool HasPerFaceColor() { return FaceType::HasFaceColor() ; }
static bool HasPerFaceNormal() { return FaceType::HasFaceNormal() ; }
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static bool HasPerFaceMark() { return FaceType::HasFaceMark() ; }
static bool HasPerFaceQuality() { return FaceType::HasFaceQuality(); }
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static bool HasPerFaceFlags() { return FaceType::HasFlags(); }
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static bool HasPerWedgeColor() { return FaceType::HasWedgeColor() ; }
static bool HasPerWedgeNormal() { return FaceType::HasWedgeNormal() ; }
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static bool HasPerWedgeMark() { return FaceType::HasWedgeMark() ; }
static bool HasPerWedgeQuality() { return FaceType::HasWedgeQuality(); }
static bool HasPerWedgeTexCoord() { return FaceType::HasWedgeTexCoord(); }
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static bool HasFFTopology() { return FaceType::HasFFAdjacency(); }
static bool HasVFTopology() { return ((FaceType::HasVFAdjacency())&&(VertexType::HasVFAdjacency())); }
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static bool HasTopology() { return HasFFTopology() || HasVFTopology(); }
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int & SimplexNumber(){ return fn;}
int & VertexNumber(){ return vn;}
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/// Initialize the imark-system of the faces
void InitFaceIMark()
{
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FaceIterator f;
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for(f=face.begin();f!=face.end();++f)
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if( !(*f).IsD() && (*f).IsR() && (*f).IsW() )
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(*f).InitIMark();
}
/// Initialize the imark-system of the vertices
void InitVertexIMark()
{
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VertexIterator vi;
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for(vi=vert.begin();vi!=vert.end();++vi)
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if( !(*vi).IsD() && (*vi).IsRW() )
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(*vi).InitIMark();
}
/// The incremental mark
int imark;
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/** Access function to the incremental mark.
*/
inline int & IMark(){return imark;}
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/** Check if the vertex incremental mark matches the one of the mesh.
@param v Vertex pointer
*/
inline bool IsMarked( ConstVertexPointer v ) const { return v->IMark() == imark; }
/** Check if the face incremental mark matches the one of the mesh.
@param v Face pointer
*/
inline bool IsMarked( ConstFacePointer f ) const { return f->IMark() == imark; }
/** Set the vertex incremental mark of the vertex to the one of the mesh.
@param v Vertex pointer
*/
inline void Mark( VertexPointer v ) const { v->IMark() = imark; }
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/** Set the face incremental mark of the vertex to the one of the mesh.
@param v Vertex pointer
*/
inline void Mark( FacePointer f ) const { f->IMark() = imark; }
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/// Unmark the mesh
inline void UnMarkAll() { ++imark; }
/// Calcolo del volume di una mesh chiusa
ScalarType Volume()
{
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FaceIterator fi;
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int j,k;
ScalarType V = 0;
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CoordType T,N,B;
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for(fi = face.begin(); fi!=face.end(); ++fi)
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{
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for(j = 0; j < 3; ++j)
{
/*calcolo tangente, normale e binormale (6 volte)*/
k = (j+1)%3;
T = (*fi).P(k) - (*fi).P(j);
T.Normalize();
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B = ( (*fi).P( k ) - (*fi).P(j) ) ^
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( (*fi).P((k+1)%3) - (*fi).P(j) ) ;
B.Normalize();
N = T ^ B;
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CoordType pj = (*fi).P(j);
CoordType pk = (*fi).P(k);
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V += (pk* T )*(pk*N)*(pk*B);
V += (pj*(-T))*(pj*N)*(pj*B);
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}
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}
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return V/6.0;
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}
private:
// TriMesh cannot be copied. Use Append (see vcg/complex/trimesh/append.h)
TriMesh operator =(const TriMesh & m){assert(0);return TriMesh();}
TriMesh(const TriMesh & ){}
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}; // end class Mesh
template < class VertContainerType, class FaceContainerType , class EdgeContainerType>
bool HasPerVertexQuality (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return VertContainerType::value_type::HasQuality();}
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template < class VertContainerType, class FaceContainerType , class EdgeContainerType>
bool HasPerVertexMark (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return VertContainerType::value_type::HasMark();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasPerVertexCurvature (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return VertContainerType::value_type::HasCurvature();}
template < class VertContainerType, class FaceContainerType , class EdgeContainerType>
bool HasPerVertexCurvatureDir (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return VertContainerType::value_type::HasCurvatureDir();}
template < class VertContainerType, class FaceContainerType , class EdgeContainerType>
bool HasPerVertexColor (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return VertContainerType::value_type::HasColor();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasPerVertexTexCoord (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return VertContainerType::value_type::HasTexCoord();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasPerVertexFlags (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return VertContainerType::value_type::HasFlags();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasPerVertexNormal (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return VertContainerType::value_type::HasNormal();}
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template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasPerVertexRadius (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return VertContainerType::value_type::HasRadius();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasPerWedgeTexCoord (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return FaceContainerType::value_type::HasWedgeTexCoord();}
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template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasPerWedgeNormal (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return FaceContainerType::value_type::HasWedgeNormal();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasPerWedgeColor (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return FaceContainerType::value_type::HasWedgeColor();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasPerFaceFlags (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return FaceContainerType::value_type::HasFlags();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasPerFaceNormal (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return FaceContainerType::value_type::HasFaceNormal();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasPerFaceColor (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return FaceContainerType::value_type::HasFaceColor();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasPerFaceMark (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return FaceContainerType::value_type::HasMark();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasPerFaceQuality (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return FaceContainerType::value_type::HasFaceQuality();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasFFAdjacency (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return FaceContainerType::value_type::HasFFAdjacency();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasFVAdjacency (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return FaceContainerType::value_type::HasFVAdjacency();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasVEAdjacency (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return VertContainerType::value_type::HasVEAdjacency();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasEVAdjacency (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return TriMesh < VertContainerType , FaceContainerType, EdgeContainerType>::EdgeType::HasEVAdjacency();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasEFAdjacency (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return TriMesh < VertContainerType , FaceContainerType, EdgeContainerType>::EdgeType::HasEFAdjacency();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasFHEAdjacency (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return TriMesh < VertContainerType , FaceContainerType, EdgeContainerType>::FaceType::HasFHEAdjacency();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasHEVAdjacency (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return TriMesh < VertContainerType , FaceContainerType, EdgeContainerType>::EdgeType::HasHEVAdjacency();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasHENextAdjacency (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return EdgeContainerType::value_type::HasHENextAdjacency();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasHEPrevAdjacency (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return EdgeContainerType::value_type::HasHEPrevAdjacency();}
template < class VertContainerType, class FaceContainerType, class EdgeContainerType >
bool HasHEOppAdjacency (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {return EdgeContainerType::value_type::HasHEOppAdjacency();}
template < class VertContainerType, class FaceContainerType , class EdgeContainerType>
bool HasVFAdjacency (const TriMesh < VertContainerType , FaceContainerType, EdgeContainerType> & /*m*/) {
assert(FaceContainerType::value_type::HasVFAdjacency() == VertContainerType::value_type::HasVFAdjacency());
return FaceContainerType::value_type::HasVFAdjacency();
}
template <class MESH_TYPE>
bool HasPerVertexAttribute(const MESH_TYPE &m, std::string name){
typename std::set< typename MESH_TYPE::PointerToAttribute>::const_iterator ai;
typename MESH_TYPE::PointerToAttribute h;
h._name = name;
ai = m.vert_attr.find(h);
return (ai!= m.vert_attr.end() ) ;
}
template <class MESH_TYPE>
bool HasPerFaceAttribute(const MESH_TYPE &m, std::string name){
typename std::set< typename MESH_TYPE::PointerToAttribute>::const_iterator ai;
typename MESH_TYPE::PointerToAttribute h;
h._name = name;
ai = m.face_attr.find(h);
return (ai!= m.face_attr.end() ) ;
}
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template <class MESH_TYPE>
bool HasPerMeshAttribute(const MESH_TYPE &m, std::string name){
typename std::set< typename MESH_TYPE::PointerToAttribute>::const_iterator ai;
typename MESH_TYPE::PointerToAttribute h;
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h._name = name;
ai = m.mesh_attr.find(h);
return (ai!= m.mesh_attr.end() ) ;
}
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/*@}*/
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/*@}*/
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} // end namespace
} // end namespace
#endif