vcglib/wrap/gl/gl_mesh_attributes_info.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __VCG_GL_MESH_ATTRIBUTES_INFO
#define __VCG_GL_MESH_ATTRIBUTES_INFO
namespace vcg
{
struct GLMeshAttributesInfo
{
struct GLBOException : public std::exception
{
GLBOException(const char* text)
:std::exception(),_text(text) {}
~GLBOException() throw() {}
inline const char* what() const throw() {return _text.c_str();}
private:
std::string _text;
};
/*WARNING!!!! why not a plain and simple enum? because i need to add further values to this enumeration, but the user of the class should not be interested and/or directly manage those other additional values*/
/*the struct is extended in GLMeshAttributesFeeder class, introducing the ATT_VERTINDICES and ATT_EDGEINDICES values for the class internal use*/
struct ATT_NAMES
{
static const unsigned int ATT_VERTPOSITION = 0;
static const unsigned int ATT_VERTNORMAL = 1;
static const unsigned int ATT_FACENORMAL = 2;
static const unsigned int ATT_VERTCOLOR = 3;
static const unsigned int ATT_FACECOLOR = 4;
static const unsigned int ATT_MESHCOLOR = 5;
static const unsigned int ATT_VERTTEXTURE = 6;
static const unsigned int ATT_WEDGETEXTURE = 7;
enum {ATT_ARITY = 8};
ATT_NAMES()
:_val(ATT_VERTPOSITION)
{
}
ATT_NAMES(unsigned int att)
{
if ((att < ATT_VERTPOSITION) || (att >= ATT_NAMES::enumArity()))
throw GLBOException("Out of range value\n");
else
_val = att;
}
static unsigned int enumArity()
{
return ATT_ARITY;
}
operator unsigned int() const
{
return _val;
}
bool operator==(unsigned int r) const
{
return (_val == r);
}
bool operator!=(unsigned int r) const
{
return (_val != r);
}
protected:
unsigned int _val;
};
enum PRIMITIVE_MODALITY
{
PR_NONE = 0x00000000,
PR_BBOX = 0x00000001,
PR_POINTS = 0x00000002,
PR_WIREFRAME_EDGES = 0x00000004,
PR_WIREFRAME_TRIANGLES = 0x00000008,
PR_SOLID = 0x00000010
};
typedef unsigned int PRIMITIVE_MODALITY_MASK;
template<typename ATT_NAMES_DERIVED_CLASS>
class RenderingAtts
{
public:
RenderingAtts()
{
reset();
}
RenderingAtts(const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& att)
{
reset();
//_atts = new bool[ATT_NAMES_DERIVED_CLASS::enumArity()];
for(unsigned int ii = 0;ii < ATT_NAMES_DERIVED_CLASS::enumArity();++ii)
(*this)[ii] = att[ii];
}
~RenderingAtts()
{
}
RenderingAtts<ATT_NAMES_DERIVED_CLASS>& operator=(const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& att)
{
reset();
for(unsigned int ii = 0;ii < ATT_NAMES_DERIVED_CLASS::enumArity();++ii)
(*this)[ii] = att[ii];
return (*this);
}
/*bool operator[](ATT_NAMES_DERIVED_CLASS att) const
{
unsigned int ii = att;
if (ii >= ATT_NAMES_DERIVED_CLASS::enumArity())
throw GLFeederException("Out of range value\n");
return _atts[ii];
}
bool& operator[](ATT_NAMES_DERIVED_CLASS att)
{
unsigned int ii = att;
if (ii >= ATT_NAMES_DERIVED_CLASS::enumArity())
throw GLFeederException("Out of range value\n");
return _atts[ii];
}*/
bool operator[](unsigned int ind) const
{
if (ind >= ATT_NAMES_DERIVED_CLASS::enumArity())
throw GLBOException("Out of range value\n");
return _atts[ind];
}
bool& operator[](unsigned int ind)
{
if (ind >= ATT_NAMES_DERIVED_CLASS::enumArity())
throw GLBOException("Out of range value\n");
return _atts[ind];
}
void reset(bool posactivated = false)
{
//delete[] _atts;
//_atts = new bool[ATT_NAMES_DERIVED_CLASS::enumArity()];
for(unsigned int ii = 0;ii < ATT_NAMES_DERIVED_CLASS::enumArity();++ii)
_atts[ii] = false;
_atts[ATT_NAMES_DERIVED_CLASS::ATT_VERTPOSITION] = posactivated;
}
static RenderingAtts<ATT_NAMES_DERIVED_CLASS> unionSet(const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& a,const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& b)
{
RenderingAtts<ATT_NAMES_DERIVED_CLASS> res;
for(unsigned int ii = 0; ii < ATT_NAMES_DERIVED_CLASS::enumArity();++ii)
res[ii] = a[ii] || b[ii];
return res;
}
static RenderingAtts<ATT_NAMES_DERIVED_CLASS> complementSet(const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& a,const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& b)
{
/*TRUTH TABLE*/
//this[ATT_NAMES] | rq[ATT_NAMES] | res
// true | true | false
// true | false | true
// false | true | false
// false | false | false
RenderingAtts<ATT_NAMES_DERIVED_CLASS> res = a;
for(unsigned int ii = 0; ii < ATT_NAMES_DERIVED_CLASS::enumArity();++ii)
{
if (res[ii])
res[ii] = !(b[ii]);
}
return res;
}
static RenderingAtts<ATT_NAMES_DERIVED_CLASS> intersectionSet(const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& a,const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& b)
{
RenderingAtts<ATT_NAMES_DERIVED_CLASS> res;
for(unsigned int ii = 0; ii < ATT_NAMES_DERIVED_CLASS::enumArity();++ii)
res[ii] = a[ii] && b[ii];
return res;
}
//template<typename MESHTYPE>
//static void computeARequestedAttributesSetCompatibleWithMesh(const MESHTYPE& mesh,const PRIMITIVE_MODALITY_MASK,RenderingAtts<ATT_NAMES_DERIVED_CLASS>& rqatt)
//{
// if (mesh.VN() == 0)
// {
// rqatt.reset();
// return;
// }
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_VERTPOSITION] = true;
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_VERTNORMAL] = rqatt[ATT_NAMES_DERIVED_CLASS::ATT_VERTNORMAL] && vcg::tri::HasPerVertexNormal(mesh);
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_FACENORMAL] = rqatt[ATT_NAMES_DERIVED_CLASS::ATT_FACENORMAL] && vcg::tri::HasPerFaceNormal(mesh);
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_VERTCOLOR] = rqatt[ATT_NAMES_DERIVED_CLASS::ATT_VERTCOLOR] && vcg::tri::HasPerVertexColor(mesh);
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_FACECOLOR] = rqatt[ATT_NAMES_DERIVED_CLASS::ATT_FACECOLOR] && vcg::tri::HasPerFaceColor(mesh);
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_MESHCOLOR] = rqatt[ATT_NAMES_DERIVED_CLASS::ATT_MESHCOLOR];
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_VERTTEXTURE] = rqatt[ATT_NAMES_DERIVED_CLASS::ATT_VERTTEXTURE] && vcg::tri::HasPerVertexTexCoord(mesh);
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_WEDGETEXTURE] = rqatt[ATT_NAMES_DERIVED_CLASS::ATT_WEDGETEXTURE] && vcg::tri::HasPerWedgeTexCoord(mesh);
//}
protected:
/*an array of enumArity() bool values*/
bool _atts[ATT_NAMES_DERIVED_CLASS::ATT_ARITY];
};
typedef RenderingAtts<ATT_NAMES> RendAtts;
//template<typename MESH_TYPE>
//static void computeRenderingAttributesCompatibleWithMesh( const MESH_TYPE& mesh,const PRIMITIVE_MODALITY_MASK& inputpm,const RendAtts& inputatts,
// PRIMITIVE_MODALITY_MASK& outputpm,RendAtts& outputatts )
//{
// outputpm = 0;
// outputatts.reset();
// if (mesh.VN() == 0)
// return;
// outputatts[ATT_NAMES::ATT_VERTPOSITION] = inputatts[ATT_NAMES::ATT_VERTPOSITION];
// bool validfaces = (mesh.FN() > 0);
// if (!validfaces)
// {
// outputpm = (unsigned int) PR_POINTS;
// return;
// }
// outputpm = inputpm;
// if ((inputpm & vcg::GLMeshAttributesInfo::PR_WIREFRAME_EDGES) && (!vcg::tri::HasPerVertexFlags(mesh)))
// outputpm = outputpm & (!vcg::GLMeshAttributesInfo::PR_WIREFRAME_EDGES);
// outputatts[ATT_NAMES::ATT_VERTNORMAL] = inputatts[ATT_NAMES::ATT_VERTNORMAL] && vcg::tri::HasPerVertexNormal(mesh);
// outputatts[ATT_NAMES::ATT_FACENORMAL] = inputatts[ATT_NAMES::ATT_FACENORMAL] && vcg::tri::HasPerFaceNormal(mesh) && validfaces;
// outputatts[ATT_NAMES::ATT_VERTCOLOR] = inputatts[ATT_NAMES::ATT_VERTCOLOR] && vcg::tri::HasPerVertexColor(mesh);
// outputatts[ATT_NAMES::ATT_FACECOLOR] = inputatts[ATT_NAMES::ATT_FACECOLOR] && vcg::tri::HasPerFaceColor(mesh) && validfaces;
// outputatts[ATT_NAMES::ATT_MESHCOLOR] = inputatts[ATT_NAMES::ATT_MESHCOLOR];
// //horrible trick caused by MeshLab GUI. In MeshLab exists just a button turning on/off the texture visualization.
// //Unfortunately the RenderMode::textureMode member field is not just a boolean value but and enum one.
// //The enum-value depends from the enabled attributes of input mesh.
// bool wedgetexture = vcg::tri::HasPerWedgeTexCoord(mesh) && validfaces;
// outputatts[ATT_NAMES::ATT_VERTTEXTURE] = inputatts[ATT_NAMES::ATT_VERTTEXTURE] && (vcg::tri::HasPerVertexTexCoord(mesh) && (!wedgetexture));
// outputatts[ATT_NAMES::ATT_WEDGETEXTURE] = inputatts[ATT_NAMES::ATT_WEDGETEXTURE] && wedgetexture;
//}
protected:
struct INT_ATT_NAMES : public ATT_NAMES
{
/*WARNING!!!!!! the edges index bo it's just used only by the edges and quads meshes, NOT by the triangle meshes. Triangles meshes use just the vertex index array*/
/*WHY? cause quads meshes need both index arrays. One to render the "usual" mesh, the other one to render the wireframe quadrangulation on top of it*/
/*A triangles meshes rendered in wireframe or in solid wireframe, in order to save GPU memory, use the glPolygonMode approach*/
/*Edges meshes uses the edges index array just for a matter of coherence*/
/*WARNING!!!! to be changed whit ATT_NAMES::enumArity() + 1 (and so on...) as soon as constexpr will be supported by most of the old c++ compilers*/
static const unsigned int ATT_VERTINDICES = 8;
static const unsigned int ATT_EDGEINDICES = 9;
enum {ATT_ARITY = 10};
INT_ATT_NAMES()
:ATT_NAMES()
{
}
INT_ATT_NAMES(unsigned int att)
:ATT_NAMES()
{
if ((att < INT_ATT_NAMES::ATT_VERTPOSITION) || (att >= INT_ATT_NAMES::enumArity()))
throw GLBOException("Out of range value\n");
else
_val = att;
}
static unsigned int enumArity()
{
return ATT_ARITY;
}
operator unsigned int() const
{
return _val;
}
};
class InternalRendAtts : public RenderingAtts<INT_ATT_NAMES>
{
public:
InternalRendAtts()
:RenderingAtts<INT_ATT_NAMES>()
{
}
InternalRendAtts(const RendAtts& reqatt)
:RenderingAtts<INT_ATT_NAMES>()
{
for(unsigned int ii = 0;ii < ATT_NAMES::enumArity();++ii)
{
(*this)[ii] = reqatt[ii];
}
(*this)[INT_ATT_NAMES::ATT_VERTINDICES] = false;
(*this)[INT_ATT_NAMES::ATT_EDGEINDICES] = false;
}
InternalRendAtts(const RendAtts& reqatt,PRIMITIVE_MODALITY pm)
:RenderingAtts<INT_ATT_NAMES>()
{
for(unsigned int ii = 0;ii < ATT_NAMES::enumArity();++ii)
(*this)[ii] = reqatt[ii];
(*this)[INT_ATT_NAMES::ATT_VERTINDICES] = isVertexIndexingRequired(reqatt,pm);
(*this)[INT_ATT_NAMES::ATT_EDGEINDICES] = isEdgeIndexingRequired(pm);
}
InternalRendAtts(const RendAtts& reqatt,PRIMITIVE_MODALITY_MASK pm)
:RenderingAtts<INT_ATT_NAMES>()
{
for(unsigned int ii = 0;ii < ATT_NAMES::enumArity();++ii)
(*this)[ii] = reqatt[ii];
(*this)[INT_ATT_NAMES::ATT_VERTINDICES] = isVertexIndexingRequired(reqatt,pm);
(*this)[INT_ATT_NAMES::ATT_EDGEINDICES] = isEdgeIndexingRequired(pm);
}
InternalRendAtts(const RenderingAtts<INT_ATT_NAMES>& r)
:RenderingAtts<INT_ATT_NAMES>(r)
{
}
static InternalRendAtts create(const RendAtts& rqatts,PRIMITIVE_MODALITY_MASK pm)
{
return InternalRendAtts(rqatts,pm);
}
//upcast from InternalRendAtts to RendAtts
operator RendAtts() const
{
RendAtts rendatt;
for(unsigned int ii = 0;ii < ATT_NAMES::enumArity();++ii)
rendatt[ii] = _atts[ii];
return rendatt;
}
static bool isPerVertexAttribute(INT_ATT_NAMES name)
{
return ((name == INT_ATT_NAMES::ATT_VERTPOSITION) || (name == INT_ATT_NAMES::ATT_VERTNORMAL) || (name == INT_ATT_NAMES::ATT_VERTCOLOR) || (name == INT_ATT_NAMES::ATT_VERTTEXTURE));
}
static bool replicatedPipelineNeeded(const RendAtts& rqatt)
{
return (rqatt[INT_ATT_NAMES::ATT_FACENORMAL] || rqatt[INT_ATT_NAMES::ATT_FACECOLOR] || rqatt[INT_ATT_NAMES::ATT_WEDGETEXTURE]);
}
static bool isVertexIndexingRequired(const RendAtts& rqatt,PRIMITIVE_MODALITY pm)
{
return (!replicatedPipelineNeeded(rqatt) && ((pm == PR_SOLID) || (pm == PR_WIREFRAME_TRIANGLES)));
}
static bool isVertexIndexingRequired(const RendAtts& rqatt,PRIMITIVE_MODALITY_MASK pm)
{
bool required = false;
if (pm & PR_POINTS)
required = required || isVertexIndexingRequired(rqatt,PR_POINTS);
if (pm & PR_WIREFRAME_EDGES)
required = required || isVertexIndexingRequired(rqatt,PR_WIREFRAME_EDGES);
if (pm & PR_WIREFRAME_TRIANGLES)
required = required || isVertexIndexingRequired(rqatt,PR_WIREFRAME_TRIANGLES);
if (pm & PR_SOLID)
required = required || isVertexIndexingRequired(rqatt,PR_SOLID);
if (pm & PR_BBOX)
required = required || isVertexIndexingRequired(rqatt,PR_BBOX);
return required;
}
static bool isEdgeIndexingRequired(PRIMITIVE_MODALITY pm)
{
return (pm == PR_WIREFRAME_EDGES);
}
static bool isEdgeIndexingRequired(PRIMITIVE_MODALITY_MASK pm)
{
bool required = false;
//if (pm & PR_POINTS)
// required = isEdgeIndexingRequired(PR_POINTS);
//if (pm & PR_WIREFRAME_TRIANGLES)
// required = isEdgeIndexingRequired(PR_WIREFRAME_TRIANGLES);
if (pm & PR_WIREFRAME_EDGES)
required = isEdgeIndexingRequired(PR_WIREFRAME_EDGES);
//if (pm & PR_SOLID)
// required = isEdgeIndexingRequired(PR_SOLID);
//if (pm & PR_BBOX)
// required = isEdgeIndexingRequired(PR_BBOX);
return required;
}
};
};
}
#endif